CAP 33 - Part 7 - Stat Spread Submissions

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Quanyails

On sabbatical!
is a Top Artist Alumnusis a Community Leader Alumnusis a Community Contributor Alumnus
CAP33 So Far

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In this thread, you may post work-in-progress and final stat spreads for the community and the TLT's consideration, and make comments on other peoples' submissions. The Stats Leader, Da Pizza Man, will decide on a slate for voting based on the community's input. In the Stats Limits thread, the Stats Leader decided on the following limits:

Limits:
T = 2.75Base LimitsIce-type CoverageGround-type CoverageKnock OffScaldSpeed = 143Speed < 131Speed < 120
PS80
SS125-5-5
PT115
ST115
BSR565-5-10-5+5+5*
Maximum Speed143

*: Reminder that both bonuses and penalties are cumulative. This means that by going with multiple different defining moves with restrictions, you will be taking the combined penalty for these moves. (Example: Let's say I want to submit a spread that lists both Scald and Knock Off as defining moves.) This means that, in total, I will have a -15 BSR penalty applied. Furthermore, going with certain bonuses for having lower speed alongside defining moves with restrictions may cause the bonuses and penalties to cancel each other out. (Example: Let's say I want to submit a spread that has Scald and 118 Speed. This means that I will be working with the standard BSR, since the bonuses from having lower speed are cancelled out by the penalty given by Scald).
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!

BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.

A spreadsheet for calculating the ratings can be found here. To use it for yourself, create an editable copy with File > Make a copy. If you don't have a spreadsheet program, OpenOffice and Google Sheets are free. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate.

When you are satisfied with your stat submission, mark it as finished using the following final submission post format:

Final Submission

[HP]/[Atk]/[Def]/[SpA]/[SpD]/[Spe] (BST: [BST])

PT: [PT]
ST: [ST]
PS: [PS]
SS: [SS]
BSR: [BSR]

[Justification]
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
What’s up guys! It’s your favorite doctor, lawyer, teacher, plumber, astronaut, stats leader Da Pizza Man here!

I don't have a whole lot that I really want to say personally to be honest. I think you guys all did a great job with the discussion during the Stats Limit Stage, and it served as an immense help with creating limits that I am very proud to present. All I can really say is that I'm very excited to see what spreads you guys submit!

With that out of the way, it's time for me to briefly cover some formalities. As the Stats Leader, I reserve the right to reject any spreads that I deem to be too powerful and/or are engaging in BSR abuse. If you have any concerns, please do not hesitate to reach out to me, and I'll try to identify any problems I have with your spread and offer some suggestions to help make them more suitable for submission. Also, when constructing spreads, please remember to use the most up-to-date BSR Calculator (which can be found in the OP) and that you have the correct T-value of T = 2.75 (you can change the T-value by going to the sheet labeled "Turns Value (T)" and changing the number in the green box to 2.75). Finally, make sure to supply relevant damage calculations, as these often play a very crucial role in determining which spreads make it onto the slate and which are left on the cutting room floor.

======

Stats Limits:

T = 2.75Base LimitsIce-type CoverageGround-type CoverageKnock OffScaldSpeed = 143Speed < 131Speed < 120
PS80
SS125-5-5
PT115
ST115
BSR565-5-10-5+5+5*
Maximum Speed143

*: Reminder that both bonuses and penalties are cumulative. This means that by going with multiple different defining moves with restrictions, you will be taking the combined penalty for these moves. (Example: Let's say I want to submit a spread that lists both Scald and Knock Off as defining moves.) This means that, in total, I will have a -15 BSR penalty applied. Furthermore, going with certain bonuses for having lower speed alongside defining moves with restrictions may cause the bonuses and penalties to cancel each other out. (Example: Let's say I want to submit a spread that has Scald and 118 Speed. This means that I will be working with the standard BSR, since the bonuses from having lower speed are cancelled out by the penalty given by Scald).

Defining Moves:

Required Moves:

  • Moonblast
  • Surf
  • 50% Recovery Move
  • At least one of [Will-o-Wisp, Thunder Wave, Glare, Nuzzle]
  • At least one of [Encore, Taunt]
Optional Moves:
  • Scald
  • Hydro Pump
  • Ice Coverage Moves
  • Ground Coverage Moves
  • Strength Sap
  • Haze
  • Knock Off
=======

Feel free to start submitting as soon this post goes live.
 
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kenn

Prince of the Halidom
is a Community Contributoris a Battle Simulator Moderator
Final Submission

66 HP / 58 Atk / 104 Def / 97 SpA / 104 SpD / 131 Spe (BST: 560)

PS:
78.44
SS: 124.61
PT: 97.99
ST: 98.52
BSR: 554.99

Required:
Moonblast, Surf, 50% Recovery Move, Will-o-Wisp, Thunder Wave, Encore, Taunt
Optional:
Scald (-10 BSR), Hydro Pump, Strength Sap, Haze

I truly believe that the best way to maximize efficiency for a Pokemon that wants to be a fast wall is to have low HP and high defenses that complements its high Speed stat. CAP 33 gets more "bang for its buck" with EVs this way, which allows it to use its natural bulk to tank hits should it choose to place some EVs into SpA to OHKO threats such as Meowscarada, Stratagem, or Cinderace. This particular spread also allows 33 to tank physical AND special hits from the likes of Walking Wake, Samurott-Hisui, Zamazenta, and Dragapult, which it appreciates since if 33 were to specialize in SpD or Def then it may not be able to check everything it would want to. I also like that this particular spread gets us as close as to the max BSR after the Scald penalty.

66/104/104 bulk gives CAP 33 the opportunity to be a general check rather than a specific check to a few of all the previously mentioned threats and potentially cripple them with either a burn or paralysis while still being able to dish out some solid damage even univested with its Special Attack stat of 97, OHKOing Iron Valiant and 2HKOing defensive Great Tusk.
Assumed EV spread is 248 HP / 12 SpA / 248 Spe Timid
:choice specs::walking wake:vs.
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 248 HP / 0 SpD Multiscale Tapu Fini in Sun: 92-108 (27.4 - 32.2%) -- guaranteed 4HKO
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 248 HP / 0 SpD Tapu Fini in Sun: 184-217 (54.9 - 64.7%) -- guaranteed 2HKO
:choice band::zamazenta:vs.
252 Atk Choice Band Zamazenta Heavy Slam (120 BP) vs. 248 HP / 0 Def Multiscale Tapu Fini: 89-105 (26.5 - 31.3%) -- guaranteed 4HKO
252 Atk Choice Band Zamazenta Heavy Slam (120 BP) vs. 248 HP / 0 Def Tapu Fini: 179-211 (53.4 - 62.9%) -- guaranteed 2HKO*
*would prefer CAP 33 to be heavy enough to make Zamazenta'a Heavy Slam 80 BP rather than 120
:choice specs::dragapult:vs.
252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 0 SpD Multiscale Tapu Fini: 79-93 (23.5 - 27.7%) -- 86.8% chance to 4HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 248 HP / 0 SpD Tapu Fini: 159-187 (47.4 - 55.8%) -- 82.4% chance to 2HKO
:garchomp:vs.
0 Atk Garchomp Earthquake vs. 248 HP / 0 Def Multiscale Tapu Fini: 65-77 (19.4 - 22.9%) -- possible 5HKO
0 Atk Garchomp Earthquake vs. 248 HP / 0 Def Tapu Fini: 130-154 (38.8 - 45.9%) -- guaranteed 3HKO
:hemogoblin:vs.
252+ Atk Pixilate Hemogoblin Extreme Speed vs. 248 HP / 0 Def Multiscale Tapu Fini: 67-80 (20 - 23.8%) -- guaranteed 5HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 248 HP / 0 Def Multiscale Tapu Fini: 102-120 (30.4 - 35.8%) -- 37.2% chance to 3HKO
252+ Atk Pixilate Hemogoblin Extreme Speed vs. 248 HP / 0 Def Tapu Fini: 135-160 (40.2 - 47.7%) -- guaranteed 3HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 248 HP / 0 Def Tapu Fini: 204-240 (60.8 - 71.6%) -- guaranteed 2HKO
:booster energy::iron valiant:vs.
252 SpA Iron Valiant Thunderbolt vs. 248 HP / 0 SpD Multiscale Tapu Fini: 90-107 (26.8 - 31.9%) -- guaranteed 4HKO
252 SpA Iron Valiant Thunderbolt vs. 248 HP / 0 SpD Tapu Fini: 180-214 (53.7 - 63.8%) -- guaranteed 2HKO
252 SpA Tera Electric Iron Valiant Thunderbolt vs. 248 HP / 0 SpD Tapu Fini: 270-320 (80.5 - 95.5%) -- guaranteed 2HKO
:booster energy::Roaring Moon:vs.
252 Atk Tera Flying Roaring Moon Acrobatics (110 BP) vs. 248 HP / 0 Def Multiscale Tapu Fini: 91-108 (27.1 - 32.2%) -- guaranteed 4HKO
252 Atk Tera Flying Roaring Moon Acrobatics (110 BP) vs. 248 HP / 0 Def Tapu Fini: 183-216 (54.6 - 64.4%) -- guaranteed 2HKO
:kingambit:vs.
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 248 HP / 0 Def Multiscale Tapu Fini: 107-126 (31.9 - 37.6%) -- 93% chance to 3HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 248 HP / 0 Def Tapu Fini: 214-253 (63.8 - 75.5%) -- guaranteed 2HKO
:equilibra:vs.
36 SpA Equilibra Earth Power vs. 248 HP / 0 SpD Multiscale Tapu Fini: 62-73 (18.5 - 21.7%) -- possible 5HKO
36 SpA Equilibra Earth Power vs. 248 HP / 0 SpD Tapu Fini: 124-147 (37 - 43.8%) -- guaranteed 3HKO
36 SpA Equilibra Earth Power vs. -1 248 HP / 0 SpD Tapu Fini: 186-220 (55.5 - 65.6%) -- guaranteed 2HKO
:miasmaw:vs.
252 Atk Miasmaw Gunk Shot vs. 248 HP / 0 Def Tapu Fini: 260-308 (77.6 - 91.9%) -- guaranteed 2HKO
Assumed EV spread is 248 HP / 12 SpA / 248 Spe Timid
vs.:stratagem:
12 SpA Tapu Fini Scald vs. 0 HP / 0 SpD Stratagem: 228-270 (71 - 84.1%) -- guaranteed 2HKO
12 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Stratagem: 135-160 (42 - 49.8%) -- guaranteed 3HKO
12 SpA Tapu Fini Hydro Pump vs. 0 HP / 0 SpD Stratagem: 314-372 (97.8 - 115.8%) -- 81.3% chance to OHKO*
*40 SpA EVs guarantees the OHKO with Hydro Pump

vs.:arghonaut:
12 SpA Tapu Fini Moonblast vs. 252 HP / 108 SpD Arghonaut: 182-216 (43.9 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
vs.:great tusk:
12 SpA Tapu Fini Scald vs. 252 HP / 4 SpD Great Tusk: 282-332 (64.9 - 76.4%) -- guaranteed 2HKO after Leftovers recovery
12 SpA Tapu Fini Moonblast vs. 252 HP / 4 SpD Great Tusk: 336-396 (77.4 - 91.2%) -- guaranteed 2HKO after Leftovers recovery
12 SpA Tapu Fini Hydro Pump vs. 252 HP / 4 SpD Great Tusk: 386-456 (88.9 - 105%) -- 31.3% chance to OHKO*
*128 EVs guarantees the OHKO with Hydro Pump
vs.:samurott-hisui:
12 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Samurott-Hisui: 288-342 (89.7 - 106.5%) -- 37.5% chance to OHKO*
*132 SpA EVs guarantee the OHKO with Moonblast

vs.:walking wake:
12 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 236-282 (69 - 82.4%) -- guaranteed 2HKO
vs.:Meowscarada:
12 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Meowscarada: 270-320 (92.1 - 109.2%) -- 56.3% chance to OHKO*
*92 SpA EVs guarantees the OHKO with Moonblast
 
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Brambane

protect the wetlands
is a Contributor Alumnus
Final Submission

126 HP / 40 Atk / 70 Def / 93 SpA / 70 SpD / 126 Spe

PS: 59.63
SS: 120.16
PT: 101.79
ST: 102.26
BSR: 553.80
Moves: All required options, Haze

Explanation:

Not trying to reinvent the wheel here, this high HP, below average defenses profile has worked well for Pokemon like Amoonguss and Astrolotl in the past. The general benefit of such a spread is flexibility; Astrolotl would forgo HP investment to focus on Speed and particular defensive stat. This spread would aim to do the same. It's obviously way bulkier than Amoonguss or Astrolotl, but this Pokemon doesn't have Regenerator so I think that checks out honestly.

Speed outspeeds Cinderace and Roaring Moon as the cutoff benchmark, but any spread (aka all the spreads) that outspeed Ogerpon and Cawmodore are using their speed effectively as a wall, given that you want to status/Encore/Haze Ogerpon and company. 126 Speed Timid also outspeeds Modest Dragapult at max Speed. This spread just sacrifices the higher Speed stat benchmarks to allow for more customizable bulk. 93 Special Attack is the OHKO Iron Valiant benchmark with Moonblast.

The bulk purposely punishes max HP/max+ Def by giving Ogerpon a chance to OHKO at +2 through Multiscale. Flaw by design to encourage Speed investment instead of trying to double down on bulk.
 
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Zetalz

Expect nothing, deliver less
is a Pre-Contributor
Final Submission

82 HP / 42 Atk / 88 Def / 90 SpA / 105 SpD / 133 Spe

PS:
61.85
SS: 117.30
PT: 95.10
ST:
110.84
BSR: 549.46
Moves:
All required + Scald (-10 BSR), Knock Off (-5 BSR), Hydro Pump, Haze

Explanations

Speed Goals:

So the main gist of this spread is having flexibility in Speed tier depending on teambuilding needs. I figure with 143 we never ever run anything less than 248 +Nature because being the fastest unboosted mon in the tier is just money, which is cool and all but not appealing to me personally. 133 ensures 33 has the capability to outpace :stratagem: near-max invest and can outspeed max speed :great-tusk: with zero invest if one wanted.

Of course gem is only 1 mon and not every team 33 might find itself on is going to explicitly need to outpace it to check it, so we can drop to the next relevant tier of outpacing :meowscarada: (380), giving some 80 free EVs to invest into bulk or into SpA to ensure some critical KOs. This process can continue so on and so forth to whatever Speed tier goals are needed for a team. This does come with the odd problem of encouraging less Speed investment which can be seen as anti-concept, which is why I've decided to lean on a somewhat conservative defensive stat spread to still encourage use of Speed for survivability.

Bulk Goals:
As stated I leaned toward a slightly more conservative defensive spread to still place high value on Speed. 82 was chosen as an HP number for being pretty decent with max invest that also happens to land on a Lefties number, potentially encouraging item exploration beyond HDB. With Scald and Will-O in mind, I placed slightly less value in Defense and opted to focus on SpDef to shore up matchups into :dragapult:, :walking-wake: and some variants of :iron-valiant:

Given that this spread largely focuses on a powerful suite of moves and less in direct bulk stats, I've leaned a bit more into utilizing Multiscale to sponge against powerful neutral attackers like Specs :dragapult:, Offensive :great-tusk:, :garchomp: and so on. This in part due to many resisted matchups not mandating any further stat concerns (things like :samurott-hisui:, :zamazenta: & :walking-wake: you easily handle without it)
:walking-wake: w/o Tera
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 24 SpD Multiscale Tapu Fini in Sun: 66-78 (17.9 - 21.1%) -- possible 5HKO
Possible damage amounts: (66, 67, 68, 69, 69, 70, 71, 72, 73, 73, 74, 75, 76, 76, 77, 78)
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 24 SpD Tapu Fini in Sun: 133-157 (36.1 - 42.6%) -- guaranteed 3HKO
Possible damage amounts: (133, 135, 136, 138, 139, 141, 143, 144, 146, 147, 149, 150, 152, 153, 155, 157)
244 SpA Walking Wake Hydro Steam vs. 252 HP / 24 SpD Tapu Fini in Sun: 89-105 (24.1 - 28.5%) -- 98.4% chance to 4HKO
Possible damage amounts: (89, 90, 91, 93, 93, 94, 96, 96, 98, 99, 99, 101, 102, 103, 104, 105)
368 - 78 - 157 - 105 = 28 (8%)

If Multiscale is preserved, this spread can comfortably switch into Hydro Steam from Wake, and then proceed to live the next 2 after clicking Knock in between them, surviving barely at 8% on max rolls and can proceed to recover. This sequence plays out much easier with para over knock, and is also possible against Tera Wake but requires a significant amount of SpDef invest if you're using Knock as the method of crippling it over paralysis.

:walking-wake: w/ Tera
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 252 HP / 156+ SpD Multiscale Tapu Fini in Sun: 71-84 (19.2 - 22.8%) -- possible 5HKO
Possible damage amounts: (71, 72, 73, 74, 75, 76, 76, 77, 78, 79, 80, 81, 81, 82, 83, 84)
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 252 HP / 156+ SpD Tapu Fini in Sun: 143-169 (38.8 - 45.9%) -- guaranteed 3HKO
Possible damage amounts: (143, 145, 147, 148, 150, 152, 153, 155, 157, 158, 160, 162, 163, 165, 167, 169)
244 SpA Tera Water Walking Wake Hydro Steam vs. 252 HP / 156+ SpD Tapu Fini in Sun: 96-114 (26 - 30.9%) -- guaranteed 2HKO
Possible damage amounts: (96, 98, 99, 100, 101, 102, 103, 104, 106, 107, 108, 109, 110, 111, 112, 114)
368 - 84 - 169 - 114 = 1 (1%) lmao


:dragapult:
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 12 SpD Multiscale Tapu Fini: 77-91 (20.9 - 24.7%) -- guaranteed 5HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 12 SpD Tapu Fini: 154-183 (41.8 - 49.7%) -- guaranteed 3HKO

:samurott-hisui:
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 252 HP / 0 Def Tapu Fini: 78-92 (21.1 - 25%) -- 0% chance to 4HKO
252 Atk Sharpness Samurott-Hisui Razor Shell vs. 252 HP / 0 Def Tapu Fini: 89-105 (24.1 - 28.5%) -- 98.4% chance to 4HKO

:iron-valiant:
252 SpA Iron Valiant Moonblast vs. 252 HP / 24 SpD Tapu Fini: 138-163 (37.5 - 44.2%) -- guaranteed 3HKO
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 24 SpD Tapu Fini: 174-206 (47.2 - 55.9%) -- 78.5% chance to 2HKO
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 136 SpD Tapu Fini: 158-186 (42.9 - 50.5%) -- 2.3% chance to 2HKO (still fast enough to outspeed unboostered)

+2 252 Atk Iron Valiant Close Combat vs. 248 HP / 0 Def Multiscale Tapu Fini: 109-128 (29.7 - 34.8%) -- 14.3% chance to 3HKO
+2 252 Atk Iron Valiant Close Combat vs. 248 HP / 0 Def Tapu Fini: 218-257 (59.4 - 70%) -- guaranteed 2HKO
+2 252 Atk Iron Valiant Close Combat vs. 248 HP / 136 Def Multiscale Tapu Fini: 94-111 (25.6 - 30.2%) -- guaranteed 4HKO
+2 252 Atk Iron Valiant Close Combat vs. 248 HP / 136 Def Tapu Fini: 188-222 (51.2 - 60.4%) -- guaranteed 2HKO
Special Val was always going to be a stretch goal with this typing, does okay into booster but specs or tera elec are still big threats. Physical Val is largely in 33's favor if switching in on SD, but bulkier invest can take two +2 ccs with multi

:equilibra:
36 SpA Equilibra Earth Power vs. 252 HP / 24 SpD Tapu Fini: 120-142 (32.6 - 38.5%) -- 98.6% chance to 3HKO

:great-tusk:
(:stratagem: spread)
4 Atk Great Tusk Earthquake vs. 252 HP / 0 Def Tapu Fini: 153-180 (41.5 - 48.9%) -- guaranteed 3HKO
4 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Tapu Fini: 183-216 (49.7 - 58.6%) -- 98.8% chance to 2HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Tapu Fini: 110-129 (29.8 - 35%) -- 18.7% chance to 3HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Tapu Fini: 220-259 (59.7 - 70.3%) -- guaranteed 2HKO
(:meowscarada: spread)
252 Atk Great Tusk Headlong Rush vs. 252 HP / 80 Def Multiscale Tapu Fini: 100-118 (27.1 - 32%) -- guaranteed 4HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 80 Def Tapu Fini: 201-237 (54.6 - 64.4%) -- guaranteed 2HKO
With this being a spdef focused spread Tuskothy becomes a bit shaky, having to rely on either larger defense investment and/or Multi to comfortably check all variants of it. With the meow speed spread in mind you can stomach 2 headlongs from offensive w/ multi, and going heavier than that ensures defensive does not break you.

Offensive Goals:
Largely most of the mons 33 wants to hit super-effective are already comfortable 2HKO's even at below-average SpA levels like 90, barring defensive teras (aka impossible to prep for here). Below is a long a long laundry list of 2HKOs on bulkier targets but also a few other notable interactions as well.
Notably Knock into MB always KOs 0 HP :dragapult: (317) with no invest Timid.
0- Atk Tapu Fini Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 82-98 (25.8 - 30.9%) -- guaranteed 4HKO
Possible damage amounts: (82, 84, 84, 86, 86, 88, 88, 90, 90, 92, 92, 94, 94, 96, 96, 98)
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Dragapult: 236-282 (74.4 - 88.9%) -- guaranteed 2HKO
Possible damage amounts: (236, 240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282)

If running a Max Speed spread for gem you have 24 EVs leftover to place in SpA to still pick up the OHKO on :iron-valiant:
20 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Iron Valiant: 290-344 (100.3 - 119%) -- guaranteed OHKO

:stratagem:
24 SpA Tapu Fini Hydro Pump vs. 0 HP / 0 SpD Stratagem: 300-354 (93.4 - 110.2%) -- 56.3% chance to OHKO
96 SpA Tapu Fini Hydro Pump vs. 0 HP / 0 SpD Stratagem: 324-384 (100.9 - 119.6%) -- guaranteed OHKO
Gem is annoyingly un-frail as per usual and requires a decent amount of invest pulled out of HP to OHKO without rocks, but with rocks Hydro is guaranteed with 0 SpA.

:walking-wake:
24 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 224-266 (65.4 - 77.7%) -- guaranteed 2HKO

:roaring-moon:
24 SpA Tapu Fini Moonblast vs. 32 HP / 0 SpD Roaring Moon: 384-456 (106.9 - 127%) -- guaranteed OHKO

:garchomp:
24 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Garchomp: 218-260 (61 - 72.8%) -- guaranteed 2HKO after Leftovers recovery

:samurott-hisui:
24 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Samurott-Hisui: 272-324 (84.7 - 100.9%) -- 6.3% chance to OHKO
Samu is just fat enough to make creeping for an OHKO annoying and doesn't really matter anyway if it's Sash.

:zamazenta:
24 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Zamazenta: 170-204 (52.3 - 62.7%) -- guaranteed 2HKO
24 SpA Tapu Fini Moonblast vs. 252 HP / 0 SpD Zamazenta: 170-204 (43.8 - 52.5%) -- guaranteed 3HKO after Leftovers recovery
Largely Zama is a non-issue since it's much worse in CAP than OU, but regardless we do pressure it well.

offensive :great-tusk:
24 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Great Tusk: 320-378 (86.2 - 101.8%) -- 12.5% chance to OHKO
24 SpA Tapu Fini Scald vs. 0 HP / 0 SpD Great Tusk: 270-320 (72.7 - 86.2%) -- guaranteed 2HKO
24 SpA Tapu Fini Surf vs. 0 HP / 0 SpD Great Tusk: 306-360 (82.4 - 97%) -- guaranteed 2HKO
24 SpA Tapu Fini Hydro Pump vs. 0 HP / 0 SpD Great Tusk: 372-438 (100.2 - 118%) -- guaranteed OHKO

bulky :great-tusk:
24 SpA Tapu Fini Moonblast vs. 252 HP / 0 SpD Great Tusk: 320-378 (73.7 - 87%) -- guaranteed 2HKO
24 SpA Tapu Fini Scald vs. 252 HP / 0 SpD Great Tusk: 270-320 (62.2 - 73.7%) -- guaranteed 2HKO
24 SpA Tapu Fini Surf vs. 252 HP / 0 SpD Great Tusk: 306-360 (70.5 - 82.9%) -- guaranteed 2HKO
24 SpA Tapu Fini Hydro Pump vs. 252 HP / 0 SpD Great Tusk: 372-438 (85.7 - 100.9%) -- 6.3% chance to OHKO

:equilibra:
24 SpA Tapu Fini Scald vs. 252 HP / 64+ SpD Equilibra: 122-146 (29.9 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
24 SpA Tapu Fini Surf vs. 252 HP / 64+ SpD Equilibra: 138-164 (33.8 - 40.1%) -- 36.6% chance to 3HKO after Leftovers recovery
24 SpA Tapu Fini Hydro Pump vs. 252 HP / 64+ SpD Equilibra: 168-198 (41.1 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
Unsurprisingly Libra is a fat bitch and will not go down quick, but between Burn, Knock and Recovery 33 is still favored.

:arghonaut:
24 SpA Tapu Fini Moonblast vs. 252 HP / 108 SpD Arghonaut: 174-206 (42 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Tapu Fini Moonblast vs. 252 HP / 108 SpD Arghonaut: 218-258 (52.6 - 62.3%) -- 98.4% chance to 2HKO after Leftovers recovery
Like Libra, Argh is also a real fat bitch, not even guaranteeing a 2HKO at max. Regardless, MB damage + chip from Burn is enough to keep him sufficiently pressured.
 
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Final Submission

70 HP / 51 ATK / 113 DEF / 89 SPA / 107 SPEF / 129 SPE
BST: 555

PS: 78.02
SS: 121.80
PT: 113.07
ST:101.38
BSR: 554.21
Moves: Moonblast, Surf, Recover, Nuzzle, Encore + Scald, Knock Off, Haze

Explanation:
My thought process was, "The fact of the matter is, even though our defensive youtility is astounding, our Speed makes us more inherently offensive than a traditional wall, and thus I should make a spread tries to make use of that." Thus, the spread as follows is designed for heavy Special Attack Investment and larger natural bulk.

89 Spa allows us to 2hko Argh after rocks with 220 evs. That, in combination with 129 Speed, which allows us to outspeed Meowscarada with 208 evs and a + nature, allows us to shave enough EVS to allocate into bulk so that we just barely avoid the KO from +2 Dire Claw Sneasler and Paralyze it, as well as eat a Choice Specs Iron Moth Sludge Wave, provided Multiscale is unbroken.


Calcs:

220 SpA Abomasnow Moonblast vs. 252 HP / 108 SpD Arghonaut: 210-248 (50.7 - 59.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

220 SpA Abomasnow Moonblast vs. 0 HP / 0 SpD Great Tusk: 390-458 (105.1 - 123.4%) -- guaranteed OHKO

220 SpA Abomasnow Moonblast vs. 0 HP / 0 SpD Samurott-Hisui: 332-392 (103.4 - 122.1%) -- guaranteed OHKO

220 SpA Abomasnow Scald vs. 252 HP / 64+ SpD Equilibra: 150-176 (36.7 - 43.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

220 SpA Abomasnow Scald vs. 76 HP / 0 SpD Hemogoblin: 218-258 (64.1 - 75.8%) -- guaranteed 2HKO

220 SpA Abomasnow Moonblast vs. 12 HP / 0 SpD Walking Wake: 272-324 (79.5 - 94.7%) -- 50% chance to OHKO after Stealth Rock

220 SpA Abomasnow Scald vs. 0 HP / 0 SpD Iron Moth: 182-216 (60.4 - 71.7%) -- guaranteed 2HKO

220 SpA Abomasnow Moonblast vs. 0 HP / 4 SpD Zamazenta: 206-246 (63.3 - 75.6%) -- guaranteed 2HKO

220 SpA Abomasnow Moonblast vs. 252 HP / 0 SpD Zamazenta: 206-246 (53 - 63.4%) -- guaranteed 2HKO after Leftovers recovery

220 SpA Abomasnow Moonblast vs. 0 HP / 4 SpD Iron Valiant: 350-414 (121.1 - 143.2%) -- guaranteed OHKO

220 SpA Abomasnow Scald vs. 0 HP / 4 SpD Heatran: 186-222 (57.5 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Sneasler Dire Claw vs. 80 HP / 0 Def Multiscale Abomasnow: 253-298 (84 - 99%) -- guaranteed 2HKO
252 SpA Choice Specs Iron Moth Sludge Wave vs. 80 HP / 0 SpD Multiscale Abomasnow: 237-280 (78.7 - 93%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 80 HP / 0 SpD Multiscale Abomasnow: 79-93 (26.2 - 30.8%) -- guaranteed 4HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 80 HP / 0 SpD Abomasnow: 159-187 (52.8 - 62.1%) -- guaranteed 2HKO
252 Atk Choice Band Zamazenta Wild Charge vs. 80 HP / 0 Def Multiscale Abomasnow: 123-145 (40.8 - 48.1%) -- guaranteed 3HKO
 
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Final Submission

61 HP / 49 Atk / 130 Def / 94 SpAtk / 100 SpDef / 126 Spe (BST: 560)


PT: 114.68
ST: 91.86
PS: 68.94
SS: 121.20
BSR: 559.21

(BSR Maximum: 565 -10 (Scald) +5 (Speed under 131) = 560

Defining Move Assumptions: Scald, Strength Sap, Haze, Will-o-Wisp, Encore, Moonblast, Surf, 50% Recovery


This is a spread that is built for taking on physical attackers consistently throughout a match. Our typing, in conjunction with Scald, Strength Sap, Multiscale, and potentially Wisp, make us formidable against almost every physical threat in the meta, while also making a max HP spread quite efficient and outspeeding neutral Dragapult, Meowscarada, and Greninja. To compensate for our strength against physical threats, we're more reliant on careful play and maintaining Multiscale to check some special mons.

0 SpA CAP33 Moonblast vs. 0 HP / 4 SpD Iron Valiant: 290-344 (100.3 - 119%) -- guaranteed OHKO
0 SpA CAP33 Scald vs. 76 HP / 0 SpD Hemogoblin: 182-216 (53.5 - 63.5%) -- guaranteed 2HKO
0 SpA CAP33 Moonblast vs. 0 HP / 4 SpD Roaring Moon: 384-456 (109.4 - 129.9%) -- guaranteed OHKO
0 SpA CAP33 Moonblast vs. 0 HP / 4 SpD Dragapult: 246-290 (77.6 - 91.4%) -- guaranteed 2HKO
0 SpA CAP33 Moonblast vs. 0 HP / 0 SpD Kingambit: 111-132 (32.5 - 38.7%) -- 98.6% chance to 3HKO
0 SpA CAP33 Scald vs. 252 HP / 64+ SpD Equilibra: 122-146 (29.9 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
0 SpA CAP33 Moonblast vs. 252 HP / 0 SpD Great Tusk: 320-380 (73.7 - 87.5%) -- guaranteed 2HKO

Def:

252 Atk Choice Band Zamazenta Stone Edge vs. 252 HP / 4 Def CAP33: 123-145 (37.7 - 44.4%) -- guaranteed 3HKO
+2 252+ Atk Sneasler Dire Claw vs. 252 HP / 4 Def Multiscale CAP33: 229-270 (70.2 - 82.8%) -- guaranteed 2HKO
+1 252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 4 Def Multiscale CAP33: 146-172 (44.7 - 52.7%) -- 25.8% chance to 2HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 4 Def CAP33: 168-198 (51.5 - 60.7%) -- guaranteed 2HKO
+4 252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 4 Def Multiscale CAP33: 263-310 (80.6 - 95%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 2 allies fainted Kingambit Iron Head vs. 252 HP / 4 Def CAP33: 141-166 (43.2 - 50.9%) -- 3.1% chance to 2HKO
+2 252 Atk Mystic Water Sharpness Samurott-Hisui Aqua Cutter vs. 252 HP / 4 Def CAP33: 144-169 (44.1 - 51.8%) -- 13.3% chance to 2HKO
252 Atk Choice Band Hoopa-Unbound Gunk Shot vs. 252 HP / 4 Def Multiscale CAP33: 182-215 (55.8 - 65.9%) -- guaranteed 2HKO
+2 0 Atk Gliscor Facade (140 BP) vs. 252 HP / 4 Def CAP33: 153-180 (46.9 - 55.2%) -- 69.5% chance to 2HKO
0 Atk Landorus-Therian Earthquake vs. 252 HP / 4 Def CAP33: 118-141 (36.1 - 43.2%) -- guaranteed 3HKO
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 4 Def Multiscale CAP33 on a critical hit: 183-216 (56.1 - 66.2%) -- guaranteed 2HKO
+2 252+ Atk Pixilate Tera Fairy Hemogoblin Extreme Speed vs. 252 HP / 4 Def Multiscale CAP33: 148-175 (45.3 - 53.6%) -- 41% chance to 2HKO
4 Atk Malaconda Grav Apple vs. 252 HP / 4 Def CAP33: 138-164 (42.3 - 50.3%) -- 1.2% chance to 2HKO

There are a few physical attackers that can potentially break through us even with Multiscale intact (note that running Wisp can neutralize a few of these):

+2 252 Atk Galvanize Caribolt Double-Edge vs. 252 HP / 4 Def Multiscale CAP33: 324-382 (99.3 - 117.1%) -- 93.8% chance to OHKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 4 Def Multiscale CAP33: 354-417 (108.5 - 127.9%) -- guaranteed OHKO
252+ Atk Choice Band Rillaboom Wood Hammer vs. 252 HP / 4 Def Multiscale CAP33 in Grassy Terrain: 324-382 (99.3 - 117.1%) -- 93.8% chance to OHKO
+2 252+ Atk Guts Ursaluna Facade (140 BP) vs. 252 HP / 4 Def Multiscale CAP33: 315-372 (96.6 - 114.1%) -- 81.3% chance to OHKO

SpDef:
252 SpA Life Orb Krilowatt Thunderbolt vs. 252 HP / 0 SpD Multiscale CAP33: 142-168 (43.5 - 51.5%) -- 5.9% chance to 2HKO
252 SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Multiscale CAP33: 144-169 (44.1 - 51.8%) -- 11.7% chance to 2HKO
132 SpA Iron Moth Sludge Wave vs. 252 HP / 0 SpD Multiscale CAP33: 153-180 (46.9 - 55.2%) -- 68% chance to 2HKO
0 SpA Venomicon Sludge Bomb vs. 252 HP / 0 SpD Multiscale CAP33: 112-133 (34.3 - 40.7%) -- guaranteed 3HKO
120 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 0 SpD Multiscale CAP33: 118-139 (36.1 - 42.6%) -- guaranteed 3HKO
+2 252 SpA Gholdengo Make It Rain vs. 252 HP / 0 SpD Multiscale CAP33: 199-234 (61 - 71.7%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 0 SpD Multiscale CAP33: 81-96 (24.8 - 29.4%) -- 100% chance to 4HKO
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Multiscale CAP33: 139-164 (42.6 - 50.3%) -- 1.2% chance to 2HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 0 SpD CAP33 in Sun: 143-168 (43.8 - 51.5%) -- 10.2% chance to 2HKO
+3 252 SpA Manaphy Energy Ball vs. 252 HP / 0 SpD Multiscale CAP33: 204-241 (62.5 - 73.9%) -- guaranteed 2HKO

I'm assuming 0 atk ivs and that this is the first use of Strength Sap against this pokemon. Remember that these represent some of these absolute worst case scenarios in terms of healing.

Manaphy: Heal 56%
Specs Dragapult: Heal 67%
Iron Moth: Heal 39%
Walking Wake: Heal 47%
Venomicon: Heal 29%
Stratagem: Heal 34%
Enamorus: Heal 65%
Amoonguss: Heal 48%
Equilibra: Heal 28%
Krilowatt: Heal 48%
 
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shnowshner

You've Gotta Try
is a Pre-Contributor
WIP

75 HP / 55 Atk / 112 Def / 93 SpA / 90 SpD / 135 Spe
75.33 120.43 111.43 93.02 554.90

Required Moves:
Moonblast, Surf, Recover, Thunder Wave, Encore
Optional Moves: Scald, Hydro Pump, Haze

where i',m at rn
  • i feel like making 33 as fast as possible isn't necessarily a good thing, yeah it's pro-concept but when we're the fasted unboosted speed tier of all relevant mons our interest in walling may be diminished. let dragapult and zamazenta function as the fast hard-hitters they want to be, cap 33 is still outpacing much of the metagame
  • scald/moonblast/recover/haze aka the ultimate sweeper killer (sorta). scald is a really good move for us and i don't want to pass up on it.
  • bulk is enough where 252 hp 4 def lets you tank +2 max overlord gambit iron head. if you get a safe switch-in you can actually 1v1 non-lum berry variants with haze + scald burn, and then heal back up. you also barely survive +4. i'd like to further hone in the physical benchmarks for the final sub.
  • have not really considered what special defense should do
  • would like to find a way to promote running max speed instead of it being a bonus. 135 gives me happy brain chemicals but should probably be further scrutinized or just cutoff at 131.
  • knock off more like fuck off lmao
 

Wulfanator

Clefable's wish came true!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnus
Final Submission

50 HP / 59 Atk / 137 Def / 92 SpA / 133 SpD / 119 Spe

PS:
78.18
SS: 117.52
PT: 110.02
ST: 107.55
BSR: 564.01

Penalties/Rewards:
-10 Scald
+5 Speed < 131
+5 Speed < 120

Required and Option moves:
Everything but Knock Off can be considered. Leaving the decisions for the community in the Defining Moves revisit.

Initial Thoughts:
The tankiness limits are the most important limits this project. Given the emphasis on speed this project, we are likely to invest heavily into speed. If a lot of EV investment is being devoted to speed, defensive investment is stretch thin compared to traditional defensive Pokémon. To optimize our EV allocation, I decided to pursue a spread that would appreciate max-max investment in HP and speed.

I was inspired by taking a toxapex-like approach with the bulk. The lower HP stat incentivized investment for the max-max approach I desired, and there is still significant defensive value after Multiscale is broken. This was important since a lessened importance of preserving Multiscale can further free up our item slot.

50/137 physical bulk with 252 HP investment takes less than 50% from Choice Band Roaring Moon Earthquake when Multiscale is broken.

50/133 special bulk takes less than 50% from Choice Specs Dragapult Shadow Ball letting you out heal it provided you avoid a spdef drop.

Low HP lets you entertain optional Strength Sap since it is easier to get back to full to restore Multiscale. Strength Sap also pairs well with the large defensive stat making subsequent hits non-threatening. Scald also felt like an important inclusion to make the mon more defensive. Any way to bolster the physical defense seemed like an obvious path to pursue.

That being said, the -10 penalty wasn't worth stomaching, so I reclaimed the BSR by picking a speed below 120. This was a worthwhile trade since the speed tiers between 120-143 really aren't worth pursuing. Meowscarada and Greninja see lower usage so they weren't ideal benchmarks to strive for. Roaring Moon will likely have a speed boost through Protosynthesis or Dragon Dance when you switch in, so it was more important to try to stomach a hit from it instead of attempting to out speed. Regarding Cinderace, Scald is unlikely to ever reach an OHKO threshold, and risking a Gunk Shot poison that permanently removes Multiscale for the remainder of the game did not seem like a exchange worth introducing. Zamazenta and Dragapult were the only Pokémon to consider in this speed range, but the defensive bulk can already tank hits from both.

For this reason, 119 was the optimal choice since it maximized the speed before I had to incur a penalty and it was still worth pursuing speed investment. The speed lets you out speed uncommon Cawmodore, but, more importantly, it lets you out speed non-scarf Iron Valiant or after it has burned Booster Energy.

Finally, I pushed Special Attack as high as it could go before the BSR limit was hit. 92 SpAtk was also a perfect benchmark since the remaining 4 investment from a max-max spread meant that Moonblast could gurantee OHKO no investment Iron Valiant.

This spread really didn't account for many of the defining moves available. Scald was the only one that I deem significant to the spread. The way the current limits fall, this spread qualifies for either ice OR ground coverage. I will be leaving the list of optional moves and the moves labeled "at least one of" for the revisit of defining moves where the community can decide which of the remaining moves to include.

NOTE: The defensive calcs below primarily consider when Multiscale is broken. The defensive profile is significantly improved when it is active. Multiscale is only considered in the calcs when it plus a subsequent hit still avoids a 2HKO.
:Iron Valiant:
4 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Iron Valiant: 290-344 (100.3 - 119%) -- guaranteed OHKO

:Roaring Moon:
4 SpA Tapu Fini Moonblast vs. 32 HP / 0 SpD Roaring Moon: 384-456 (106.9 - 127%) -- guaranteed OHKO

:Hemogoblin:
4 SpA Tapu Fini Scald vs. 76 HP / 0 SpD Hemogoblin: 180-212 (52.9 - 62.3%) -- guaranteed 2HKO

:Equilibra:
4 SpA Tapu Fini Scald vs. 252 HP / 64+ SpD Equilibra: 120-144 (29.4 - 35.2%) -- 100% chance to 4HKO after Leftovers recovery

:Great Tusk:
4 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Great Tusk: 320-378 (86.2 - 101.8%) -- 12.5% chance to OHKO

:Baxcalibur:
4 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Baxcalibur: 218-258 (58.7 - 69.5%) -- guaranteed 2HKO

:Iron Moth:
4 SpA Tapu Fini Scald vs. 0 HP / 0 SpD Iron Moth: 152-180 (50.4 - 59.8%) -- guaranteed 2HKO

:Samurott-Hisui:
4 SpA Tapu Fini Moonblast vs. 0 HP / 20 SpD Assault Vest Samurott-Hisui: 176-210 (54.8 - 65.4%) -- guaranteed 2HKO
4 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Samurott-Hisui: 272-324 (84.7 - 100.9%) -- 12.5% chance to OHKO

:Roaring Moon:
220 Atk Choice Band Roaring Moon Earthquake vs. 252 HP / 0 Def Tapu Fini: 128-151 (42.1 - 49.6%) -- guaranteed 3HKO

:Kingambit:
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 84-99 (27.6 - 32.5%) -- guaranteed 4HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Tapu Fini: 169-199 (55.5 - 65.4%) -- guaranteed 2HKO

:Great Tusk:
252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Tapu Fini: 151-178 (49.6 - 58.5%) -- 99.6% chance to 2HKO

:Baxcalibur:
+2 252 Atk Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 0 Def Tapu Fini: 165-200 (54.2 - 65.7%) -- approx. 2HKO

:Dragonite:
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. 252 HP / 0 Def Multiscale Tapu Fini: 84-99 (27.6 - 32.5%) -- guaranteed 4HKO
+1 252+ Atk Tera Normal Dragonite Extreme Speed vs. 252 HP / 0 Def Tapu Fini: 168-198 (55.2 - 65.1%) -- guaranteed 2HKO

:Ting-Lu:
0 Atk Ting-Lu Earthquake vs. 252 HP / 0 Def Tapu Fini: 90-106 (29.6 - 34.8%) -- 11.8% chance to 3HKO

:Dragapult:
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 0 SpD Tapu Fini: 127-151 (41.7 - 49.6%) -- guaranteed 3HKO

:Equilibra:
36 SpA Equilibra Earth Power vs. 252 HP / 0 SpD Tapu Fini: 100-118 (32.8 - 38.8%) -- 99.2% chance to 3HKO

:Walking Wake:
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 0 SpD Tapu Fini in Sun: 111-131 (36.5 - 43%) -- guaranteed 3HKO
 
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Final Submission

66 HP / 52 Atk / 116 Def / 86 SpA / 116 SpDef / 139 Spe (BST: 575)

PS: 72.35
SS: 113.32
PT: 107.72
ST: 108.11
BSR: 552.20

Defining Moves: Surf, Moonblast, 50% Recovery, Will-o-Wisp, Taunt, Hydro Pump, Haze, Knock Off (-5 BSR)


This stat spread makes the most out of Multiscale to allow CAP33 to tank powerful hits on both the physically and specially defensive sides while also having the nice little bonus of needing very little Speed investment in order to outspeed a majority of the metagame (with a Speed boosting nature, this spread needs 75 minimum Speed EVs to outspeed Specs Iron Valiant, 96 minimum Speed EVs to outspeed Cinderace and Banded Roaring Moon, 112 minimum Speed EVs to outspeed max Speed Tornadus-Therian, 120 minimum Speed EVs to outspeed Greninja, and 128 minimum Speed EVs to outspeed Meowscarada.) allowing further investment in our bulk to tank hits even more reliably. 66 HP and 116 in both defenses mimimizes the chances of Sneasler's Dire Claw, Banded Zamazenta's Wild Charge, and Krilowatt's Thunderbolt landing 2HKOes thanks to the damage reduction Multiscale initially provides, while also remaining effective at sponging neutral hits from mons like Great Tusk, Hemogoblin, Dragapult, +2 Kingambit, Gholdengo, Slowking-Galar and more with Multiscale active and at least 180 EVs in the defensive stat of your choice. 86 SpA guarantees a 2HKO on Tomohawk without any hazards up, guarantees a 2HKO on Zamazenta and an OHKO on Iron Valiant with Moonblast after one layer of Spikes, grants a favorable roll to OHKO Hisuian Samurott with Moonblast after one layer of Spikes, guarantees a 2HKO on specially defensive Garganacl with Surf after Stealth Rocks and one layer of Spikes (as well as a very favorable roll to 2HKO it with Hydro Pump without hazards up), and guarantees a 2HKO on Iron Moth, max HP Landorus-Therian, and Hemogoblin with Surf.

252+ Atk Sneasler Dire Claw vs. 252 HP / 180+ Def Multiscale Tapu Fini: 99-117 (29.4 - 34.8%) -- 8.3% chance to 3HKO
252 Atk Libero Cinderace Gunk Shot vs. 252 HP / 180+ Def Multiscale Tapu Fini: 124-147 (36.9 - 43.7%) -- guaranteed 3HKO
252 Atk Choice Band Zamazenta Wild Charge vs. 252 HP / 180+ Def Multiscale Tapu Fini: 96-113 (28.5 - 33.6%) -- 0.2% chance to 3HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 180+ Def Multiscale Tapu Fini: 67-80 (19.9 - 23.8%) -- possible 5HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 180+ Def Multiscale Tapu Fini: 72-85 (21.4 - 25.2%) -- 0.1% chance to 4HKO
252 Atk Choice Band Dragapult Phantom Force vs. 252 HP / 180+ Def Multiscale Tapu Fini: 72-84 (21.4 - 25%) -- 0% chance to 4HKO
+2 252+ Atk Kingambit Iron Head vs. 252 HP / 180+ Def Multiscale Tapu Fini: 102-120 (30.3 - 35.7%) -- 34.6% chance to 3HKO

252 SpA Life Orb Krilowatt Thunderbolt vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 99-117 (29.4 - 34.8%) -- 6.9% chance to 3HKO
0 SpA Venomicon Sludge Bomb vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 76-91 (22.6 - 27%) -- 45.4% chance to 4HKO
120 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 81-96 (24.1 - 28.5%) -- 96.4% chance to 4HKO
0 SpA Rotom-Wash Volt Switch vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 55-66 (16.3 - 19.6%) -- possible 6HKO
252 SpA Zapdos Thunderbolt vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 99-117 (29.4 - 34.8%) -- 8.3% chance to 3HKO
252+ SpA Choice Specs Gholdengo Make It Rain vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 113-133 (33.6 - 39.5%) -- guaranteed 3HKO
36 SpA Equilibra Flash Cannon vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 39-46 (11.6 - 13.6%) -- possible 8HKO
252 SpA Choice Specs Dragapult Thunderbolt vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 85-100 (25.2 - 29.7%) -- guaranteed 4HKO
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 180+ SpD Multiscale Tapu Fini: 96-113 (28.5 - 33.6%) -- 0.2% chance to 3HKO

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Zamazenta: 162-192 (49.8 - 59%) -- guaranteed 2HKO after 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Dragapult: 228-270 (71.9 - 85.1%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. 252 HP / 0 SpD Great Tusk: 300-354 (69.1 - 81.5%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Iron Valiant: 270-320 (93.4 - 110.7%) -- guaranteed OHKO after 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 212-252 (61.9 - 73.6%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Samurott-Hisui: 254-302 (79.1 - 94%) -- 43.8% chance to OHKO after 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 252 HP / 4 SpD Tomohawk: 218-258 (52.6 - 62.3%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. 252 HP / 108 SpD Arghonaut: 164-194 (39.6 - 46.8%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Tapu Fini Surf vs. 252 HP / 100 SpD Garganacl: 168-200 (41.5 - 49.5%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
0 SpA Tapu Fini Hydro Pump vs. 252 HP / 100 SpD Garganacl: 204-242 (50.4 - 59.9%) -- 82.8% chance to 2HKO after Leftovers recovery
0 SpA Tapu Fini Surf vs. 0 HP / 4 SpD Cinderace: 218-258 (72.4 - 85.7%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 0 HP / 0 SpD Iron Moth: 158-188 (52.4 - 62.4%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 244 HP / 12 SpD Gliscor: 216-254 (61.3 - 72.1%) -- guaranteed 2HKO after Poison Heal
0 SpA Tapu Fini Surf vs. 252 HP / 0 SpD Landorus-Therian: 206-246 (53.9 - 64.3%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 76 HP / 0 SpD Hemogoblin: 188-224 (55.2 - 65.8%) -- guaranteed 2HKO
 
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Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Final Submission

143 HP / 55 Atk / 67 Def / 87 SpA / 55 SpD / 143 Spe (BST: 550)

PT: 106.87 / 115
ST: 92.26 / 115
PS: 75.54 / 80
SS: 114.47 / 125
BSR: 534.72 / 545 (565 - 5 [143 Spe] - 5 [Knock Off] - 10 [Scald])


*This submission neither opposes nor endorses any combinations of the two at least one of categories. They are all great moves here. I mean, having all of them would maybe feel a little bloated, but imo these stats don’t force any decisions here in this stage. I do mention Encore later in the submission (and I really think that ought to be a shoo-in here), but this submission does not rely on any assumptions besides the listed STAB attacks and 50% recovery move.
I don’t think Hydro Pump would be an ethical addition to a megafast build like this, and it’s an easy thing to leave off the list. Abusing Strength Sap is obviously a low priority for this spread, but I’m not against including it in the movepool (I do think that even for the low-HP spreads, Recover will end up being the more consistent option). Along the same vein, I will not be referencing any Ice- or Ground-type moves here in this submission, as I believe they are lower-tier options, although I don’t want to forcefully exclude them either, so there is a 10-point SS cushion here in case anyone wants to revisit the topic in Movepool.

Overview: 143 | 55 | 67 | 87 | 55 | 143

“This concept aims to explore how the general considerations for designing a wall change when said wall actually has the speed stat to change how it interacts with the offensive threats it's expected to take on.” -quziel

Going for it. I think if the concept is challenging us to engage with Speed as the central pillar of a defensive Pokemon’s design, then giving this CAP a favorable matchup into 10 of the 15 fastest offensive Pokemon in the metagame is a great start, very good design so far.

This stat spread aims to finish the job of completely flipping the script on a small-but-elite class of offensive Pokemon and finally provide for a defensive option at the highest speed tier, something neither OU nor CAP has ever really had the chance to explore before now. High Speed also takes the fullest advantage of Multiscale, especially when 2-3HKOs are your bread-and-butter for offensive output, and it well-positions the CAP as a consistent user of team support, recovery, and/or disruption moves like WoW, Thunder Wave, Haze, Knock Off, Taunt, and Encore, especially in scenarios where you need to blunt your opponent's momentum in the mid-late game to have a shot at winning the match. A Water/Fairy supportmon that outspeeds the entire meta and has a highly customizable defensive profile and Scald and Encore and Recover and an ability where using Recover gives you extra turns is a solid build, imo. This spread gives you that.

I can understand the temptation to use a low HP stat and narrow Speed tier to try and force 252 HP / 252+ Spe EV builds. However, even if that does work out in practice, it doesn’t necessarily signal proof of concept; instead imo it serves to limit exploration of both Speed tiers and defensive investment for a concept that is completely about both those things and nothing else. With twin base 143 stats in HP and Spe, limitations on EV builds are at their absolute minimum, where dropping Speed tiers lets you meaningfully improve CAP's performance in other areas without sacrificing as much "practical" speed. This creates true tradeoffs amongst power, speed, and bulk and allows playtesting to determine the most competitive path, as opposed to theorymoning a single pass/fail answer now when we have very little precedent to judge from. To illustrate this point, I’m going to show a few different looks for max/max EV distribution on this spread, each accompanied by a statistically equivalent stat spread using 252 HP / 4 Def / 252+ Spe EVs:
4 Def / 252 SpA / 252+ Spe = 100 | X | 72 | 119 | 59 | 143
4 Def / 252+ SpA / 252 Spe = 100 | X | 72 | 132 | 59 | 126

252 Def / 4 SpA / 252+ Spe = 100 | X | 105 | 87 | 59 | 143
252+ Def / 4 SpA / 252 Spe = 100 | X | 114 | 87 | 59 | 126
252 HP / 252+ Def / 4 SpA = 100 | X | 132 | 87 | 70 | 97

4 Def / 252+ SpA / 252 SpD = 100 | X | 72 | 132 | 93 | 97
4 Def / 252 SpA / 252+ SpD= 100 | X | 72 | 119 | 102 | 97
252 HP / 4 SpA / 252+ SpD = 100 | X | 83 | 87 | 120 | 97

252+ Def / 4 SpA / 252 SpD = 100 | X | 114 | 87 | 93 | 97
252 Def / 4 SpA / 252+ SpD = 100 | X | 105 | 87 | 102 | 97
And obviously these are max/max distributions, so there is even more granular control available than the diversity of options shown here. Is outspeeding Dragapult, Zamazenta, and Stratagem worth it at all, from a defensemon perspective? Is it worth investing in a Timid nature to do it? No way to find out if we take that option away. Any Bold, Calm, or Modest spread with 232 Spe EVs will clear the Meowscarada tier, while 172 EVs is all it takes to outspeed Iron Valiant.
439: Gholdengo [252+ | +1]
433: Colossoil [252 | +1]
426: Dragonite, Hoopa-U [252+ | +1]

423: CAP [252+]
421: Dragapult [252+]
412: Zamazenta [252+]
394: Stratagem [252+]
388: Dragonite, Hoopa-U [252 | +1]

380: CAP [96+ | 232]
379: Meowscarada [252+]
377: Greninja [252+]
370: Cinderace, Roaring Moon [252+]
368: Cawmodore [252+]

365: CAP [40+ | 172]
364: Iron Valiant [252+]
352: Astrolotl [224+]
350: Iron Moth [252+]
348: Walking Wake [252+]
324: Hydreigon [252+]

322: CAP [0], Base 97 Spe [252+]
320: Jumbao [252+]

--------------------

Calcs

If you're curious to know what a fully-offensive 252 SpA / 252+ Spe spread could dish out, it's this:
Moonblast

vs. 0/4 Iron Valiant: OHKO
vs. 0/4 Meowscarada: OHKO
vs. 0/4 Greninja: OHKO
vs. 0/4 Dragapult: 95 - 112% [69% chance to OHKO]
vs. 252/0 Great Tusk: 90 - 106% [38% chance to OHKO, 56% w/SR]
vs. 0/4 Walking Wake: 81 - 96% [56% chance to OHKO w/SR]
vs. 252/0 Dragapult: 79 - 94% [Light Screen: 40 - 47%]
vs. 252/0 Zamazenta: 54 - 64% [2HKO]

vs. 0/4 Caribolt: 46 - 54% [96% chance to 2HKO w/SR & Leftovers]
vs. 0/4 Tornadus:-T: 43 - 51% [3% chance to 2HKO]
vs. 0/4 Ogerpon-W: 41 - 48% [67% chance to 2HKO w/SR]
vs. 0/4 Zapdos: 40 - 48% [3HKO]
vs. 0/0 Kingambit: 40 - 47% [3HKO]
vs. 0/4 Krilowatt: 34 - 40% [3HKO]

Surf

vs. 0/4 Cinderace: 94 - 112% [63% chance to OHKO]
vs. 0/4 Stratagem: 94 - 111% [63% chance to OHKO]
vs. 0/0 Tera-Fire Kingambit: 76 - 90% [2HKO]
vs. 76/0 Hemogoblin: 73 - 86% [2HKO]
vs. 0/0 Iron Moth: 68 - 82% [2HKO]

vs. 252/64+ Equilibra: 41 - 49% [3HKO]
vs. 248/8 Corviknight: 32 - 38% [4HKO w/Leftovers]
vs. 252/252+ Venomicon: 23 - 28%

Scald

vs. 0/4 Cinderace: 84 - 99.6% [2HKO]
vs. 0/4 Stratagem: 84 - 99% [OHKO w/SR]
vs. 76/0 Hemogoblin: 64 - 76% [2HKO]
vs. 0/0 Iron Moth: 62 - 72% [2HKO]
As you can see, even maximum investment in offenses hits a wall as soon as you fail to hit for SE damage, while even some SE targets require chip damage to take down. 87 SpA is both high enough to threaten a specific group of frailer offensive Pokemon and too low to make it a generically rewarding stat to invest in. Here's the other end of the spectrum:
Moonblast

vs. 0/4 Iron Valiant: 94 - 112% [69% chance to OHKO, OHKO w/SR]
vs. 0/4 Meowscarada: 83 - 98% [2HKO]
vs. 0/4 Greninja: 84 - 99.6% [75% chance to OHKO w/SR]
vs. 0/4 Dragapult: 73 - 86% [2HKO]
vs. 252/0 Great Tusk: 70 - 82% [2HKO]
vs. 0/4 Walking Wake: 63 - 74% [2HKO]
vs. 252/0 Dragapult: 62 - 73% [Light Screen: 31 - 36%]
vs. 252/0 Zamazenta: 42 - 50% [3HKO]
vs. 0/4 Tornadus:-T: 33 - 39% [3HKO]
vs. 0/4 Krilowatt: 26 - 31%

Surf

vs. 0/4 Cinderace: 72 - 86% [2HKO]
vs. 0/4 Stratagem: 73 - 86% [2HKO]
vs. 76/0 Hemogoblin: 56 - 67% [2HKO]
vs. 0/0 Iron Moth: 54 - 64% [2HKO]

Scald

vs. 0/4 Cinderace: 64 - 76% [2HKO]
vs. 0/4 Stratagem: 64 - 77% [2HKO]
vs. 76/0 Hemogoblin: 49 - 59% [99% chance to 2HKO]
vs. 0/0 Iron Moth: 48 - 56% [85% chance to 2HKO, 2HKO w/SR]
I think this is the right level. All of our main targets remain 2HKOs on average, while CAP maintains progress with its supporting options and defensive longevity thanks to its fast Recover + Multiscale. Here are two more targeted EV spreads:
Nature: Modest
EVs: 196 Def / 80 SpA / 232 Spe

It takes 232 EVs with a neutral nature to outrun all of Cinderace, Roaring Moon, Greninja, and Meowscarada, and 80 SpA EVs + nature to guarantee OHKOs on all of them (or 172 SpA EVs and a neutral nature).

Investing the remaining 196 EVs into Def means CAP can switch in to Flower Trick at full health and take less than 50% damage (39 - 46% | 50 - 59% @ 0 HP / 0 Def), allowing you to either go for the KO or predict a switch and Recover back to Multiscale and do it again later.
Nature: Calm
EVs: 188 Def / 52 SpA / 96 SpD / 172 Spe

Now we get into some bulkier spreads, where the ability to customize your build has the most impact. 172 EVs and a neutral nature are enough to outrun unboosted Iron Valiant, Iron Moth, Walking Wake, and below. 52 SpA EVs are required to 2HKO Iron Moth with Scald and OHKO Iron Valiant with Moonblast. With Multiscale, 96+ SpD EVs keep Krilowatt's Thunderbolt below the 50% threshold for Recover and Iron Valiant's Thunderbolt under the 33.3% threshold required to 2HKO something with full HP and Multiscale. 188 Def EVs keep Hemogoblin's +1 Extreme Speed and Kingambit's 5-ally Iron Head under the same 33.3% threshold, which is good, considering CAP will need 2 and 3 turns to KO each of them, respectively.
 
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Final Submission

70 HP / 55 Atk / 84 Def / 96 SpA / 119 SpD / 131 Spe (BST: 555)

PS:
75.33
SS: 123.56
PT: 84.20
ST: 113.72
BSR: 554.28

Required:
Moonblast, Surf, 50% Recovery Move, Will-o-Wisp, Encore, Taunt
Optional:
Scald (-10 bsr), Strength Sap, Haze

Most submissions favor physical bulk over special, so I wanted to try for a specially biased tank that can shore up its Phys Def via Scald/Wisp. Physical bulk is just enough to avoid 2HKO's from strong neutral hits and weak Super-Effective hits. With how volatile Strength Sap is (both in its reliability in-battle and its support from the CAP community), I decided to have a middling HP stat that can still capitalize on high-attack threats like Great Tusk or Kingambit, but quickly drops off against non-physical attackers.

Defensive benchmarks (max HP):
  • Avoids being 2HKO'd by one ally fainted Kingambit after Multiscale
  • Avoids being 2HKO'd by Venomicon after Multiscale
  • Avoids being 2HKO'd by 0 Attack Great Tusk after Multiscale
  • Avoids being 2HKO'd by +1 Hemogoblin after Multiscale + Haze
  • Avoids being 2HKO'd by Tera Ghost Specs Dragapult after Multiscale
  • 252+ Atk Supreme Overlord 1 ally fainted Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 93-111 (27 - 32.2%) -- 55.5% chance to 4HKO after Leftovers recovery
  • 0 SpA Venomicon Sludge Bomb vs. 252 HP / 4 SpD Multiscale Tapu Fini: 96-114 (27.9 - 33.1%) -- guaranteed 4HKO
  • 4 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Tapu Fini: 94-111 (27.3 - 32.2%) -- guaranteed 4HKO
  • +1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Tapu Fini: 121-143 (35.1 - 41.5%) -- guaranteed 3HKO
  • 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Tapu Fini: 162-192 (47 - 55.8%) -- 76.2% chance to 2HKO
  • 252 SpA Choice Specs Tera Ghost Dragapult Shadow Ball vs. 252 HP / 4 SpD Multiscale Tapu Fini: 94-111 (27.3 - 32.2%) -- guaranteed 4HKO

Offensive benchmarks (no Sp. Atk investment):
  • OHKO's Iron Valiant
  • 2HKO's Walking Wake, 3HKOs Tera Water Wake
  • 2HKO's Dragapult before Light Screen, 3HKOs Tera Ghost Pult
  • 3HKO's Pult after Light Screen
  • 0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Iron Valiant: 296-350 (102.4 - 121.1%) -- guaranteed OHKO
  • 0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 234-276 (68.4 - 80.7%) -- guaranteed 2HKO
  • 0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Tera Water Walking Wake: 117-138 (34.2 - 40.3%) -- guaranteed 3HKO
  • 0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Dragapult: 252-296 (79.4 - 93.3%) -- guaranteed 2HKO
  • 0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Tera Ghost Dragapult: 126-148 (39.7 - 46.6%) -- guaranteed 3HKO
  • 4 SpA Tapu Fini Moonblast vs. 252 HP / 0 SpD Dragapult through Light Screen: 127-150 (33.4 - 39.4%) -- guaranteed 3HKO
 
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Da Pizza Man

Pizza Time
is a Pre-Contributor
Hey as a heads up, I've noticed that a lot of people's spreads aren't fully listing out defining moves. Make sure you guys are fully listing out which defining moves between the following two categories that your spread is being designed around:
  • At least one of [Will-o-Wisp, Thunder Wave, Glare, Nuzzle]
  • At least one of [Encore, Taunt]
If your spread doesn't make it clear which of these moves is being utilized, it will not be slated (Even just saying you are using all required Defining Moves is honestly enough for me, as I've seen from a couple of posts here). Pinging the users this affects below.

Edit: I am no longer making this a requirement. However, if you think that these moves are singificant to your spread, I would still recommend including them in your Defining Moves list.

Amamama mark6870 viol and bass Fenghuang Wulfanator Korski (I'm fine with Korski editing his post to accommodate for this even with his spread labeled as a Final Submission)

Also some additional pings for other issues I've noticed regarding some spreads.

Brambane: Please list out your spreads actual PS Value. Replacing the numeric value with "lol" is not acceptable.
Ehmcee: The listed PS Value on your spread is incorrect. I'm assuming you just forgot to change this after I pointed out it was too high on Discord a couple days ago. This doesn't necessarily affect your spreads legality, but I strongly recommend you fix this.
Waldinji: It appears that you are working with the incorrect T-Value, as your PS/SS/BSR are all off. This doesn't necessarily affect your spreads legality, but I strongly recommend you fix this. Also, you have several moves listed as Defining Moves that are not in the Defining Moves list. Please remove these.
shnowshner: Please make sure the limits on your spread are labeled. I know it might seem obvious which is which, but oftentimes users like to switch the order of these values around, which can create some confusion.
.

That's all for now. I don't have a tentative deadline to give you guys set in stone yet, but more than likely I will be giving some sort of 48/72 Hour warning in these next couple of days.
 
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FINAL SUBMISSION

I decided to redo the entire thing after the 2.75 T-Value has been set right


HPAtkDefSpASpDSpeBSTPSSSPTSTBSR
95441058010512455363.59106.32119.99120.21565.42


Defining Moves:
Surf
Moonblast
50% Recovery Move
At least one of [Will-o-Wisp, Thunder Wave, Glare, Nuzzle]
At least one of [Encore, Taunt]


Important Considerations:
Flip Turn
Strenght Sap
Encore
Toxic

Hello to my NEW statspread proposal for CAP33.
- I stick to my previous statement of NOT Wanting an Eternatus in an OU format , so Below 130 Speed is a reasonable start to not have an Unhealthy defensive presence into the Metagame , as to give opportunities for Various scarfers & Offensive threats to outrun it and threaten it out with various Coverage , especially once Multiscale Breaks , which ... Isn't the hardest task to do Given how many switch-ins it'll be required to do for its teammates.
- I also decided to stick to my previous comparaison of a Bulk to an already existing pokemon as to give this supposed fast wall ... An actual defensive presence. Very much alike Arghonaut , who prioritized Mixed Bulk while having an amazing profile with just max HP EVs on either of its defenses. I focused on a very even structure of Bulk , Giving significant risk / Reward & a Strategic reason to invest into one stat or the other depending on its team.
- I wanted a statspread that forces Max HP at the very least , To cause some risk-reward to such a good defensive pokemon , and evening both its Defenses helped Achieve just that , similar to arghonaut , Venomicon & The likes , who have amazing defensive profiles , but can run Equally Max Defense as Max SpDef depending on its team , putting some sort of pressure on the Player , as it can't cover Both sides as it could want ideally.
- I also took inspiration from Slekedirge earlier , and I did a similar PT to it Not as a coincidence , as a similar defensive Profile with an Amazing defensive Ability , recovery & Spammable Stab Moves to chip away at its opponent relatively Quickly , CAP33 with that statspread & These stabs are alike The threat of a defensive Skeledirge , but without the Torch Song Boost.
 
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boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
102 HP / 30 ATK / 95 DEF / 60 SPA / 90 SPD / 124 SPE

PS: 49.15
SS: 85.54
PT: 114.86
ST: 110.10
BSR: 498.98

Defining Moves:
Surf, Moonblast , Recover, Will-O-Wisp, Taunt
Optional:
Earth Power (-5) , Ice Beam (-5)

Hiya this is my Take on the Stats Limit as this is my first time ever doing this so i am really happy with what i came up with. My take on CAP 33 Stats was to really utilize speed and bulk with the combination of Multiscale to really check threats. The speed stat is enough to outspeed non Scarf Meowscarada to either threaten it with Will-O-Wisp burn or to do good amount of damage to it with Moonblast. Multiscale along with the base HP and SpD allows CAP 33 to survive OHKOs from Specs Tbolt and sludge wave users like Dragapult, Iron Valiant and Iron Moth. In return the 60 Spa allows CAP 33 to 2hko Dragapult, Iron Valiant, and Iron Moth with Moonblast and Earth Power. :D


Edit: DPM pointed out my PT values was too high so i just tweak the DEF and HP a lil :D ty DPM!
 
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Final Submission

60/50/125/93/104/131 (BST: 563)

PS:
70.14
SS: 120.43
PT: 109.93
ST: 94.23
BSR: 554.55

Required Moves: Surf, Moonblast, 50% Recovery, Will-o-Wisp, Encore, Taunt

Optional Moves: Hydro Pump, Scald (-10 BSR)

Looking at the threat list for CAP33, a majority of the Pokemon in the Safe Switch-Ins and Favorable Switch-Ins categories are physical attackers, the only ones that are not are Dragapult, Iron Valiant and Walking Wake, two of which being mixed attackers that have sets for both sides of the spectrum. This is what gave me the idea to give this spread more Physical defense than Sp.Defense, although CAP33's special bulk is still important to making sure it can wall stuff so I wanted to have this spread's Sp.Defense be still good.

On that note, I designed this spread's Sp.Defense around a specific benchmark, one that ties into the Sp.Attack and Speed. This spread's special defense is designed to take on Stratagem, specifically 60hp/104sp.def can take two Energy Balls from Stratagem if Multiscale is up. This might seem like an odd choice, however this changes how CAP33 interacts with Stratagem when combined with this spread's speed, 131, 1 point exactly over Stratagem's speed stat of 130. This ensures CAP33 can consistently check Stratagem, if it's healthy it can come in, take a hit then 2HKO, if CAP33 is already in Stratagem doesn't want to come in on CAP33 because it can easily be hit by an attack coming in then finished off with Scald. Compare this to if CAP33 didn't out-speed Stratagem, Strata still wouldn't want to come in but CAP33 would not be able to come in and pick it off in the same way it can by out-speeding. Additionally this level of special bulk for CAP33 lets it handle Boost Iron Valiant in a similar way, due to Stratagem and Valiant having the same Sp.Attack and 93 Sp.attack Moonblast on CAP33 can OHKO Valiant which offsets Valiant out-speeding due to Booster Energy. This amount of special bulk also nicely takes on Specs Wake in sun, although tera is a problem.

Now, I'll be honest and say the Defense and HP aren't as thoroughly thought out compared to the Sp.Defense, the HP is low to get more out of running 252hp EVs while making it easier for me to separate the Special and Physical bulk by using the stats themselves. Then for the Defense stat the main goal was just to generally be good into most physical attackers that don't have super effective STAB. I tested 60hp/125def with 252hp EVs against every physical attacker currently in OU and every relevant one in CAP that can not hit CAP33 super effectively with Multiscale down (Ignoring tera or weak coverage that the mon would realistically never run). In hindsight, I see this was probably unnecessary, but overall with this spread, CAP33 is able to take at least 2 hits from most physical attackers with Multiscale while being able to retaliate with its great STABs.

On that note, this spread's Sp.Attack is 93 due to that being the benchmark to Ohko Valiant with no investment (note that if Valiant invests a single EV in Sp.Defense 93 Sp.attack no longer OHKOs but a 93.8 chance to OHKO is still great), as mentioned prior this lets CAP33 bet Speed Booster Valiant. 93 Sp.Attack is also good for 2HKOing most of the stuff CAP33 wants to use its STABs to threaten, with the notable exceptions of H-Samurott which instead has a 6.3% chance to be OHKOed and Great Tusk and Stratagem, which can be OHKOed with Hydro Pump (56.3% chance for Strata, 6.3% chance for Tusk) which gives Hydro Pump a small reason to be picked, I don't see this making Hydro Pump a constant pick, but it still gives it a use over Scald, however small it may be.

Calcs
:Samurott-Hisui:
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Samurott-Hisui: 272-324 (84.7 - 100.9%) -- 6.3% chance to OHKO
:Great_Tusk:
0 SpA Tapu Fini Hydro Pump vs. 252 HP / 0 SpD Great Tusk: 372-438 (85.7 - 100.9%) -- 6.3% chance to OHKO
0 SpA Tapu Fini Moonblast vs. 252 HP / 0 SpD Great Tusk: 320-378 (73.7 - 87%) -- guaranteed 2HKO
:Hemogoblin:
0 SpA Tapu Fini Scald vs. 76 HP / 0 SpD Hemogoblin: 180-212 (52.9 - 62.3%) -- guaranteed 2HKO
:Walking_Wake:
0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 224-266 (65.4 - 77.7%) -- guaranteed 2HKO
:Dragapult:
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Dragapult: 242-288 (76.3 - 90.8%) -- guaranteed 2HKO
:Stratagem:
0 SpA Tapu Fini Hydro Pump vs. 0 HP / 0 SpD Stratagem: 300-354 (93.4 - 110.2%) -- 56.3% chance to OHKO
0 SpA Tapu Fini Scald vs. 0 HP / 0 SpD Stratagem: 218-258 (67.9 - 80.3%) -- guaranteed 2HKO
:Iron_valiant:
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Iron Valiant: 288-342 (99.6 - 118.3%) -- 93.8% chance to OHKO
:Great_Tusk:
252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Tapu Fini: 81-96 (25 - 29.6%) -- guaranteed 4HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Tapu Fini: 163-193 (50.3 - 59.5%) -- guaranteed 2HKO
:Hemogoblin:(Post Bulk-Up)
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Tapu Fini: 87-102 (26.8 - 31.4%) -- guaranteed 4HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Tapu Fini: 174-205 (53.7 - 63.2%) -- guaranteed 2HKO
:Kingambit:
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 91-108 (28 - 33.3%) -- 0% chance to 3HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Tapu Fini: 183-216 (56.4 - 66.6%) -- guaranteed 2HKO
:Walking_Wake::Choice_Specs:
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 0 SpD Multiscale Tapu Fini in Sun: 69-81 (21.2 - 25%) -- 0% chance to 4HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 0 SpD Tapu Fini in Sun: 138-162 (42.5 - 50%) -- 0.4% chance to 2HKO
:Dragapult::Choice_Specs:
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 0 SpD Multiscale Tapu Fini: 79-93 (24.3 - 28.7%) -- 99.5% chance to 4HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 0 SpD Tapu Fini: 159-187 (49 - 57.7%) -- 96.9% chance to 2HKO
:Stratagem:
252 SpA Stratagem Energy Ball vs. 252 HP / 0 SpD Multiscale Tapu Fini: 90-107 (27.7 - 33%) -- guaranteed 4HKO
252 SpA Stratagem Energy Ball vs. 252 HP / 0 SpD Tapu Fini: 180-214 (55.5 - 66%) -- guaranteed 2HKO
:Iron_Valiant::Booster_Energy:(Speed)
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 90-107 (27.7 - 33%) -- guaranteed 4HKO
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 180-214 (55.5 - 66%) -- guaranteed 2HKO
 
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Final Submission

101/57/74/95/89/121 (BST:538)

I liked this BST, slightly higher than gen 8/gen9 starter, slightly more than ape, less than snorlax, milotic, blissey, etc.


PSSSPTSTBSR
76.64121.3792.80109.47554.43
BSR Limit
-5 (Knock Off)
-10 (Scald)
+5 (Speed < 131)
Final BSR Limit: 555

Required Moves: Moonblast, Surf, 50% Recovery Move, Will-o-Wisp, Thunder Wave, Taunt

Optional Moves: Scald, Strength Sap, Haze, Knock Off

Reasoning for some stats:
Starting point of defensive calcs was 101 hp because I didn't want HAPPINY of all mons to have more hp
121 speed outspeeds (notably) sneasler, cinderace, roaring moon, iron valiant, iron moth, cawmodore, etc. unfortunately does lose out to meow and gren but yeah.
Calcs/More Reasoning (All calcs assuming 252HP/252Spe, i dont care where 4th point goes; also timid):
:dragonite:
0- Atk Tapu Fini Knock Off (97.5 BP) vs. 0 HP / 0 Def Multiscale Dragonite: 21-25 (6.5 - 7.7%) -- possibly the worst move ever
this breaks lefties multiscale dnite - lefties recovers 6.25 - this outdamages lefties to not recover to scale if necessary

:hemogoblin:
0 SpA Tapu Fini Scald vs. 76 HP / 0 SpD Hemogoblin: 182-216 (53.5 - 63.5%) -- guaranteed 2HKO
0 SpA Tapu Fini Scald vs. 76 HP / 0 SpD Hemogoblin: 182-216 (53.5 - 63.5%) -- guaranteed 2HKO after Leftovers recovery
0 SpA
Tapu Fini Scald vs. 248 HP / 8 SpD Hemogoblin: 182-216 (47.5 - 56.3%) -- 79.7% chance to 2HKO
The first calc is for the standard hemoglobin set, and the second calc is just the same investment (assuming same speed for same speed creeping idea) and with leftovers for whatever reason. Then, you still gurantee 2HKO. The third calc is for the players who run no speed max attack adamant and the default EV spread, which gives a pretty large chance to 2HKO.

:dragonite:
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Multiscale Dragonite: 99-117 (30.6 - 36.2%) -- 46.9% chance to 3HKO
Then, let's average that and say Dragonite lands at 67% health. Then, from there:
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Dragonite: 198-234 (61.3 - 72.4%) -- 50% chance to OHKO
This gives it a decent chance to 2HKO Dragonite overall, idk how overall probability works but this means it threatens dragonite somewhat

:equilibra:
assuming default equilibra:
0 SpA Tapu Fini Scald vs. 252 HP / 64+ SpD Equilibra: 126-150 (30.8 - 36.7%) -- guaranteed 4HKO after Leftovers recovery

:dragapult:
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Dragapult: 252-296 (79.4 - 93.3%) -- 43.8% chance to OHKO after 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Dragapult: 252-296 (79.4 - 93.3%) -- 68.8% chance to OHKO after 2 layers of Spikes
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Dragapult: 252-296 (79.4 - 93.3%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 0 HP / 0 SpD Dragapult: 252-296 (79.4 - 93.3%) -- guaranteed OHKO after 3 layers of Spikes
This means that it can threaten pult if rocks or one layer of spikes is up, have a decent chance of koing with 2 spikes, and gurantee ko with anything more. Also, if pult switches in twice on either rocks or spikes, it always dies.

:iron valiant:
0 SpA Tapu Fini Moonblast vs. 4 HP / 0 SpD Iron Valiant: 296-350 (102 - 120.6%) -- guaranteed OHKO
0 SpA Tapu Fini Moonblast vs. +1 4 HP / 0 SpD Iron Valiant: 200-236 (68.9 - 81.3%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. +1 4 HP / 0 SpD Iron Valiant: 200-236 (68.9 - 81.3%) -- 37.5% chance to OHKO after Stealth Rock and 2 layers of Spikes
0 SpA Tapu Fini Moonblast vs. +1 4 HP / 0 SpD Iron Valiant: 200-236 (68.9 - 81.3%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes
0 SpA
Tapu Fini Moonblast vs. +1 4 HP / 0 SpD Iron Valiant: 200-236 (68.9 - 81.3%) -- 50% chance to OHKO after 3 layers of Spikes

:meowscarada:
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Meowscarada: 260-308 (88.7 - 105.1%) -- 31.3% chance to OHKO
0 SpA
Tapu Fini Moonblast vs. 0 HP / 4 SpD Meowscarada: 260-308 (88.7 - 105.1%) -- guaranteed OHKO after 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Meowscarada: 260-308 (88.7 - 105.1%) -- guaranteed OHKO after Stealth Rock

:walking-wake:
0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 230-272 (67.2 - 79.5%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 230-272 (67.2 - 79.5%) -- 37.5% chance to OHKO after Stealth Rock and 1 layer of Spikes
0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 230-272 (67.2 - 79.5%) -- 62.5% chance to OHKO after Stealth Rock and 2 layers of Spikes
0 SpA Tapu Fini Moonblast vs. 12 HP / 0 SpD Walking Wake: 230-272 (67.2 - 79.5%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes

:samurott-hisui:
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Samurott-Hisui: 276-326 (85.9 - 101.5%) -- 6.3% chance to OHKO

:great tusk: :choice band:
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Great Tusk: 324-384 (87.3 - 103.5%) -- 25% chance to OHKO
0 SpA Tapu Fini Scald vs. 0 HP / 4 SpD Great Tusk: 272-324 (73.3 - 87.3%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. -1 0 HP / 4 SpD Great Tusk: 486-572 (130.9 - 154.1%) -- guaranteed OHKO
0 SpA
Tapu Fini Scald vs. -1 0 HP / 4 SpD Great Tusk: 408-482 (109.9 - 129.9%) -- guaranteed OHKO

:great tusk: :assault vest:
0 SpA Tapu Fini Moonblast vs. 0 HP / 252 SpD Assault Vest Great Tusk: 152-180 (40.9 - 48.5%) -- guaranteed 3HKO
0 SpA Tapu Fini Scald vs. 0 HP / 252 SpD Assault Vest Great Tusk: 128-152 (34.5 - 40.9%) -- guaranteed 3HKO
0 SpA Tapu Fini Moonblast vs. -1 0 HP / 252 SpD Assault Vest Great Tusk: 228-270 (61.4 - 72.7%) -- guaranteed 2HKO
0 SpA
Tapu Fini Scald vs. -1 0 HP / 252 SpD Assault Vest Great Tusk: 192-228 (51.7 - 61.4%) -- guaranteed 2HKO

:roaring moon:
0 SpA
Tapu Fini Moonblast vs. 0 HP / 4 SpD Roaring Moon: 388-460 (110.5 - 131%) -- guaranteed OHKO

:iron moth:
0 SpA Tapu Fini Scald vs. 0 HP / 0 SpD Iron Moth: 152-182 (50.4 - 60.4%) -- guaranteed 2HKO

:equilibra:
36 SpA Equilibra Earth Power vs. 252 HP / 0 SpD Multiscale Tapu Fini: 51-60 (12.5 - 14.7%) -- possible 7HKO
36 SpA Equilibra Earth Power vs. -1 252 HP / 0 SpD Multiscale Tapu Fini: 76-90 (18.7 - 22.1%) -- possible 5HKO
36 SpA Equilibra Earth Power vs. 252 HP / 0 SpD Tapu Fini: 102-121 (25.1 - 29.8%) -- guaranteed 4HKO
36 SpA Equilibra Earth Power vs. -1 252 HP / 0 SpD Tapu Fini: 153-181 (37.6 - 44.5%) -- guaranteed 3HKO

:dragapult: :choice-specs:
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 0 SpD Multiscale Tapu Fini: 89-105 (21.9 - 25.8%) -- possible 5HKO after Leftovers recovery
252 SpA Choice Specs Dragapult Shadow Ball vs. -1 252 HP / 0 SpD Tapu Fini: 268-316 (66 - 77.8%) -- guaranteed 2HKO after Leftovers recovery
essentially, we can switch freely into shadow ball, and even if they get lucky and drop spdef, they dont ko - more elaboration in specific interactions.
252 SpA Choice Specs Dragapult Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 134-158 (33 - 38.9%) -- 7.6% chance to 3HKO after Leftovers recovery
:dragapult: :life-orb:
252 SpA Life Orb Dragapult Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 117-138 (28.8 - 33.9%) -- 98.8% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Dragapult Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 234-276 (57.6 - 67.9%) -- guaranteed 2HKO after Leftovers recovery


:iron valiant:
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 74-88 (18.2 - 21.6%) -- possible 5HKO
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 148-176 (36.4 - 43.3%) -- guaranteed 3HKO after Leftovers recovery
+1 252 SpA Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 111-131 (27.3 - 32.2%) -- 56.9% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 111-131 (27.3 - 32.2%) -- 56.9% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 222-262 (54.6 - 64.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 96-114 (23.6 - 28%) -- possible 5HKO after Leftovers recovery
252 SpA Life Orb Iron Valiant Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 192-229 (47.2 - 56.4%) -- guaranteed 2HKO after Leftovers recovery

:venomicon:
0 SpA Venomicon Sludge Bomb vs. 252 HP / 0 SpD Multiscale Tapu Fini: 90-106 (22.1 - 26.1%) -- possible 5HKO after Leftovers recovery
0 SpA Venomicon Sludge Bomb vs. 252 HP / 0 SpD Tapu Fini: 180-212 (44.3 - 52.2%) -- guaranteed 2HKO after Leftovers recovery

:walking-wake:
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 0 SpD Multiscale Tapu Fini in Sun: 57-67 (14 - 16.5%) -- possibly the worst move ever
244 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 0 SpD Tapu Fini in Sun: 114-135 (33.2 - 39.3%) -- guaranteed 3HKO after Leftovers recovery
244 SpA Choice Specs Walking Wake Hydro Steam vs. 252 HP / 0 SpD Tapu Fini in Sun: 114-135 (28 - 33.2%) -- guaranteed 4HKO after Leftovers recovery

:krilowatt:
252 SpA Life Orb Krilowatt Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 156-185 (38.4 - 45.5%)
252 SpA Life Orb Krilowatt Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 312-369 (76.8 - 90.8%)
252 SpA Krilowatt Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 120-142 (29.5 - 34.9%) -- 15.7% chance to 3HKO
252 SpA Krilowatt Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 240-284 (59.1 - 69.9%) -- guaranteed 2HKO

:iron moth:
252 SpA Choice Specs Iron Moth Sludge Wave vs. 0 HP / 0 SpD Multiscale Tapu Fini: 271-319 (79 - 93%) -- guaranteed 2HKO

252 SpA Choice Specs Iron Moth Sludge Wave vs. 252 HP / 0 SpD Multiscale Tapu Fini: 271-319 (66.7 - 78.5%) -- guaranteed 2HKO

:kingambit:
252+ Atk Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 94-111 (23.1 - 27.3%) -- possible 5HKO after Leftovers recovery
252+ Atk Kingambit Iron Head vs. 252 HP / 0 Def Tapu Fini: 189-223 (46.5 - 54.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 189-222 (46.5 - 54.6%) -- 10.9% chance to 2HKO after Leftovers recovery
252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 141-167 (34.7 - 41.1%) -- 67.7% chance to 3HKO after Leftovers recovery
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 283-333 (69.7 - 82%) -- guaranteed 2HKO after Leftovers recovery

:meowscarada:
252 Atk Choice Band Meowscarada Flower Trick vs. 252 HP / 0 Def Multiscale Tapu Fini on a critical hit: 294-346 (72.4 - 85.2%) -- guaranteed 2HKO after Leftovers recovery

:samurott-hisui:
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 252 HP / 0 Def Multiscale Tapu Fini: 44-52 (10.8 - 12.8%) -- possibly the worst move ever
that tickles

:great tusk: :choice band:
252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Tapu Fini: 189-223 (46.5 - 54.9%) -- 12.5% chance to 2HKO after Leftovers recovery

:great tusk: :assault vest:
4+ Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Tapu Fini: 114-135 (28 - 33.2%) -- 92.5% chance to 4HKO after Leftovers recovery

:hemogoblin:

+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Tapu Fini: 135-159 (33.2 - 39.1%) -- 10.1% chance to 3HKO after Leftovers recovery
252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Tapu Fini: 90-106 (22.1 - 26.1%) -- possible 5HKO after Leftovers recovery
252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Tapu Fini: 180-213 (44.3 - 52.4%) -- guaranteed 2HKO after Leftovers recovery

:roaring moon:
252 Atk Protosynthesis Roaring Moon Earthquake vs. 252 HP / 0 Def Multiscale Tapu Fini: 95-112 (23.3 - 27.5%) -- 79.7% chance to 4HKO
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 0 Def Multiscale Tapu Fini: 105-124 (25.8 - 30.5%) -- guaranteed 4HKO
+1 252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 252 HP / 0 Def Multiscale Tapu Fini: 157-185 (38.6 - 45.5%) -- guaranteed 3HKO
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 252 HP / 0 Def Multiscale Tapu Fini: 143-168 (35.2 - 41.3%) -- guaranteed 3HKO
+1 252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 0 Def Multiscale Tapu Fini: 236-278 (58.1 - 68.4%) -- guaranteed 2HKO

:dragapult:
Calcs say life orb Dragapult fails to 2HKO even if the first shadow ball drops spdef, and calcs also say moonblast does at least 79% back to pult. After two shadow balls, pult is almost guranteed to die to the moonblast in return.

:equilibra:
earlier calc tells us we 4hko
equilibra deals 14.7 at max on multiscale, and 30 at max without scale. over two turns that is 44.7 which is easily healed off by the recovery move. even if they drop spdef they do 59.2% at max, which is recovered off fully with two turns of lefties and one recover. easily 1v1d and forces a switch

:kingambit:
If it goes to a 1v1 vs gambit, you can fish for burn then spam strength sap if needed, gambit beats you most of the time but
+2 252+ Atk Supreme Overlord burned 5 allies fainted Kingambit Iron Head vs. 252 HP / 0 Def Multiscale Tapu Fini: 141-166 (34.7 - 40.8%) -- 65.8% chance to 3HKO after Leftovers recovery
you can heal that off
you can also run physical wall with something like moonblast/strength sap/will-o-wisp/(scald/twave/taunt/recover/surf),
then
+6 252+ Atk Supreme Overlord burned 5 allies fainted Kingambit Iron Head vs. 0 HP / 252 Def Multiscale Tapu Fini: 211-248 (61.5 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
its not reliable by any means, which makes sense, but it works

:hemogoblin:
You can switch in on a bulk up or espeed and then just strength sap back to full to spam scald to kill, however, if you get chipped by hazards to break scale and they tera fairy espeed spam or something you lose and thats acceptable

:krilowatt:
you do take heavy damage and get 2HKOd by it, which is reasonable - this isn't a matchup you're supposed to win, but if you and the krilowattt are in a 1v1, you can knock the lorb in which case you live two hits and you can dip - not a great MU tho but 1 Knock Off + 3 Moonblasts has a very high chance of killing - even if you low roll the knock: 0- Atk Tapu Fini Knock Off (97.5 BP) vs. 0 HP / 0 Def Krilowatt: 52-62 (11.7 - 13.9%) -- possible 7HKO
This brings it down to approximately 88 at least, and you have a huge chance to 3hko from there:
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Krilowatt: 126-148 (28.4 - 33.4%) -- 96.3% chance to 3HKO
so if they switched in on either knock of moonblast since you outspeed you can have three hits while ur opp gets two hits, which you live so you can 1v1 krilowatt if they switch into you.

:iron moth:
It really depends on who gets the jump on the other: if they switch in to you you 2HKO with scale and take no chip; if they switch in on moonblast or both switch in at the same time, you take more than half your health and 2HKO in return; but if you switch in on a sludge wave you lose the 1v1
 
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Samirsin

✧Rey de los Snom✧
is a Top Social Media Contributoris a Contributor to Smogon
Final Submission

71
HP / 59 Atk / 113 Def / 89 SpA / 107 SpD / 131 Spe
(BST of 570, same as Paradox Mons, Krilowatt and Kerfluffle)

PS: 79.48 (80)
SS: 116.25 (125)
PT: 109.18 (115)
ST: 104.58 (115)
BSR: 556.47 (565-5=560)
Knock Off -5 BSR

Required moves: Moonblast, Surf, 50% Recovery Move, Will-o-Wisp, Thunder Wave, Encore, Taunt.
Optional Moves: Hydro Pump, Strength Sap, Haze, Knock Off. (No ice/ground coverage and no Scald)

Explanation: :snom:
First of all, I wanted to make a flavor inspired stat spread that was usable. Behold! Prime numbers all around!
This stat spread aims to be a mixture of Tapu Fini, Scream Tail and a fast Mon. Our speed allows us to be faster than Meowscarada, Iron Valiant and Stratagem, but slower than Dragapult, while not being able to OHKO them and them not being able to OHKO us. My goal is to make a stat spread that shows that Speed is our offense and that we are a defensive mon, not an offensive one. I am completely against CAP33 having coverage moves (unless they are low BP moves that aren't completely offensive, like Icy Wind), as this would encourage more offensive sets, which is anti-concept. No nuzzle and no glare as they have almost no drawbacks. I left Hydro Pump due to its accuracy, despite it being quite strong.

Stats are assuming Max HP, Max Speed, and 4 Def
252 Atk Choice Band Meowscarada:meowscarada:Flower Trick vs. 252 HP / 4 Def Multiscale Tapu Fini on a critical hit: 205-243 (59.2 - 70.2%) -- guaranteed 2HKO
+2 252+ Atk Kingambit:kingambit:Iron Head vs. 252 HP / 4 Def Multiscale Tapu Fini: 132-156 (38.1 - 45%) -- guaranteed 3HKO
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Iron Head vs. 252 HP / 4 Def Multiscale Tapu Fini: 198-234 (57.2 - 67.6%) -- guaranteed 2HKO
+1 252+ Atk Pixilate Hemogoblin:hemogoblin:Extreme Speed vs. 252 HP / 4 Def Multiscale Tapu Fini: 93-109 (27 - 31.6%) -- guaranteed 4HKO
252 SpA Choice Specs Dragapult:dragapult:Shadow Ball vs. 252 HP / 0 SpD Multiscale Tapu Fini: 77-91 (22.2 - 26.3%) -- 12.9% chance to 4HKO
+1 252 SpA Quark Drive Iron Valiant:iron valiant: Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 170-201 (49.1 - 58%) -- 97.7% chance to 2HKO
0 SpA Venomicon:venomicon: Sludge Bomb vs. 252 HP / 0 SpD Multiscale Tapu Fini: 106-126 (30.6 - 36.4%) -- 55.2% chance to 3HKO
252 SpA Stratagem:stratagem: Energy Ball vs. 252 HP / 0 SpD Multiscale Tapu Fini: 88-104 (25.4 - 30%) -- guaranteed 4HKO
252 SpA Choice Specs Iron Moth:iron moth:Sludge Wave vs. 252 HP / 0 SpD Multiscale Tapu Fini: 232-274 (67 - 79.1%) -- guaranteed 2HKO
252 SpA Life Orb Krilowatt:krilowatt:Thunderbolt vs. 252 HP / 0 SpD Multiscale Tapu Fini: 134-160 (38.7 - 46.2%) -- guaranteed 3HKO
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Meowscarada:meowscarada:: 248-294 (84.6 - 100.3%) -- 6.3% chance to OHKO <--- (So low)
0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Dragapult:dragapult:: 236-278 (74.4 - 87.6%) -- guaranteed 2HKO
0 SpA Tapu Fini Moonblast vs. +1 4 HP / 0 SpD Iron Valiant:iron valiant:: 186-222 (64.1 - 76.5%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 76 HP / 0 SpD Hemogoblin:hemogoblin:: 194-230 (57 - 67.6%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 252 HP / 252+ SpD Venomicon:venomicon:: 67-81 (17.9 - 21.6%) -- possible 5HKO
0 SpA Tapu Fini Surf vs. 0 HP / 0 SpD Stratagem:stratagem:: 236-278 (73.5 - 86.6%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 0 HP / 0 SpD Iron Moth:iron moth:: 164-194 (54.4 - 64.4%) -- guaranteed 2HKO
 
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Da Pizza Man

Pizza Time
is a Pre-Contributor
Since activity appears to be slowing down, I think it's time that I start trying to wrap this stage up.

This is your official 48 Hour Warning. If you have not done so already, now would be the best time to start finalizing your spreads/posts and marking them as Final Submissions. Any spreads not labeled as Final Submission will by the deadline will not be considered for the slate.

Also, I will not be posting a preliminary slate, whatever slate I put up after the deadline will final. For this reason, if there are any spreads that you would like to show support for, now would be the most appropriate time to do so.
 
Final Submission

56
HP / 56Atk / 131Def / 91SpAtk / 105SpDef / 141Spe BST: 580
PS: 76.51
SS: 118.55
PT: 111.04
ST: 92.11
BSR: 549.00


Required Moves:
Surf, Moonblast, Encore, Taunt, Thunder Wave, Will-o-Wisp
Optional Moves:
Scald (-10), Haze

It technically fits within the limits to have knock off, but I do not want it. (We'll say I applied the -5 Penalty bc the only difference between 141 and 143 is dragapult lol) I feel it to be oppressive and encourage less creativity in sets. I also do not want coverage, as I feel as though it's unnecessary for the goals I have for the mon, and with this speed tier it encourages the mon to take a more offensive approach and I only see it as a distraction.


With that, I'm assuming a moveset of
- Recover
- Scald (or surf)
- Moonblast
- Taunt/Encore/Thunder wave/Will-o-wisp/Haze

I do mainly intend recover/scald/moonblast on the majority of sets, and the last slot is teched to what utility you need for your team. Whether it's speed control with paralysis, reliable burns with WoW, or disruption in Taunt/Encore/Haze (all very useful with speed). I mainly only see surf on sets with paralysis speed control as a focus, where the burn is less desirable than the paralysis, and there are a few benchmarks that surf hits that scald won't.

I've designed the mon to have the tools it needs to be an effective fast wall with just 252 HP / 252 Speed investment, but the high speed boasts the luxury of sacrificing levels of speed investment to increase bulk or special attack. The idea is to give the player some freedom with their EV investment. Even with no investment, Base 141 speed sits at 318, just faster than fully invested base 95, and at 0+ its just faster than Walking Wake. The question is: would the player actually give up on having the second fastest unboosted mon in the tier? How valuable is the speed tie for CAP? Would they sacrifice some points in speed to be just faster than Zamazenta, or do they figure the matchup is still favorable enough to sacrifice more speed?

Speed:
The perfect place to start the stat conversation is speed, as it is arguably the most critical part of this concept. I felt like with my bulk goals and the natural type advantage, if CAP outspeeds Dragapult, it would both replace dragapult as the fastest mon in the tier, and invalidate it by being able to switchin safely with multiscale up and 2hko it while avoiding a 2hko from Choice specs shadow ball, so out of respect for Dragapult I don't think this mon should outspeed it. However, I still wanted to give the player a lot of speed to work with. There is value in outspeeding zamazenta, but I did not want to outspeed Dragapult. In the spirit of giving the player EV freedom, I set the Speed stat and Special Attack stats sat at base 141 and 91 respectively to give the player a relevant benchmark. Meowscarada and CAP have an interesting interaction of being weak to one of each other's STABs, and resistant to the other. They will almost never switch into each other, but if faced off, speed will decide the matchup. If the player decides they dont want CAP to lose to meowscarada, they can invest 112 EVs onto a timid nature CAP, and to make use of the EVs effectively, the player can invest 140 EVs into special attack to secure the OHKO on Meow, totalling 252 EVs so as not to cut into bulk.

Special Attack:
This brings us to Special Attack. The offensive Benchmark I wanted to hit for uninvested CAP was Hemogoblin. With 76 HP EVs and 0 SpDef EVs, Hemogoblin gets 2hko'd by scald from an uninvested base 88 special attack, and at 252 HP evs Goblin still gets 2HKOd by Surf. The Special Attack sits 3 base points above that benchmark specifically for the EV efficiency, allowing more offensive benchmarks to be reached with (slightly) less investment, like the aforementioned Meowscarada matchup.

HP (and attack):
Speaking of EV efficiency, the Base HP stat is set relatively low to make effective use of EV investment. Allowing for effective bonuses to mixed bulk just from HP investment. I chose 56 for the same reason I chose 56 for attack: Optics. I'm not a fan of dumpstatting just to lower BST, and I didn't want to dump attack just because I'm not using it. 56 was on the higher of the PS limit so as not to be absurdly low, and I also felt it an appropriately low HP stat to accomplish the EV efficiency I desired while also still avoiding being absurdly low. So I set them both at 56 so that neither felt out of place. And with that I aimed to design a physically bulky mon with usable special bulk.

Special Defense:
I knew I wanted to make the mon less bulky on the special side as a slight balancing measure for the insane speed, but there were still special attacking mons I needed CAP to handle. I set my bulk benchmark to Walking Wake.

252 SpA Choice Specs Protosynthesis Walking Wake Hydro Steam vs. 252 HP / 0 SpD Multiscale Primarina in Sun: 89-105 (28.1 - 33.2%) -- guaranteed 4HKO

Like Tere Fairy Hemogoblin, Tera Water Walking Wake also beats the CAP with specs/sun boosted hydro steam, but I'm alright with that counterplay.

Defense:
Last but not least, we're brought to our physical bulk. I wanted this CAP to have respectable physical bulk to help handle the metagame's strong physical attackers and serve as the fast wall it is designed to be. There's no way to avoid the 2HKO from great tusk's Headlong rush if its choice banded/Protosynthesis boosted/or used bulk up, but it avoids it without either of those boosts, and even if it has them, the special defense drop from headlong rush means Scald or Moonblast can OHKO it in return, allowing the CAP to come in on it and threaten it 1v1 regardless of the moves tusk is clicking. The Physical Tankiness is also a little over enough to withstand two extreme speeds from a hemogoblin with one bulk up boost.

Ultimately Banded Great Tusk felt like the appropriate benchmark to avoid a OHKO from after stealth rocks or a layer of spikes, so as to not be overly reliant on Heavy Duty Boots and Multiscale to successfully check the metagame's many physical attackers, especially since this mon will likely switch into knock offs.

252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 0 Def Primarina: 234-276 (74 - 87.3%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Primarina: 83-98 (26.2 - 31%) -- guaranteed 4HKO


Tl;dr:
This spread allows the CAP to be the second fastest unboosted mon in the tier, paired with respectable physical bulk and passable special attack and special bulk. The stats are designed to give the player a lot of freedom in terms of Speed/Bulk/Offense investment while still serving its purpose of a fast wall at varying levels of bulk and speed investment.

Just so we all understand and I don't have to post multiple of the same calcs, with Multiscale, the second hit is double the damage of the first one. Under 33.3% with multiscale means a 3HKO, above that means a 2HKO
Under 20% means a 4HKO, above that means a 3HKO

  • These calcs are all over the place, sorry, mainly organized by mon. but the mons are just in the order I'm calcing them.
  • Features random choice specs calcs on Counters just to show how silly it would be to try.
  • Features some benchmark calcs bc I figured I might as well show why you'd want to consider sacrificing speed.
    • There are a lot of low SpA investment benchmarks that are beneficial in terms of securing ohkos/2hkos/3hkos on some mons allowing it to use its speed to avoid damage more effectively
    • however they do come at the cost of giving up the speed tie for second fastest unboosted mon in the tier
    • Spread is intentionally designed to almost require the 252HP investment, leaving 256 left to play with, mainly split between Speed and Special Attack
      • mon is still decently bulky without full HP investment so you could still call it a wall, but it will lose out on benchmarks and make it less reliable

vs. Great Tusk:

0 SpA Primarina Moonblast vs. 0 HP / 0 SpD Great Tusk: 314-372 (84.6 - 100.2%) -- 6.3% chance to OHKO
0 SpA Primarina Scald vs. 0 HP / 0 SpD Great Tusk: 266-314 (71.6 - 84.6%) -- guaranteed 2HKO
0 SpA Primarina Scald vs. -1 0 HP / 0 SpD Great Tusk: 398-470 (107.2 - 126.6%) -- guaranteed OHKO
0 SpA Primarina Moonblast vs. 252 HP / 0 SpD Great Tusk: 314-372 (72.3 - 85.7%) -- guaranteed 2HKO
0 SpA Primarina Moonblast vs. -1 252 HP / 0 SpD Great Tusk: 474-560 (109.2 - 129%) -- guaranteed OHKO
0 SpA Primarina Scald vs. -1 252 HP / 0 SpD Great Tusk: 398-470 (91.7 - 108.2%) -- 50% chance to OHKO
76 SpA Primarina Scald vs. -1 252 HP / 0 SpD Great Tusk: 434-512 (100 - 117.9%) -- guaranteed OHKO
0 SpA Primarina Surf vs. -1 252 HP / 0 SpD Great Tusk: 450-530 (103.6 - 122.1%) -- guaranteed OHKO

252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Primarina: 78-93 (24.6 - 29.4%) -- 99.9% chance to 4HKO
252 Atk Choice Band Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Primarina: 117-138 (37 - 43.6%) -- guaranteed 3HKO
252 Atk Choice Band Great Tusk Close Combat vs. 252 HP / 0 Def Multiscale Primarina: 58-69 (18.3 - 21.8%) -- possible 5HKO
252 Atk Choice Band Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 0 Def Multiscale Primarina: 153-180 (48.4 - 56.9%) -- 91% chance to 2HKO


+1 252 Atk Great Tusk Headlong Rush vs. 252 HP / 252+ Def Multiscale Primarina: 88-104 (27.8 - 32.9%) -- guaranteed 4HKO


vs Hemogoblin:

0 SpA Primarina Scald vs. 76 HP / 0 SpD Hemogoblin: 176-210 (51.7 - 61.7%) -- guaranteed 2HKO
0 SpA Primarina Surf vs. 252 HP / 0 SpD Hemogoblin: 200-236 (52 - 61.4%) -- guaranteed 2HKO

0 SpA Primarina Moonblast vs. 76 HP / 0 SpD Tera Fairy Hemogoblin: 105-124 (30.8 - 36.4%) -- 62.8% chance to 3HKO
0 SpA Primarina Scald vs. 76 HP / 0 SpD Tera Fairy Hemogoblin: 88-105 (25.8 - 30.8%) -- guaranteed 4HKO
0 SpA Primarina Moonblast vs. 252 HP / 0 SpD Tera Fairy Hemogoblin: 105-124 (27.3 - 32.2%) -- guaranteed 4HKO
0 SpA Primarina Scald vs. 252 HP / 0 SpD Tera Fairy Hemogoblin: 88-105 (22.9 - 27.3%) -- 54.7% chance to 4HKO

252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Primarina: 55-66 (17.4 - 20.8%) -- possible 5HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Primarina: 83-98 (26.2 - 31%) -- guaranteed 4HKO
252+ Atk Pixilate Tera Fairy Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Primarina: 74-88 (23.4 - 27.8%) -- 83.2% chance to 4HKO
+1 252+ Atk Pixilate Tera Fairy Hemogoblin Extreme Speed vs. 252 HP / 0 Def Multiscale Primarina: 111-131 (35.1 - 41.4%) -- guaranteed 3HKO


vs Toxapex
252+ SpA Choice Specs Primarina Moonblast vs. 252 HP / 0 SpD Toxapex: 74-87 (24.3 - 28.6%) -- possible 5HKO after Leftovers recovery
Pex just wins with toxic lol.

vs Galarian-Slowking
0 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 0 SpD Multiscale Primarina: 102-120 (32.2 - 37.9%) -- 94.3% chance to 3HKO
0 SpA Primarina Surf vs. 252 HP / 4 SpD Slowking-Galar: 84-99 (21.3 - 25.1%) -- 0% chance to 4HKO

120 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 0 SpD Multiscale Primarina: 112-133 (35.4 - 42%) -- guaranteed 3HKO

252+ SpA Choice Specs Primarina Surf vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 96-114 (24.3 - 28.9%) -- 99.3% chance to 4HKO

vs Zapdos
4 SpA Primarina Moonblast vs. 252 HP / 0 SpD Zapdos: 103-123 (26.8 - 32%) -- guaranteed 4HKO
0 SpA Zapdos Thunderbolt vs. 252 HP / 0 SpD Multiscale Primarina: 112-133 (35.4 - 42%) -- guaranteed 3HKO


vs. Kingambit
+2 252+ Atk Kingambit Iron Head vs. 252 HP / 252+ Def Multiscale Primarina: 88-104 (27.8 - 32.9%) -- guaranteed 4HKO
It's admirable that this is even possible but the damage boost from its ability makes it unreliable. You can improve your matchup against gambit with just 40 SpA EVs instead
40 SpA Primarina Moonblast vs. 0 HP / 0 SpD Kingambit: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO
or if you have the EVs to spare, 208
208 SpA Primarina Scald vs. 0 HP / 0 SpD Kingambit: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO

vs Iron Moth
12 SpA Primarina Scald vs. 0 HP / 0 SpD Iron Moth: 152-180 (50.4 - 59.8%) -- guaranteed 2HKO
not quite a favorable matchup for sure but there are things you can do to improve it if you have the speed to spare.
252 SpA Choice Specs Quark Drive Iron Moth Sludge Wave vs. 252 HP / 148 SpD Multiscale Primarina: 267-315 (84.4 - 99.6%) -- guaranteed 2HKO
(If you have 252 HP / 12 SpA / 148 SpD, you can still run 96+ Speed and hit 376, outspeeding base 121 still. If you want to increase to 20 SpA to secure the OHKO on iron valiant, you can still run 88+ in speed and still outpace base 120)

vs Iron Valiant
20 SpA Primarina Moonblast vs. 0 HP / 4 SpD Iron Valiant: 290-344 (100.3 - 119%) -- guaranteed OHKO
+2 252 Atk Quark Drive Iron Valiant Close Combat vs. 252 HP / 0 Def Primarina: 201-237 (63.6 - 75%) -- guaranteed 2HKO
252 SpA Iron Valiant Thunderbolt vs. 252 HP / 4 SpD Multiscale Primarina: 89-105 (28.1 - 33.2%) -- guaranteed 4HKO

A relevant 4 EVs to pair with the Standard 252 HP / 252+ Speed set and the 252 HP / 140 SpA / 112+ Speed (Meowscarada) Set.

vs Stratagem
252 SpA Stratagem Energy Ball vs. 252 HP / 4 SpD Multiscale Primarina: 89-105 (28.1 - 33.2%) -- guaranteed 4HKO
reliably switches into and beats stratagem if herb is already consumed, and outspeeds with 168+ EVs.
0 SpA Primarina Scald vs. 0 HP / 0 SpD Stratagem: 216-254 (67.2 - 79.1%) -- guaranteed 2HKO


If anyone's curious, at full investment CAP would sit at 419 speed. This outspeeds Scarfers of 77 speed (heatran lol) and below, or if not +Speed Nature, base 90s and below at +1 / with a choice scarf.

As calcs show, these stats Encourage 252 HP investment, hitting relevant bulk benchmarks with no other defensive investment. Main Set would be 252 HP / 4 SpDef / 252 Speed and a timid Nature. But with the naturally high speed tier and flexibly important speed tiers below max speed, players can opt to sacrifice some speed to hit more offensive benchmarks, attaining some ohkos/2hkos/3hkos it otherwise wouldn't to help use its speed to mitigate the damage it takes.

For perspective, the Meowscarada Spread, 252 HP / 140 SpA / 4 SpDef / 112+ Spe, has one speed point above fully invested base 123, and one Special Attack point above UNinvested base 108. That means you can effectively have a 252 HP / 252 Speed mon with base 91 SpA and base 141 Speed, or you can effectively have a 252 HP / 252 Speed mon with base 108.5 SpA / 123.5 Speed. A scald from CAP with that level of investment will hit almost as hard as a scald from a Vaporeon with 0 SpA investment.

There's other options too: 252 HP / 20 SpA / 4 SpDef / 232+ Spe. This set outspeeds Zamazenta, OHKO's Iron Valiant, and avoids 2HKO from Iron Valiant's Thunderbolt.

The general list of mons it beats is relatively the same regardless of investment, but there's measurable tradeoff here in which mons you target more reliably. You lose out on outspeeding a few mons, and you gain the ability to 1v1 a few mons more reliably with more Special Attack investment.
 
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Here are two more targeted EV spreads:
Nature: Modest
EVs: 196 Def / 80 SpA / 232 Spe

It takes 232 EVs with a neutral nature to outrun all of Cinderace, Roaring Moon, Greninja, and Meowscarada, and 80 SpA EVs + nature to guarantee OHKOs on all of them (or 172 SpA EVs and a neutral nature).

Investing the remaining 196 EVs into Def means CAP can switch in to Flower Trick at full health and take less than 50% damage (39 - 46% | 50 - 59% @ 0 HP / 0 Def), allowing you to either go for the KO or predict a switch and Recover back to Multiscale and do it again later.
Nature: Calm
EVs: 188 Def / 52 SpA / 96 SpD / 172 Spe

Now we get into some bulkier spreads, where the ability to customize your build has the most impact. 172 EVs and a neutral nature are enough to outrun unboosted Iron Valiant, Iron Moth, Walking Wake, and below. 52 SpA EVs are required to 2HKO Iron Moth with Scald and OHKO Iron Valiant with Moonblast. With Multiscale, 96+ SpD EVs keep Krilowatt's Thunderbolt below the 50% threshold for Recover and Iron Valiant's Thunderbolt under the 33.3% threshold required to 2HKO something with full HP and Multiscale. 188 Def EVs keep Hemogoblin's +1 Extreme Speed and Kingambit's 5-ally Iron Head under the same 33.3% threshold, which is good, considering CAP will need 2 and 3 turns to KO each of them, respectively.
Your specialized spreads would be made more EV efficient with a +speed nature because your speed is already so high you get more mileage in raw stats out of that +10%. The same benchmarks on your meowscarada spread can be met with 172 SpAtk / 96 Spe and a timid nature, leaving 44 EVs on the table, or 11 raw stat points.

Same with your Iron Valiant Spread, a calm nature on a low special defense stat is very inefficient, the same benchmarks can be reached with 164 SpDef EVs / 40 Spe EVs and a timid nature, so you're leaving 64 EVs on the table, or 16 raw stat points.



Waldinji Your Physical Tankiness and Special Tankiness ratings are above the limits (115)

boomp611 Your special attack is sitting at base 60 and you have a lot of BSR to spare for more, is there a reason it's so low? Are you worried about the CAP being passive?
 

boomp

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Final Submission

102 HP / 30 ATK / 95 DEF / 60 SPA / 90 SPD / 124 SPE

PS: 49.15
SS: 85.54
PT: 114.86
ST: 110.10
BSR: 498.98

Defining Moves:
Surf, Moonblast , Recover, Will-O-Wisp, Taunt
Optional:
Earth Power (-5) , Ice Beam (-5)

boomp611 Your special attack is sitting at base 60 and you have a lot of BSR to spare for more, is there a reason it's so low? Are you worried about the CAP being passive?
I dont want the SpA to be higher because i dont want CAP 33 to be abused as just another Offensive mon, it would beat the purpose of a fast wall in my eyes.
 
Final Submission

155 HP /44 ATK /68DEF /78 SpA /68 SpD /137 Spe (BST:550)

PS: 63.98
SS: 104.85
PT: 114.27
ST: 114.57
BSR: 548.31

Required Moves: Surf, Moonblast, 50% Recovery, Will-O-Wisp, Encore or Taunt
Optional Moves: Knock Off (-5BSR)

Idea: Large HP and High Speed Tier allow for heavily customizable EV spreads, that can target different threats but not all at the same time.
Knock Off is to cripple Special Attackers it tries to check, while Will-O-Wisp helps with physical attackers. Both allow it to cripple switch ins for the remainder of the game.

The big two defensive matchups are Hemogoblin and Walking Wake, which it both can check at the same time, while still having EV flexibility to tech into other options.
The Bulk and speed tier are chosen so 33 can take 3 Tera Water Hydro Steams in Sun if the third hit is without Specs (after Knock Off) without needing to recover, while still having available EVs to either outspeed Cinderace or tanking two +1 Espeeds from Hemoglobin and still speed creeping Iron Moth.
It is still possible to never be 3hkoed by Walking Wake through Multiscale not taking Tera into account with hitting the same bulk for Hemoglobin while now letting you outspeed Stratagem.

:Walking Wake::Hemogoblin:
244 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 188 SpD Multiscale Tapu Fini in Sun: 76-90 (16.8 - 19.9%) -- guaranteed 6HKO
244 SpA Choice Specs Walking Wake Hydro Steam vs. 144 HP / 252 SpD Multiscale Tapu Fini in Sun: 71-84 (14.5 - 17.2%) -- possible 6HKO
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 144 HP / 252 SpD Multiscale Tapu Fini in Sun: 95-112 (19.5 - 22.9%) -- possible 5HKO
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 144 HP / 252 SpD Tapu Fini in Sun: 191-225 (39.2 - 46.2%) -- guaranteed 3HKO
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 144 HP / 252 SpD Tapu Fini in Sun: 191-225 (39.2 - 46.2%) -- guaranteed 3HKO
244 SpA Tera Water Walking Wake Hydro Steam vs. 144 HP / 252 SpD Tapu Fini in Sun: 128-151 (26.2 - 31%) -- guaranteed 4HKO
-> with 144/252 Tera Water Walking Wake cannot 3HKO through Multiscale after getting knocked off
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 144 HP / 68 Def Multiscale Tapu Fini: 136-161 (27.9 - 33%) -- guaranteed 4HKO
+1 252+ Atk Pixilate Hemogoblin Extreme Speed vs. 144 HP / 68 Def Tapu Fini: 273-322 (56 - 66.1%) -- guaranteed 2HKO
0 SpA Tapu Fini Surf vs. 76 HP / 0 SpD Hemogoblin: 174-206 (51.1 - 60.5%) -- guaranteed 2HKO
-> with 0/120 Hemoglobin cannot 2hko with +1 Espeed and Surf 2hkos which forces a Tera that can be exploited with

With Knock off and Timid always outspeeding Krilowatt even without investment it can serve as a check to the pesky shrimp.

:Krilowatt:
252 SpA Life Orb Krilowatt Thunderbolt vs. 0 HP / 216 SpD Multiscale Tapu Fini: 148-175 (32.8 - 38.8%) -- 99.3% chance to 3HKO

252 SpA Krilowatt Thunderbolt vs. 0 HP / 216 SpD Tapu Fini: 228-270 (50.5 - 59.8%) -- guaranteed 2HKO
252 SpA Life Orb Krilowatt Thunderbolt vs. 252 HP / 252 SpD Multiscale Tapu Fini: 142-169 (27.6 - 32.8%) -- guaranteed 4HKO

252 SpA Krilowatt Thunderbolt vs. 252 HP / 252 SpD Tapu Fini: 218-260 (42.4 - 50.5%) -- 2.3% chance to 2HKO

This means while you cannot properly stay in On Krilowatt as Recovery cannot outheal Krils Tbolt, giving it maybe a slight edge in the 1v1 it also means Kril has to sacrifice its coveted Life Orb to do so.

:Dragapult:
With Multiscale in Tact Dragapult is possible to deal with even accounting for tera as Knock of helps with taking hits.

252 SpA Choice Specs Dragapult Shadow Ball vs. 144 HP / 252 SpD Multiscale Tapu Fini: 82-97 (16.8 - 19.9%) -- guaranteed 6HKO

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Tera Ghost Dragapult: 105-124 (33.1 - 39.1%) -- 99.9% chance to 3HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 188 SpD Multiscale Tapu Fini: 88-104 (19.5 - 23%) -- possible 5HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 188 SpD Tapu Fini: 177-208 (39.2 - 46.1%) -- guaranteed 3HKO
252 SpA Dragapult Shadow Ball vs. 0 HP / 188 SpD Tapu Fini: 118-139 (26.1 - 30.8%) -- guaranteed 4HKO

With Multiscale in tact it should always be able to check physical sweepers like Iron Valiant, Garchomp and Great Tusk.

+2 252 Atk Iron Valiant Close Combat vs. 0 HP / 68 Def Multiscale Tapu Fini: 122-144 (27 - 31.9%) -- guaranteed 4HKO
+2 252 Atk burned Iron Valiant Close Combat vs. 0 HP / 68 Def Tapu Fini: 122-144 (27 - 31.9%) -- guaranteed 4HKO

+2 252 Atk burned Garchomp Earthquake vs. 0 HP / 68 Def Multiscale Tapu Fini: 102-120 (22.6 - 26.6%) -- 24% chance to 4HKO

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Garchomp: 192-228 (53.7 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

+1 4 Atk Great Tusk Headlong Rush vs. 0 HP / 68 Def Multiscale Tapu Fini: 153-180 (33.9 - 39.9%) -- guaranteed 3HKO
+1 4 Atk burned Great Tusk Headlong Rush vs. 0 HP / 68 Def Tapu Fini: 153-180 (33.9 - 39.9%) -- guaranteed 3HKO

0 SpA Tapu Fini Moonblast vs. -1 252 HP / 0 SpD Great Tusk: 416-492 (95.8 - 113.3%) -- 75% chance to OHKO
 
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WIP

60 / 53 / 131 / 99 / 100 / 117 (BST: 560)


PS: 71.79
SS: 124.27
PT: 114.58
ST: 91.17
BSR: 565.34
Bonuses: No Scald, Speed below 131, Speed below 120

Defining Moves: Surf, Moonblast, Will-o-Wisp, Encore, 50% Recovery

A more offensively biased spread than anything on the thread so far. 99 Special Attack gives some worth to running some EVs, which makes us decently offensively potent. I see no issue with a Pokemon like this having some offensive strength, as long as it's mainly being utilized for its defensive capabilities, which is a balance I think I've struck here. I went with a physdef spread mostly for the likes of Hemogoblin and Kingambit. Will edit in calcs later
 
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