Hey, all! It's been a few CAPs since the last Counters Discussion. Usually this discussion is optional and takes place after stats, but circumstances have led to it being expedited for this process. Pay close attention to our Topic Leader, Drapionswing when posting in this thread!
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Before we move onto stats, we must first discuss counters and checks for CAP 24 in a more meaningful way. We have a list of Pokemon that we wanted to check CAP 24 in threats discussion, and we will list them below for reference purposes. Of these, we will now decide which will handle CAP 24 through its naturally learned stats, and which won't. We want a certain few Pokemon to beat CAP 24 soundly, but we also don't want every Pokemon to beat CAP 24 reliably, as that would result in the opposite problem of it being too easy to beat. Keep all of this in mind for this discussion, which will be open for 48 hours. It's entirely possible if discussion demands it that we will leave this open for longer.
Look here at Drapionswing's post here from our Threats Discussion. It will play a crucial role in this discussion.
What other Pokemon out there should we force to handle CAP 24? Are there any, or is this enough? I have more questions to ask here, and they are listed below.
Here is a link to our threats discussion for reference.
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CAP 24 so far
Topic Leader: Drapionswing
Topic Leadership Team:
SHSP: Typing Leader
Drew: Ability Leader
reachzero: Stats Leader
mxmts: Movepool Leader
Concept
Typing: Grass/Fairy
Abilities: Drought/Trace
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Before we move onto stats, we must first discuss counters and checks for CAP 24 in a more meaningful way. We have a list of Pokemon that we wanted to check CAP 24 in threats discussion, and we will list them below for reference purposes. Of these, we will now decide which will handle CAP 24 through its naturally learned stats, and which won't. We want a certain few Pokemon to beat CAP 24 soundly, but we also don't want every Pokemon to beat CAP 24 reliably, as that would result in the opposite problem of it being too easy to beat. Keep all of this in mind for this discussion, which will be open for 48 hours. It's entirely possible if discussion demands it that we will leave this open for longer.
Look here at Drapionswing's post here from our Threats Discussion. It will play a crucial role in this discussion.
Drapionswing said:Pokemon we want to beat:
Sun:
Heatran, Blacephalon, Crawdaunt, Mega Latios, Pajantom, Zygarde,
Sand:
Heatran, Landorus-T, Tapu Bulu, Tomohawk
Pokemon we want to pressure/threaten:
Mega Mawille, Mega Charizard X, Cawmodore, Ash Greninja, Kartana, Marowak-Alola, Celesteela
Pokemon we want to check Cap24:
Fire-Types: Mega Charizard Y, Volcarona, Marowak-Alola, Pyroak(Sand)
Steel Types: Mega Scizor, Excadrill, Magearna
Poison Types: Plasmanta, Fidgit, Mollux, Crucibelle, Mega Crucibelle
Priority Users: Kitsunoh, Mega Pinsir, Mega Scizor, Syclant, Cawmodore
Other: Mega Alakazam
Special Wall: Chansey
Pokemon we want to counter Cap24:
Mega Venusaur
Pyroak(Sun)
Toxapex
What other Pokemon out there should we force to handle CAP 24? Are there any, or is this enough? I have more questions to ask here, and they are listed below.
- Given the combination of typing, ability, and stat pool now decided, which previously defined threats are considered hard counters to the project?
- Which Pokemon are regarded as basic counters?
- Which Pokemon are checks?
- Are the Pokemon that are currently able to counter the project the Pokemon we want/need to counter the project?
- If not, what must be done to handle these Pokemon? Is it unavoidable?
- What Pokemon have arisen in discussions that were not brought up before? As in, are there Pokemon that counter/check this concept on concepts that are not focused around its typing? Where should they be placed in the discussion?
- Which Pokemon have been taken out of the counters discussion due to the stat pool and ability?
- Which Pokemon have moved from threats purely by typing to checks? To neutral match-ups?
- Which Pokemon are now countered by the project fully? Which are checked by the project? Which have become neutral match-ups against the project?
- With this set list of counters and checks, does this fulfill the concept's goal?
- Can switch into this CAP's strongest reliable STAB attacks at least three times from full health.
- Can switch into this CAP's strongest possible coverage move at least twice from full health.
- Can stall this CAP indefinitely using its recovery options either forcing the CAP out or healing enough that the stalling Pokemon can alternate between recovery and attacking.
- Can OHKO or 2HKO the CAP with one of the moves on that Pokemon's relevant official Smogon moveset.
- Can cripple this CAP with a permanent status move without risking a OHKO.
- Can set up, use hazards, weather, or otherwise execute an opponent's strategy without risking a 2HKO.
Here is a link to our threats discussion for reference.
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CAP 24 so far
Topic Leader: Drapionswing
Topic Leadership Team:
SHSP: Typing Leader
Drew: Ability Leader
reachzero: Stats Leader
mxmts: Movepool Leader
Concept
Drew said:
- Name - Snow or Shine (or Sand)
- Description - A Pokemon that abuses 2 weather conditions for different effects
- Justification - Currently in CAP, there is only one form of weather that is really worth using: rain, and only one really type of weather abuser: offensive sweeper. This concept means to address both of these issues by creating a new niche for two weather conditions. This concept would fill the archetype of a weather abuser, but I feel it also fits into the Actualization category as it would also aim to create a new role for a weather abuser for 1 or more different weather conditions.
- Questions To Be Answered
- Why are hail, sun, and sand underrepresented in the current metagame?
- What makes rain the best weather condition currently?
- How can this CAP encourage the use of other weather conditions? What do hail, sun, and/or sand need? Sweepers? Setters? Walls?
- What weather effects are underutilized? How can we successfully use these effects?
- How can one Pokemon utilize different weather conditions for different effects and sets?
- Should this Pokemon be able to function outside of weather-based teams? If so, what niche would it need to fulfill? If it sets it's own weather, is it enough to abuse the weather condition on its own?
- Explanation - For those who don't fully see how a not-sweeper weather abuser could work, take Lileep in LC for example. Lileep, mainly back in BW and XY as sand is quite uncommon in SM, is on most sand teams, as it can abuse its Rock-typing to boost Special Defense, the passive damage from sand, and its access to Recover and Toxic to become a weather abusing wall. Another possible interaction would be running Ferrothorn on rain teams to semi-nullify its Fire weakness. Not only typings are underexplored though! There are many moves, items, and of course abilities that can be used to abuse different weather conditions in a way that no Pokemon really does currently.
Typing: Grass/Fairy
Threatlist said:Pokemon we want to beat:
Sun:
Heatran, Blacephalon, Crawdaunt, Mega Latios, Pajantom, Zygarde,
Sand:
Heatran, Landorus-T, Tapu Bulu, Tomohawk
Pokemon we want to pressure/threaten:
Mega Mawille, Mega Charizard X, Cawmodore, Ash Greninja, Kartana, Marowak-Alola, Celesteela
Pokemon we want to check Cap24:
Fire-Types: Mega Charizard Y, Volcarona, Marowak-Alola, Pyroak(Sand)
Steel Types: Mega Scizor, Excadrill, Magearna
Poison Types: Plasmanta, Fidgit, Mollux, Crucibelle, Mega Crucibelle
Priority Users: Kitsunoh, Mega Pinsir, Mega Scizor, Syclant, Cawmodore
Other: Mega Alakazam
Special Wall: Chansey
Pokemon we want to counter Cap24:
Mega Venusaur
Pyroak(Sun)
Toxapex
Abilities: Drought/Trace