CAP 34 - Part 17 - Final Movepool Submissions

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CAP 34 So Far

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We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.

The following rules apply to all Movepool Submissions:

  • The movepool can contain a maximum of 75 total moves. You may have less than or equal to 75 moves, but not more.
  • All movepools must have all the Mandatory Moves listed below.
  • No movepool may contain any of the Banned Moves listed below.
  • Any move not listed as Banned is provisionally allowed, but may require a legality check if it has competitive implications.
  • The Movepool Leader SHSP and Topic Leader dex may add Banned moves during the course of this thread. If that happens, there will be notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
As described in this PRC thread, we will be creating movepools for both the pre-evolutions and the final evolution together. When submitting, you must submit three sections, one for each pre-evo and one for the final evo.

You will need to submit a clear evolution method when creating a movepool. This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose.

Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.

Surf
Clanging Scales
Clangorous Soul
Flamethrower
Sludge Bomb
Sludge Wave
Encore
Taunt
Roar
Dragon Tail
Stored Power
Heal Bell
Destiny Bond
Draco Meteor

Endure
Facade
Helping Hand
Protect
Rest
Sleep Talk
Substitute
Take Down
Tera Blast
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.

This list is subject to minor changes along the course of the thread.

The following moves are all banned:

Draining Kiss
Hazards (Stealth Rock, Spikes etc.)
Hazard Control (Defog, Rapid Spin, Mortal Spin)

In addition, the following are banned:
  • All legendary signature moves
  • Any move that is unusable in Scarlet/Violet, a full list of which can be found here.
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
Below is the Gen 8 Movepool style guide, which may be helpful to look at when constructing your movepool. Note that it is not updated to the Gen 9 standard. Adhering to it is not mandatory.

Gen 8 brought many changes to the CAP process both in terms of competitive and flavour considerations. One of the most significant changes that came about was the standardization of level-up and egg movepools for the Pokémon present in Sword and Shield. As a result of the CAP Prevo Updates, all CAP Pokémon had their Gen 8 movepools edited to conform to the criteria below. You can find the complete movepools here. It is strongly recommended that you consult these movepools before submitting.

• Level-up movepools always have moves occur at regular intervals of 3, 4, 5, 6, 7 or 8 except for L1 with some Legendary Pokémon having larger gaps.

• The only exception is where if a move would be learnt at the minimum level for a Pokémon to evolve it will sometimes be allowed to move one level later.

• Level-up movepools never contain moves that can be learnt as egg moves

• Attacking moves are learnt in order of base power. It is suggested that submitters provide a clear explanation for why any attacking moves are positioned out of sequence.

• The only consistent exceptions are evolution moves, variable power moves and multi-hit moves, the latter two of which use their maximum and average hits respectively for their placement in the learnset.

• Trapping moves are occasionally treated as having a base power that factors multiple turns of damage and as such may be seen at both the beginning and end of movepools.

• OHKO moves, Counter, Mirror Coat and Metal Burst tend to be placed towards the end of a Pokémon's learnset.

• For evolved Pokémon, the first four moves listed in the pre-evolution's level-up movepool are always listed in the same order but at level 1 instead of their corresponding level

• For evolved Pokémon all other moves that a pre-evolution would learn prior to the minimum level for evolution are always listed at the same level, unless they have been replaced with another move, in which case they must be placed with the other relearner moves at Level 1 before the first four moves in the learnset.

• For evolved Pokémon that evolve by level-up all new moves learned after evolution occur at intervals (2) larger than the pre-evolution

• In the case of dual stage Pokémon this occurs a second time for each stage, meaning that with a pre-evolution having intervals of 3, the middle stage will have 5, and the final evolution 7

• For Pokémon that evolve by Trade, Item or Happiness all moves are always learnt at the same level intervals as their pre-evolutions

• For Pokémon that evolve by Stone all moves are always learnt either at the same level intervals as their pre-evolutions or all moves are learnt at level 1

• For Pokémon that have not evolved only two level 1 moves may be learnt.

• It is suggested that one be an attacking move and the other a status move although this is not required.

• Pseudo-Legendary and Legendary Pokémon are the only Pokémon to consistently learn moves after level 70. It is strongly recommended that submitters are able to justify their choice in including moves above level 70 by looking at similar existing Pokémon.

• Moves that appear in either the level-up or TM/TR sections cannot be included in the Egg move stage.

• An egg move must be able to be passed on through the breeding group of Pokémon eligible to be caught and carry the move in Sword and Shield

• If an egg move can only legally be passed by another CAP Pokémon it will not be considered valid

• The general recommended number of egg moves in Gen 8 is between 3 and 6. It is suggested that submitters provide a clear explanation for why more than that number will be necessary.

• Draco Meteor and Steel Beam are mandatory for Dragon and Steel-types respectively unless they only gain the respective types as in-battle forme changes

• Certain IoA type tutor moves have relatively strict distributions. It is strongly recommended that submitters are able to justify their choice in tutor moves by looking at similar existing Pokémon.

While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.

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Final Submission Post

Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.

All final submission posts must conform to the following format:
  • The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
  • A blank line
  • A brief explanation of the entire movepool (optional)
  • A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
  • A list of 1 - 3 evolution moves. (Optional, if applicable.)
  • A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
  • A brief explanation of the moves learned this way.
The list of level-up moves should be ordered from 1 to 100, ascending.
  • A list of moves.
  • A brief explanation of the moves learned this way.
The list of moves should be alphabetized.
  • "Egg group(s): " followed by 1 - 2 egg groups for that Pokemon.
  • An empty list of egg moves, if the egg group is "Undiscovered".
  • A list of the form "move: (parent Pokemon)", if the egg group is NOT "Undiscovered". "Parent Pokemon" is at least one parent that can breed the move onto the Pokemon. The list of parents can be shortened if there are many possible parents.
  • A brief explanation of the moves learned this way.
The list of egg moves should be alphabetized.
  • A list of the form "TM###: move", where the TM number corresponds to the TM for the current generation.
  • A brief explanation of the moves learned this way.
The list of TM moves should be ordered by TM order.

TM001: Take Down
TM002: Charm
TM003: Fake Tears
TM004: Agility
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM008: Fire Fang
TM009: Thunder Fang
TM010: Ice Fang
TM011: Water Pulse
TM012: Low Kick
TM013: Acid Spray
TM014: Acrobatics
TM015: Struggle Bug
TM016: Psybeam
TM017: Confuse Ray
TM018: Thief
TM019: Disarming Voice
TM020: Trailblaze
TM021: Pounce
TM022: Chilling Water
TM023: Charge Beam
TM024: Fire Spin
TM025: Facade
TM026: Poison Tail
TM027: Aerial Ace
TM028: Bulldoze
TM029: Hex
TM030: Snarl
TM031: Metal Claw
TM032: Swift
TM033: Magical Leaf
TM034: Icy Wind
TM035: Mud Shot
TM036: Rock Tomb
TM037: Draining Kiss
TM038: Flame Charge
TM039: Low Sweep
TM040: Air Cutter
TM041: Stored Power
TM042: Night Shade
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM046: Avalanche
TM047: Endure
TM048: Volt Switch
TM049: Sunny Day
TM050: Rain Dance
TM051: Sandstorm
TM052: Snowscape
TM053: Smart Strike
TM054: Psyshock
TM055: Dig
TM056: Bullet Seed
TM057: False Swipe
TM058: Brick Break
TM059: Zen Headbutt
TM060: U-turn
TM061: Shadow Claw
TM062: Foul Play
TM063: Psychic Fangs
TM064: Bulk Up
TM065: Air Slash
TM066: Body Slam
TM067: Fire Punch
TM068: Thunder Punch
TM069: Ice Punch
TM070: Sleep Talk
TM071: Seed Bomb
TM072: Electro Ball
TM073: Drain Punch
TM074: Reflect
TM075: Light Screen
TM076: Rock Blast
TM077: Waterfall
TM078: Dragon Claw
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM083: Poison Jab
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM088: Swords Dance
TM089: Body Press
TM090: Spikes
TM091: Toxic Spikes
TM092: Imprison
TM093: Flash Cannon
TM094: Dark Pulse
TM095: Leech Life
TM096: Eerie Impulse
TM097: Fly
TM098: Skill Swap
TM099: Iron Head
TM100: Dragon Dance
TM101: Power Gem
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM105: X-Scissor
TM106: Drill Run
TM107: Will-O-Wisp
TM108: Crunch
TM109: Trick
TM110: Liquidation
TM111: Giga Drain
TM112: Aura Sphere
TM113: Tailwind
TM114: Shadow Ball
TM115: Dragon Pulse
TM116: Stealth Rock
TM117: Hyper Voice
TM118: Heat Wave
TM119: Energy Ball
TM120: Psychic
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM124: Ice Spinner
TM125: Flamethrower
TM126: Thunderbolt
TM127: Play Rough
TM128: Amnesia
TM129: Calm Mind
TM130: Helping Hand
TM131: Pollen Puff
TM132: Baton Pass
TM133: Earth Power
TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM137: Grassy Terrain
TM138: Psychic Terrain
TM139: Misty Terrain
TM140: Nasty Plot
TM141: Fire Blast
TM142: Hydro Pump
TM143: Blizzard
TM144: Fire Pledge
TM145: Water Pledge
TM146: Grass Pledge
TM147: Wild Charge
TM148: Sludge Bomb
TM149: Earthquake
TM150: Stone Edge
TM151: Phantom Force
TM152: Giga Impact
TM153: Blast Burn
TM154: Hydro Cannon
TM155: Frenzy Plant
TM156: Outrage
TM157: Overheat
TM158: Focus Blast
TM159: Leaf Storm
TM160: Hurricane
TM161: Trick Room
TM162: Bug Buzz
TM163: Hyper Beam
TM164: Brave Bird
TM165: Flare Blitz
TM166: Thunder
TM167: Close Combat
TM168: Solar Beam
TM169: Draco Meteor
TM170: Steel Beam
TM171: Tera Blast
TM172: Roar
TM173: Charge
TM174: Haze
TM175: Toxic
TM176: Sand Tomb
TM177: Spite
TM178: Gravity
TM179: Smack Down
TM180: Gyro Ball
TM181: Knock Off
TM182: Bug Bite
TM183: Super Fang
TM184: Vacuum Wave
TM185: Lunge
TM186: High Horsepower
TM187: Icicle Spear
TM188: Scald
TM189: Heat Crash
TM190: Solar Blade
TM191: Uproar
TM192: Focus Punch
TM193: Weather Ball
TM194: Grassy Glide
TM195: Burning Jealousy
TM196: Flip Turn
TM197: Dual Wingbeat
TM198: Poltergeist
TM199: Lash Out
TM200: Scale Shot
TM201: Misty Explosion
TM202: Pain Split
TM203: Psych Up
TM204: Double-Edge
TM205: Endeavor
TM206: Petal Blizzard
TM207: Temper Flare
TM208: Whirlpool
TM209: Muddy Water
TM210: Supercell Slam
TM211: Electroweb
TM212: Triple Axel
TM213: Coaching
TM214: Sludge Wave
TM215: Scorching Sands
TM216: Feather Dance
TM217: Future Sight
TM218: Expanding Force
TM219: Skitter Smack
TM220: Meteor Beam
TM221: Throat Chop
TM222: Breaking Swipe
TM223: Metal Sound
TM224: Curse
TM225: Hard Press
TM226: Dragon Cheer
TM227: Alluring Voice
TM228: Psychic Noise
TM229: Upper Hand
  • A list of event distribution Pokemon in PokemonTeamSyntax. (I.e., the format Pokemon Showdown uses).
  • A brief explanation of the moves learned this way.
  • A list of all moves in the movepool.
The list of moves should be alphabetized.
  • Any additional comments

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1 Mystical Fire
1 Magic Coat
1 Baton Pass
1 Pound
1 Tail Whip
1 Ember
1 Dragon Breath
Evo Mystical Fire
12 Encore
16 Flame Wheel
20 Charm
24 Dragon Tail
28 Cosmic Power
32 Heal Bell
38 Fire Lash
44 Dragon Pulse
50 Healing Wish
56 Dragon Rush
62 Flare Blitz
Egg Group(s): Dragon, Fairy

Defog (Noibat)
Life Dew (Milotic)
Twister (Drampa)
Yawn (Swirlix)
TM03 Fire Punch
TM08 Hyper Beam
TM10 Magical Leaf
TM11 Solar Beam
TM13 Fire Spin
TM14 Thunder Wave
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM21 Rest
TM24 Snore
TM25 Protect
TM29 Charm
TM31 Attract
TM34 Sunny Day
TM38 Will-O-Wisp
TM39 Facade
TM40 Swift
TM41 Helping Hand
TM44 Imprison
TM68 Fire Fang
TM76 Round
TM78 Acrobatics
TM81 Bulldoze
TM92 Mystical Fire
TM98 Stomping Tantrum
TM99 Breaking Swipe
TR02 Flamethrower
TR12 Agility
TR14 Metronome
TR15 Fire Blast
TR20 Substitute
TR23 Spikes
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR29 Baton Pass
TR30 Encore

TR36 Heat Wave
TR37 Taunt
TR43 Overheat
TR44 Cosmic Power
TR47 Dragon Claw
TR55 Flare Blitz
TR62 Dragon Pulse

TR82 Stored Power
TR83 Ally Switch
TR85 Work Up
TR92 Dazzling Gleam
Draco Meteor
Meteor Beam
Scorching Sands
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Life Dew
Light Screen
Magic Coat
Magical Leaf
Meteor Beam
Metronome
Mystical Fire
Overheat
Outrage
Pound
Protect
Reflect
Rest
Round
Safeguard
Scorching Sands
Sleep Talk
Solar Beam
Spikes
Snore
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Twister
Will-o-Wisp
Work Up
Yawn
 
WIP
Been waiting since the first pre-evos started.
Requesting legality check on Psychic Noise.
Bold are required, italics are repeating.
1 Acid Spray
1 Poison Gas
4 Scale Shot
7 Taunt
10 Clear Smog
16 Snarl
22 Breaking Swipe
28 Heal Bell
34 Poison Jab
40 Uproar
49 Sludge Wave
58 Spin Out
Destiny Bond
Evolves from Chuggon starting at lvl 40.
1 Scale Shot
1 Poison Gas
4 Acid Spray
7 Taunt
10 Clear Smog
16 Snarl
22 Breaking Swipe
28 Heal Bell
34 Poison Jab
40 Uproar
49 Sludge Wave
58 Spin Out
67 Clanging Scales
Destiny Bond
Dive
Dragon Rush
TM001: Take Down
TM006: Scary Face
TM007: Protect
TM013: Acid Spray
TM014: Acrobatics
TM025: Facade
TM026: Poison Tail
TM030: Snarl
TM044: Dragon Tail
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM055: Dig
TM066: Body Slam
TM070: Sleep Talk
TM077: Waterfall
TM080: Metronome
TM083: Poison Jab
TM085: Rest
TM087: Taunt
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM115: Dragon Pulse
TM122: Encore
TM125: Flamethrower
TM130: Helping Hand
TM148: Sludge Bomb

TM156: Outrage
TM169: Draco Meteor
TM171: Tera Blast

TM172: Roar
TM186: High Horsepower
TM191: Uproar
TM200: Scale Shot

TM204: Double-Edge
TM205: Endeavor
TM207: Temper Flare
TM214: Sludge Wave
TM222: Breaking Swipe

TM226: Dragon Cheer
Evolves into Chuggalong when leveled up while outside of its Poké Ball after the player walks 1000 steps using the Let's Go! feature.
Evo - Clangorous Soul
— Fly
Scale Shot
— Poison Gas
4 Acid Spray
7 Taunt
10 Clear Smog
16 Snarl
22 Breaking Swipe
28 Heal Bell
34 Poison Jab
40 Uproar
49 Sludge Wave
58 Spin Out
67 Clanging Scales
Breeding: Mineral, Dragon (3)
Destiny Bond
Dive
Dragon Rush

TM001: Take Down
TM006: Scary Face
TM007: Protect
TM013: Acid Spray
TM025: Facade
TM026: Poison Tail
TM030: Snarl
TM038: Flame Charge
TM041: Stored Power
TM044: Dragon Tail
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM055: Dig
TM060: U-Turn
TM066: Body Slam
TM070: Sleep Talk
TM077: Waterfall
TM080: Metronome
TM083: Poison Jab
TM085: Rest
TM087: Taunt
TM097: Fly
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM115: Dragon Pulse
TM122: Encore
TM123: Surf
TM125: Flamethrower
TM130: Helping Hand
TM148: Sludge Bomb

TM151: Phantom Force
TM152: Giga Impact
TM156: Outrage
TM157: Overheat
TM163: Hyper Beam
TM169: Draco Meteor
TM171: Tera Blast

TM172: Roar
TM180: Gyro Ball
TM186: High Horsepower
TM188: Scald
TM191: Uproar
TM200: Scale Shot

TM204: Double-Edge
TM207: Temper Flare
TM214: Sludge Wave
TM222: Breaking Swipe

TM226: Dragon Cheer
TM228: Psychic Noise
Acid Spray
Body Slam
Breaking Swipe
Clanging Scales
Clangorous Soul
Clear Smog
Destiny Bond
Dig
Dive
Double-Edge
Draco Meteor
Dragon Cheer
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Encore
Endure
Facade

Flame Charge
Flamethrower
Fly
Giga Impact
Gunk Shot
Gyro Ball
Heal Bell
Helping Hand
High Horsepower
Hyper Beam
Iron Defense
Metronome
Outrage
Overheat
Phantom Force
Poison Gas
Poison Jab
Poison Tail
Protect
Psychic Noise
Rain Dance
Rest
Roar
Scald

Scale Shot
Scary Face
Stored Power
Sleep Talk
Sludge Bomb

Sludge Wave

Snarl
Spin Out
Substitute
Sunny Day
Surf
Taunt

Uproar
Take Down
Temper Flare
Tera Blast
Venoshock
U-Turn
Waterfall
This Chuggalong's movepool is directly modified from Revavroom & Cyclizar, and notably includes moves that once had a field function that related to getting around, as well as moves that the Starmobiles are known to use. Aside from that, it has Phantom Force to reference the idea of a ghost train, Scald because Coalossal (related because of the Steam Engine discussion) can also learn it, and Dragon Dance as a reference to the original design concept of a Chinese Dragon Dance.
 
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Final Submission
1 Twister
1 Poison Gas
4 Smog
8 Smokescreen
12 Dragon Breath
16 Roar
20 Clear Smog
24 Screech
28 Dragon Pulse
32 Sludge Bomb
36 Hyper Voice
40 Gunk Shot
44 Outrage

Evolves into Draggalong at level 25.
Egg Group: Dragon / Monster

Aqua Tail (Gyarados)
Destiny Bond (Mirror Herb)
Dragon Rush (Hydreigon)
Heal Bell (Mirror Herb)
Iron Tail (Goodra-Hisui)
Poison Fang (Seviper)
TM001: Take Down
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM011: Water Pulse
TM013: Acid Spray
TM020: Trailblaze
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM038: Flame Charge
TM041: Stored Power
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM070: Sleep Talk
TM078: Dragon Claw
TM083: Poison Jab
TM085: Rest
TM087: Taunt

TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM108: Crunch
TM115: Dragon Pulse
TM117: Hyper Voice

TM122: Encore
TM130: Helping Hand
TM148: Sludge Bomb

TM149: Earthquake
TM156: Outrage
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM174: Haze
TM175: Toxic
TM180: Gyro Ball
TM186: High Horsepower
TM191: Uproar
TM200: Scale Shot
TM205: Endeavor
TM214: Sludge Wave
TM222: Breaking Swipe
TM226: Dragon Cheer

Draggalong's TMs minus Shadow Ball, Dark Pulse, and Double-Edge.
Acid Spray
Aqua Tail
Breaking Swipe
Bulldoze
Clear Smog
Crunch
Destiny Bond
Draco Meteor
Dragon Breath
Dragon Cheer
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Encore
Endeavor
Endure
Facade
Flame Charge
Fling
Gunk Shot
Gyro Ball
Haze
Heal Bell
Helping Hand
High Horsepower
Hyper Voice
Iron Tail
Mud-Slap
Outrage
Poison Fang
Poison Gas
Poison Jab
Poison Tail
Protect
Rain Dance
Rest
Roar
Scale Shot
Scary Face
Screech
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Smokescreen
Stored Power
Substitute
Sunny Day
Take Down
Taunt
Tera Blast
Toxic
Trailblaze
Twister
Uproar
Venoshock
Water Pulse
1 Twister
1 Poison Gas
1 Smog
1 Smokescreen
Evo Dragon Tail
12 Dragon Breath
16 Roar
20 Clear Smog
24 Screech
30 Dragon Pulse
36 Sludge Bomb
42 Hyper Voice
48 Clangorous Scales
54 Gunk Shot
60 Outrage

Evolves into Chuggalong when leveling up while knowing Clangorous Scales, learned at level 48.
Egg Group: Dragon / Monster

Aqua Tail (Gyarados)
Destiny Bond (Mirror Herb)
Dragon Rush (Hydreigon)
Heal Bell (Mirror Herb)
Iron Tail (Goodra-Hisui)
Poison Fang (Seviper)
TM001: Take Down
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM011: Water Pulse
TM013: Acid Spray
TM020: Trailblaze
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM038: Flame Charge
TM041: Stored Power
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM070: Sleep Talk
TM078: Dragon Claw
TM083: Poison Jab
TM085: Rest
TM087: Taunt

TM094: Dark Pulse
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM108: Crunch
TM114: Shadow Ball
TM115: Dragon Pulse
TM117: Hyper Voice

TM122: Encore
TM130: Helping Hand
TM148: Sludge Bomb

TM149: Earthquake
TM156: Outrage
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM174: Haze
TM175: Toxic
TM180: Gyro Ball
TM186: High Horsepower
TM191: Uproar
TM200: Scale Shot
TM204: Double-Edge
TM205: Endeavor
TM214: Sludge Wave
TM222: Breaking Swipe
TM226: Dragon Cheer

Chuggalong's TMs minus Hyper Beam, Giga Impact, Heavy Slam, Surf, and Flamethrower.
Acid Spray
Aqua Tail
Breaking Swipe
Bulldoze
Clangorous Scales
Clear Smog
Crunch
Dark Pulse
Destiny Bond
Double-Edge
Draco Meteor
Dragon Breath
Dragon Cheer
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Encore
Endeavor
Endure
Facade
Flame Charge
Fling
Gunk Shot
Gyro Ball
Haze
Heal Bell
Helping Hand
High Horsepower
Hyper Voice
Iron Tail
Mud-Slap
Outrage
Poison Fang
Poison Gas
Poison Jab
Poison Tail
Protect
Rain Dance
Rest
Roar
Scale Shot
Scary Face
Screech
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Smokescreen
Stored Power
Substitute
Sunny Day
Take Down
Taunt
Tera Blast
Toxic
Trailblaze
Twister
Uproar
Venoshock
Water Pulse
1 Breaking Swipe
1 Dragon Tail
1 Twister
1 Poison Gas
1 Smog
1 Smokescreen
12 Dragon Breath
16 Roar
20 Clear Smog
24 Screech
30 Dragon Pulse
36 Sludge Bomb
42 Hyper Voice
48 Clangorous Scales
54 Gunk Shot
60 Outrage
66 Clangorous Soul
Egg Group: Dragon / Monster

Aqua Tail (Gyarados)
Destiny Bond (Mirror Herb)
Dragon Rush (Hydreigon)
Heal Bell (Mirror Herb)
Iron Tail (Goodra-Hisui)
Poison Fang (Seviper)
TM001: Take Down
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM011: Water Pulse
TM013: Acid Spray
TM020: Trailblaze
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM038: Flame Charge
TM041: Stored Power
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM070: Sleep Talk
TM078: Dragon Claw
TM083: Poison Jab
TM085: Rest
TM087: Taunt

TM094: Dark Pulse
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM108: Crunch
TM114: Shadow Ball
TM115: Dragon Pulse
TM117: Hyper Voice

TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM125: Flamethrower
TM130: Helping Hand
TM148: Sludge Bomb

TM149: Earthquake
TM152: Giga Impact
TM156: Outrage
TM163: Hyper Beam
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM174: Haze
TM175: Toxic
TM180: Gyro Ball
TM186: High Horsepower
TM191: Uproar
TM200: Scale Shot
TM204: Double-Edge
TM205: Endeavor
TM214: Sludge Wave
TM222: Breaking Swipe
TM226: Dragon Cheer
Acid Spray
Aqua Tail
Breaking Swipe
Bulldoze
Clangorous Scales
Clangorous Soul
Clear Smog
Crunch
Dark Pulse
Destiny Bond
Double-Edge
Draco Meteor
Dragon Breath
Dragon Cheer
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Encore
Endeavor
Endure
Facade
Flame Charge
Flamethrower
Fling
Giga Impact
Gunk Shot
Gyro Ball
Haze
Heal Bell
Heavy Slam
Helping Hand
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Mud-Slap
Outrage
Poison Fang
Poison Gas
Poison Jab
Poison Tail
Protect
Rain Dance
Rest
Roar
Scale Shot
Scary Face
Screech
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Smokescreen
Stored Power
Substitute
Sunny Day
Surf
Take Down
Taunt
Tera Blast
Toxic
Trailblaze
Twister
Uproar
Venoshock
Water Pulse
Level up move levels are based on the Kommo-o line, while the evolution levels (25 and roughly 48) are based on the Garchomp line. Chuggalong line is based on a train producing poisonous smoke so I gave it smoke moves like Smokescreen, Poison Gas, Haze, Clear Smog, and Smog, all of which are also learned by the original Poison Gas Pokemon, the Koffing line. I leaned into the Armor Tail and gave it tail-based moves like Aqua Tail, Iron Tail, Poison Tail, Breaking Swipe, and Dragon Tail. Level up moves are standard Poison and Dragon moves. I gave them Flame Charge and Water Pulse to match with Chuggalong learning Flamethrower and Surf, and I think Flame Charge fits the flavor of a charging train Pokemon.

Requesting legality check on Haze, Clear Smog, Shadow Ball, and Dark Pulse.
 
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Final Submission

1 Tackle
1 Poison Gas
4 Smog
8 Bite
12 Dragon Breath
16 Taunt
20 Sludge
24 Protect
28 Roar
32 Crunch
36 Dragon Pulse
40 Sludge Bomb
44 Iron Defense
48 Clanging Scales
52 Gunk Shot

Evolves into Draggalong starting at level 36

This level-up movepool takes notes from :Revavroom:, being a fellow poison-type vehicle mon. Other than that, it's fairly self-explanatory. Protect as a level-up move is relatively common among mons with shells (esp. turtles) so it felt fitting here even though it isn't extremely common.
Egg Groups: Dragon, Mineral

Destiny Bond (:Mirror_Herb:)
Dragon Rush (:Dragonite:,:Flygon:,:Garchomp:,:Hydreigon:,:Flapple:,:Dragapult:,:Charizard:,:Altaria:,:Salamence:,:Heliolisk:,:Noivern:,:Drampa:,:Sandaconda:)
Heal Bell (:Mirror_Herb:)
Last Resort (:Dragapult:,:Dachsbun:,:Sandaconda:)
Noble Roar (:Kommo-o:)

Dragon egg group because Dragon-type; Mineral egg group because of association with trains. Chuggalong also just fits in really nicely among the likes of :Steelix:, :Dhelmise:, and :Revavroom:.

Didn't know where else to fit in Destiny Bond and Heal Bell, so they go here. Noble Roar is extremely rare among Chuggalong's egg groups, but it felt fitting flavor-wise. As an added bonus, the only parent that can pass down Noble Roar to Chuggon is :Kommo-o:, paying homage to the origin of Chuggalong's central moves.
TM001: Take Down
TM006: Scary Face
TM007: Protect
TM013: Acid Spray
TM020: Trailblaze
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM030: Snarl
TM036: Rock Tomb
TM041: Stored Power
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM066: Body Slam
TM070: Sleep Talk
TM078: Dragon Claw
TM083: Poison Jab
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM108: Crunch
TM115: Dragon Pulse

TM122: Encore
TM130: Helping Hand
TM148: Sludge Bomb

TM156: Outrage
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM191: Uproar
TM200: Scale Shot
TM214: Sludge Wave
TM223: Metal Sound
TM226: Dragon Cheer

Nothing too atypical here, mostly in line with mons like :Haxorus:. Metal Sound is EXTREMELY uncommon on non-Steel mons, but I like to imagine it representing train noises. Chuggon doesn't get Dragon Tail just yet, seeing as it doesn't have a tail, and misses out on some moves that are typically reserved for final stages (Giga Impact, Hyper Beam) or are reserved for final stages when they are non-STAB (Earthquake, Surf, Flamethrower).
Acid Spray
Bite
Body Slam
Bulldoze
Clanging Scales
Crunch
Destiny Bond
Draco Meteor

Dragon Breath
Dragon Cheer
Dragon Claw
Dragon Pulse
Dragon Rush
Encore
Endure
Facade

Gunk Shot
Heal Bell
Helping Hand

Iron Defense
Last Resort
Metal Sound
Noble Roar
Outrage
Poison Gas
Poison Jab
Poison Tail
Protect
Rain Dance
Rest
Roar

Rock Slide
Rock Tomb
Scale Shot
Scary Face
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave

Smog
Snarl
Stored Power
Substitute

Sunny Day
Tackle
Take Down
Taunt
Tera Blast

Trailblaze
Uproar
Venoshock
------------------
1 Tackle
1 Poison Gas
1 Smog
1 Bite
12 Dragon Breath
16 Taunt
20 Sludge
24 Protect
28 Roar
32 Crunch
36 Dragon Pulse
41 Sludge Bomb
46 Iron Defense
51 Clanging Scales
56 Gunk Shot

Evolves into Chuggalong starting at level 46

Nothing of note here outside of what was mentioned in Chuggon's level-up movepool. Draggalong gains new moves every 5 levels instead of every 4 levels, since it is typical for Dragon lines to gain larger level-up gaps as they evolve.
Egg Groups: Dragon, Mineral

Destiny Bond (:Mirror_Herb:)
Dragon Rush (:Dragonite:,:Flygon:,:Garchomp:,:Hydreigon:,:Flapple:,:Dragapult:,:Charizard:,:Altaria:,:Salamence:,:Heliolisk:,:Noivern:,:Drampa:,:Sandaconda:)
Heal Bell (:Mirror_Herb:)
Last Resort (:Dragapult:,:Dachsbun:,:Sandaconda:)
Noble Roar (:Kommo-o:)
TM001: Take Down
TM006: Scary Face
TM007: Protect
TM013: Acid Spray
TM020: Trailblaze
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM030: Snarl
TM036: Rock Tomb
TM041: Stored Power
TM044: Dragon Tail

TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM066: Body Slam
TM070: Sleep Talk
TM078: Dragon Claw
TM083: Poison Jab
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM099: Iron Head
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM108: Crunch
TM115: Dragon Pulse

TM122: Encore
TM130: Helping Hand
TM148: Sludge Bomb

TM156: Outrage
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM191: Uproar
TM200: Scale Shot
TM214: Sludge Wave
TM223: Metal Sound
TM226: Dragon Cheer
Acid Spray
Bite
Body Slam
Bulldoze
Clanging Scales
Crunch
Destiny Bond
Draco Meteor

Dragon Breath
Dragon Cheer
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Encore
Endure
Facade

Gunk Shot
Heal Bell
Helping Hand

Iron Defense
Iron Head
Last Resort
Metal Sound
Noble Roar
Outrage
Poison Gas
Poison Jab
Poison Tail
Protect
Rain Dance
Rest
Roar

Rock Slide
Rock Tomb
Scale Shot
Scary Face
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave

Smog
Snarl
Stomping Tantrum
Stored Power
Substitute

Sunny Day
Tackle
Take Down
Taunt
Tera Blast

Trailblaze
Uproar
Venoshock
------------------
1 Dragon Tail
1 Tackle
1 Poison Gas
1 Smog
1 Bite
Evo. Dragon Dance
12 Dragon Breath
16 Taunt
20 Sludge
24 Protect
28 Roar
32 Crunch
36 Dragon Pulse
41 Sludge Bomb
46 Iron Defense
52 Clanging Scales
58 Gunk Shot
64 Clangorous Soul

Chuggalong has access to Dragon Tail as a move reminder move, similar to :Salamence:. Otherwise mostly the same as Chuggon and Draggalong. Chuggalong gains new moves every 6 levels rather than every 5.
Egg Groups: Dragon, Mineral

Destiny Bond (:Mirror_Herb:)
Dragon Rush (:Dragonite:,:Flygon:,:Garchomp:,:Hydreigon:,:Flapple:,:Dragapult:,:Charizard:,:Altaria:,:Salamence:,:Heliolisk:,:Noivern:,:Drampa:,:Sandaconda:)
Heal Bell (:Mirror_Herb:)
Last Resort (:Dragapult:,:Dachsbun:,:Sandaconda:)
Noble Roar (:Kommo-o:)
TM001: Take Down
TM006: Scary Face
TM007: Protect
TM013: Acid Spray
TM020: Trailblaze
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM030: Snarl
TM036: Rock Tomb
TM041: Stored Power
TM044: Dragon Tail

TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM066: Body Slam
TM070: Sleep Talk
TM078: Dragon Claw
TM083: Poison Jab
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM093: Flash Cannon
TM099: Iron Head
TM100: Dragon Dance
TM102: Gunk Shot

TM103: Substitute
TM104: Iron Defense
TM108: Crunch
TM115: Dragon Pulse

TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM125: Flamethrower
TM130: Helping Hand
TM148: Sludge Bomb

TM149: Earthquake
TM152: Giga Impact
TM156: Outrage
TM163: Hyper Beam
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM191: Uproar
TM200: Scale Shot
TM214: Sludge Wave
TM223: Metal Sound
TM226: Dragon Cheer
Chuggalong
Ability: Armor Tail
Level: 50
Shiny: Yes
Tera Type: Dragon
- Celebrate
- Dragon Tail
- Sludge Bomb
- Dragon Dance

Lunar new year/year of the dragon celebratory distribution! Entirely for flavor since Celebrate is the only exclusive move and it doesn't do anything.
Acid Spray
Bite
Body Slam
Bulldoze
Celebrate
Clanging Scales
Clangorous Soul

Crunch
Destiny Bond
Draco Meteor

Dragon Breath
Dragon Cheer
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Encore
Endure
Facade
Flamethrower

Flash Cannon
Giga Impact
Gunk Shot
Heal Bell
Heavy Slam
Helping Hand
Hyper Beam
Iron Defense
Iron Head
Last Resort
Metal Sound
Noble Roar
Outrage
Poison Gas
Poison Jab
Poison Tail
Protect
Rain Dance
Rest
Roar

Rock Slide
Rock Tomb
Scale Shot
Scary Face
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave

Smog
Snarl
Stomping Tantrum
Stored Power
Substitute

Sunny Day
Surf
Tackle
Take Down
Taunt
Tera Blast

Trailblaze
Uproar
Venoshock

The movepool design for these mons takes inspiration primarily from late-game non-pseudo dragon lines-- namely :Haxorus:, :Flygon:, and :Noivern: (with a hint of inspiration from :Hydrapple:). Otherwise, not much else to say. Coming up with a movepool for this line felt fairly intuitive and none of the required moves were all that hard to slot (with the exception of Heal Bell).
 
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WIP

Chuggon

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Evolves into Draggalong at Level 38
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Draggalong

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Evolves into Chuggalong at Level 48
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Chuggalong

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Requesting reevaluation of the mandatory moves list. Chuggalong's movepool is really shaped by the following moves:

Clanging Scales
Clangorous Soul
Draco Meteor
Flamethrower
Sludge Bomb
Sludge Wave
Stored Power
Surf

Ideally we'd want to only mandate the moves that enable Chuggalong's current set + universal TMs. Consider leaving the moves below legal to include in movepools but remove them from the required list.

Destiny Bond
Dragon Tail
Heal Bell
Encore
Roar
Taunt
 
Final Submission

Chuggon

1 Tackle
1 Smokescreen
4 Poison Gas
8 Smog
12 Bite
16 Protect
20 Clear Smog
24 Dragon Breath
28 Toxic
32 Iron Defense
36 Dragon Pulse
40 Sludge Bomb
44 Destiny Bond

48 Hyper Beam

Evolves into Draggalong at Level 38

I decided to take queues from both Koffing and Axew for the Level-up movepool. Most of this is pretty self-explanatory except for the last two moves. For Destiny Bond, I figured that it would be appropriate to have since one of the closest parallels I choose (Koffing) also had it in its level-up movepool, and Hyper Beam was picked because I wanted to make sure a line of Dragon-types had a particularly powerful move for its final level-up movepool. I also think it's fine giving this to a pre-evo since it's not at all uncommon for Dragon-type prevos (Even first stages) to get access to either Hyper Beam or Giga Impact. Also, I choose Level 38 as the level for evolution to one again parallel Axew.
Egg Group: Dragon & Mineral

Clanging Scales (:Kommo-O:)
Clangorous Soul (:Kommo-O:)
Entrainment (Mirror Herb)
Mist (:Altaria:)

Clanging Scales and Clangorous Soul were chosen as Egg Moves instead of Level-up moves for Chuggalong for two reasons. First, I wanted to keep these moves sort of tied to Kommo-O, and I felt that putting them in the Level-Up movepool would be a bit of a disservice to their status as signature moves. Second, I thought it would be really funny to be able to use Clangorous Soul Chuggon in CAPLC. Entrainment was picked because I thought it was a cute little movepool pun, and also because I don't think it makes a whole lot of sense for the final stage of this evolution line to have Slow Start and not some sort of ability manipulation. Mist is here because it was originally going to be in the level-up movepool, but I didn't have the room for it, and I think it's fitting considering how one of our abilities is White Smoke.
TM001: Take Down
TM007: Protect

TM008: Fire Fang
TM009: Thunder Fang
TM013: Acid Spray
TM025: Facade
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM066: Body Slam
TM070: Sleep Talk
TM085: Rest
TM087: Taunt

TM099: Iron Head
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM108: Crunch
TM115: Dragon Pulse
TM117: Hyper Voice
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM125: Flamethrower
TM130: Helping Hand
TM148: Sludge Bomb

TM156: Outrage
TM163: Hyper Beam
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM174: Haze
TM175: Toxic
TM200: Scale Shot
TM204: Double-Edge
TM214: Sludge Wave
TM223: Metal Sound
TM226: Dragon Cheer

Most of this is pretty standard. I'll talk a bit more about the moves that were added in the later stages. Only thing I will really note that stands out are the lack of claw moves, which I'm honestly not really convinced this line really has access to strong enough claws to use those moves, and the inclusion of hyper beam but not giga impact, which is not atypical of Dragon-types to get access to one but not both before reaching their final forms.
Acid Spray
Bite
Body Slam
Clanging Scales
Clangorous Soul

Clear Smog
Crunch
Destiny Bond
Double-Edge
Draco Meteor
Dragon Breath
Dragon Cheer
Dragon Dance
Dragon Pulse
Encore
Endure

Entrainment
Facade
Fire Fang
Flamethrower
Gunk Shot
Haze
Heavy Slam
Helping Hand
Hyper Beam
Hyper Voice
Iron Defense
Iron Head
Metal Sound
Mist
Outrage
Poison Gas
Protect
Rain Dance
Rest
Roar

Scale Shot
Sleep Talk
Sludge Bomb
Sludge Wave

Smog
Smokescreen
Substitute
Sunny Day
Surf
Tackle
Take Down
Taunt
Tera Blast

Thunder Fang
Toxic
Venoshock

Draggalong

Evo Poison Tail
1 Tackle
1 Smokescreen
1 Poison Gas
1 Smog
12 Bite
16 Protect
20 Clear Smog
24 Dragon Breath
28 Toxic
32 Iron Defense
36 Dragon Pulse
44 Sludge Bomb
50 Destiny Bond

56 Hyper Beam

Evolves into Chuggalong at Level 48

Nothing really atypical here. I choose Poison Tail as an evolution move to reflect Dragglong's newfound access to Armor Tail, as well as the increased significance of tails from this point in the evolution line. Other than that, all moves learned after Level 38 just have the level they are learned at pushed back. Choose Level 48 as the evolution level since that's when Fraxure evolves into Haxorus.
Egg Group: Dragon & Mineral

Clanging Scales (:Kommo-O:)
Clangorous Soul (:Kommo-O:)
Entrainment (Mirror Herb)
Mist (:Altaria:)

Nothing new here
TM001: Take Down
TM004: Agility
TM006: Scary Face
TM007: Protect
TM008: Fire Fang
TM009: Thunder Fang
TM013: Acid Spray
TM025: Facade
TM026: Poison Tail
TM032: Swift
TM038: Flame Charge
TM044: Dragon Tail
TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM066: Body Slam
TM070: Sleep Talk
TM085: Rest
TM087: Taunt

TM099: Iron Head
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM108: Crunch
TM115: Dragon Pulse
TM117: Hyper Voice
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM125: Flamethrower
TM130: Helping Hand

TM132: Baton Pass
TM148: Sludge Bomb
TM156: Outrage
TM163: Hyper Beam
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar
TM174: Haze
TM175: Toxic
TM186: High Horsepower
TM200: Scale Shot
TM204: Double-Edge
TM214: Sludge Wave
TM222: Breaking Swipe
TM223: Metal Sound
TM226: Dragon Cheer

Most of the new moves here are added because they make a lot more sense at this point with Dragglong gaining a tail upon evolution, as well as a bunch of moves referencing speed to reflect our massive speed increase. I also added High Horsepower since this is the point where we are officially a train, so it makes logical sense to have it, and I included Scary Face as well since this is the point where the line truly becomes ferocious.
Acid Spray
Agility
Baton Pass
Bite
Body Slam
Breaking Swipe
Clanging Scales
Clangorous Soul

Clear Smog
Crunch
Destiny Bond
Double-Edge
Draco Meteor
Dragon Breath
Dragon Cheer
Dragon Dance
Dragon Pulse
Dragon Tail
Encore
Endure

Entrainment
Facade
Fire Fang
Flame Charge
Flamethrower
Gunk Shot
Haze
Heavy Slam
Helping Hand
High Horsepower
Hyper Beam
Hyper Voice
Iron Defense
Iron Head
Metal Sound
Mist
Outrage
Poison Gas
Poison Tail
Protect
Rain Dance
Rest
Roar

Scale Shot
Scary Face
Sleep Talk
Sludge Bomb
Sludge Wave

Smog
Smokescreen
Substitute
Sunny Day
Surf
Swift
Tackle
Take Down
Taunt
Tera Blast

Thunder Fang
Toxic
Venoshock

Chuggalong

1 Heal Bell
1 Poison Tail
1 Iron Tail
1 Tackle
1 Smokescreen
1 Poison Gas
1 Smog
12 Bite
16 Protect
20 Clear Smog
24 Dragon Breath
28 Toxic
32 Iron Defense
36 Dragon Pulse
44 Sludge Bomb
53 Destiny Bond

62 Hyper Beam

Added Iron Tail and Heal Bell as reminder moves, since Iron Tail just makes very logical sense for this line, and because this is where I thought Heal Bell would be most appropriate as it is required.
Egg Group: Dragon & Mineral

Clanging Scales (:Kommo-O:)
Clangorous Soul (:Kommo-O:)
Entrainment (Mirror Herb)
Mist (:Altaria:)

Nothing new here
TM001: Take Down
TM004: Agility
TM006: Scary Face
TM007: Protect
TM008: Fire Fang
TM009: Thunder Fang
TM013: Acid Spray
TM025: Facade
TM026: Poison Tail
TM028: Bulldoze
TM032: Swift
TM038: Flame Charge
TM041: Stored Power
TM044: Dragon Tail

TM045: Venoshock
TM047: Endure
TM049: Sunny Day
TM050: Rain Dance
TM066: Body Slam
TM070: Sleep Talk
TM085: Rest
TM087: Taunt

TM099: Iron Head
TM100: Dragon Dance
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM108: Crunch
TM115: Dragon Pulse
TM117: Hyper Voice
TM120: Psychic
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM125: Flamethrower
TM130: Helping Hand

TM132: Baton Pass
TM148: Sludge Bomb
TM149: Earthquake
TM152: Giga Impact
TM156: Outrage
TM163: Hyper Beam
TM169: Draco Meteor
TM171: Tera Blast
TM172: Roar

TM174: Haze
TM175: Toxic
TM186: High Horsepower
TM200: Scale Shot
TM204: Double-Edge
TM214: Sludge Wave
TM222: Breaking Swipe
TM223: Metal Sound
TM226: Dragon Cheer

I added Stored Power here, as I personally don't really like it flavor wise in the movepool but I figured it makes sense for the final evolution to have access to it only, and also added Psychic just to give the movepool a bit more Psychic-type flavor. Other than that, I really just added Giga Impact since we are fully evolved now, as well as Bulldoze and Earthquake as I think they are appropriate for our massive increase in since upon evolution.
Acid Spray
Agility
Baton Pass
Bite
Body Slam
Breaking Swipe
Bulldoze
Clanging Scales
Clangorous Soul

Clear Smog
Crunch
Destiny Bond
Double-Edge
Draco Meteor
Dragon Breath
Dragon Cheer
Dragon Dance
Dragon Pulse
Dragon Tail
Earthquake
Encore
Endure

Entrainment
Facade
Fire Fang
Flame Charge
Flamethrower
Giga Impact
Gunk Shot
Haze
Heal Bell
Heavy Slam
Helping Hand
High Horsepower
Hyper Beam
Hyper Voice
Iron Defense
Iron Head
Iron Tail
Metal Sound
Mist
Outrage
Poison Gas
Poison Tail
Protect
Psychic
Rain Dance
Rest
Roar

Scale Shot
Scary Face
Sleep Talk
Sludge Bomb
Sludge Wave

Smog
Smokescreen
Stored Power
Substitute

Sunny Day
Surf
Swift
Tackle
Take Down
Taunt
Tera Blast

Thunder Fang
Toxic
Venoshock

Requesting legality check on Super Fang, Fire Blast, Hydro Pump, and Overheat
 
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