bmb and rd make quite compelling arguments for the addition of
Screens and
Recover. I think I'll be throwing my support behind them and saying
allow.
I think Redjar is right, moves like
Protect and
Substitute should be
Required, shouldn't they?
I also like Mari's suggestions of
Safeguard and
Haze, I think they ought to be
allowed... Metal Sound is akin to Charge in that it's totally outclassed by Acid Spray, so... well... actually, I don't see the point of even having that on there, honestly. :0 Though that aside, there's no harm in allowing it.
Skill Swap also seems rather harmless to me, but considering even Pokemon like Kecleon with a very, very disadvantageous ability don't even make competitive use of it, I suppose I don't see why not
allow it?
Haze should be replaced by Clear Smog, and Metal Sound should be replaced by Acid Spray. I thought that would be sort of obvious due to flavor. In terms of screwing up BP chains, I don't really see why Clear Smog isn't sufficient.
Steel-types are immune to Clear Smog and Acid Spray, but not Haze and Metal Sound. Obviously they wouldn't be used nearly as much, but there is sufficient cause to allow them.
Undecided on
CM and speed-boosting moves. I sort of feel inclined to say that Mollux doesn't feel like it should be a booster, though based on RD's arguments for Recover, I feel like it might be the same basic principle, that CM would help Mollux fit into OU better. Or... maybe not! CM will probably be used with Recover, if it's allowed, and that severely hampers Mollux's coverage... using it without Recover severely hampers its survivability. It seems like there's enough of a downside to it (someone mentioned severe 4-moveslot syndrome earlier) that
allowing it might be fine?
Agility/Automize/Rock Polish are a different story; I feel like Mollux would actually be a much bigger threat with them than with CM, because it can get 3 moveslots of coverage without having to be concerned with its mediocre speed endangering itself, which the CM set has, especially with regard to physical attacks. I have little doubt that this could be one of Mollux's more powerful sets; I suppose the question is simply, is that what we want out of it? ...I mean, there's certainly never been a +2 boosting Fire OR Poison-type quite like that before, so it might very well fit the concept in a different light than we've been looking at it.
I would like to throw my hat in the ring and say Mollux should get a +2 speed booster. This isn't overpowering at all.
etc etc coverage talk etc.
I feel inclined to point out that many Mollux might very well run only 3 attacking moves to allow a 4th slot to be allocated to Toxic, WoW, or even Recover, if that's allowed. As such, the limiting coverage might very well be the point either way. The main selling point of +2 speed is the ability to outspeed counters that would otherwise outspeed and KO Mollux itself, though the coverage issue is still a problem, as it is for sweepers like Volcarona in OU.
Nonetheless, I suppose Mollux's limited coverage is possible incentive to allow +2 speed moves?
EDIT: Nah, it isn't LOL. I changed my mind.