spoo
CAP Co-Leader
Gonna bring something up myself before responding to the last question-
Now that we've identified our role, I think it's worth further analyzing how we're expected to perform in it, and what the role really means for us. We know some general strengths and weaknesses about the ability itself but our notions of Color Change could definitely shift when we view it in the context of our role. A setup sweeper with CC is likely to function vastly differently from a regular setup mon, and I'm interested in exploring what those differences are and if we'll need any specific accommodations/compensations to account for them. For what it's worth, I think the majority of this discussion will take place within the individual stages––eg, we'll probably need a some kind of boost to our offenses to compensate for unreliable stabs, and that's a conversation better suited for the specific stage. I thought it was at least worth bringing up here though, just to ask if there's any information still left to uncover about how we might perform in our role now that we know what the role itself is.
Onto birk's last question, I've separated his suggestions for secondary roles into the ones I think are feasible and the ones I think aren't worth it
As an aside, I don't think we should already be saying that we can't ever be offensive because we don't have stab. Choiced users and wallbreakers will often not stay in for more than 1-2 turns, be brought in safely via a pivoting move, and move before their opponent, so it's very possible that it won't be a massive crippling issue for these builds (this isn't me advocating for a wallbreaker or for a fast stat spread or anything, just a brief rebuttal of the whole "no stab" point)
Now that we've identified our role, I think it's worth further analyzing how we're expected to perform in it, and what the role really means for us. We know some general strengths and weaknesses about the ability itself but our notions of Color Change could definitely shift when we view it in the context of our role. A setup sweeper with CC is likely to function vastly differently from a regular setup mon, and I'm interested in exploring what those differences are and if we'll need any specific accommodations/compensations to account for them. For what it's worth, I think the majority of this discussion will take place within the individual stages––eg, we'll probably need a some kind of boost to our offenses to compensate for unreliable stabs, and that's a conversation better suited for the specific stage. I thought it was at least worth bringing up here though, just to ask if there's any information still left to uncover about how we might perform in our role now that we know what the role itself is.
Onto birk's last question, I've separated his suggestions for secondary roles into the ones I think are feasible and the ones I think aren't worth it
These all seem within the realm of possibility to me––clefable can run both bulky setup or any of the first four roles, mega scizor is a great bulky setup mon with priority, and the lion's share of bulky setup sweepers in the game can function as a defensive pivot when needed to (clefable and sciz also fit this as well). Being useful on weather teams is a slight reach, but those builds often have difficulty dealing with opposing weather-boosted attacks (cinderace v sun matchup) so I think it's at least possible that we can have some kind of defensive utility on specific weather teams given that CC lets us resist fire/water spamhazards setting, hazard control, cleric, and item manipulation, priority user, wall, defensive pivot, and potential advantages serving on weather
Wallbreaker is probably the most realistic out of these roles, maybe something in the style of magearna, but I don't really love our odds with it. Being an offensive pivot seems very difficult given our projected build/role but if we get a very specific set of tools in the other stages then I suppose it's possible as well. Being a choiced user also falls in that same category of "doesn't really fit with where we're headed at all, but it could still happen, I guess." As for the last two, they're roles that are already beyond niche; it's a big ask to differentiate ourselves from God boost remover hazehawk, and I don't think that TR could ever fit us unless we're offering something exceptional (note that I didn’t mention CAP29's speed here––assuming any level of speed this early in the process is a dangerous leap to make). I guess the main takeaway here is that pretty much every role is possible in theory, but there's massive variance in how likely it is for their conditions to be met and in how much they'd actually help us wrt to viability and concept fulfillmentwallbreaker, offensive pivot, choiced user, boost remover, and potential advantages serving on Trick Room.
As an aside, I don't think we should already be saying that we can't ever be offensive because we don't have stab. Choiced users and wallbreakers will often not stay in for more than 1-2 turns, be brought in safely via a pivoting move, and move before their opponent, so it's very possible that it won't be a massive crippling issue for these builds (this isn't me advocating for a wallbreaker or for a fast stat spread or anything, just a brief rebuttal of the whole "no stab" point)
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