Glad that we are talking about weather in CAP again (I think the last time it came up was on Crucibelle during its ability poll?)
1.) Rain is the best weather in our metagame currently, what makes it so strong in comparison to the other weathers?
Most of the stuff about the strength of rain has already been covered, so just gonna leave that out. We talk about how rain has a large distribution of abusers but imo it's less of rain having more abusers and more of rain making their abusers stronger than the other abusers. Rain is the only weather condition that effectively gives a 3-stage stat boost on their abusers, akin to Shift Gear which is one of the boosting moves out there. So the abusers themselves don't even need much power to become good, whereas for Sun/Sand/Hail, you actually need good offensive stats (Kingdra has been destroying stuff with 95 SpA for reference). The other other thing that can compare is a Fire Chlorophyll user which obviously doesn't exist.
Also, the "supplementary" boosts that Rain provides to Hurricane/Thunder is way more relevant than what Sun provides. Hurricane/Thunder at worst misses. Solar Beam on the other hand, loses half its power, and prevents the user from switching out. This makes it way less spammable and way easier to punish.
2.) Can you think of any examples of abstract abuse of weathers?
Not sure how you would define abstract but 2 of the most successful rare users of weather I've used back in BW OU were Moltres in Rain and Liligant in Sun. Moltres was a really interesting case because it can spam stupidly strong Specs Hurricane in the Rain (strongest unboosted even now), while being able to matchup well against Sun due to 4x Grass resist and Sun-boosted Specs Fire Blasts. Liligant was also interesting for having Leaf Storm, Sleep Powder and Healing Wish for some quick nuke, cripple and sack,
1.) Rain is the best weather in our metagame currently, what makes it so strong in comparison to the other weathers?
Most of the stuff about the strength of rain has already been covered, so just gonna leave that out. We talk about how rain has a large distribution of abusers but imo it's less of rain having more abusers and more of rain making their abusers stronger than the other abusers. Rain is the only weather condition that effectively gives a 3-stage stat boost on their abusers, akin to Shift Gear which is one of the boosting moves out there. So the abusers themselves don't even need much power to become good, whereas for Sun/Sand/Hail, you actually need good offensive stats (Kingdra has been destroying stuff with 95 SpA for reference). The other other thing that can compare is a Fire Chlorophyll user which obviously doesn't exist.
Also, the "supplementary" boosts that Rain provides to Hurricane/Thunder is way more relevant than what Sun provides. Hurricane/Thunder at worst misses. Solar Beam on the other hand, loses half its power, and prevents the user from switching out. This makes it way less spammable and way easier to punish.
2.) Can you think of any examples of abstract abuse of weathers?
Not sure how you would define abstract but 2 of the most successful rare users of weather I've used back in BW OU were Moltres in Rain and Liligant in Sun. Moltres was a really interesting case because it can spam stupidly strong Specs Hurricane in the Rain (strongest unboosted even now), while being able to matchup well against Sun due to 4x Grass resist and Sun-boosted Specs Fire Blasts. Liligant was also interesting for having Leaf Storm, Sleep Powder and Healing Wish for some quick nuke, cripple and sack,
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