Gonna quickly drop in with some thoughts.
Multiscale and Rough Skin everyone’s already gone on about so I won’t belabor it, but just know I’m fully in the camp that these two are the best choices we have for ability and they deserve a spot on slate.
Filter is kind of decent, I can see the appeal for it; Filter can let us come in on some SE hits it otherwise wouldn’t and force certain things out, depending on stats. I don’t mind this one being slated, but I do feel I agree with ausma that it’s a bit overrated and not the most interesting by a long shot.
Mold Breaker is one I hadn’t thought about before, but given ausma’s above post, I’m inclined to agree that it’s at least got enough notable interactions in this metagame to deserve a slate spot (if nothing else so that this isn’t a 2-3 ability slate lol). That said it’s not my preferred choice for Primary given how it is still somewhat meta specific.
Serene Grace I think is a question of how afraid of SG-boosted STABs we are. Personally, I think it could be possible to balance CAP33 around this ability even with both types getting beneficial STABs, but this would imo be just as defining as Multiscale in this scenario, if not more so. This is definitely an ability that people need to think more carefully on; I don’t necessarily think it shouldn’t be slated, but idk if it’s getting enough credit as potentially risky.
Pressure exists, I guess. I’d be ok with it on slate but it’s not exactly something to write home about. Idk it’s late
Everything else kinda has no business being slated imo. Static/Flame Body seem too annoying to work around gameplay wise, as described by ausma, and every other suggestion just hasn’t really sold me.
Multiscale and Rough Skin everyone’s already gone on about so I won’t belabor it, but just know I’m fully in the camp that these two are the best choices we have for ability and they deserve a spot on slate.
Filter is kind of decent, I can see the appeal for it; Filter can let us come in on some SE hits it otherwise wouldn’t and force certain things out, depending on stats. I don’t mind this one being slated, but I do feel I agree with ausma that it’s a bit overrated and not the most interesting by a long shot.
Mold Breaker is one I hadn’t thought about before, but given ausma’s above post, I’m inclined to agree that it’s at least got enough notable interactions in this metagame to deserve a slate spot (if nothing else so that this isn’t a 2-3 ability slate lol). That said it’s not my preferred choice for Primary given how it is still somewhat meta specific.
Serene Grace I think is a question of how afraid of SG-boosted STABs we are. Personally, I think it could be possible to balance CAP33 around this ability even with both types getting beneficial STABs, but this would imo be just as defining as Multiscale in this scenario, if not more so. This is definitely an ability that people need to think more carefully on; I don’t necessarily think it shouldn’t be slated, but idk if it’s getting enough credit as potentially risky.
Pressure exists, I guess. I’d be ok with it on slate but it’s not exactly something to write home about. Idk it’s late
Everything else kinda has no business being slated imo. Static/Flame Body seem too annoying to work around gameplay wise, as described by ausma, and every other suggestion just hasn’t really sold me.
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