Pressure time! I think the mons we choose here are crucial since we need this mon to force switches to support the team, and if it can do that well, then it's well on its way to being a success.
I think it goes without debate that every steel type in the metagame should be at least slightly threatened. This includes things like Equilibra and Excadrill who are probably going to be able to do a good chunk of damage to us back. The way I see it is that (without polljumping) can probably give CAP27 a way to put pressure onto these mons. Equilibra should be pretty spooked in general given it's slow, but Excadrill, may be a bit harder to deal with and will likely become a stats issue, so I'll just leave it there. Otherwise, I think things like Jirachi, Bisharp, Aegslash, Ferro, and Cawm all should fear us switching in. I think the only Steel type that SHOULD be able to live a hit from us is Naviathan per a typing basis.
Aside from Steel Types, I think other dragons should also likely fear us, barring maybe Dragapult (again on a speed basis). We should be able to threaten Hydreigon, Cyclohm, Dracozolt, Kyurem, Pajantom, and probably Kommo-O solely based on our STABs alone. Dracovish might be a bit of a grey area, since we would probably care about the set, but I'm in the camp where Dracovish is probably afraid of CAP27, but not overly so depending on how much damage CAP27 has taken. Basically with most of these Dragon types, it really comes down to who will be hitting first IMO, and from that it basically implies that these Dragons aren't going to be outright switch-ins the way things specific water types will.
Aside from those, it's pretty clear most Grass Types aren't going to want to stay in when we're on the field. The elephant in the room is Jumbao, as I think that while it gets Fairy stab to maybe put us in a little tricky spot, CAP27 should be able with with its Fire STAB. There's also Pyroak which could maybe be annoying to actually take down, but I can't really seeing Pyroak beating this mon outside of Toxic (which idr if it gets these days). Also similarly to Grass types, I think the lone good bug (aside from Clant, we'll cover that guy later), Aurumoth should be pretty threatened by this thing due to a lack of moves.
Now for mons on a case-by-case basis:
I think it goes without debate that every steel type in the metagame should be at least slightly threatened. This includes things like Equilibra and Excadrill who are probably going to be able to do a good chunk of damage to us back. The way I see it is that (without polljumping) can probably give CAP27 a way to put pressure onto these mons. Equilibra should be pretty spooked in general given it's slow, but Excadrill, may be a bit harder to deal with and will likely become a stats issue, so I'll just leave it there. Otherwise, I think things like Jirachi, Bisharp, Aegslash, Ferro, and Cawm all should fear us switching in. I think the only Steel type that SHOULD be able to live a hit from us is Naviathan per a typing basis.
Aside from Steel Types, I think other dragons should also likely fear us, barring maybe Dragapult (again on a speed basis). We should be able to threaten Hydreigon, Cyclohm, Dracozolt, Kyurem, Pajantom, and probably Kommo-O solely based on our STABs alone. Dracovish might be a bit of a grey area, since we would probably care about the set, but I'm in the camp where Dracovish is probably afraid of CAP27, but not overly so depending on how much damage CAP27 has taken. Basically with most of these Dragon types, it really comes down to who will be hitting first IMO, and from that it basically implies that these Dragons aren't going to be outright switch-ins the way things specific water types will.
Aside from those, it's pretty clear most Grass Types aren't going to want to stay in when we're on the field. The elephant in the room is Jumbao, as I think that while it gets Fairy stab to maybe put us in a little tricky spot, CAP27 should be able with with its Fire STAB. There's also Pyroak which could maybe be annoying to actually take down, but I can't really seeing Pyroak beating this mon outside of Toxic (which idr if it gets these days). Also similarly to Grass types, I think the lone good bug (aside from Clant, we'll cover that guy later), Aurumoth should be pretty threatened by this thing due to a lack of moves.
Now for mons on a case-by-case basis:
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- I tink this is one of those mons taht we should be able to put a lot of pressure on. We resist one of its STABs and I think that with fears of Toxic or poisoning, it's important for us to at least put a lot of pressure onto this guy. Do we let CAP27 1v1 Mollux? Hard to say, I'm in the camp that we do, but I'm also very flexible with my thinking here
- - We should be able to put pressure on this thing from our fire STAB imo. I think that Clef at +1/2 should definitely be something CAP27 fears though.
- - Banded EQ is going to give us problems. No doubt that we can beat this just based on our STABs, but this is one I think we have to discuss now since it'll absolutely influence how we do stats. I think CAP27 should be able to beat it tbh, but that's just me.
- - lol this thing should beat us most of the time, idk why people think we should be able to beat this thing.
- - Yeah, we should be able to do well against this guy. Resisting its lone STAB? Yes please.






















