This thread is for the submission of sprites for CAP 2. As much as the art is critical to what makes our Pokemon a real Pokemon, the sprite is what makes it an entity to contend with on the battle server in the playtest. Many battlers will identify with a CAP based on its sprite, so this is in every way as important as the art design itself. Keep that in mind as you develop these sprite sheets!
As an aside that is pretty important to note, I'd like CAP 2 to be female-only! This means that you needn't make male variants of the sprites.
Rules:
Failure to follow the below guidelines will result in the submission being disqualified and the final submission post deleted.
There are 8 possible sprites:
Please look at your transparent sprites against different colored backgrounds, not just white. In Pokemon Online, the sprite will be displayed on multiple background colors in the Team Builder and in battle.
Most importantly, have fun! Good luck to all spriters!
CAP 2 thus far:
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Ability: No Competitive Ability
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon
tl;dr: Quack! (Sprites sure are pretty!)
As an aside that is pretty important to note, I'd like CAP 2 to be female-only! This means that you needn't make male variants of the sprites.
Rules:
Failure to follow the below guidelines will result in the submission being disqualified and the final submission post deleted.
- Sprites should be inspired by the winning design from the Art Poll. It does not need to be an exact rendition of every detail of the design; "artistic license" is granted to all spriters. However, drastic deviation from the selected art design is discouraged.
- All sprites (front and back) can have a maximum size of 96x96.
- All sprites (front and back) must have a complete, unbroken, distinguishable outline. It does not need to be a black outline, but it must be clearly distinguishable from the adjacent interior colors of the sprite.
- No action effects, move effects, environment effects or additional objects can be rendered on or around the pokemon.
- Sprites must be in PNG format.
- Use 8-bit truecolor (aka 8-bit RGB) or less. This does NOT mean 256 color mode.
- Use transparent backgrounds.
- Fusions of other sprites are not allowed. All sprites must be scratch sprites.
- Do not alter, fuse, recolor or otherwise modify another spriter's submission unless the original artist explicitly gives permission.
- All sprites (front and back) must use roughly the same size and pose when compared to each other.
There are 8 possible sprites:
- Front Normal Male
- Front Normal Female
- Front Shiny Male
- Front Shiny Female
- Back Normal Male
- Back Normal Female
- Back Shiny Male
- Back Shiny Female
Please look at your transparent sprites against different colored backgrounds, not just white. In Pokemon Online, the sprite will be displayed on multiple background colors in the Team Builder and in battle.
Most importantly, have fun! Good luck to all spriters!
CAP 2 thus far:

Focus: Bulky OffenseConcept: Sketch Artist
Description: A Pokemon that learns Sketch, once, and everything that goes along with that.
Justification:
In terms of uniqueness, I think that few existing Pokemon can match DPP Smeargle, an otherwise laughably worthless Pokemon trolling OU with access to every trick in the book (or at least 4 of them) but also affecting the metagame greatly by becoming a top threat in the lead metagame. This Pokemon will borrow some of that uniqueness by learning the move Sketch and thus having access to ONE surprise/strategic/gutshot bonus move to supplement its pre-existing movepool. Being otherwise competently built (read: usable stats), this Poke could be a top threat or specialist for reasons we can't even predict yet.
Questions To Be Answered:
Explanation: The key here is that we have a lot of freedom to construct a unique Pokemon while staying within the confines of the concept. Typing, stats, abilities, and even most of the movepool are completely fair game so long as the Poke learns Sketch only once along the way and that we keep that in mind during previous steps. Now, this doesn't mean the CAP process will be directionless; Rising Dusk is pretty well organized and good at keeping discussions focused, and the concept itself has firm grounding in Smeargle's precedent. What's really being studied with this concept is movepool diversity and effectiveness, so it should have the most effect on the movepool process, where movepool creators will have to carefully balance their Sketchmon's actual movepool with the possibility of adding any one other move to the list. In terms of the metagame, there is no doubt in my mind that throwing a wildcard like this into the mix will strongly affect the metagame.
- How will a Poke that has access to any one move out of all the moves in the game affect common battling tactics, namely prediction, scouting, and switching?
- Which Sketch moves will become most common on this Poke's best sets? Does Sketchmon's success rely on hiding that secret Sketch move until just the right moment or can it succeed with predictably powerful moves like Spore, Spikes, Hurricane, Shell Smash, etc.?
- Does this unique and powerful access to moves need to be counterbalanced elsewhere in the Pokemon's design? If so, then to what degree?
- What kind of impact can Sketchmon have on teambuilding in terms of being able to patch holes with common utility moves like Rapid Spin or Toxic Spikes?
Typing: Grass / Ghost
Stats: 64 HP / 120 Atk / 100 Def / 85 SpA / 120 SpD / 81 Spe
Ability: No Competitive Ability
Primary Checks: Heatran, Jirachi, Skarmory, Hydreigon

tl;dr: Quack! (Sprites sure are pretty!)