Name: Boxing Gloves (alternatively known as "god help me my typing sucks")
Description: A Pokemon designed to be an effective wallbreaker that lacks a great offensive typing
Justification: This would be an Actualization concept. The idea would be to have a CAP that despite a poor offensive typing (think Normal, Bug, Poison, Grass) still manages to be a potent wallbreaker. This could be as a result of great coverage, solid bulk, or utility options to help provide a buffer.
Questions To Be Answered:
Explanation: In essentially every generation of Pokemon there have been Pokemon that, despite a poor offensive typing, manage to be incredibly potent wallbreakers. The oldest version of this would be Snorlax, whose dominance over the first three generations of Pokemon cannot be understated, while more modern examples include Pokemon such as Genesect, Rillaboom, Kartana, and Scizor. Rather than be severely hampered by somewhat lacking offensive typings, these Pokemon thrive(d) in their metagame due to them being compensated properly. For example, Snorlax was given an immense amount of bulk (for its time) and could also function as a potent setup sweeper with Curse; Genesect had coverage for days and had great Speed; Scizor had good defensive utility, trapping, and priority in Bullet Punch; Kartana was strong and fast as hell and had INSANE snowballing potential with Beast Boot, plus it had a fairly wide amount of set variety that never really removed it from the role of wallbreaker; Rillaboom was given Grassy Surge and a priority move while functioning secondarily as a great support Pokemon as a result of its terrain. I think the idea of starting on the back foot is an interesting one that encourages creativity during design to adequately address immediate shortcomings.
Description: A Pokemon designed to be an effective wallbreaker that lacks a great offensive typing
Justification: This would be an Actualization concept. The idea would be to have a CAP that despite a poor offensive typing (think Normal, Bug, Poison, Grass) still manages to be a potent wallbreaker. This could be as a result of great coverage, solid bulk, or utility options to help provide a buffer.
Questions To Be Answered:
- How much set divergence should be encouraged? In specific, how heavily skewed should the movepool be towards that of a wallbreaker?
- Focusing in more: some wallbreakers that suit this concept are Melmetal, Scizor, and Rillaboom. These Pokemon have dedicated, all-out attacking wallbreaker sets as is (Choice Band on all of them comes to mind), but there are also sets that capitalize on other strengths these Pokemon have. Melmetal has run defensive sets with Acid Armor + Body Press in previous OU metagames; Scizor can be a potent setup sweeper with Swords Dance and in the past has run specially defensive sets with Defog; and Rillaboom sometimes goes dedicated sweeper sets with Swords Dance and a Life Orb or Grassy Seed.
- What makes an offensive typing lackluster/mediocre? Is it entirely a matter of looking at a type resistances chart and seeing that said typing is strong against few and weak against many? Or are there other factors at play?
- Can a typing be considered bad for reasons beyond type effectiveness, i.e. can a typing be bad on a specific Pokemon but good on another?
- How do movepool and coverage options play into this? Consider Gyarados, for example, whose best Flying-type attack (for its stat spread) is Bounce, a fairly unreliable attack, but it gets helpful coverage like Earthquake and Power Whip to hit otherwise solid answers in Toxapex and Slowbro.
- Similarly, how could CAP29 benefit from utility options to make wallbreaking easier for it? Pokemon like Choice Specs Magearna are partly so good because of access to Trick to cripple their defensive answers, and we occasionally see Toxic randomly thrown on an offensive Pokemon to lure in and cripple its answers (Melmetal, for instance).
- Is it within the realm of reasonable to have a secondary typing count as compensation? Or should the typing as a whole be mediocre/poor to stay true to theme?
- Consider Nidoking, for instance, whose primary typing of Poison is fairly bad on its own because it's resisted by or ineffective against quite a lot and strong against not so much. Ground, on the other hand, is notoriously good offensively, with some builders mandating a Ground-immune Pokemon on every team. Of course, Nidoking has other things going for it that are the primary reasons it's such a potent breaker---coverage and ability---but typing lends it a super spammable STAB attack and some extra defensive presence.
- How integral a role should pivoting be, if at all?
- Choice Band Scizor makes much of its progress with its STAB U-turn, and other potent wallbreakers like Rillaboom, Choice Band Flygon, Choice Specs Rotom, and Inteleon have made use of pivoting moves to apply consistent pressure and support other offensive teammates.
Explanation: In essentially every generation of Pokemon there have been Pokemon that, despite a poor offensive typing, manage to be incredibly potent wallbreakers. The oldest version of this would be Snorlax, whose dominance over the first three generations of Pokemon cannot be understated, while more modern examples include Pokemon such as Genesect, Rillaboom, Kartana, and Scizor. Rather than be severely hampered by somewhat lacking offensive typings, these Pokemon thrive(d) in their metagame due to them being compensated properly. For example, Snorlax was given an immense amount of bulk (for its time) and could also function as a potent setup sweeper with Curse; Genesect had coverage for days and had great Speed; Scizor had good defensive utility, trapping, and priority in Bullet Punch; Kartana was strong and fast as hell and had INSANE snowballing potential with Beast Boot, plus it had a fairly wide amount of set variety that never really removed it from the role of wallbreaker; Rillaboom was given Grassy Surge and a priority move while functioning secondarily as a great support Pokemon as a result of its terrain. I think the idea of starting on the back foot is an interesting one that encourages creativity during design to adequately address immediate shortcomings.
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