As far as I know, I'm immortal
I'm not quite sure how my concept, and others you mention, don't work with our framework. The framework we are working with is heavily flavor-leaning, leaving the competitive side more free to be determined via concept. Every concept has multiple ways of approaching it, multiple ways of solving the same question. I mentioned a few possible avenues my concept could go down, and it is wholly possible that multiple options are viable. Even if only one option for a concept is determined to be viable, it can surely be made to work within the framework. Take our framework's namesake Giratina for example: Gen 7 Giratina's forms both performed essentially the same role: Defog/utility support. While the way they accomplished that role differed, they were run for very similar reasons (sticking with the Gen 7 Giratina example, it was due to Giratina's great bulk across both forms and an outstanding defensive typing. They differed in Giritina's base form having stronger bulk while Giritina-O had access to Levitate and a more noticeable offensive presence). Correct me if I'm wrong, but concepts don't need to full-on cuddle up with the framework like how it seems you want them to.Booster Beware: A fun concept, but another that doesn't really work with our framework. It barely even mentions it at all.
This isn't to discourage feedback on concepts though, more people should make posts like this!