Blaze, When this Pokemon is at 1/3 HP or less, all of its Fire-type moves will have 50% more power.
Heatproof or Flash Fire for epic trolling.
Heatproof or Flash Fire for epic trolling.
Flame Body and Suction Cups are especially relevant to CAP 3 competitively. Remember that one very plausible situation is CAP 3 switching into Scizor's U-turn. If Scizor is actually afraid to do this because it might get burned, or it actually does get a lucky burn from not knowing that CAP 3 has Flame Body, that's about as relevant as it gets. Suction Cups might interact with the movepool in relevant ways as well. It's just not worth it, imo.
Flame Body and Suction Cups are especially relevant to CAP 3 competitively. Remember that one very plausible situation is CAP 3 switching into Scizor's U-turn. If Scizor is actually afraid to do this because it might get burned, or it actually does get a lucky burn from not knowing that CAP 3 has Flame Body, that's about as relevant as it gets. Suction Cups might interact with the movepool in relevant ways as well. It's just not worth it, imo.
Because abilities in that gap weren't slated, because we considered them to effectively not be competitive abilities when compared to Dry Skin, same as Heatproof is effectively not a competitive ability when compared to Levitate on Bronzong. I think at this point we have to just agree to disagree on what we consider to be the more relevant definition of a non-competitive ability. We've discussed it already and come to a stalemate, so Deck's slating multiple options across that spectrum is the right way to go so that it actually gets voted on instead of arbitrarily decided.The last ability discussion brought us plenty of abilities in that gap. I don't see why we're bringing them up again.
Allow me to stop the Slow Start campaign:
CAP 3 has Base 131 Special Attack, Base 45 Attack, and Base 76 Speed. Base 76 Speed is pretty fast, but with Slow Start, you are at 70 Speed. 70 Speed is pretty slow, which is good if your team is a Trick Room team. Slow Start lasts for 5 turns. Trick Room lasts for 5 turns. See something there? Alright, let's give something slow with a Special Attack stat exceeding Latios Slow Start and see what it does. No.
it IS a problem when the abilities are ignored because they "aren't competitive enough" so they don't get slated initially, and then are "too competitive" so they are disalowed for "non-competitive" ability polling.I think that what people really need to understand here is that there is a gap between non-competitive abilities and abilities that are viable next to Dry Skin. The last ability discussion brought us plenty of abilities in that gap. I don't see why we're bringing them up again. They are still competitive abilities, the same way Heatproof is competitive on Bronzong.