WIP
Nerf Package:
- Bitter Blade
- 6 Atk
I really think that the issue with why Hemo still feels overtuned is having access to a STAB move that not only has good BP, but also augments its overall bulk by recovering damage done to it. I think losing Bitter Blade will force Hemogoblin to be stuck in between the choices of coverage in the form of Ground Tera Blast, utility from Knock Off, set up with Bulk Up, and the choice of recovery in Moonlight after choosing its STAB moves (in this case Fire Lash and Extreme Speed should Bitter Blade be taken away). I also think an overall nerf to its Attack would ease Hemo's overbearing presence to fatter teams while still taking care of the offensive teams that it should be beating. For example, 90 Attack still grabs the OHKO on non-Tera'd Iron Valiant but can still make plenty of progress with Fire Lash providing a -1 Defense on the opponent should it have to face fatter teams.
I like this because Hemo already offers an incentive for use for its dominant matchup (and blanket checking) vs a ton of sweepers and killing a bunch of stuff with +0 Extremespeed even before considering its other tools. The way it trades with bulk up, potential screen and bitter blade is pretty wild and the main culprit behind being able to deal with stuff that it shouldnt like Venomicon, as well as just being one of multiple near-signature moves slammed into the same chassis. The "downgrade" to Fire Lash is noticeable but like Kenn said still has value as one of the best fire type attacks with immense synergy with its other options like Extremespeed and Explosion.
Not sure about the attack drop but overall this mon would still have purpose despite its sweeping strength taking a sizeable whack. I would like to see Pixilate Extremespeed on a more niche mon anyway as its constricting to teambuilding.
Edit: just gunna throw an edit in here to mention that I dont think any of the packages that add something back to Hemo are necessary. The mon is at the top of the tier in both viability and usage, and knocking down a mon that should be considered A+ a couple of rungs doesnt warrant any cushioning, especially with how none of these changes are damning. Yes, adding a new move will help Hemo with certain situations. But we dont need to give it that handout either, as it excels in other situations. It also has a bunch of moves lying around that are good (and can rise to a 4th slot usage) that it hasnt had to use yet because its main 4 moves are so strong.
Last edited: