Here's mine. I used darker colours for the flames to fit the colour limit.
good, only that on the left one, the left flame is too big
Here's mine. I used darker colours for the flames to fit the colour limit.
Glad you like it. I'll try that out, I don't think it'll be that hard.Ok, I take back my earlier comment -- that head is better. Wow. Your sprite is so good. I really like it.
My only suggestion is to angle the opening on the right hand. The bottom of the "barrel opening" needs to be moved "back towards the body" -- that means tilt the entire oval a few pixels counter-clockwise. I realize this can be tough because it's currently a symmetrical circle, and asymmetrical circles can look weird when pixellated. But, it might be something to try to get the perspective correct on the right-arm blaster.
I don't mind, it'll help me a lot(still have some work to do for class).Great, and I'd like to work with yours too Flygon, if you don't mind. I have an idea with massive potential.
That one looks really good. I don't really like the handflames though, they look more like they are coming from behind the sprite than from the cannons themselves. Other than that it seems great.
Here's mine. I used darker colours for the flames to fit the colour limit.
Shineenigma, I really like your sprite. It seems like the most accurate one to me, but I just have one critique. I think the entire sprite just looks a bit dark and its hard to see the definition of the head. If you don't mind, maybe doing the leaf green and fire a bit lighter might define the head a bit more. However, it is indeed my favorite so far.
Yes!!! this is what i was talking about!!!
Is this more to your liking?
Sketched up a quick potential pose for Woodman's sprite.
I don't think I'll end up going into pixels with it, but thought it'd be fun to post it up anyhow.
I think that omnitarian's sprite, shown above, is the best one yet. My only problem with it is how well it compares to the real Pokemon sprites, which seem more lighthearted, while this sprite seems darker and somewhat cluttered.
I'm glad everyone liked the sprite. I changed the head pose and this is what it became:
I'm indifferent between the two. Again, comments and suggestions are appreciated.
Darken the outline around the hair a bit, it blends into the flame too much imo.
Maybe it's just me, but right now I feel like the majority of these sprites are looking too small and too dark. Like they need to be blown up a slight bit more and look more cartoony/animeish to match the Pokemon style. The difficulty in that task is that Woodman has a lot of details so I'm sure it's hard to make them all shown in the sprite well enough. However, I think some good examples for me would be to compare to, Charizard, Sceptile, and Marowak.
Here's mine. I used darker colours for the flames to fit the colour limit.
This.
I thought all the sprites had some problem I couldn't name, and this is it. Pokémon sprites tend to use brighter colours, and are also bigger than what you guys have posted. I'm sorry if I'm just criticizing, but I suck at anything art-related, so this is the closest I can get to contributing here u_u