CAP 35 - Part 17 - Final Movepool Submissions

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CAP 35 So Far

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We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.

The following rules apply to all Movepool Submissions:

  • The movepool can contain a maximum of 75 total moves. You may have less than or equal to 75 moves, but not more.
  • All movepools must have all the Mandatory Moves listed below.
  • No movepool may contain any of the Banned Moves listed below.
  • Any move not listed as Banned is provisionally allowed, but may require a legality check if it has competitive implications.
  • The Movepool Leader SHSP and Topic Leader kenn may add Banned moves during the course of this thread. If that happens, there will be notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
As described in this PRC thread, we will be creating movepools for both the pre-evolutions and the final evolution together. When submitting, you must submit three sections, one for each pre-evo and one for the final evo.

You will need to submit a clear evolution method when creating a movepool. This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose.

Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.

Body Slam
Discharge
Double Edge
Glare
Hyper Voice
Ice Beam
Knock Off
Milk Drink
Nuzzle
Super Fang
Thunder
Thunder Wave
Thunderbolt
Volt Switch
Wild Charge

Endure
Facade
Helping Hand
Protect
Rest
Sleep Talk
Substitute
Take Down
Tera Blast
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.

This list is subject to minor changes along the course of the thread.

The following moves are all banned:
  • N/A
In addition, the following are banned:
  • All legendary signature moves
  • Any move that is unusable in Scarlet/Violet, a full list of which can be found here.
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
Below is the Gen 8 Movepool style guide, which may be helpful to look at when constructing your movepool. Note that it is not updated to the Gen 9 standard. Adhering to it is not mandatory.

Gen 8 brought many changes to the CAP process both in terms of competitive and flavour considerations. One of the most significant changes that came about was the standardization of level-up and egg movepools for the Pokémon present in Sword and Shield. As a result of the CAP Prevo Updates, all CAP Pokémon had their Gen 8 movepools edited to conform to the criteria below. You can find the complete movepools here. It is strongly recommended that you consult these movepools before submitting.

• Level-up movepools always have moves occur at regular intervals of 3, 4, 5, 6, 7 or 8 except for L1 with some Legendary Pokémon having larger gaps.

• The only exception is where if a move would be learnt at the minimum level for a Pokémon to evolve it will sometimes be allowed to move one level later.

• Level-up movepools never contain moves that can be learnt as egg moves

• Attacking moves are learnt in order of base power. It is suggested that submitters provide a clear explanation for why any attacking moves are positioned out of sequence.

• The only consistent exceptions are evolution moves, variable power moves and multi-hit moves, the latter two of which use their maximum and average hits respectively for their placement in the learnset.

• Trapping moves are occasionally treated as having a base power that factors multiple turns of damage and as such may be seen at both the beginning and end of movepools.

• OHKO moves, Counter, Mirror Coat and Metal Burst tend to be placed towards the end of a Pokémon's learnset.

• For evolved Pokémon, the first four moves listed in the pre-evolution's level-up movepool are always listed in the same order but at level 1 instead of their corresponding level

• For evolved Pokémon all other moves that a pre-evolution would learn prior to the minimum level for evolution are always listed at the same level, unless they have been replaced with another move, in which case they must be placed with the other relearner moves at Level 1 before the first four moves in the learnset.

• For evolved Pokémon that evolve by level-up all new moves learned after evolution occur at intervals (2) larger than the pre-evolution

• In the case of dual stage Pokémon this occurs a second time for each stage, meaning that with a pre-evolution having intervals of 3, the middle stage will have 5, and the final evolution 7

• For Pokémon that evolve by Trade, Item or Happiness all moves are always learnt at the same level intervals as their pre-evolutions

• For Pokémon that evolve by Stone all moves are always learnt either at the same level intervals as their pre-evolutions or all moves are learnt at level 1

• For Pokémon that have not evolved only two level 1 moves may be learnt.

• It is suggested that one be an attacking move and the other a status move although this is not required.

• Pseudo-Legendary and Legendary Pokémon are the only Pokémon to consistently learn moves after level 70. It is strongly recommended that submitters are able to justify their choice in including moves above level 70 by looking at similar existing Pokémon.

• Moves that appear in either the level-up or TM/TR sections cannot be included in the Egg move stage.

• An egg move must be able to be passed on through the breeding group of Pokémon eligible to be caught and carry the move in Sword and Shield

• If an egg move can only legally be passed by another CAP Pokémon it will not be considered valid

• The general recommended number of egg moves in Gen 8 is between 3 and 6. It is suggested that submitters provide a clear explanation for why more than that number will be necessary.

• Draco Meteor and Steel Beam are mandatory for Dragon and Steel-types respectively unless they only gain the respective types as in-battle forme changes

• Certain IoA type tutor moves have relatively strict distributions. It is strongly recommended that submitters are able to justify their choice in tutor moves by looking at similar existing Pokémon.

While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.

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Final Submission Post

Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.

All final submission posts must conform to the following format:
  • The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
  • A blank line
  • A brief explanation of the entire movepool (optional)
  • A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
  • A list of 1 - 3 evolution moves. (Optional, if applicable.)
  • A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
  • A brief explanation of the moves learned this way.
The list of level-up moves should be ordered from 1 to 100, ascending.
  • A list of moves.
  • A brief explanation of the moves learned this way.
The list of moves should be alphabetized.
  • "Egg group(s): " followed by 1 - 2 egg groups for that Pokemon.
  • An empty list of egg moves, if the egg group is "Undiscovered".
  • A list of the form "move: (parent Pokemon)", if the egg group is NOT "Undiscovered". "Parent Pokemon" is at least one parent that can breed the move onto the Pokemon. The list of parents can be shortened if there are many possible parents.
  • A brief explanation of the moves learned this way.
The list of egg moves should be alphabetized.
  • A list of the form "TM###: move", where the TM number corresponds to the TM for the current generation.
  • A brief explanation of the moves learned this way.
The list of TM moves should be ordered by TM order.

TM001: Take Down
TM002: Charm
TM003: Fake Tears
TM004: Agility
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM008: Fire Fang
TM009: Thunder Fang
TM010: Ice Fang
TM011: Water Pulse
TM012: Low Kick
TM013: Acid Spray
TM014: Acrobatics
TM015: Struggle Bug
TM016: Psybeam
TM017: Confuse Ray
TM018: Thief
TM019: Disarming Voice
TM020: Trailblaze
TM021: Pounce
TM022: Chilling Water
TM023: Charge Beam
TM024: Fire Spin
TM025: Facade
TM026: Poison Tail
TM027: Aerial Ace
TM028: Bulldoze
TM029: Hex
TM030: Snarl
TM031: Metal Claw
TM032: Swift
TM033: Magical Leaf
TM034: Icy Wind
TM035: Mud Shot
TM036: Rock Tomb
TM037: Draining Kiss
TM038: Flame Charge
TM039: Low Sweep
TM040: Air Cutter
TM041: Stored Power
TM042: Night Shade
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM046: Avalanche
TM047: Endure
TM048: Volt Switch
TM049: Sunny Day
TM050: Rain Dance
TM051: Sandstorm
TM052: Snowscape
TM053: Smart Strike
TM054: Psyshock
TM055: Dig
TM056: Bullet Seed
TM057: False Swipe
TM058: Brick Break
TM059: Zen Headbutt
TM060: U-turn
TM061: Shadow Claw
TM062: Foul Play
TM063: Psychic Fangs
TM064: Bulk Up
TM065: Air Slash
TM066: Body Slam
TM067: Fire Punch
TM068: Thunder Punch
TM069: Ice Punch
TM070: Sleep Talk
TM071: Seed Bomb
TM072: Electro Ball
TM073: Drain Punch
TM074: Reflect
TM075: Light Screen
TM076: Rock Blast
TM077: Waterfall
TM078: Dragon Claw
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM083: Poison Jab
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM088: Swords Dance
TM089: Body Press
TM090: Spikes
TM091: Toxic Spikes
TM092: Imprison
TM093: Flash Cannon
TM094: Dark Pulse
TM095: Leech Life
TM096: Eerie Impulse
TM097: Fly
TM098: Skill Swap
TM099: Iron Head
TM100: Dragon Dance
TM101: Power Gem
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM105: X-Scissor
TM106: Drill Run
TM107: Will-O-Wisp
TM108: Crunch
TM109: Trick
TM110: Liquidation
TM111: Giga Drain
TM112: Aura Sphere
TM113: Tailwind
TM114: Shadow Ball
TM115: Dragon Pulse
TM116: Stealth Rock
TM117: Hyper Voice
TM118: Heat Wave
TM119: Energy Ball
TM120: Psychic
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM124: Ice Spinner
TM125: Flamethrower
TM126: Thunderbolt
TM127: Play Rough
TM128: Amnesia
TM129: Calm Mind
TM130: Helping Hand
TM131: Pollen Puff
TM132: Baton Pass
TM133: Earth Power
TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM137: Grassy Terrain
TM138: Psychic Terrain
TM139: Misty Terrain
TM140: Nasty Plot
TM141: Fire Blast
TM142: Hydro Pump
TM143: Blizzard
TM144: Fire Pledge
TM145: Water Pledge
TM146: Grass Pledge
TM147: Wild Charge
TM148: Sludge Bomb
TM149: Earthquake
TM150: Stone Edge
TM151: Phantom Force
TM152: Giga Impact
TM153: Blast Burn
TM154: Hydro Cannon
TM155: Frenzy Plant
TM156: Outrage
TM157: Overheat
TM158: Focus Blast
TM159: Leaf Storm
TM160: Hurricane
TM161: Trick Room
TM162: Bug Buzz
TM163: Hyper Beam
TM164: Brave Bird
TM165: Flare Blitz
TM166: Thunder
TM167: Close Combat
TM168: Solar Beam
TM169: Draco Meteor
TM170: Steel Beam
TM171: Tera Blast
TM172: Roar
TM173: Charge
TM174: Haze
TM175: Toxic
TM176: Sand Tomb
TM177: Spite
TM178: Gravity
TM179: Smack Down
TM180: Gyro Ball
TM181: Knock Off
TM182: Bug Bite
TM183: Super Fang
TM184: Vacuum Wave
TM185: Lunge
TM186: High Horsepower
TM187: Icicle Spear
TM188: Scald
TM189: Heat Crash
TM190: Solar Blade
TM191: Uproar
TM192: Focus Punch
TM193: Weather Ball
TM194: Grassy Glide
TM195: Burning Jealousy
TM196: Flip Turn
TM197: Dual Wingbeat
TM198: Poltergeist
TM199: Lash Out
TM200: Scale Shot
TM201: Misty Explosion
TM202: Pain Split
TM203: Psych Up
TM204: Double-Edge
TM205: Endeavor
TM206: Petal Blizzard
TM207: Temper Flare
TM208: Whirlpool
TM209: Muddy Water
TM210: Supercell Slam
TM211: Electroweb
TM212: Triple Axel
TM213: Coaching
TM214: Sludge Wave
TM215: Scorching Sands
TM216: Feather Dance
TM217: Future Sight
TM218: Expanding Force
TM219: Skitter Smack
TM220: Meteor Beam
TM221: Throat Chop
TM222: Breaking Swipe
TM223: Metal Sound
TM224: Curse
TM225: Hard Press
TM226: Dragon Cheer
TM227: Alluring Voice
TM228: Psychic Noise
TM229: Upper Hand
  • A list of event distribution Pokemon in PokemonTeamSyntax. (I.e., the format Pokemon Showdown uses).
  • A brief explanation of the moves learned this way.
  • A list of all moves in the movepool.
The list of moves should be alphabetized.
  • Any additional comments

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1 Mystical Fire
1 Magic Coat
1 Baton Pass
1 Pound
1 Tail Whip
1 Ember
1 Dragon Breath
Evo Mystical Fire
12 Encore
16 Flame Wheel
20 Charm
24 Dragon Tail
28 Cosmic Power
32 Heal Bell
38 Fire Lash
44 Dragon Pulse
50 Healing Wish
56 Dragon Rush
62 Flare Blitz
Egg Group(s): Dragon, Fairy

Defog (Noibat)
Life Dew (Milotic)
Twister (Drampa)
Yawn (Swirlix)
TM03 Fire Punch
TM08 Hyper Beam
TM10 Magical Leaf
TM11 Solar Beam
TM13 Fire Spin
TM14 Thunder Wave
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM21 Rest
TM24 Snore
TM25 Protect
TM29 Charm
TM31 Attract
TM34 Sunny Day
TM38 Will-O-Wisp
TM39 Facade
TM40 Swift
TM41 Helping Hand
TM44 Imprison
TM68 Fire Fang
TM76 Round
TM78 Acrobatics
TM81 Bulldoze
TM92 Mystical Fire
TM98 Stomping Tantrum
TM99 Breaking Swipe
TR02 Flamethrower
TR12 Agility
TR14 Metronome
TR15 Fire Blast
TR20 Substitute
TR23 Spikes
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR29 Baton Pass
TR30 Encore

TR36 Heat Wave
TR37 Taunt
TR43 Overheat
TR44 Cosmic Power
TR47 Dragon Claw
TR55 Flare Blitz
TR62 Dragon Pulse

TR82 Stored Power
TR83 Ally Switch
TR85 Work Up
TR92 Dazzling Gleam
Draco Meteor
Meteor Beam
Scorching Sands
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Life Dew
Light Screen
Magic Coat
Magical Leaf
Meteor Beam
Metronome
Mystical Fire
Overheat
Outrage
Pound
Protect
Reflect
Rest
Round
Safeguard
Scorching Sands
Sleep Talk
Solar Beam
Spikes
Snore
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Twister
Will-o-Wisp
Work Up
Yawn
 
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Howdy yall!

Thanks everyone for the patience! Now that the holiday season is wrapped up and time is flowing properly again, lets get cooking on final movepools! As always, reach out to myself or the TLT, or ask in-thread, about any sorta legality checks. This'll be a bit quicker of a final movepool stage than some past ones- we're aiming for about a week and a half to two weeks timing wise. Additionally, I'll be communicating a lot with the team to cover any sorta issues with running flavor ability alongside final movepools. With that being said, I'm excited to get started!
 
Final Submission

Evo Milk Drink
1 Tackle
1 Defense Curl
1 Charge Beam
1 Scary Face
12 Rollout
16 Horn Attack
21 Discharge
26 Body Slam
31 Thunder Wave
36 Reversal
42 Energy Ball
48 Supercell Slam
55 Megahorn

Currently utilising :Dubwool: as the closest example template, with primary reference to :Bellibolt: as well as :Tauros-Paldea-Combat: & :Miltank:.

Rollout: Nearly everyone agrees that :Wooloo: should have learnt it; :Shox: also seems round and more importantly firm enough to hurt something by rolling; by the way Whitney says hi.
Body/Supercell Slam: I initially chose Discharge/Body Slam/Thunder Wave to put a gradual build where Shox gains more methods to inflict paralysis, which is part of its competitive style. I chose against the usual recoil moves (Take Down, Wild Charge, Double Edge) because, frankly, it's been overdone for lvl up. Supercell Slam felt fitting as another slam move to follow afterward.
Energy Ball: Cattle are infamous for their methane production. Methane is also a component of natural gas, which is used to generate power. It's basically a walking biofuel reactor.
Megahorn: In earlier drafts, I had Horn Drill as the evo move before I swapped it to Milk Drink. Once Milk Drink became the evo move, I pondered back on Horn Drill before settling on Megahorn, considering :Bouffalant:. Megahorn's distribution in S/V, regarding those whose gain the move through evolution, are either at lvl 1 (see :Rapidash:, :Sawsbuck:) or among the last moves they learn (see :Wyrdeer:, :Clodsire:) and I decided on the latter.
Egg Group: Field
Belch (:Ekans::Arbok::Grumpig::Seviper::Stunky::Skuntank::Silicobra::Sandaconda::Skwovet::Greedent::Oinkologne:)
Glare (:Ekans::Arbok::Dunsparce::Seviper::Silicobra::Sandaconda::Dudunsparce:)
Milk Drink (:Gogoat::Shox:)
Nuzzle (:Pikachu::Pachirisu::Dedenne::Pawmi::Pawmo: :Pawmot:)
Parabolic Charge (:Dedenne:)

Belch: Reference how much methane cattle produce, and now that we have Cud Chew, one practical use.
Glare: Usually given to serpentine Pokemon. Since :Shox: clearly has no snake elements, egg moves it'll have to go.
Milk Drink: While I originally had the pre-evo naturally learn Milk Drink as well, cattle calves don't really produce milk. So I'm taking a page out of Skiddo's S/V book, and unlike my last attempt to invoke CAP breeding, I'm adding in Gogoat as a valid option as well.
Nuzzle: Is in a similar boat as :Hatenna:.
Parabolic Charge: :Bellibolt: can learn this via :Mirror Herb:. :Shox:, meanwhile, has a Pikaclone to pass it down.
TM001: Take Down
TM002: Charm
TM006: Scary Face
TM007: Protect
TM009: Thunder Fang
TM012: Low Kick
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM034: Icy Wind
TM047: Endure
TM048: Volt Switch

TM050: Rain Dance
TM053: Smart Strike
TM056: Bullet Seed
TM057: False Swipe
TM058: Brick Break
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM071: Seed Bomb
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM085: Rest

TM087: Taunt
TM093: Flash Cannon
TM096: Eerie Impulse
TM099: Iron Head
TM103: Substitute
TM108: Crunch
TM117: Hyper Voice
TM119: Energy Ball
TM124: Ice Spinner
TM126: Thunderbolt
TM130: Helping Hand

TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM152: Giga Impact
TM156: Outrage
TM163: Hyper Beam
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM180: Gyro Ball
TM181: Knock Off
TM183: Super Fang

TM194: Grassy Glide
TM199: Lash Out
TM204: Double-Edge
TM205: Endeavor
TM207: Temper Flare
TM210: Supercell Slam
TM211: Electroweb
TM221: Throat Chop

Charm/Scary Face: If it can learn Glare, might as well. Charm is from the pre-evo stage.
Thunder Fang/Crunch: Emphasis on Shox's big mouth.
Low Kick: A lot of quadrupedal mons can learn Double Kick (ex. :Tauros-Paldea-Combat:); Shox definitely seems strong enough to learn a more concentrated kick.
Icy Wind/Blizzard: To maintain consistency for Ice Beam.
Ice Spinner/Gyro Ball are the same logic as Rollout.
Temper Flare is based on cattle prods.
Bullet Seed/Seed Bomb: Cows do eat seeds as part of their feed and we also got Cud Chew, these two have room since Curse and Bulk Up were vetoed.
Outrage/Lash Out/Throat Chop: The presence of the nose ring implies that Shox is an angy round boi.
Belch
Blizzard
Body Slam
Brick Break
Bullet Seed
Charge
Charge Beam
Charm
Crunch
Defense Curl
Discharge
Double Edge
Eerie Impulse
Electric Terrain
Electroweb
Endeavor
Endure
Energy Ball
Facade
False Swipe
Flash Cannon
Giga Impact
Glare
Grass Knot
Grassy Glide
Gyro Ball
Helping Hand
Horn Attack
Hyper Beam
Hyper Voice
Ice Beam
Ice Spinner
Icy Wind
Iron Head
Knock Off
Lash Out
Low Kick
Megahorn
Metronome
Milk Drink
Nuzzle
Outrage
Parabolic Charge
Protect
Rain Dance
Rest
Reversal
Rollout
Scary Face
Seed Bomb
Sleep Talk
Smart Strike
Substitute
Super Fang
Supercell Slam
Tackle
Take Down
Taunt
Temper Flare
Tera Blast
Throat Chop
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Trailblaze
Volt Switch
Wild Charge
Zen Headbutt

Why some moves didn't make the cut:
Grassy Terrain: I included this in earlier drafts, but among the Normal or Electric types who learn this (excluding Arceus), they're also Grass-type.
Fire Fang/Ice Fang: I contemplated giving them to Shox as the Elemental Fang trifecta, but it would be movepool bloat since there's stronger coverage of those types.
Electro Ball: I included this in earlier drafts, but then I had to choose between this and Energy Ball for the pre-evo, and then that and Electroweb. Not only does the latter have a wider distribution (even among CAPs, only three of the four Electric-types learn Electro Ball), but Shox's low speed means that it wouldn't have a practical use anyway. {And no, Electro Ball isn't a universal Electric-type TM - the :Geodude-Alola: line don't learn this move}
Zap Cannon: After Electro Ball was axed, I decided against giving Shox any Electric moves that involved a concentrated build-up of electricity to be launched, in favour of the depiction of Shox's electricity being spread out over a large surface area (see the gif of Venomicon getting shocked)

1 Tackle
1 Defense Curl
4 Charge Beam
8 Charm
12 Rollout
16 Horn Attack
21 Discharge
26 Body Slam
31 Thunder Wave
36 Reversal
42 Energy Ball
48 Supercell Slam

Defense Curl/Rollout. To anyone questioning how the pre-evo can learn it, if :Wimpod: and :Skiddo: could learn it, I don't see why the pre-evo can't.
Horn Attack: I admit the pre-evo doesn't appear to have horns, but in real life ruminants, cattle have horn buds, which typically present as bumps in the head, which we can make a guess are hidden within the pre-ego's hair tuff. On a different note, I raise you :Saharaja: learning Horn Leech without having horns.
Evolves by level up in a special magnetic field or when exposed to a Thunder Stone.

Tesla Coils generate magnetic fields through electrical conduction; obviously, since location-based evolutions have more or less been phased out, we also require the :Thunder Stone: substitute. It's the other Electromorphsis Pokemon :Bellibolt:'s evo method, and is also a good parallel to the (as of S/V) only Normal/Electric Pokemon :Helioptile: who uses a :Sun Stone: to evolve into :Heliolisk:.
TM001: Take Down
TM002: Charm
TM007: Protect
TM009: Thunder Fang
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM034: Icy Wind
TM047: Endure
TM048: Volt Switch

TM050: Rain Dance
TM056: Bullet Seed
TM057: False Swipe
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM071: Seed Bomb
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM085: Rest

TM096: Eerie Impulse
TM099: Iron Head
TM103: Substitute
TM108: Crunch
TM117: Hyper Voice
TM119: Energy Ball
TM126: Thunderbolt
TM130: Helping Hand

TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM181: Knock Off
TM183: Super Fang

TM204: Double-Edge
TM210: Supercell Slam
TM211: Electroweb

Why these moves were removed:
Scary Face: Parallels :Phanpy: to :Donphan:, where the cuter evo turns scary.
Hyper Beam/Giga Impact: Fully Evolved/Single Stage exclusive
Ice Spinner/Gyro Ball/Grassy Glide: The pre-evo's body shape isn't as rounded. You may then question why Rollout is maintained. Please take a look at the move: the move's description states "The user continually rolls into the target... becomes more powerful each turn." Rollout starts with a low 30 BP and builds up to a higher BP. Hence, by learning through Rollout, it learns how to better damage with the aforementioned higher BP moves.
Endeavour/Temper Flare/Lash Out/Throat Chop: The pre-evo is less temperamental.
Belch
Blizzard
Body Slam
Bullet Seed
Charge
Charge Beam
Charm
Crunch
Defense Curl
Discharge
Double Edge
Eerie Impulse
Electric Terrain
Electroweb
Endure
Energy Ball
Facade
False Swipe
Glare
Grass Knot
Helping Hand
Horn Attack
Hyper Voice
Ice Beam
Icy Wind
Iron Head
Knock Off
Low Kick
Metronome
Milk Drink
Nuzzle
Parabolic Charge
Protect
Rain Dance
Rest
Reversal
Rollout
Seed Bomb
Sleep Talk
Smart Strike
Substitute
Super Fang
Supercell Slam
Tackle
Take Down
Tera Blast
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Trailblaze
Volt Switch
Wild Charge
Zen Headbutt
 
Last edited:
WIP (Until the pre-evo is finalised, anyway.)

Bold
are required, italics are repeating

Legality Check for Overheat, Blizzard and arguably Body Press.

1 Tackle
1 Defense Curl
1 Charge Beam
1 Scary Face
14 Rollout
18 Horn Attack
22 Discharge
27 Body Slam
32 Milk Drink
37 Reversal
43 Bulk Up
49 Supercell Slam
55 Horn Drill

Currently utilising Dubwool as the closest example template, with reference to Tauros & Miltank.

Rollout: Nearly everyone agrees that Wooloo should have learnt it; Shox also seems round and more importantly firm enough to hurt something by rolling; by the way Whitney says hi
Bulk Up: Shox is based on meat cattle, such as the Galloway and Highland cattle. Meat Cattle are prized if their cuts have intramuscular fat.
Horn Drill: I subbed this in instead of Last Resort, Shox has massive horns, it might as well use them.
Egg Group: Field
Belch
Nuzzle
Glare

Belch is to reference how much methane cattle produce.
Nuzzle is in a similar boat as Hatenna.
Glare is usually given to serpentine Pokemon. Since Shox clearly has no snake elements, egg moves it'll have to go.
TM001: Take Down
TM002: Charm
TM006: Scary Face
TM007: Protect
TM009: Thunder Fang
TM012: Low Kick
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM034: Icy Wind
TM047: Endure
TM048: Volt Switch

TM050: Rain Dance
TM053: Smart Strike
TM057: False Swipe
TM058: Brick Break
TM059: Zen Headbutt
TM064: Bulk Up
TM066: Body Slam
TM070: Sleep Talk

TM072: Electro Ball
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM085: Rest

TM089: Body Press
TM093: Flash Cannon
TM096: Eerie Impulse
TM099: Iron Head
TM103: Substitute
TM108: Crunch
TM117: Hyper Voice
TM119: Energy Ball
TM124: Ice Spinner
TM126: Thunderbolt
TM130: Helping Hand

TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM152: Giga Impact
TM156: Outrage
TM157: Overheat
TM163: Hyper Beam
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM179: Smack Down
TM180: Gyro Ball
TM181: Knock Off
TM183: Super Fang

TM194: Grassy Glide
TM199: Lash Out
TM204: Double-Edge
TM205: Endeavor
TM207: Temper Flare
TM210: Supercell Slam
TM211: Electroweb
TM221: Throat Chop
TM224: Curse

Charm/Scary Face: If it can learn Glare, might as well. Charm is from the pre-evo stage.
Ice Spinner/Gyro Ball are the same logic as Rollout, see above^
Overheat is based on cattle prods.
Belch
Blizzard
Body Press
Body Slam
Brick Break
Bulk Up
Charge
Charge Beam
Charm
Crunch
Curse
Defense Curl
Discharge
Double Edge
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Energy Ball
Facade
False Swipe
Flash Cannon
Giga Impact
Glare
Grass Knot
Grassy Glide
Gyro Ball
Helping Hand
Horn Attack
Horn Drill
Hyper Beam
Hyper Voice
Ice Beam
Ice Spinner
Icy Wind
Iron Head
Knock Off
Lash Out
Low Kick
Metronome
Milk Drink
Nuzzle
Outrage
Overheat
Protect
Rain Dance
Rest
Reversal
Rollout
Scary Face
Sleep Talk
Smack Down
Smart Strike
Substitute
Super Fang
Supercell Slam
Tackle
Take Down
Temper Flare
Tera Blast
Throat Chop
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Trailblaze
Volt Switch
Wild Charge
Zen Headbutt

1 Tackle
1 Defense Curl
4 Charge Beam
8 Charm
12 Rollout
17 Horn Attack
22 Discharge
27 Body Slam
33 Milk Drink
39 Reversal
45 Bulk Up
51 Supercell Slam
See Shox

Evolves by level up while holding a Magnet.
TM001: Take Down
TM002: Charm
TM007: Protect
TM009: Thunder Fang
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM047: Endure
TM048: Volt Switch

TM050: Rain Dance
TM057: False Swipe
TM059: Zen Headbutt
TM064: Bulk Up
TM066: Body Slam
TM070: Sleep Talk

TM072: Electro Ball
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM085: Rest

TM096: Eerie Impulse
TM099: Iron Head
TM103: Substitute
TM108: Crunch
TM117: Hyper Voice
TM124: Ice Spinner
TM126: Thunderbolt
TM130: Helping Hand

TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM147: Wild Charge
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM179: Smack Down
TM180: Gyro Ball
TM181: Knock Off
TM183: Super Fang

TM194: Grassy Glide
TM204: Double-Edge
TM210: Supercell Slam
TM211: Electroweb
TM224: Curse
Belch
Body Slam
Bulk Up
Charge
Charge Beam
Charm
Crunch
Curse
Defense Curl
Discharge
Double Edge
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
False Swipe
Glare
Grass Knot
Grassy Glide
Gyro Ball
Helping Hand
Horn Attack
Hyper Voice
Ice Beam
Ice Spinner
Iron Head
Knock Off
Lash Out
Low Kick
Metronome
Milk Drink
Nuzzle
Protect
Rain Dance
Rest
Reversal
Rollout
Sleep Talk
Smack Down
Smart Strike
Substitute
Super Fang
Supercell Slam
Tackle
Take Down
Tera Blast
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
Trailblaze
Volt Switch
Wild Charge
Zen Headbutt
I like this one but in typical Pokémon fashion, an evolution doesn't learn the same move before the level that a pre-evolution learns. Maybe the levels should be adjusted for Shox. Item and stone evolutions generally keep the same levels.
 
Final Submission

1 Tackle
1 Defense Curl
4 Lick
8 Thunder Shock
12 Rollout
16 Double Kick
20 Yawn
24 Spark
28 Charge
32 Take Down
36 Milk Drink

40 Uproar
44 Thunderbolt
48 Amnesia
52 Wild Charge

Evolves at level 35
Egg groups: Field

Nuzzle (:raichu:, :pachirisu:, :dedenne:, :pawmot:, :smeargle:)
Glare (:arbok:, :dudunsparce:, :seviper:, :serperior:, :sandaconda:, :smeargle:)
High Horsepower (:snorlax:, :ursaluna:, :donphan:, :mudsdale:, :copperajah:, :smeargle:)
Superpower (:beartic:, :mudsdale:, :copperajah:, :emboar:, :komala:, :cetitan:, :smeargle:)
TM001: Take Down
TM002: Charm
TM005: Mud-Slap
TM007: Protect
TM019: Disarming Voice
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM028: Bulldoze
TM032: Swift
TM035: Mud Shot
TM047: Endure
TM048: Volt Switch

TM049: Sunny Day
TM050: Rain Dance
TM055: Dig
TM056: Bullet Seed
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM071: Seed Bomb
TM081: Grass Knot
TM082: Thunder Wave
TM085: Rest

TM096: Eerie Impulse
TM103: Substitute
TM117: Hyper Voice

TM119: Energy Ball
TM126: Thunderbolt
TM127: Play Rough
TM128: Amnesia
TM130: Helping Hand
TM135: Ice Beam

TM136: Electric Terrain
TM137: Grassy Terrain
TM143: Blizzard
TM147: Wild Charge
TM166: Thunder
TM171: Tera Blast

TM172: Roar
TM173: Charge
TM180: Gyro Ball
TM181: Knock Off
TM183: Super Fang

TM186: High Horsepower
TM191: Uproar

TM204: Double-Edge
TM205: Endeavor
Amnesia
Blizzard
Body Slam
Bulldoze
Bullet Seed
Charge
Charge Beam
Charm
Defense Curl
Dig
Disarming Voice
Double-Edge
Double Kick
Eerie Impulse
Electric Terrain
Endeavor
Endure
Energy Ball
Facade
Glare
Grass Knot
Grassy Terrain
Gyro Ball
Helping Hand
High Horsepower
Hyper Voice
Ice Beam
Knock Off
Lick
Milk Drink
Mud Shot
Mud-Slap
Nuzzle
Play Rough
Protect
Rain Dance
Rest
Roar
Rollout
Seed Bomb
Sleep Talk
Spark
Substitute
Sunny Day
Super Fang
Superpower
Swift
Tackle
Take Down
Tera Blast
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Trailblaze
Uproar
Volt Switch
Wild Charge
Yawn
Zen Headbutt
------------------
1 Body Slam
1 Thunder Wave

1 Tackle
1 Defense Curl
1 Lick
1 Thunder Shock
Evo. Discharge
12 Rollout
16 Double Kick
20 Yawn
24 Spark
28 Charge
32 Take Down
38 Milk Drink

44 Uproar
50 Thunderbolt
56 Amnesia
62 Wild Charge
Egg groups: Field

Nuzzle (:raichu:, :pachirisu:, :dedenne:, :pawmot:, :smeargle:)
Glare (:arbok:, :dudunsparce:, :seviper:, :serperior:, :sandaconda:, :smeargle:)
High Horsepower (:snorlax:, :ursaluna:, :donphan:, :mudsdale:, :copperajah:, :smeargle:)
Superpower (:beartic:, :mudsdale:, :copperajah:, :emboar:, :komala:, :cetitan:, :smeargle:)
TM001: Take Down
TM002: Charm
TM005: Mud-Slap
TM007: Protect
TM019: Disarming Voice
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM028: Bulldoze
TM032: Swift
TM035: Mud Shot
TM047: Endure
TM048: Volt Switch

TM049: Sunny Day
TM050: Rain Dance
TM055: Dig
TM056: Bullet Seed
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM071: Seed Bomb
TM081: Grass Knot
TM082: Thunder Wave
TM085: Rest

TM096: Eerie Impulse
TM103: Substitute
TM117: Hyper Voice

TM119: Energy Ball
TM121: Heavy Slam
TM126: Thunderbolt
TM127: Play Rough
TM128: Amnesia
TM130: Helping Hand
TM135: Ice Beam

TM136: Electric Terrain
TM137: Grassy Terrain
TM143: Blizzard
TM147: Wild Charge
TM149: Earthquake
TM152: Giga Impact
TM163: Hyper Beam
TM166: Thunder
TM171: Tera Blast

TM172: Roar
TM173: Charge
TM180: Gyro Ball
TM181: Knock Off
TM183: Super Fang

TM186: High Horsepower
TM191: Uproar

TM204: Double-Edge
TM205: Endeavor
TM207: Temper Flare
TM210: Supercell Slam
TM225: Hard Press
Amnesia
Blizzard
Body Slam
Bulldoze
Bullet Seed
Charge
Charge Beam
Charm
Defense Curl
Dig
Disarming Voice
Discharge
Double-Edge
Double Kick
Earthquake
Eerie Impulse
Electric Terrain
Energy Ball
Endeavor
Endure
Facade
Giga Impact
Glare
Grass Knot
Grassy Terrain
Gyro Ball
Hard Press
Heavy Slam
Helping Hand
High Horsepower
Hyper Beam
Hyper Voice
Ice Beam
Knock Off
Lick
Milk Drink
Mud Shot
Mud-Slap
Nuzzle
Play Rough
Protect
Rain Dance
Rest
Roar
Rollout
Seed Bomb
Sleep Talk
Spark
Substitute
Sunny Day
Supercell Slam
Super Fang
Superpower
Swift
Tackle
Take Down
Temper Flare
Tera Blast
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Trailblaze
Uproar
Volt Switch
Wild Charge
Yawn
Zen Headbutt

vaguely inspired by strong normal-types like :snorlax: as well as by The Horse :mudsdale: with some electric moves thrown in there
 
Last edited:
Final Submission

1 Tackle
1 Growl
5 Thunderwave
10 Thundershock
15 Charge
20 Headbutt
25 Spark
30 Milk Drink
35 Take Down
40 Discharge

45 Charm
50 Double-Edge
55 Zap Cannon

Evolves at level 34
Egg Groups: Field

Endeavor (:Pyroar:, :Rillaboom:, :Dudunsparce:)
Glare (:Arbok:, :Seviper:, :Sandaconda:, :Dudunsparce:)
Nuzzle (:Raichu:, :Pachirisu:, :Dedenne:, :Pawmot:)
Spit Up (:Arbok:, :Komala:, :Greedent:)
Stockpile (:Arbok:, :Komala:, :Greedent:)
Swallow (:Arbok:, :Komala:, :Greedent:)
TM001: Take Down
TM002: Charm
TM005: Mud-Slap
TM007: Protect
TM018: Thief
TM019: Disarming Voice
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM028: Bulldoze
TM034: Icy Wind
TM035: Mud Shot
TM047: Endure
TM048: Volt Switch

TM049: Sunny Day
TM050: Rain Dance
TM055: Dig
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM071: Seed Bomb
TM072: Electro Ball
TM082: Thunder Wave
TM084: Stomping Tantrum
TM085: Rest
TM096: Eerie Impulse
TM099: Iron Head
TM103: Substitute
TM117: Hyper Voice
TM126: Thunderbolt

TM127: Play Rough
TM130: Helping Hand
TM135: Ice Beam

TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM183: Super Fang
TM191: Uproar
TM204: Double-Edge
TM205: Endeavor
TM211: Electroweb
Blizzard
Body Slam
Bulldoze
Charge
Charge Beam
Charm
Dig
Disarming Voice
Discharge
Double-Edge

Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade
Glare

Growl
Headbutt
Helping Hand
Hyper Voice
Ice Beam

Icy Wind
Iron Head
Milk Drink
Mud Shot
Mud-Slap
Nuzzle
Play Rough
Protect
Rain Dance
Rest
Seed Bomb
Sleep Talk
Spark
Spit Up
Stockpile
Stomping Tantrum
Substitute
Sunny Day
Super Fang
Swallow
Tackle
Take Down
Tera Blast

Thief
Thunder
Thunder Wave
Thunderbolt

Thundershock
Trailblaze
Uproar
Volt Switch
Wild Charge

Zap Cannon
Zen Headbutt

----------

1 Charm
1 Growl
1 Horn Attack
1 Tackle
1 Thundershock
1 Thunderwave
15 Charge
20 Headbutt
25 Spark
30 Milk Drink
37 Take Down
44 Discharge

51 Scary Face
58 Double-Edge
65 Zap Cannon
Egg Groups: Field

Endeavor (:Pyroar:, :Rillaboom:, :Dudunsparce:)
Glare (:Arbok:, :Seviper:, :Sandaconda:, :Dudunsparce:)
Nuzzle (:Raichu:, :Pachirisu:, :Dedenne:, :Pawmot:)
Spit Up (:Arbok:, :Komala:, :Greedent:)
Stockpile (:Arbok:, :Komala:, :Greedent:)
Swallow (:Arbok:, :Komala:, :Greedent:)
TM001: Take Down
TM002: Charm
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM018: Thief
TM019: Disarming Voice
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM028: Bulldoze
TM034: Icy Wind
TM035: Mud Shot
TM036: Rock Tomb
TM047: Endure
TM048: Volt Switch

TM049: Sunny Day
TM050: Rain Dance
TM053: Smart Strike
TM055: Dig
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM071: Seed Bomb
TM072: Electro Ball
TM082: Thunder Wave
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM096: Eerie Impulse
TM099: Iron Head
TM103: Substitute
TM117: Hyper Voice
TM126: Thunderbolt

TM127: Play Rough
TM130: Helping Hand
TM133: Earth Power
TM135: Ice Beam
TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM149: Earthquake
TM152: Giga Impact
TM163: Hyper Beam
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM181: Knock Off
TM183: Super Fang

TM186: High Horsepower
TM191: Uproar
TM204: Double-Edge
TM205: Endeavor
TM210: Supercell Slam
TM211: Electroweb
TM221: Throat Chop
Blizzard
Body Slam
Bulldoze
Charge
Charge Beam
Charm
Dig
Disarming Voice
Discharge
Double-Edge

Earth Power
Earthquake
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade

Giga Impact
Glare
Growl
Headbutt
Helping Hand
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Beam

Icy Wind
Iron Head
Knock Off
Milk Drink

Mud Shot
Mud-Slap
Nuzzle
Play Rough
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Scary Face
Seed Bomb
Sleep Talk
Smart Strike
Spark
Spit Up
Stockpile
Stomping Tantrum
Substitute
Sunny Day
Super Fang
Supercell Slam
Swallow
Tackle
Take Down
Tera Blast

Thief
Throat Chop
Thunder
Thunder Wave
Thunderbolt

Thundershock
Trailblaze
Uproar
Volt Switch
Wild Charge

Zap Cannon
Zen Headbutt

When I dive into a movepool design, I like to reuse an existing structure from an official Pokémon and build from that. The existing structure chosen is usually influenced by the number of pre-evolutions and individual design elements. I find a Pokémon or a group of Pokémon that have similar characteristics and try to identify patterns to mirror. This time around, I found it difficult to select that initial structure.

I originally wanted to use bovine Pokémon as the starting inspiration (Tauros, Miltank, Bouffalant, etc), but a problem quickly arose with this approach. The pre-evolution's body shape and lack of horns conflicted with the type of moves I had started to consider. Defense Curl + Rollout? Gone. Horn Attack and Megahorn? Pokémon that gain horns after evolution usually get these moves at level 1, and it was usually one or the other. This ultimately sent me back to the drawing board.

I expanded my search and quickly latched on to the Mamoswine family. While not an exact match, both final evolutions have similar body shapes and both gain large, sharp horns/tusks. Following the Mamoswine line would better inform how the movepool expands after evolving into Shox. I pulled the pattern of every 5 levels from Swinub and moved forward.

Back when Shox's art was selected, I had an idea of making Shox a literal cattle prod. This would take the form of learning some contact move and then learning a high-chance paralysis move the following level. Spark, Discharge, and Zap Cannon were all quickly slotted for this reason. It seemed obvious to make the contact moves normal-type moves. This would balance out the fact that most high-chance paralysis moves are electric type and ensure equal representation of STABs in the level-up movepool. Following the Gen 8 style guide, high-chance paralysis moves like Discharge can be preceded by a slightly stronger move which gave me greater flexibility in the move selection. I ultimately pulled Headbutt and Double-Edge directly from Tauros-Paldean's movepool, and I slotted Take Down since it was already mandatory as a universal TM.

Looking at the list of required moves, Milk Drink needed to be slotted next. The only reference Pokémon available were Miltank and Gogoat. With Zap Cannon selected, Milk Drink was not a consideration for the last learned move. Miltank learns it about halfway through its learnset, so that is where I slotted it. This decision influenced the status move > normal contact move > high-chance paralysis move pattern that starts at level 15. It also seemed appropriate to have the pre-evolution evolve at some level after learning Milk Drink. Level 34 was the impulse decision.

At this point, I had none of the early moves selected. I remembered Amamama's "Pasturetime" supporting art with the flock of Mareep, so I looked at Mareep's learnset. Tackle + Growl + Thunder Wave + Thunder Shock fit naturally with what was already selected, so I slotted them exactly as they appeared.

With most of the Stage 1 level-up squared away, I realized that I hadn't done anything with the major design changes on evolution. Going back to comments about Horn Attack and Megahorn, I decided to add Horn Attack for STAB, and I added it to Shox's move reminder moves. This would match how Donphan learns the move, which was good enough for me. While looking at Donphan's movepool, I saw that the last status move it learned was Scary Face. I was curious if Phanpy also learned it, so I went to check. I saw that the move is original Charm and changes to Scary Face after evolving. This is fairly common among Pokémon that evolve from something cute into something monstrous. I decided to use this near the end of the level-up. With only one slot left, I added Charge as a easy early status move.

Regarding egg moves, I try to slot any remaining tricky required moves here. The only problem moves this cycle were Nuzzle and Glare. The easiest solution was to make Shox part of the field egg group, and those moves are resolved. I figured I would move on to the TMs list and revisit egg moves if there was more space.

When it comes to the TMs list, required moves were added first. Then, moves that appeared in the level-up and egg moves were added. I decided to use Oinkologne as the base TM list for Shox. This gave it a solid normal-type foundation without being bloated like Tauros. I dropped moves like Chilling Water, Bullet Seed, Energy Ball, and Lash Out and purged any moves denied in the legality checks.

With Ice Beam being a required move and Shox being a normal-type, Blizzard and Icy Wind were the next additions to maintain consistency with official Pokémon. I then added universal electric TMs like Electroweb, Electro Ball, and Electric Terrain. With the heavy ground flavor Oinkologne donated, I slotted Earthquake and then added some rock moves like Rock Slide and Rock Tomb. Many final evolutions learn these rock-type moves without any of their pre-evolutions learning them, so they were cut for the Stage 1 list. Moves like Smart Strike, Throat Chop, and Knock Off were only added to Shox's TM list since they often only appear on the learnsets of Pokémon with horns. The remaining decisions focused on trimming down the moves that pre-evolutions tend not to learn: Supercell Slam, Earthquake, Earth Power, High Horsepower, etc.

I had 67 moves at this point, so I decided to revisit egg moves and fill those out. Spit Up, Stockpile, and Swallow felt appropriate for the large lad. I then threw on Endeavor since it already appeared on the TMs list and it is often listed on other field Pokémon egg moves. I didn't see the need to add any additional egg groups, so I decided to keep it simple.
 
Last edited:
Final Submission

Prevo
1 Lick
1 Growl
4 Thunder Wave
7 Thunder Shock
10 Nuzzle
14 Headbutt
17 Shock Wave
20 Charge
23 Zen Headbutt
27 Bounce
30 Discharge
34 Uproar
37 Wild Charge
40 Double-Edge
43 Thunder
Egg group: Field

Belch (Arbok)
Glare (Dudunsparce)
Milk Drink (Gogoat, Shox)
Parabolic Charge (Dedenne)
Thrash (Zebstrika)
TM001: Take Down
TM002: Charm
TM007: Protect
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM028: Bulldoze
TM032: Swift
TM034: Icy Wind
TM036: Rock Tomb
TM047: Endure
TM048: Volt Switch

TM049: Sunny Day
TM050: Rain Dance
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM072: Electro Ball
TM075: Light Screen
TM079: Dazzling Gleam
TM082: Thunder Wave
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM093: Flash Cannon
TM096: Eerie Impulse
TM103: Substitute
TM117: Hyper Voice
TM126: Thunderbolt

TM127: Play Rough
TM128: Amnesia
TM130: Helping Hand
TM135: Ice Beam

TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM166: Thunder

TM171: Tera Blast

TM173: Charge
TM181: Knock Off
TM183: Super Fang
TM191: Uproar
TM199: Lash Out
TM204: Double-Edge
TM205: Endeavor
TM207: Temper Flare
TM210: Supercell Slam
TM211: Electroweb
Amnesia
Belch
Blizzard
Body Slam
Bounce
Bulldoze
Charge
Charge Beam
Charm
Dazzling Gleam
Discharge
Double-Edge
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade
Flash Cannon
Glare
Growl
Headbutt
Helping Hand
Hyper Voice
Ice Beam
Icy Wind
Knock Off
Lash Out
Lick
Light Screen
Milk Drink
Nuzzle
Parabolic Charge
Play Rough
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Shock Wave
Sleep Talk
Stomping Tantrum
Substitute
Sunny Day
Super Fang
Supercell Slam
Swift
Take Down
Temper Flare
Tera Blast
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Trailblaze
Uproar
Volt Switch
Wild Charge
Zap Cannon
Zen Headbutt

Shox
1 Megahorn
1 Lick
1 Growl
1 Thunder Wave
1 Thunder Shock
10 Nuzzle
14 Headbutt
17 Shock Wave
20 Charge
23 Zen Headbutt
27 Bounce
30 Discharge
34 Uproar
39 Wild Charge
44 Double-Edge
48 Thunder
53 Milk Drink

58 Zap Cannon
Egg group: Field

Belch (Arbok)
Glare (Dudunsparce)
Milk Drink (Gogoat, Shox)
Parabolic Charge (Dedenne)
Thrash (Zebstrika)
TM001: Take Down
TM002: Charm
TM007: Protect
TM020: Trailblaze
TM023: Charge Beam
TM025: Facade
TM028: Bulldoze
TM032: Swift
TM034: Icy Wind
TM036: Rock Tomb
TM047: Endure
TM048: Volt Switch

TM049: Sunny Day
TM050: Rain Dance
TM053: Smart Strike
TM059: Zen Headbutt
TM066: Body Slam
TM070: Sleep Talk

TM072: Electro Ball
TM075: Light Screen
TM079: Dazzling Gleam
TM082: Thunder Wave
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM093: Flash Cannon
TM096: Eerie Impulse
TM103: Substitute
TM117: Hyper Voice
TM126: Thunderbolt

TM127: Play Rough
TM128: Amnesia
TM130: Helping Hand
TM135: Ice Beam

TM136: Electric Terrain
TM143: Blizzard
TM147: Wild Charge
TM149: Earthquake
TM152: Giga Impact
TM163: Hyper Beam
TM166: Thunder
TM171: Tera Blast

TM173: Charge
TM181: Knock Off
TM183: Super Fang
TM186: High Horsepower
TM191: Uproar
TM199: Lash Out
TM204: Double-Edge
TM205: Endeavor
TM207: Temper Flare
TM210: Supercell Slam
TM211: Electroweb
Amnesia
Belch
Blizzard
Body Slam
Bounce
Bulldoze
Charge
Charge Beam
Charm
Dazzling Gleam
Discharge
Double-Edge
Earthquake
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade
Flash Cannon
Giga Impact
Glare
Growl
Headbutt
Helping Hand
High Horsepower
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Knock Off
Lash Out
Lick
Light Screen
Megahorn
Milk Drink
Nuzzle
Parabolic Charge
Play Rough
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Shock Wave
Sleep Talk
Smart Strike
Stomping Tantrum
Substitute
Sunny Day
Super Fang
Supercell Slam
Swift
Take Down
Temper Flare
Tera Blast
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Trailblaze
Uproar
Volt Switch
Wild Charge
Zap Cannon
Zen Headbutt

Roughly based around Skiddo and Mareep line level up moves, with some inspiration from fellow bull Tauros. Lick is there because of the frog flavor and long tongue, as well as Bounce for the frog flavor. Nuzzle is normally learned through level up by electric rodents, but Toxel also learns it, and I figured the Shox's prevo was cute enough to be able to rub its cheeks on someone. Only Shox gets Milk Drink by level up just like Gogoat does, added onto the end of the prevo's level up. Gave Shox Zap Cannon on the very end because its horns reminded me of Vikavolt's railgun mandibles. Originally the level up movepools contained horn-based attacks but the winning prevo's design doesn't have horns, so only Shox gets Megahorn as a move reminded move. Evolves at level 32 like Skiddo does, which is around the same evo level as other hooved Pokemon like Mudsdale (Level 30) and Sawsbuck (Level 34).

The Field egg group is the egg group all the other hooved Pokemon are in. Belch fits the Shox line's cattle flavor, referencing how much gas they produce. While Tauros doesn't learn it, Belch was an egg move for Miltank and Bouffalant in gen 8. Glare is normally only found on snake-like Pokemon, however, it was an egg move for Druddigon and Heliolisk in gen 8, so it works as an egg move for the Shox line. I added Milk Drink here based on the Gogoat line, where only Gogoat normally gets it through level up, though Skiddo can get Milk Drink as an egg move including from Gogoat. Parabolic Charge is learned by the other Electromorphosis Pokemon. Thrash is learned by other horned hooved Pokemon like Tauros, Zebstrika, and Wyrdeer, but not by Gogoat, so it is an egg move like it is for Wyrdeer.

Shox line gets lots of Electric and Normal moves, plus Icy Wind and Blizzard to fit with getting Ice Beam. Bulldoze because it's a bull, Stomping Tantrum, Lash Out, and Temper Flare also match the short-tempered/angry bull trope. Light Screen is learned by most Electric types. Rock Tomb and Rock Slide are learned by Tauros and Gogoat, though Gogoat doesn't get Stone Edge, so I left out Stone Edge from Shox's learnpool. Shox's prevo looks like a playful little calf, so the line gets Play Rough and Charm. Shox gets Hyper Beam, Giga Impact, Smart Strike, High Horsepower, and Earthquake added onto the prevo's TM learnpool. The first two aren't usually learned by NFE Pokemon, Smart Strike is a horn-based move which the prevo doesn't have, and the last two require more strength than the prevo looks like it could provide.
 
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hey gamers, popping in with some legality checks as we get closer to finishing up!

Blizzard- Approved. Hard to see this being an option over Ice Beam, especially on a Shox-like mon.
Body Press- Denied. Really, really strong option to give out as flavor, especially considering we ding Libra and Ting on their weaker sides.
Earthquake- Approved. Don't see this ever really becoming something Shox wants to run.
Earth Power- Approved. Better than EQ, but the mon's already got problems fitting moves that make way more sense than this.
Curse and Bulk Up- Denied. Talked to Kenn about this, and we both agree that potentially-viable set up stuff like these feel like a dramatically different mon.
Flamethrower- Denied. Giving coverage to better handle some bigger checks like Libra is a little too much for this stage.

Expect a deadline post in the next few days to try and sync up with PPL. Thanks everyone!
 
oop, apologies, I mixed it up with Burning Jealousy
Either way, is it still legal?

EDIT: Shox has gotten its stat buff and now has a whopping base 55 Attack, so forget Temper Flare possibly having any competitive function.
No worries, temper flare's legal.

Popping in to give you guys a 24-48 hour warning to finish up! If you need anything don't hesitate to reach out to myself or the team on Discord or on here, thanks everyone.
 
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