not sure how to implement the mega idea into it and I mean mega and base forme behaving differently is a p obvious concept [one I've had for over a year in BAM ...] but anyways I felt like throwing something out having quickly mused on the OU metagame. Furthermore the OU metagame already has lots of information-based play (e.g. is it zard X or Y, what's the manaphy/goth set, etc. ...). Nevertheless I think having a mega may allows you to increase the effectiveness of this CAP further should you choose my submission (though on the flipside, the 1 mega per team restriction might undermine it somewhat.. depends on how you make it turn out).
Name: Interactivity
General Description: This would be a concept that would try and change the game to make it more interactive between the players.
Justification: The ORAS metagame rn in part is suffering from a lack of it, with goth stall requiring very little game-planning and allowing a lot of auto-pilot playing. So I thought maybe a submission based around increasing the interactivity in the game in some way seemed like a good idea. It's also pretty vague and open to being a challenge, so it sounded like a good potential submission to me.
Questions To Be Answered: What defines interactivity in the ORAS OU Metagame? How does someone increase interactivity in the metagame, and does the addition of single Pokemon prove to be effective at changing it?
Explanation: nah I sorta covered everything I wanted to say, I mean I guess this is pretty vague but I'm unlikely to add much else beyond this, although if it's chosen (please someone tell me if so) then I'd definitely keep a watchful eye on it. Also I always feel that I've not really seen CAP teach much about the OU metagme (it's never felt like a good justification for creating fakemons in the first place, the people who wish they could make their own mons and the people who want to learn about OU at an advanced level at least nowadays is barely an overlapping group - though I know the CAP staff are focussed on trying to improve upon this issue), and this felt like it would be something highly relevant (see: the PR goth thread) to the game.
Name: Interactivity
General Description: This would be a concept that would try and change the game to make it more interactive between the players.
Justification: The ORAS metagame rn in part is suffering from a lack of it, with goth stall requiring very little game-planning and allowing a lot of auto-pilot playing. So I thought maybe a submission based around increasing the interactivity in the game in some way seemed like a good idea. It's also pretty vague and open to being a challenge, so it sounded like a good potential submission to me.
Questions To Be Answered: What defines interactivity in the ORAS OU Metagame? How does someone increase interactivity in the metagame, and does the addition of single Pokemon prove to be effective at changing it?
Explanation: nah I sorta covered everything I wanted to say, I mean I guess this is pretty vague but I'm unlikely to add much else beyond this, although if it's chosen (please someone tell me if so) then I'd definitely keep a watchful eye on it. Also I always feel that I've not really seen CAP teach much about the OU metagme (it's never felt like a good justification for creating fakemons in the first place, the people who wish they could make their own mons and the people who want to learn about OU at an advanced level at least nowadays is barely an overlapping group - though I know the CAP staff are focussed on trying to improve upon this issue), and this felt like it would be something highly relevant (see: the PR goth thread) to the game.
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