Well, I think at this point it seems clear to me that most people want to focus on Teleport. This seems like a very reasonable route to take, as Teleport users are some of the best pivots in the metagame and they are very hard to punish at the moment, so finding a way to do so should make for an interesting CAP 28. That said, something that worries a bit about this path is that it doesn't really take into consideration if this would actually make for a interesting project, so I fear that choosing this so early might end up limiting a lot of our choices in future stages. For that reason, I'd like to ask this to people that support Teleport as our main focus:
Finally, here's some additional questions to help us better understand what to expect from CAP 28:
- Are there enough options that focusing on Teleport wouldn't railroad later stages into very specific choices?
Finally, here's some additional questions to help us better understand what to expect from CAP 28:
- What roles (wall, sweeper, cleric, stallbreaker, etc.) could fit our concept?
- Are the any roles we might want to avoid?
- Should CAP 28 be primarily offensive, defensive, or a mixture of both?