DetroitLolcat
Maize and Blue Badge Set 2014-2017
Snail's out of the bag it seems.
Yeah, this thing is a Tentacruel that can run a Scarf set. However, let it be known that Tentacruel wishes it could be Mollux because Mollux has infinitely better typing, bulk, and that godly Special Attack. I wouldn't go all the way in saying that it's a Tentacruel clone, as it's more of a fusion between Heatran and Tentacruel given the roles it plays on a team. It does well against both Sun and Rain, which is why I've found it best on a Sand team because it can check both opposing weathers at once. Instead of a Sand team having to run Tentacruel and Heatran for covering Sand and Rain, Mollux can feasibly check both at the same time. However, Mollux falls short in this role in practice because it has some of the worst four-moveslot syndrome CAP has ever seen.
Mollux has every move it could dream of with the exception of Water coverage, but it can't do everything it wants to because it has to dedicate moveslots to Rapid Spin and Recover, assuming the defensive set. The Offensive set doesn't have 4MSS. Mollux, a Rain counter, shouldn't be mono-attacking with Lava Plume because it's power is pathetic in Rain. Tentacruel can get away with mono-attacking because Scald can pack a punch in Rain. Therefore, I've found it almost necessary to run two attacks on Mollux if it wants to counter Rain effectively. Sludge Wave, though a Poison move, is its best bet simply because of the STAB factor and usefulness outside of Sand. Thunderbolt is definitely a viable option as well, of course, for the better coverage and synergy with Lava Plume. No matter what Mollux's secondary coverage is, it's already at four moves with Rapid Spin, Recover, and two attacks, so it can't run Spin plus a hazard like Tentacruel can.
For that reason, Mollux cannot do very much on its own. If you run a hazard on Mollux, you need a Spinner to get rid of the hazards. If you run Spin, you have to outsource your hazard. I can't get behind the absolutely pathetic coverage of Spin+Recover+SR+RainFailPlume/ThunderGroundsLolAtYou/SludgeFail.
Mollux needs to be part of a defensive core in order to shine in my opinion.
In short, it's Tentacruel of the Sand. Tentacruel is probably better on Rain teams because it can Protect for recovery (which, face it, is good enough) and mono-attack. Mollux is better on Sand teams for being able to Recover and being a better Pokemon in general. Use SandMollux people it's really good.
EDIT: I'm not saying Mollux is a failure btw. I think Mollux is one of the more successful CAPs because it successfully fulfilled the concept. Its role in battle, however, is very similar to Tentacruel's.
Yeah, this thing is a Tentacruel that can run a Scarf set. However, let it be known that Tentacruel wishes it could be Mollux because Mollux has infinitely better typing, bulk, and that godly Special Attack. I wouldn't go all the way in saying that it's a Tentacruel clone, as it's more of a fusion between Heatran and Tentacruel given the roles it plays on a team. It does well against both Sun and Rain, which is why I've found it best on a Sand team because it can check both opposing weathers at once. Instead of a Sand team having to run Tentacruel and Heatran for covering Sand and Rain, Mollux can feasibly check both at the same time. However, Mollux falls short in this role in practice because it has some of the worst four-moveslot syndrome CAP has ever seen.
Mollux has every move it could dream of with the exception of Water coverage, but it can't do everything it wants to because it has to dedicate moveslots to Rapid Spin and Recover, assuming the defensive set. The Offensive set doesn't have 4MSS. Mollux, a Rain counter, shouldn't be mono-attacking with Lava Plume because it's power is pathetic in Rain. Tentacruel can get away with mono-attacking because Scald can pack a punch in Rain. Therefore, I've found it almost necessary to run two attacks on Mollux if it wants to counter Rain effectively. Sludge Wave, though a Poison move, is its best bet simply because of the STAB factor and usefulness outside of Sand. Thunderbolt is definitely a viable option as well, of course, for the better coverage and synergy with Lava Plume. No matter what Mollux's secondary coverage is, it's already at four moves with Rapid Spin, Recover, and two attacks, so it can't run Spin plus a hazard like Tentacruel can.
For that reason, Mollux cannot do very much on its own. If you run a hazard on Mollux, you need a Spinner to get rid of the hazards. If you run Spin, you have to outsource your hazard. I can't get behind the absolutely pathetic coverage of Spin+Recover+SR+RainFailPlume/ThunderGroundsLolAtYou/SludgeFail.
Mollux needs to be part of a defensive core in order to shine in my opinion.
In short, it's Tentacruel of the Sand. Tentacruel is probably better on Rain teams because it can Protect for recovery (which, face it, is good enough) and mono-attack. Mollux is better on Sand teams for being able to Recover and being a better Pokemon in general. Use SandMollux people it's really good.
EDIT: I'm not saying Mollux is a failure btw. I think Mollux is one of the more successful CAPs because it successfully fulfilled the concept. Its role in battle, however, is very similar to Tentacruel's.