Slow start: What routes are available to us in terms of surviving those 5 turns?
Rather than surviving for 5 turns, we should look for a niche that the slow start Mon can carry without having to wait for the five turns of the activation of slow start. The best way I can think of building around slow start is by making a regular good utility Mon such as ferrothorn or skarmory, then dropping like 100 on one of it's stats. It will be pretty much like every utility Mon but once it reaches the 5 turns it goes ham on the opponent.
What options are available for what we do after those 5 turns? If the chosen stat to give the massive stat buff was attack then petty much any attack such as knock off will pack a serious punch on the opponent. If it is speed however, extremely high speed gives us so many options. We could abuse substitutes like dragapult does, use fast recovery like Lugia and Eternatus do in Ubers, or maybe have the option bro sweep.
How do we avoid making the end product broken while still rewarding successfully staying in 5 turns? I feel like the debilitating nature of slow start is more than enough to make sure this Mon will never be overwhelming (unless the final product has zacian levels of unbalance), plus its usually quite easy to punish mons that stay on the field for various turns. What we should definitely do is to not try to completely circumvent the ability, such as if we made a very strong slow attacker with like 200 special attack.
Might do more posts of another abilities but I only have time for slow start right now
Rather than surviving for 5 turns, we should look for a niche that the slow start Mon can carry without having to wait for the five turns of the activation of slow start. The best way I can think of building around slow start is by making a regular good utility Mon such as ferrothorn or skarmory, then dropping like 100 on one of it's stats. It will be pretty much like every utility Mon but once it reaches the 5 turns it goes ham on the opponent.
What options are available for what we do after those 5 turns? If the chosen stat to give the massive stat buff was attack then petty much any attack such as knock off will pack a serious punch on the opponent. If it is speed however, extremely high speed gives us so many options. We could abuse substitutes like dragapult does, use fast recovery like Lugia and Eternatus do in Ubers, or maybe have the option bro sweep.
How do we avoid making the end product broken while still rewarding successfully staying in 5 turns? I feel like the debilitating nature of slow start is more than enough to make sure this Mon will never be overwhelming (unless the final product has zacian levels of unbalance), plus its usually quite easy to punish mons that stay on the field for various turns. What we should definitely do is to not try to completely circumvent the ability, such as if we made a very strong slow attacker with like 200 special attack.
Might do more posts of another abilities but I only have time for slow start right now