CAP 28 - Part 8 - Full Movepool Submissions

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Quanyails

On sabbatical!
is a Top Artist Alumnusis a Community Leader Alumnusis a Community Contributor Alumnus
While CAP 28 is being playtested, we'll be creating what will be its final movepool! This movepool will be part of the 2.0 release. During the CAP 28 playtest, the Movepool Leader and Topic Leader may add moves to be banned or required. Keep this in mind when making your movepools!

In addition, as described in this PRC thread, we will be creating movepools for both the pre-evolution and the final evolution together. when submitting, you must submit two sections, one for the pre-evo and one for the final evo.

-----

We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.

The following rules apply to all Movepool Submissions:

  • The movepool can contain a maximum of 75 total moves. You may have less than or equal to 75 moves, but not more.
  • All movepools must have all the Mandatory Moves listed below.
  • No movepool may contain any of the Banned Moves listed below.
  • Any move not listed as Banned is provisionally allowed.
  • The Movepool Leader (LucarioOfLegends) and Topic Leader (Mx) may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.

Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.

Bug Buzz
Close Combat
Draco Meteor
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
First Impression
Flash Cannon
Focus Blast
Giga Impact
High Horsepower
Hyper Beam
Iron Head
Iron Tail
Leech Life
Megahorn
Nasty Plot
Outrage
Protect
Recover
Rest
Sleep Talk
Snore
Substitute
Super Fang
Sword Dance
Taunt
Thunder
Thunderbolt

The "universal" TM/TR List for fully evolved Pokemon: Attract (for Gendered Pokemon), Endure, Facade, Protect, Rest, Round, Sleep Talk, Snore, Substitute
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.

This list is subject to minor changes along the course of the thread.

The following moves are all banned:

Hypnosis
Sleep Powder
Knock Off
Light Screen
Reflect
Pain Split
Scale Shot
Spore
Strength Sap
U-Turn
Wild Charge
Entry Hazards (Stealth Rock, Spikes, Toxic Spikes, Sticky Web)
Pseudo-Trapping (Infestation, Sand Tomb, etc.)
Speed + Offense Boosting (Quiver Dance, Dragon Dance, Shift Gear, Shell Smash)
Fire-type coverage over 65 BP
Ice-type coverage over 65 BP
Psychic-type coverage over 65 BP
Rock-type coverage over 65 BP
Poison-type coverage over 65 BP
Water-type coverage over 65 BP
Fairy-type coverage over 65 BP

In addition, the following are banned:
  • All legendary signature moves
  • Any move that is unusable in Sword/Shield.

Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.


Click here for a general guide to making Gen 6 Movepools. (outdated)

While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.

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Final Submission Post

Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.

All final submission posts must conform to the following format:
  • The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
  • A blank line
  • A brief explanation of the entire movepool (optional)
  • A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
  • A list of 1 - 3 evolution moves. (Optional, if applicable.)
  • A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
  • A brief explanation of the moves learned this way.
The list of level-up moves should be ordered from 1 to 100, ascending.
  • A list of moves.
  • A brief explanation of the moves learned this way.
The list of moves should be alphabetized.
  • "Egg group(s): " followed by 1 - 2 egg groups for that Pokemon.
  • An empty list of egg moves, if the egg group is "Undiscovered".
  • A list of the form "move: (parent Pokemon)", if the egg group is not "Undiscovered". "Parent Pokemon" is at least one parent that can breed the move onto the Pokemon. The list of parents can be shortened if there are many possible parents.
  • A brief explanation of the moves learned this way.
The list of egg moves should be alphabetized.
  • A list of the form "TM##: move", where the TM number corresponds to the TM for the current generation.
  • A brief explanation of the moves learned this way.
The list of TM moves should be ordered by TM order.

TM00: Mega Punch
TM01: Mega Kick
TM02: Pay Day
TM03: Fire Punch
TM04: Ice Punch
TM05: Thunder Punch
TM06: Fly
TM07: Pin Missile
TM08: Hyper Beam
TM09: Giga Impact
TM10: Magical Leaf
TM11: Solar Beam
TM12: Solar Blade
TM13: Fire Spin
TM14: Thunder Wave
TM15: Dig
TM16: Screech
TM17: Light Screen
TM18: Reflect
TM19: Safeguard
TM20: Self-Destruct
TM21: Rest
TM22: Rock Slide
TM23: Thief
TM24: Snore
TM25: Protect

TM26: Scary Face
TM27: Icy Wind
TM28: Giga Drain
TM29: Charm
TM30: Steel Wing
TM31: Attract
TM32: Sandstorm
TM33: Rain Dance
TM34: Sunny Day
TM35: Hail
TM36: Whirlpool
TM37: Beat Up
TM38: Will-O-Wisp
TM39: Facade
TM40: Swift
TM41: Helping Hand
TM42: Revenge
TM43: Brick Break
TM44: Imprison
TM45: Dive
TM46: Weather Ball
TM47: Fake Tears
TM48: Rock Tomb
TM49: Sand Tomb
TM50: Bullet Seed
TM51: Icicle Spear
TM52: Bounce
TM53: Mud Shot
TM54: Rock Blast
TM55: Brine
TM56: U-turn
TM57: Payback
TM58: Assurance
TM59: Fling
TM60: Power Swap
TM61: Guard Swap
TM62: Speed Swap
TM63: Drain Punch
TM64: Avalanche
TM65: Shadow Claw
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang
TM69: Psycho Cut
TM70: Trick Room
TM71: Wonder Room
TM72: Magic Room
TM73: Cross Poison
TM74: Venoshock
TM75: Low Sweep
TM76: Round
TM77: Hex
TM78: Acrobatics
TM79: Retaliate
TM80: Volt Switch
TM81: Bulldoze
TM82: Electroweb
TM83: Razor Shell
TM84: Tail Slap
TM85: Snarl
TM86: Phantom Force
TM87: Draining Kiss
TM88: Grassy Terrain
TM89: Misty Terrain
TM90: Electric Terrain
TM91: Psychic Terrain
TM92: Mystical Fire
TM93: Eerie Impulse
TM94: False Swipe
TM95: Air Slash
TM96: Smart Strike
TM97: Brutal Swing
TM98: Stomping Tantrum
TM99: Breaking Swipe
  • A list of the form "TR##: move", where the TR number corresponds to the TR for the current generation.
  • A brief explanation of the moves learned this way.
The list of TR moves should be ordered by TR order.

TR00: Swords Dance
TR01: Body Slam
TR02: Flamethrower
TR03: Hydro Pump
TR04: Surf
TR05: Ice Beam
TR06: Blizzard
TR07: Low Kick
TR08: Thunderbolt
TR09: Thunder
TR10: Earthquake
TR11: Psychic
TR12: Agility
TR13: Focus Energy
TR14: Metronome
TR15: Fire Blast
TR16: Waterfall
TR17: Amnesia
TR18: Leech Life
TR19: Tri Attack
TR20: Substitute
TR21: Reversal
TR22: Sludge Bomb
TR23: Spikes
TR24: Outrage
TR25: Psyshock
TR26: Endure
TR27: Sleep Talk

TR28: Megahorn
TR29: Baton Pass
TR30: Encore
TR31: Iron Tail
TR32: Crunch
TR33: Shadow Ball
TR34: Future Sight
TR35: Uproar
TR36: Heat Wave
TR37: Taunt
TR38: Trick
TR39: Superpower
TR40: Skill Swap
TR41: Blaze Kick
TR42: Hyper Voice
TR43: Overheat
TR44: Cosmic Power
TR45: Muddy Water
TR46: Iron Defense
TR47: Dragon Claw
TR48: Bulk Up
TR49: Calm Mind
TR50: Leaf Blade
TR51: Dragon Dance
TR52: Gyro Ball
TR53: Close Combat
TR54: Toxic Spikes
TR55: Flare Blitz
TR56: Aura Sphere
TR57: Poison Jab
TR58: Dark Pulse
TR59: Seed Bomb
TR60: X-Scissor
TR61: Bug Buzz
TR62: Dragon Pulse
TR63: Power Gem
TR64: Focus Blast
TR65: Energy Ball
TR66: Brave Bird
TR67: Earth Power
TR68: Nasty Plot
TR69: Zen Headbutt
TR70: Flash Cannon
TR71: Leaf Storm
TR72: Power Whip
TR73: Gunk Shot
TR74: Iron Head
TR75: Stone Edge
TR76: Stealth Rock
TR77: Grass Knot
TR78: Sludge Wave
TR79: Heavy Slam
TR80: Electro Ball
TR81: Foul Play
TR82: Stored Power
TR83: Ally Switch
TR84: Scald
TR85: Work Up
TR86: Wild Charge
TR87: Drill Run
TR88: Heat Crash
TR89: Hurricane
TR90: Play Rough
TR91: Venom Drench
TR92: Dazzling Gleam
TR93: Darkest Lariat
TR94: High Horsepower
TR95: Throat Chop
TR96: Pollen Puff
TR97: Psychic Fangs
TR98: Liquidation
TR99: Body Press
  • A list of move tutor moves from the current generation, if any.
  • A brief explanation of the moves learned this way.
The list of tutor moves should be alphabetized.

Grass Pledge
Fire Pledge
Water Pledge

Frenzy Plant
Blast Burn
Hydro Cannon

Draco Meteor
Steel Beam
  • A list of event distribution Pokemon in PokemonTeamSyntax. (I.e., the format Pokemon Showdown uses).
  • A brief explanation of the moves learned this way.
  • A list of all moves in the movepool.
The list of moves should be alphabetized.
  • Any additional comments

--

Evo: Doom Desire
1: Doom Desire
1: Rapid Spin

1: Pound
1: Magnet Rise
1: Mud-Slap
1: Imprison
15: Mud Shot
20: Gyro Ball
25: Power Split
25: Guard Split
30: Quash
35: Mind Reader
40: Earth Power
45: Flash Cannon
50: Memento
50: Healing Wish

57: Earthquake
64: Destiny Bond
71: Aura Sphere
78: Pain Split
85: Perish Song


Moves chosen here represent many legal ideas, from stentencing (Imprison, Perish Song), to verdicts (The paired Memento/Healing Wish).
Egg Group(s): Mineral

Equlibra's design is indicative of not having a gender, and as such no Egg Moves are available.
TM08 Hyper Beam
TM09 Giga Impact
TM19 Safeguard
TM21 Rest
TM22 Rock Slide
TM24 Snore
TM25 Protect

TM32 Sandstorm
TM39 Facade
TM41 Helping Hand
TM48 Rock Tomb
TM70 Trick Room
TM71 Wonder Room
TM72 Magic Room
TM76 Round
TM81 Bulldoze
TM96 Smart Strike
TR01 Body Slam
TR10 Earthquake
TR20 Substitute
TR26 Endure
TR27 Sleep Talk

TR31 Iron Tail
TR46 Iron Defense
TR52 Gyro Ball
TR67 Earth Power
TR70 Flash Cannon

TR74 Iron Head
TR83 Ally Switch
TR85 Work Up
TR87 Drill Run
Steel Beam
Ally Switch
Aura Sphere
Body Slam
Bulldoze
Destiny Bond
Doom Desire
Drill Run
Earth Power
Earthquake
Endure
Facade
Flash Cannon
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mud Shot
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Quash
Rapid Spin
Rest
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Steel Beam
Substitute
Trick Room
Wonder Room
Work Up


--

This thread will be open for submissions and discussion as soon as LucarioOfLegends posts his opening remarks.
 
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LucarioOfLegends

Master Procraster
is a CAP Contributor
Hey y'all! Welcome to the movepool stage for CAP28! We've chosen to start this stage just a wee bit before the 1.0 release, but just know that the winning movepool will be added for the 2.0 release.

As stated by the OP of this thread, we will be paying close attention to the playtest and the variety of moves in the recently added preliminary movepool. If one of those moves turns out to be problematic, then Mx and myself will make sure to blacklist it here. Make sure to stay watchful of this thread for any developments.

As always, if you have a move that you think might have some possible legality issues that isn't explicitly blacklisted, make sure to ask for a legality check and I will give my verdict on the move after a bit of consideration. Also make sure that your movepool is legal; it would be sad if a good one couldn't go to poll because of it.

Happy posting!
 

dex

I spoke to the devil in Miami
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
Final Submission

Miasmaw Movepool:

Used :Centiskorch: and :Noivern: as inspiration for the levels
(1) Struggle Bug
(1) Dragon Breath
(1) Leer
(1) Smokescreen
(1 and Evo.) Scary Face
(12) Bite
(14) Bug Bite
(18) Dragon Tail
(23) Crunch
(28) Haze
(33) Super Fang
(38) Dragon Hammer
(44) Recover
(50) Megahorn
(56) Dragon Rush
(62) Lunge


Group: Bug and Dragon
First Impression
from Golosipod
Poison Fang from Skorupi
Poison Gas from Salazzle
Smog from Salazzle and Turtonator
Twister from Kingdra, Gyarados, Milotic, Drampa, and Flapple
Fury Cutter from Durant, Galvantula, Escavalier, Crustle, Ninjask, and Scizor


TM07: Pin Missile
TM08: Hyper Beam
TM09: Giga Impact
TM15: Dig
TM16: Screech
TM19: Safeguard
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect

TM26: Scary Face
TM31: Attract
TM39: Facade

TM40: Swift
TM43: Brick Break
TM57: Payback
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang
TM76: Round
TM79: Retaliate
TM94: False Swipe


TR00: Swords Dance
TR01: Body Slam
TR08: Thunderbolt
TR09: Thunder
TR10: Earthquake
TR18: Leech Life
TR20: Substitute

TR24: Outrage
TR26: Endure
TR27: Sleep Talk

TR28: Megahorn
TR31: Iron Tail
TR32: Crunch
TR33: Shadow Ball
TR35: Uproar
TR37: Taunt
TR47: Dragon Claw
TR48: Bulk Up
TR49: Calm Mind
TR53: Close Combat
TR58: Dark Pulse
TR60: X-Scissor
TR61: Bug Buzz
TR62: Dragon Pulse
TR64: Focus Blast
TR67: Earth Power
TR68: Nasty Plot
TR70: Flash Cannon
TR74: Iron Head
TR94: High Horsepower


Draco Meteor
Dual Wingbeat
Corrosive Gas
Skitter Smack


Attract
Bite
Body Slam
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Calm Mind
Close Combat
Corrosive Gas
Crunch
Dark Pulse
Dig
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Dual Wingbeat
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Fang
First Impression
Flash Cannon
Focus Blast
Fury Cutter
Giga Impact
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Leer
Lunge
Megahorn
Nasty Plot
Outrage
Payback
Pin Missile
Poison Fang
Poison Gas
Protect
Recover
Rest
Retaliate
Round
Safeguard
Scary Face
Screech
Shadow Ball
Skitter Smack
Sleep Talk
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Super Fang
Swift
Swords Dance
Taunt
Thief
Thunder
Thunder Fang
Thunderbolt
Twister
Uproar
X-Scissor


Pretty standard stuff. Every playtest I've done can be put together with this set. I won't give too much explanation right now on why I included certain things.

Some moves I declined to put on:

Clear Smog: I was wondering if Haze gives CAP 28 a whole new niche, and it might, which I am totally cool with, so I included it. I think Haze makes more sense than Clear Smog flavor-wise.

Dual Chop: Chop? With those little claws? I don't think so.

Acrobatics: I am wary of adding what is potentially very strong flying coverage in case it breaks the :Kerfluffle: matchup. Dual Wingbeat is as far as I go.

Throat Chop: Chop? With those little claws? I don't think so Part II: Electric Boogaloo. Dark coverage is not important to CAP 28.

Drill Run: Pokemon that learn Drill Run can usually, uh, drill. With some kind of drill thing.

Aura Sphere: I said it in discussion: there is no situation where CAP28 is running Aura Sphere over Focus Blast. Given Aura Sphere's rarity, I left it off for flavor reasons.

Agility: I don't personally like CAP28's potential with Agility. It is risky to give a mon with this much offensive potential, and it could also end up never being used.

Smart Strike: Very rare and I'm ok with giving access to Iron Head.

Electroweb: Honestly flavor got me to take it out, though I think cool tech could've been done with the move. Only mons that are :Butterfree:, are electric-type, or are :Passimian: for some reason get it.

Shadow Claw: Claw? With those little claws? This is a bad joke, but it rings true. Ghost coverage really isn't something CAP 28 should be worried about losing.

Weather Moves: There's really no flavor here, plus it's not like CAP 28 is particularly good on any weather team or even has connections to those types.

Giga Drain: Hard flavor sell, I could see it but Grass coverage isn't really that important.

Superpower: Usually mons with Superpower can lift really heavy things or are strong as is. CAP 28 looks more tail-focused than strength-focused to me, so I left Superpower off. I really doubt there's a situation where Superpower is better than Close Combat.


Evolves at level 38
Dragons are notorious for evolving late while bugs are notorious for evolving early. I decided to strike a medium between :Noivern: and :Centiskorch:.

Prevo Movepool:

(1) Struggle Bug
(1) Leer
(1) Smokescreen
(5) Dragon Breath
(10) Bite
(14) Bug Bite
(18) Dragon Tail
(22) Crunch
(26) Haze
(30) Super Fang
(35) Dragon Hammer
(40) Recover
(45) Megahorn
(51) Dragon Rush
(57) Lunge


Egg Group: Bug and Dragon
First Impression from Golosipod
Poison Fang from Skorupi
Poison Gas from Salazzle
Smog from Salazzle and Turtonator
Twister from Kingdra, Gyarados, Milotic, Drampa, and Flapple
Fury Cutter from Durant, Galvantula, Escavalier, Crustle, Ninjask, and Scizor


TM07: Pin Missile
TM15: Dig
TM19: Safeguard
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM31: Attract
TM39: Facade
TM40: Swift
TM57: Payback
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang
TM76: Round
TM94: False Swipe


TR00: Swords Dance
TR08: Thunderbolt
TR18: Leech Life
TR20: Substitute
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR28: Megahorn
TR32: Crunch
TR35: Uproar
TR37: Taunt
TR47: Dragon Claw
TR49: Calm Mind
TR60: X-Scissor
TR61: Bug Buzz
TR62: Dragon Pulse
TR68: Nasty Plot


Draco Meteor
Corrosive Gas
Skitter Smack


Attract
Bite
Bug Bite
Bug Buzz
Calm Mind
Close Combat
Corrosive Gas
Crunch
Dig
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
False Swipe
Fire Fang
First Impression
Fury Cutter
Haze
Ice Fang
Leer
Lunge
Megahorn
Nasty Plot
Outrage
Payback
Pin Missile
Poison Fang
Poison Gas
Protect
Recover
Rest
Round
Safeguard
Screech
Skitter Smack
Sleep Talk
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Super Fang
Swift
Swords Dance
Taunt
Thief
Thunder Fang
Thunderbolt
Twister
Uproar
X-Scissor


Dual Wingbeat, Scary Face, High Horsepower, Iron Head, Flash Cannon, Earth Power, Focus Blast, Dark Pulse, Close Combat, Shadow Ball, Iron Tail, Earthquake, Thunder, Body Slam, Hyper Beam, Giga Impact, Retaliate, Brick Break, Bulk Up
 
Last edited:

dex

I spoke to the devil in Miami
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Team Rater Alumnusis a CAP Contributor Alumnus
If I can request anything, I’d like to see replays with Iron Tail+Compound Eyes, as it’s the only move on my list that has me a bit worried.
 
Final Submission

Evolution: Dragon Hammer
1: Poison Fang
1: Thunder Fang
1: Fire Fang
1: Bug Bite
1: Twister
5: Smokescreen
7: Smog
11: Bite
13: Poison Gas
17: Dragon Breath
19: Acid Spray
23: Scary Face
29: Pin Missile
31: Dragon Tail
37: Leech Life

41: Screech
43: Crunch
47: Dragon Pulse
53: Bug Buzz
59: Dragon Rush
61: Super Fang
67: Megahorn
71: Outrage
73: Hyper Beam

Egg groups: Bug, Dragon
Clear Smog (Kingdra)
First Impression (Golisopod, Flygon, Haxorus, Durant)
Haze (Arbok, Masquerain, Seviper, Dragonite, Altaria, Milotic, Dragalge)
Recover (Orbeetle, Accelgor, Milotic, Appletun)
Toxic (Arbok, Shuckle, Dragalge, Salazzle)

TM07 Pin Missile
TM08 Hyper Beam
TM09 Giga Impact

TM16 Screech
TM21 Rest
TM24 Snore
TM25 Protect

TM26 Scary Face
TM31 Attract
TM33 Rain Dance
TM34 Sunny Day
TM39 Facade
TM42 Revenge
TM50 Bullet Seed
TM66 Thunder Fang
TM68 Fire Fang

TM74 Venoshock
TM76 Round
TM79 Retaliate
TM81 Bulldoze
TM82 Electroweb
TM98 Stomping Tantrum
TM99 Breaking Swipe

TR00 Swords Dance
TR01 Body Slam
TR08 Thunderbolt
TR09 Thunder
TR10 Earthquake
TR18 Leech Life
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR28 Megahorn
TR31 Iron Tail

TR32 Crunch
TR37 Taunt
TR48 Bulk Up
TR53 Close Combat
TR59 Seed Bomb
TR61 Bug Buzz
TR62 Dragon Pulse

TR64 Focus Blast
TR67 Earth Power
TR68 Nasty Plot
TR70 Flash Cannon
TR74 Iron Head

TR91 Venom Drench
TR94 High Horsepower

Draco Meteor
Skitter Smack
Corrosive Gas

Acid Spray
Attract
Bite
Breaking Swipe
Body Slam
Bug Bite
Bug Buzz
Bulk Up
Bulldoze
Bullet Seed
Clear Smog
Close Combat
Corrosive Gas
Crunch
Draco Meteor
Dragon Breath
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Electroweb
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Focus Blast
Giga Impact
Haze
High Horsepower
Hyper Beam
Iron Head
Iron Tail
Leech Life
Megahorn
Nasty Plot
Outrage
Pin Missile
Poison Fang
Poison Gas
Protect
Rain Dance
Recover
Rest
Retaliate
Revenge
Round
Scary Face
Screech
Seed Bomb
Skitter Smack
Sleep Talk
Smog
Smoke Screen
Snore
Stomping Tantrum
Substitute
Sunny Day
Super Fang
Swords Dance
Taunt
Thunder
Thunderbolt
Thunder Fang
Toxic
Twister
Venom Drench
Venoshock

Evolves when leveled up while knowing Dragon Tail (level 31)

1: Bug Bite
1: Twister
5: Smokescreen
7: Smog
11: Bite
13: Poison Gas
17: Dragon Breath
19: Acid Spray
23: Scary Face
29: Pin Missile
31: Dragon Tail
37: Leech Life

41: Screech
43: Crunch
47: Dragon Pulse
53: Bug Buzz
59: Dragon Rush
61: Super Fang

Egg groups: Bug, Dragon
Clear Smog (Kingdra)
First Impression (Golisopod, Flygon, Haxorus, Durant)
Haze (Arbok, Masquerain, Seviper, Dragonite, Altaria, Milotic, Dragalge)
Recover (Orbeetle, Accelgor, Milotic, Appletun)
Toxic (Arbok, Shuckle, Dragalge, Salazzle)

TM07 Pin Missile
TM16 Screech

TM21 Rest
TM24 Snore
TM25 Protect

TM26 Scary Face
TM31 Attract
TM33 Rain Dance
TM34 Sunny Day
TM39 Facade
TM50 Bullet Seed
TM74 Venoshock
TM76 Round
TM79 Retaliate
TM82 Electroweb
TM99 Breaking Swipe

TR18 Leech Life
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR28 Megahorn

TR32 Crunch
TR61 Bug Buzz
TR62 Dragon Pulse

TR91 Venom Drench

Draco Meteor
Skitter Smack
Corrosive Gas

Acid Spray
Attract
Bite
Breaking Swipe
Bug Bite
Bug Buzz
Bullet Seed
Clear Smog
Corrosive Gas
Crunch
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rush
Dragon Tail
Electroweb
Endure
Facade
First Impression
Haze
Leech Life
Megahorn
Outrage
Pin Missile
Poison Gas
Protect
Rain Dance
Recover
Rest
Retaliate
Round
Scary Face
Screech
Skitter Smack
Sleep Talk
Smog
Smokescreen
Snore
Substitute
Sunny Day
Super Fang
Toxic
Twister
Venom Drench
Venoshock
 
Last edited:

G-Luke

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Final Submission

Evolves from its prevolution at Level 30.
1 Dragon Hammer
1 Struggle Bug
1 Smokescreen
1 Dragon Breath
1 Bite
Evo Move: Dragon Hammer
12 Smog
17 Bug Bite
22 Poison Gas
29 Bug Buzz
36 Haze
43 Super Fang
52 Crunch
59 Dragon Pulse
66 Lunge
71 Giga Impact

This movepool is heavily inspired by Sizzlipede and Centiskorch, and is mainly composed of moves that lean to one of the two themes of Miasmaw - gases and biting. Getting Bite and Bug Bite very early on and then Crunch and Super Fang near the end of its movepool ties into that. While it is not a poison type, most gaseous moves are poison typed, but I opted out of stuff like Clear Smog so I didnt feel like Miasmaw had a "3rd typing". I ended the movepool with Giga Impact as a callback to how specific Pokémon would be gifted the ability to naturally learn these powerful moves, and Miasmaw looks imposing enough to do so.
Bug and Dragon Egg Group

Dragon Rush - Garchomp
Dragon Tail - Milotic
First Impression - Golisopod, Haxorus
Poison Fang - Skorupi
Recover - Orbeetle

Most of these are just required moves that couldn't fit anywhere else. I slotted in Poison Fang here because its another biting move, but I wanted to avoid the same thing i mentioned there so no level up appearance.
TM07 Pin Missile
TM08 Hyper Beam
TM09 Giga Impact

TM16 Screech
TM21 Rest
TM24 Snore
TM25 Protect

TM26 Scary Face
TM31 Attract
TM33 Rain Dance
TM34 Sunny Day
TM39 Facade
TM66 Thunder Fang
TM67 Ice Fang
TM68 Fire Fang
TM76 Round
TM81 Bulldoze
TM97 Brutal Swing
TM99 Breaking Swipe

Simple list of TMs. I didn't feel the need to overload its movepool here, because that's gonna happen later on. Things like Pin Missile are on par of the course for Bug types, all of the Elemental Fangs lean towards its biting flavor once again. Stuff like Brutal Swing seems probable thanks to its body type.
TR00 Sword Dance
TR01 Body Slam
TR08 Thunderbolt
TR09 Thunder
TR10 Earthquake

TR12 Agility
TR18 Leech Life
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR28 Megahorn
TR31 Iron Tail

TR32 Crunch
TR35 Uproar
TM37 Taunt
TR39 Superpower
TR47 Dragon Claw
TR53 Close Combat
TR58 Dark Pulse
TR60 X-Scissor
TR61 Bug Buzz
TR62 Dragon Pulse

TR64 Focus Blast
TR67 Earth Power
TR68 Nasty Plot
TR70 Flash Cannon
TR74 Iron Head

TM85 Work Up
TR94 High Horsepower

Here is where the majority of Miasmaw's required moves lie - TRs! Not much really to say about the TRs that aren't required. Body Slam is near universal on physically inclined mons, it already learns Crunch, Agility is for a neat offensive set that was not mandated but previously given the "go ahead" on being on movepools. The rest are just weaker versions of already existing STABs and coverage.
Draco Meteor
Dual Wingbeat
Corrosive Gas
Skitter Smack

These are all easy to explain. Draco is required, Dual Wingbeat is learnt by everything that has some semblance of wings, Corrosive Gas leans further into the Gas flavor, and Skitter Smack is known by almost every fully evolved Bug type.
Agility
Attract
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Close Combat
Corrosive Gas
Crunch
Dark Pulse
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Dual Wingbeat
Earth Power
Earthquake
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Focus Blast
Giga Impact
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Poison Fang
Poison Gas
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Screech
Skitter Smack
Sleep Talk
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swords Dance
Taunt
Thunder
Thunderbolt
Thunder Fang
Uproar
Work Up
X-Scissor



Prevo Movepool
Evolves into Miasmaw at level 30.
1 Struggle Bug
1 Smokescreen
4 Dragon Breath
8 Bite
12 Smog
16 Bug Bite
20 Poison Gas
26 Bug Buzz
30 Haze
36 Super Fang
40 Crunch
46 Dragon Pulse
52 Lunge

Removed Dragon Hammer and Giga Impact here - it doesn't seem capable of performing either.
Bug and Dragon Egg Group

First Impression - Golisopod, Haxorus
Poison Fang - Skorupi
Dragon Rush - Garchomp
Recover - Orbeetle
Dragon Tail - Milotic
TM07 Pin Missile
TM16 Screech
TM21 Rest
TM24 Snore
TM25 Protect

TM26 Scary Face
TM31 Attract
TM33 Rain Dance
TM34 Sunny Day
TM39 Facade
TM66 Thunder Fang
TM67 Ice Fang
TM68 Fire Fang
TM76 Round
TM99 Breaking Swipe

Removed its Ground coverage, Brutal Swing, and the Hyper Beam clones. The ground moves and Brutal Swing require both a form of agression and general body size to perform, neither of which seem to reflect on the prevo.
TR00 Sword Dance
TR01 Body Slam
TR12 Agility
TR18 Leech Life
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR31 Iron Tail

TR32 Crunch
TR35 Uproar
TM37 Taunt
TR39 Superpower
TR47 Dragon Claw
TR58 Dark Pulse
TR60 X-Scissor
TR61 Bug Buzz
TR62 Dragon Pulse

TR67 Earth Power
TR70 Flash Cannon
TR74 Iron Head

TM85 Work Up

Removed most of its strong coverage, including moves like Focus Blast and Earthquake, which are normally reserved for FE Pokémon. I notably kept Swords Dance, but removed Nasty Plot, as the latter has an established pattern of sometimes only being on the final stages if a line if learnt via TR.
Draco Meteor
Corrosive Gas
Skitter Smack

Baby has no wings, so no beating. Otherwise they are unchanged.
Agility
Attract
Bite
Body Slam
Breaking Swipe
Bug Bite
Bug Buzz
Corrosive Gas
Crunch
Dark Pulse
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Endure
Facade
Fire Fang
First Impression
Flash Cannon
Haze
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Outrage
Pin Missile
Poison Fang
Poison Gas
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Screech
Skitter Smack
Sleep Talk
Smog
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swords Dance
Taunt
Thunder Fang
Uproar
Work Up
X-Scissor
 
Last edited:

Quanyails

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Modpost

Hi all! Just a quick note about another change to the process:

As described in this thread, you are required to submit a movepool for the pre-evolution as well. This thread will stay open until after the pre-evolution is complete so you have time to adjust your movepools accordingly!

I've updated the OP with this clarification.
 
Final Submission

Miasmaw
Evo: Dragon Hammer
1: Dragon Hammer
1: Fire Fang
1: Thunder Fang
1: Ice Fang
1: Struggle Bug
1: Tackle
1: Bug Bite
1: Smokescreen
12: Bite
16: Dragon Breath
20: Haze
24: Crunch
28: Leech Life
32: Recover
36: Bug Buzz
42: Dragon Pulse

48: Lunge
54: Super Fang
60: Dragon Rush


Miasmaw is defined by the jaw-like anatomy of its abdomen, which looks capable of both biting and breath moves. This is why the elemental fangs, Bug Bite, Crunch, and Super Fang find their way into its level up movepool, as well as Dragon Breath and Dragon Pulse. Having the elemental fangs as Heart Scale moves is nothing new, as Pokemon like Drapion and Tyranitar have the same feature. Compared to its prevo, Miasmaw also has a heavier and stronger-looking abdomen which looks like it can be swung down like a hammer, which is why it learns Dragon Hammer upon evolution. The gas coming from its abdomen factors into Miasmaw learning Smokescreen and Haze, while Lunge is a late-level move also learned by strong physical Bugs like Buzzwole and Centiscorch. Recover is here because I imagined Miasmaw being able to heal and regenerate its abdomen after using it to pulverize opponents.
Egg Groups: Bug / Dragon

Clear Smog: (Weezing -> Gastrodon -> Kingdra)
Dragon Tail: (Kommo-o)
First Impression: (Golisopod)
Flail: (Goodra)
Harden: (Butterfree)

Clear Smog goes with the special gas being emitted. If it can neutralize abilities, it can neutralize stat boosts too, right? It's effectively just a different version of Haze. Dragon Tail is required, and Miasmaw could very likely swing its abdomen to knock an opponent away. First Impression is required, and I can't figure out a strong flavor reasoning for this one. Flail reminds me of gross little bugs like silverfish and earwigs which will try to jump and flop around when panicking. Harden is here because even though Miasmaw lacks a "cocoon" stage, I imagine its abdomen being formed with hardened exoskeleton, so why wouldn't it be able to harden the rest of its body with some extra effort?
TM07: Pin Missile
TM08: Hyper Beam
TM09: Giga Impact
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM26: Scary Face
TM31: Attract
TM33: Rain Dance
TM34: Sunny Day
TM39: Facade
TM40: Swift
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang

TM76: Round
TM81: Bulldoze
TM98: Stomping Tantrum
TM99: Breaking Swipe

TM list is fairly basic, Pin Missile is because of the spikes on their abdomens, Stomping Tantrum because almost everything that gets Earthquake also get the move. Thief and Swift are very widely distributed, with Thief being given to pretty much anything that can dash in and attack. It gets Breaking Swipe because it is part Dragon and can swing its abdomen like a "tough tail" I imagine.
TR00: Swords Dance
TR01: Body Slam
TR08: Thunderbolt
TR09: Thunder
TR10: Earthquake
TR13: Focus Energy
TR18: Leech Life
TR20: Substitute
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR28: Megahorn
TR31: Iron Tail
TR32: Crunch
TR33: Shadow Ball
TR37: Taunt
TR39: Superpower
TR42: Hyper Voice
TR47: Dragon Claw
TR53: Close Combat
TR58: Dark Pulse
TR60: X-Scissor
TR61: Bug Buzz
TR62: Dragon Pulse
TR64: Focus Blast
TR67: Earth Power
TR68: Nasty Plot
TR70: Flash Cannon
TR74: Iron Head
TR85: Work Up
TR94: High Horsepower

TR list has lots of required moves. Body Slam is widely distributed, and Miasmaw could probably drop its body weight onto its target. Focus Energy because it looks like it could focus before firing an attack from its abdomen. Crunch because bitey. Shadow Ball is widely distributed, it and Dark Pulse could be fired from its abdomen. If things like Scraggy and Bagon can use Dragon Claw, Miasmaw probably can too. X-Scissor is widely distributed on things with claws/scythes/swords, and especially on Bugs.
Corrosive Gas
Draco Meteor
Dual Wingbeat
Skitter Smack

Tutor moves are standard, Dual Wingbeat because it has wings, Skitter Smack because it's a crawly bug, and Corrosive Gas fits the gas flavor.
Attract
Bite
Body Slam
Breaking Swipe
Bug Bite
Bug Buzz
Bulldoze
Clear Smog
Close Combat
Corrosive Gas
Crunch
Dark Pulse
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Dual Wingbeat
Earth Power
Earthquake
Endure
Facade
Fire Fang
First Impression
Flail
Flash Cannon
Focus Blast
Focus Energy
Giga Impact
Harden
Haze
High Horsepower
Hyper Beam
Hyper Voice
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Shadow Ball
Skitter Smack
Sleep Talk
Smokescreen
Snore
Stomping Tantrum
Struggle Bug
Substitute
Sunny Day
Super Fang
Superpower
Swift
Swords Dance
Tackle
Taunt
Thief
Thunder
Thunder Fang
Thunderbolt
Work Up
X-Scissor

Prevo
Level 40 was chosen as its evolution method to be around other two-stage Bug-types, being later than Crustle (34) and Galvantula (36), in line with Drapion (40), and earlier than Volcarona (59).
1: Struggle Bug
1: Tackle
4: Bug Bite
8: Smokescreen
12: Bite
16: Dragon Breath
20: Haze
24: Crunch
28: Leech Life
32: Recover
36: Bug Buzz
40: Dragon Pulse
44: Lunge
48: Super Fang
52: Dragon Rush

Same as Miasmaw, without Dragon Hammer because it's too small and without the elemental fangs (not in the level up anyway).
Egg Groups: Bug / Dragon

Clear Smog: (Weezing -> Gastrodon -> Kingdra)
Dragon Tail: (Kommo-o)
First Impression: (Golisopod)
Flail: (Goodra)
Harden: (Butterfree)

See Miasmaw.
TM07: Pin Missile
TM21: Rest
TM23: Thief
TM24: Snore
TM25: Protect
TM26: Scary Face
TM31: Attract
TM33: Rain Dance
TM34: Sunny Day
TM39: Facade
TM40: Swift
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang
TM76: Round
TM99: Breaking Swipe

The same as Miasmaw's, except without Stomping Tantrum which I decided it was too small to use. Other small Pokemon that get it are either weighty or Rock or Ground types.
TR00: Swords Dance
TR01: Body Slam
TR13: Focus Energy
TR18: Leech Life
TR20: Substitute
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR28: Megahorn
TR31: Iron Tail
TR32: Crunch
TR33: Shadow Ball
TR37: Taunt
TR42: Hyper Voice
TR47: Dragon Claw
TR58: Dark Pulse
TR60: X-Scissor
TR61: Bug Buzz
TR62: Dragon Pulse

TR68: Nasty Plot
TR70: Flash Cannon
TR74: Iron Head
TR85: Work Up

Doesn't get Thunderbolt/Thunder because it doesn't have that power yet. No Earthquake, Focus Blast, or Close Combat either because it's small and weak-looking.
Corrosive Gas
Draco Meteor
Skitter Smack

Same as Miasmaw but without Dual Wingbeat since it has no wings.
Attract
Bite
Body Slam
Breaking Swipe
Bug Bite
Bug Buzz
Clear Smog
Corrosive Gas
Crunch
Dark Pulse
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
Fire Fang
First Impression
Flail
Flash Cannon
Focus Energy
Harden
Haze
Hyper Voice
Ice Fang
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Pin Missile
Protect
Rain Dance
Recover
Rest
Round
Scary Face
Shadow Ball
Skitter Smack
Sleep Talk
Smokescreen
Snore
Struggle Bug
Substitute
Sunny Day
Super Fang
Swift
Swords Dance
Tackle
Taunt
Thief
Thunder Fang
Work Up
X-Scissor
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
MODPOST

Hey everyone! It seems that we have enough information about the pre-evolution now to get these movepools finalized. Consider this your 72 hour warning to get your movepools finalized. If you need some more time, do let me (or one of the CAP mods) know. Thanks!

LucarioOfLegends
dex18
Tommaniacal
G-Luke
Emergence
 

Quanyails

On sabbatical!
is a Top Artist Alumnusis a Community Leader Alumnusis a Community Contributor Alumnus
For reference, this is what Miasmaw's pre-evolution looks like:



Its typing, as we just decided, is Bug/Dragon. Hopefully this comes in handy when determining what moves, egg group(s), and evolution method we give the line! You must specify an evolution method in your Final Submission post.

In addition, please make sure to follow the movepool format for both Pokemon! I forgot to include it in the OP originally, but I've edited it in.
 
Last edited:
Quick q. Are there any moves in the preliminary movepool currently that will be considered for a retrospective ban.
 

MrDollSteak

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Final Submission

Miasmaw

Evolves from CAP28's Prevo at level 38
Evo: Dragon Hammer
1 - Thunder Fang
1 - Ice Fang
1 - Fire Fang
1 - Dragon Hammer
1 - Astonish
1 - Withdraw
1 - Smokescreen
1 - Bite
15 - Protect
20 - Bug Bite
25 - Haze
30 - Flail
35 - Crunch
42 - Clear Smog
49 - Slam
56 - Lunge
63 - Super Fang
70 - Dragon Rush


Fang flavour!
Miasmaw's huge jaw-like tail is its most impressive feature, and as such felt it appropriate to highlight this in its movepool. Dragon Hammer is the perfect evolution move, showing off its ability to use its tail-like neck in the same way that Exeggutor does. The elemental fangs are natural level one moves following the patterns of many other Pokemon, while Bite, Bug Bite, Crunch and Super Fang pepper the rest of its level up moves. In between these biting moves, we see references to its smoke in Smokescreen, Haze and Clear Smog, as well as moves that highlight its ability to slam foes with its tail in Flail, Slam, Lunge and Dragon Rush. Its movepool level-up pattern is modelled after Sizzlipede and Centiskorch with intervals of five on CAP 28's prevo, jumping up to 7 after it evolves, although in this case it is at 38 instead of 28.
Egg Groups: Bug / Dragon

First Impression (Golisopod, Trapinch, Axew)
Skull Bash (Sandaconda)
Dragon Tail (Dratini, Vibrava, Milotic, Salamence, Druddigon, Tyrunt, Jangmo-o, Duraludon, Charmander, Skrelp, Helioptile, Dreepy)
Recover (Shelmet, Milotic, Appletun, Blipbug)

Not much to say regarding the choice of Egg groups. Skull Bash is a move that I think fits particularly well with the Prevo. First Impression is most commonly seen as an Egg move, so I thought that was fitting. Dragon Tail is another move that is quite common as an Egg move. Recover was chosen as its final Egg move to mimic Blipbug.
TM08: Hyper Beam
TM09: Giga Impact

TM16: Screech
TM21: Rest
TM24: Snore
TM25: Protect

TM26: Scary Face
TM31: Attract
TM39: Facade

TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang

TM76: Round
TM81: Bulldoze
TM85: Snarl
TM97: Brutal Swing
TM99: Breaking Swipe

The TM list is fairly straightforward, being reserved primarily for required moves, and a few pro flavour Fang and Tail-slamming moves such as Screech, Scary Face, Bulldoze and Breaking Swipe.
TR00: Swords Dance
TR08: Thunderbolt
TR09: Thunder
TR10: Earthquake

TR13: Focus Energy
TR18: Leech Life
TR20: Substitute

TR21: Reversal
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR28: Megahorn
TR31: Iron Tail
TR32: Crunch
TR37: Taunt

TR39: Superpower
TR46: Iron Defense
TR53: Close Combat
TR61: Bug Buzz
TR62: Dragon Pulse
TR64: Focus Blast
TR67: Earth Power
TR68: Nasty Plot
TR70: Flash Cannon

TR72: Power Whip
TR74: Iron Head
TR85: Work Up
TR94: High Horsepower
TR99: Body Press

The TR list is similar to the TM list in terms of being composed of primarily mandatory moves, and a few flavorful additional coverage options such as Power Whip and Superpower that relate to its tail's power. Aura Sphere is omitted due to its relatively low distribution. Dark Pulse is also omitted due to its flavour being off in my opinion, which is reasonable considering the lack of Aura Sphere, Water Pulse and Mega Launcher. Iron Defense and Body Press may seem strange but they are included primarily to relate to CAP 28's prevo looking like it would shutter up and defend itself (similarly to Withdraw).
Draco Meteor
Corrosive Gas
Skitter Smack

Pretty straight forward too, with both Draco Meteor and Skitter Smack almost universal. Corrosive Gas is a little bit more contentious but it fits with Miasmaw's flavour.
Astonish
Attract
Bite
Body Press
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Clear Smog
Close Combat
Corrosive Gas
Crunch
Draco Meteor
Dragon Hammer
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Earth Power
Endure
Facade
Fire Fang
First Impression
Flail
Flash Cannon
Focus Blast
Focus Energy
Giga Impact
Haze
High Horsepower
Hyper Beam
Ice Fang
Iron Defense
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Nasty Plot
Outrage
Power Whip
Protect
Recover
Rest
Reversal
Round
Scary Face
Screech
Skitter Smack
Skull Bash
Slam
Sleep Talk
Smokescreen
Snarl
Snore
Substitute
Super Fang
Superpower
Swords Dance
Taunt
Thunder
Thunderbolt
Thunder Fang
Withdraw
Work Up

CAP28's Prevo
Evolves into Miasmaw at level 38
1 - Astonish
1 - Withdraw
5 - Smokescreen
10 - Bite
15 - Protect
20 - Bug Bite
25 - Haze
30 - Flail
35 - Crunch
40 - Clear Smog
45 - Lunge
50 - Super Fang

Fang flavour!
CAP28's Prevo, much like Miasmaw, has a pronounced jaw and smoke stream. Unlike Miasmaw, however, its tail seems less able to slam powerfully, and as such a few moves like Slam and Dragon Rush are left off. Opting instead, to cap its level up pattern with Super Fang at 50. Withdraw is a fitting early move for its ability to shutter up, and which carries on to Miasmaw. As mentioned previously, its level up pattern mimics Sizzlipede. An evolution method of hitting level 38 was chosen to mimic Sizzlipede's at 28, but with a few extra levels to reflect Miasmaw's higher BST.
Egg Groups: Bug / Dragon

First Impression (Golisopod, Trapinch, Axew)
Skull Bash (Sandaconda)
Dragon Tail (Dratini, Vibrava, Milotic, Salamence, Druddigon, Tyrunt, Jangmo-o, Duraludon, Charmander, Skrelp, Helioptile, Dreepy)
Recover (Shelmet, Milotic, Appletun, Blipbug)

Not much to say regarding the choice of Egg groups. Skull Bash is a move that I think fits particularly well with the Prevo. First Impression is most commonly seen as an Egg move, so I thought that was fitting. Dragon Tail is another move that is quite common as an Egg move. Recover was chosen as its final Egg move to mimic Blipbug.
TM16: Screech
TM21: Rest
TM24: Snore
TM25: Protect
TM26: Scary Face
TM31: Attract
TM39: Facade
TM66: Thunder Fang
TM67: Ice Fang
TM68: Fire Fang
TM76: Round
TM85: Snarl
TM99: Breaking Swipe

Unlike Miasmaw, CAP 28's Prevo does not need Hyper Beam or Giga Impact. It also misses out on other moves like Bulldoze and Brutal Swing due to its tail being less pronounced and mobile than Miasmaw's.
TR10: Earthquake
TR13: Focus Energy
TR18: Leech Life
TR20: Substitute
TR21: Reversal
TR24: Outrage
TR26: Endure
TR27: Sleep Talk
TR28: Megahorn
TR31: Iron Tail
TR32: Crunch
TR37: Taunt
TR46: Iron Defense
TR61: Bug Buzz
TR62: Dragon Pulse
TR74: Iron Head
TR85: Work Up
TR99: Body Press

In comparison to Miasmaw, CAP 28's Prevo loses a majority of its coverage options, particularly Special moves, due to its smaller stature and less of a potential blasting focus, with its smoke being confined to its nostrils, making moves such as Superpower and Close Combat unfeasible, as well as options like Thunderbolt and Focus Blast seem odd. Similarly, Swords Dance and Nasty Plot are ditched. Iron Head and Iron Tail stay due to its hard, skull-like shell. Earthquake is also maintained, considering the similarly small Pineco and Dwebble maintain it.
Draco Meteor
Corrosive Gas
Skitter Smack

Pretty straight forward too, with both Draco Meteor and Skitter Smack almost universal. Corrosive Gas is a little bit more contentious but it fits with Miasmaw's flavour.
Astonish
Attract
Bite
Body Press
Breaking Swipe
Bug Bite
Bug Buzz
Clear Smog
Corrosive Gas
Crunch
Draco Meteor
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Fire Fang
First Impression
Flail
Focus Energy
Haze
Ice Fang
Iron Defense
Iron Head
Iron Tail
Leech Life
Lunge
Megahorn
Outrage
Protect
Recover
Rest
Reversal
Round
Scary Face
Screech
Skitter Smack
Skull Bash
Sleep Talk
Smokescreen
Snarl
Snore
Substitute
Super Fang
Taunt
Thunder Fang
Withdraw
Work Up
 
Last edited:
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