1. What abilities complement CAP22's ability to use Parting Shot and pivot well?
The best abilities for this work, are Regenerator and Natural Cure. But in the specific case of the single move Parting Shot, I think that Limber is the most useful, becuase avoiding the paralysis spam from Prankster pokèmon (like Thundurus) will guarantee the use of this move (except against faster pokèmon). Also Mold Breaker and Infiltrator could be good, because they can bypass magic Bounce user and substitutes, but they are too specifices.
2. What abilities will allow us to reduce harm caused by walls for both CAP22 and its teammates?
Talking about CAP22 itself, it needs to be protected from paralysis and sleep (and burn if physical attacker), in order to perform all its roles so Limber, Vital Spirit (and Guts) are the best choices. But adding its teammates change the discussion in favor of Natutal Cure thanks to the possibility of absorbing all the status problem.
3. Should CAP22's ability have a focus on its offenses or on its utility?
Obviously its utility. CAP22 is born mainly for using Parting Shot, not for create an offensive pokèmon.
Also I want to consider some ability written from some previous people:
-Rattled: This could be a great ability thanks it's 4x resistance, if CAP22 can catch this oppurtunity, it will gain a helpful speed boost.
-Regenerator: As a fast pokèmon, it will be frail, so the single motivation to give this ability is to use it with life orb.
-Intimidate: It simply redound with Parting Shot.
-Unaware: Why give it to a frail pokèmon that cannot survive to pokèmon like Charizard X or Landorus-T?
-Frisk: I cannot see this further than a Kitsunoh 2.0... -.-
-Levitate: Not so useful as the others abilities. In one word: outclassed
-Serene Grace: I don't see a utility in this ability since it will most apply to the STAB fairy moves (Play Rough and/or Moonblast)
-Prankster: This is excessive, since CAP22 MUST BE THREATENED from priority moves.
-Contrary: HELL NO! This will turn CAP22 into a dangerous sweeper thanks to Close Combat or Superpower. Also even enemy CAP22 and Magic Bounce user, can boost our pokèmon.
The best abilities for this work, are Regenerator and Natural Cure. But in the specific case of the single move Parting Shot, I think that Limber is the most useful, becuase avoiding the paralysis spam from Prankster pokèmon (like Thundurus) will guarantee the use of this move (except against faster pokèmon). Also Mold Breaker and Infiltrator could be good, because they can bypass magic Bounce user and substitutes, but they are too specifices.
2. What abilities will allow us to reduce harm caused by walls for both CAP22 and its teammates?
Talking about CAP22 itself, it needs to be protected from paralysis and sleep (and burn if physical attacker), in order to perform all its roles so Limber, Vital Spirit (and Guts) are the best choices. But adding its teammates change the discussion in favor of Natutal Cure thanks to the possibility of absorbing all the status problem.
3. Should CAP22's ability have a focus on its offenses or on its utility?
Obviously its utility. CAP22 is born mainly for using Parting Shot, not for create an offensive pokèmon.
Also I want to consider some ability written from some previous people:
-Rattled: This could be a great ability thanks it's 4x resistance, if CAP22 can catch this oppurtunity, it will gain a helpful speed boost.
-Regenerator: As a fast pokèmon, it will be frail, so the single motivation to give this ability is to use it with life orb.
-Intimidate: It simply redound with Parting Shot.
-Unaware: Why give it to a frail pokèmon that cannot survive to pokèmon like Charizard X or Landorus-T?
-Frisk: I cannot see this further than a Kitsunoh 2.0... -.-
-Levitate: Not so useful as the others abilities. In one word: outclassed
-Serene Grace: I don't see a utility in this ability since it will most apply to the STAB fairy moves (Play Rough and/or Moonblast)
-Prankster: This is excessive, since CAP22 MUST BE THREATENED from priority moves.
-Contrary: HELL NO! This will turn CAP22 into a dangerous sweeper thanks to Close Combat or Superpower. Also even enemy CAP22 and Magic Bounce user, can boost our pokèmon.