CAP 29 - Part 2 - Primary Ability Poll 1

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snake

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CAP Co-Leader
CAP 29 So Far

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After a week-long discussion, we've narrowed down which abilities will fulfill our chosen concept and will provide an interesting process along the way! Quoted below is the slate penned by Tadasuke, CAP 29's Ability Section Leader:
  • Color Change: There's such a massive breadth of options in terms of which direction we can take this ability and fulfill the concept with it. We stand to learn so much from how it interacts with common threats in the meta defensively, as well as how valuable a static typing is as opposed to one that's constantly changing. The fact that the opponent has ultimate control over your typing once they've hit you with an attack just adds an extra dimension to what is already an intriguing concept.
  • Defeatist: This ability also strikes me as one that's open enough to allow for a very deep conversation in each of the subsequent stages. Learning how to fulfill two roles with the same set on one mon is a truly fascinating issue, as is the fact that your HP plays such a huge role in terms of how you'll function in a game.
  • Emergency Exit: This ability seems the least restrictive process-wise, and thus presents itself as a good candidate. There are so many interesting ways to go about forcing a switch from this ability and how we can take advantage of that. Additionally, there's a lot of room for discussion on this in terms of how we want to activate the ability and what benefits we stand to gain from it.
  • Perish Body: This ability is one that while a bit contentious has gotten enough reasonable support to merit a spot on the slate. The interactions it has regarding how it can force out common defensive threats, make setup sweepers to rethink their strategies, and cause each player to budget their turns while dealing with its effects gives it enough depth to be a serious contender.
  • Slow Start: While I was not initially sold on this ability, it has received solid arguments in support of how many options are available for fulfilling the concept with it. 5 turns is still an incredibly long time to stay in, but it's within reason to believe we can figure out how to meet that goal without introducing an unhealthy presence into the meta.
In addition, you should refer to the Primary Ability Discussion Thread to make an informed decision when submitting your ballot.

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This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.

This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.

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The voting options are:

Color Change
Defeatist
Emergency Exit
Perish Body
Slow Start


This poll will be open for 24 hours.
 

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Defeatist
Emergency Exit
Color Change
Slow Start
Perish Body


Defeatist is the only one of these that I think has a realistic chance to result in a not-awful process AND final product.
Also, Perish Body is not a defective ability.
 

Mowtom

I'm truly still meta, enjoy this acronym!
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Defeatist
Color Change
Slow Start
Emergency Exit
Perish Body
 

Birkal

We have the technology.
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Slow Start
Color Change
Defeatist
Emergency Exit
Perish Body


Loving all of these options though.
 
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