Gonna throw my support behind reptile's idea
Amoonguss & Slowbro are a core that thrive on bulk, resistances, and their ability to maim a large portion of the pokemon they switch into with either a Super-effective STAB or Status attack. Last generation they proved to lock down a lot of threats that were emerging alongside Keldeo and the Therian Genies, however now these guys have fallen to the wayside as this generation has turned up the required skill level to use them. This generation with the shift toward the flying-type along with the knock off buff have left these guys as a relatively cheap switch for some top threats, leaving them unloved, despite their ability to hold at bay a large portion of the meta.
How will the new guy help: Possibilities to the major third for the core are primarily offensive in nature. It should check the threats that offend the core and be able to take advantage of the forced switches, possible ways to do this? Let it check the threats and then be able to set up for a sweep, lay down hazards that amoonbro has a passion for as they constantly force switches, gain momentum with a switching move (Baton Pass, U-turn, Volt Switch), just have downright frightening powerlevels off the bat, or any combination therin . The primary goal of the Cap in this core is offensive pressure that forces the opponent to respond and giving switchs for Moonbro to heal up with. I believe that primarily the threat needs to be offensive in nature for the core to succeed, or at least to most flying types, I don't believe that stacking status on top of spore, scald, and potentially twave will solve the issue, and defensively the threats before the core are almost insurmountable, the core needs an to check the select badboys that threaten this core. However if the threats are checked, then how it goes about taking it's free turns are up for grabs.
tl;dr?


Amoonguss & Slowbro are a core that thrive on bulk, resistances, and their ability to maim a large portion of the pokemon they switch into with either a Super-effective STAB or Status attack. Last generation they proved to lock down a lot of threats that were emerging alongside Keldeo and the Therian Genies, however now these guys have fallen to the wayside as this generation has turned up the required skill level to use them. This generation with the shift toward the flying-type along with the knock off buff have left these guys as a relatively cheap switch for some top threats, leaving them unloved, despite their ability to hold at bay a large portion of the meta.
How will the new guy help: Possibilities to the major third for the core are primarily offensive in nature. It should check the threats that offend the core and be able to take advantage of the forced switches, possible ways to do this? Let it check the threats and then be able to set up for a sweep, lay down hazards that amoonbro has a passion for as they constantly force switches, gain momentum with a switching move (Baton Pass, U-turn, Volt Switch), just have downright frightening powerlevels off the bat, or any combination therin . The primary goal of the Cap in this core is offensive pressure that forces the opponent to respond and giving switchs for Moonbro to heal up with. I believe that primarily the threat needs to be offensive in nature for the core to succeed, or at least to most flying types, I don't believe that stacking status on top of spore, scald, and potentially twave will solve the issue, and defensively the threats before the core are almost insurmountable, the core needs an to check the select badboys that threaten this core. However if the threats are checked, then how it goes about taking it's free turns are up for grabs.
tl;dr?
- CAP1 to check most pokes that threaten these two guys (Flying types, Charizard, Knock Off)
- CAP1 takes advantage to benefit or enable the constant switching of regen cores (Switching moves, Offensive pressure, Hazards)
- CAP1 Doesn't attempt to defensively block the threats (Not feasible)
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