CAP 35 So Far
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We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
Below is the Gen 8 Movepool style guide, which may be helpful to look at when constructing your movepool. Note that it is not updated to the Gen 9 standard. Adhering to it is not mandatory.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
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Final Submission Post
Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.
All final submission posts must conform to the following format:
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We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard CAP play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
- The movepool can contain a maximum of 75 total moves. You may have less than or equal to 75 moves, but not more.
- All movepools must have all the Mandatory Moves listed below.
- No movepool may contain any of the Banned Moves listed below.
- Any move not listed as Banned is provisionally allowed, but may require a legality check if it has competitive implications.
- The Movepool Leader SHSP and Topic Leader kenn may add Banned moves during the course of this thread. If that happens, there will be notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
As described in this PRC thread, we will be creating movepools for both the pre-evolutions and the final evolution together. When submitting, you must submit three sections, one for each pre-evo and one for the final evo.
You will need to submit a clear evolution method when creating a movepool. This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose.
You will need to submit a clear evolution method when creating a movepool. This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose.
Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.
Body Slam
Discharge
Double Edge
Glare
Hyper Voice
Ice Beam
Knock Off
Milk Drink
Nuzzle
Super Fang
Thunder
Thunder Wave
Thunderbolt
Volt Switch
Wild Charge
Endure
Facade
Helping Hand
Protect
Rest
Sleep Talk
Substitute
Take Down
Tera Blast
Body Slam
Discharge
Double Edge
Glare
Hyper Voice
Ice Beam
Knock Off
Milk Drink
Nuzzle
Super Fang
Thunder
Thunder Wave
Thunderbolt
Volt Switch
Wild Charge
Endure
Facade
Helping Hand
Protect
Rest
Sleep Talk
Substitute
Take Down
Tera Blast
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
This list is subject to minor changes along the course of the thread.
The following moves are all banned:
This list is subject to minor changes along the course of the thread.
The following moves are all banned:
- N/A
- All legendary signature moves
- Any move that is unusable in Scarlet/Violet, a full list of which can be found here.
Gen 8 brought many changes to the CAP process both in terms of competitive and flavour considerations. One of the most significant changes that came about was the standardization of level-up and egg movepools for the Pokémon present in Sword and Shield. As a result of the CAP Prevo Updates, all CAP Pokémon had their Gen 8 movepools edited to conform to the criteria below. You can find the complete movepools here. It is strongly recommended that you consult these movepools before submitting.
• Level-up movepools always have moves occur at regular intervals of 3, 4, 5, 6, 7 or 8 except for L1 with some Legendary Pokémon having larger gaps.
• The only exception is where if a move would be learnt at the minimum level for a Pokémon to evolve it will sometimes be allowed to move one level later.
• Level-up movepools never contain moves that can be learnt as egg moves
• Attacking moves are learnt in order of base power. It is suggested that submitters provide a clear explanation for why any attacking moves are positioned out of sequence.
• The only consistent exceptions are evolution moves, variable power moves and multi-hit moves, the latter two of which use their maximum and average hits respectively for their placement in the learnset.
• Trapping moves are occasionally treated as having a base power that factors multiple turns of damage and as such may be seen at both the beginning and end of movepools.
• OHKO moves, Counter, Mirror Coat and Metal Burst tend to be placed towards the end of a Pokémon's learnset.
• For evolved Pokémon, the first four moves listed in the pre-evolution's level-up movepool are always listed in the same order but at level 1 instead of their corresponding level
• For evolved Pokémon all other moves that a pre-evolution would learn prior to the minimum level for evolution are always listed at the same level, unless they have been replaced with another move, in which case they must be placed with the other relearner moves at Level 1 before the first four moves in the learnset.
• For evolved Pokémon that evolve by level-up all new moves learned after evolution occur at intervals (2) larger than the pre-evolution
• In the case of dual stage Pokémon this occurs a second time for each stage, meaning that with a pre-evolution having intervals of 3, the middle stage will have 5, and the final evolution 7
• For Pokémon that evolve by Trade, Item or Happiness all moves are always learnt at the same level intervals as their pre-evolutions
• For Pokémon that evolve by Stone all moves are always learnt either at the same level intervals as their pre-evolutions or all moves are learnt at level 1
• For Pokémon that have not evolved only two level 1 moves may be learnt.
• It is suggested that one be an attacking move and the other a status move although this is not required.
• Pseudo-Legendary and Legendary Pokémon are the only Pokémon to consistently learn moves after level 70. It is strongly recommended that submitters are able to justify their choice in including moves above level 70 by looking at similar existing Pokémon.
• The only exception is where if a move would be learnt at the minimum level for a Pokémon to evolve it will sometimes be allowed to move one level later.
• Level-up movepools never contain moves that can be learnt as egg moves
• Attacking moves are learnt in order of base power. It is suggested that submitters provide a clear explanation for why any attacking moves are positioned out of sequence.
• The only consistent exceptions are evolution moves, variable power moves and multi-hit moves, the latter two of which use their maximum and average hits respectively for their placement in the learnset.
• Trapping moves are occasionally treated as having a base power that factors multiple turns of damage and as such may be seen at both the beginning and end of movepools.
• OHKO moves, Counter, Mirror Coat and Metal Burst tend to be placed towards the end of a Pokémon's learnset.
• For evolved Pokémon, the first four moves listed in the pre-evolution's level-up movepool are always listed in the same order but at level 1 instead of their corresponding level
• For evolved Pokémon all other moves that a pre-evolution would learn prior to the minimum level for evolution are always listed at the same level, unless they have been replaced with another move, in which case they must be placed with the other relearner moves at Level 1 before the first four moves in the learnset.
• For evolved Pokémon that evolve by level-up all new moves learned after evolution occur at intervals (2) larger than the pre-evolution
• In the case of dual stage Pokémon this occurs a second time for each stage, meaning that with a pre-evolution having intervals of 3, the middle stage will have 5, and the final evolution 7
• For Pokémon that evolve by Trade, Item or Happiness all moves are always learnt at the same level intervals as their pre-evolutions
• For Pokémon that evolve by Stone all moves are always learnt either at the same level intervals as their pre-evolutions or all moves are learnt at level 1
• For Pokémon that have not evolved only two level 1 moves may be learnt.
• It is suggested that one be an attacking move and the other a status move although this is not required.
• Pseudo-Legendary and Legendary Pokémon are the only Pokémon to consistently learn moves after level 70. It is strongly recommended that submitters are able to justify their choice in including moves above level 70 by looking at similar existing Pokémon.
• Moves that appear in either the level-up or TM/TR sections cannot be included in the Egg move stage.
• An egg move must be able to be passed on through the breeding group of Pokémon eligible to be caught and carry the move in Sword and Shield
• If an egg move can only legally be passed by another CAP Pokémon it will not be considered valid
• The general recommended number of egg moves in Gen 8 is between 3 and 6. It is suggested that submitters provide a clear explanation for why more than that number will be necessary.
• An egg move must be able to be passed on through the breeding group of Pokémon eligible to be caught and carry the move in Sword and Shield
• If an egg move can only legally be passed by another CAP Pokémon it will not be considered valid
• The general recommended number of egg moves in Gen 8 is between 3 and 6. It is suggested that submitters provide a clear explanation for why more than that number will be necessary.
• Draco Meteor and Steel Beam are mandatory for Dragon and Steel-types respectively unless they only gain the respective types as in-battle forme changes
• Certain IoA type tutor moves have relatively strict distributions. It is strongly recommended that submitters are able to justify their choice in tutor moves by looking at similar existing Pokémon.
• Certain IoA type tutor moves have relatively strict distributions. It is strongly recommended that submitters are able to justify their choice in tutor moves by looking at similar existing Pokémon.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
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Final Submission Post
Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.
All final submission posts must conform to the following format:
- The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
- A blank line
- A brief explanation of the entire movepool (optional)
- A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
- A list of 1 - 3 evolution moves. (Optional, if applicable.)
- A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
- A brief explanation of the moves learned this way.
- A list of moves.
- A brief explanation of the moves learned this way.
- "Egg group(s): " followed by 1 - 2 egg groups for that Pokemon.
- An empty list of egg moves, if the egg group is "Undiscovered".
- A list of the form "move: (parent Pokemon)", if the egg group is NOT "Undiscovered". "Parent Pokemon" is at least one parent that can breed the move onto the Pokemon. The list of parents can be shortened if there are many possible parents.
- A brief explanation of the moves learned this way.
- A list of the form "TM###: move", where the TM number corresponds to the TM for the current generation.
- A brief explanation of the moves learned this way.
TM001: Take Down
TM002: Charm
TM003: Fake Tears
TM004: Agility
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM008: Fire Fang
TM009: Thunder Fang
TM010: Ice Fang
TM011: Water Pulse
TM012: Low Kick
TM013: Acid Spray
TM014: Acrobatics
TM015: Struggle Bug
TM016: Psybeam
TM017: Confuse Ray
TM018: Thief
TM019: Disarming Voice
TM020: Trailblaze
TM021: Pounce
TM022: Chilling Water
TM023: Charge Beam
TM024: Fire Spin
TM025: Facade
TM026: Poison Tail
TM027: Aerial Ace
TM028: Bulldoze
TM029: Hex
TM030: Snarl
TM031: Metal Claw
TM032: Swift
TM033: Magical Leaf
TM034: Icy Wind
TM035: Mud Shot
TM036: Rock Tomb
TM037: Draining Kiss
TM038: Flame Charge
TM039: Low Sweep
TM040: Air Cutter
TM041: Stored Power
TM042: Night Shade
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM046: Avalanche
TM047: Endure
TM048: Volt Switch
TM049: Sunny Day
TM050: Rain Dance
TM051: Sandstorm
TM052: Snowscape
TM053: Smart Strike
TM054: Psyshock
TM055: Dig
TM056: Bullet Seed
TM057: False Swipe
TM058: Brick Break
TM059: Zen Headbutt
TM060: U-turn
TM061: Shadow Claw
TM062: Foul Play
TM063: Psychic Fangs
TM064: Bulk Up
TM065: Air Slash
TM066: Body Slam
TM067: Fire Punch
TM068: Thunder Punch
TM069: Ice Punch
TM070: Sleep Talk
TM071: Seed Bomb
TM072: Electro Ball
TM073: Drain Punch
TM074: Reflect
TM075: Light Screen
TM076: Rock Blast
TM077: Waterfall
TM078: Dragon Claw
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM083: Poison Jab
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM088: Swords Dance
TM089: Body Press
TM090: Spikes
TM091: Toxic Spikes
TM092: Imprison
TM093: Flash Cannon
TM094: Dark Pulse
TM095: Leech Life
TM096: Eerie Impulse
TM097: Fly
TM098: Skill Swap
TM099: Iron Head
TM100: Dragon Dance
TM101: Power Gem
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM105: X-Scissor
TM106: Drill Run
TM107: Will-O-Wisp
TM108: Crunch
TM109: Trick
TM110: Liquidation
TM111: Giga Drain
TM112: Aura Sphere
TM113: Tailwind
TM114: Shadow Ball
TM115: Dragon Pulse
TM116: Stealth Rock
TM117: Hyper Voice
TM118: Heat Wave
TM119: Energy Ball
TM120: Psychic
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM124: Ice Spinner
TM125: Flamethrower
TM126: Thunderbolt
TM127: Play Rough
TM128: Amnesia
TM129: Calm Mind
TM130: Helping Hand
TM131: Pollen Puff
TM132: Baton Pass
TM133: Earth Power
TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM137: Grassy Terrain
TM138: Psychic Terrain
TM139: Misty Terrain
TM140: Nasty Plot
TM141: Fire Blast
TM142: Hydro Pump
TM143: Blizzard
TM144: Fire Pledge
TM145: Water Pledge
TM146: Grass Pledge
TM147: Wild Charge
TM148: Sludge Bomb
TM149: Earthquake
TM150: Stone Edge
TM151: Phantom Force
TM152: Giga Impact
TM153: Blast Burn
TM154: Hydro Cannon
TM155: Frenzy Plant
TM156: Outrage
TM157: Overheat
TM158: Focus Blast
TM159: Leaf Storm
TM160: Hurricane
TM161: Trick Room
TM162: Bug Buzz
TM163: Hyper Beam
TM164: Brave Bird
TM165: Flare Blitz
TM166: Thunder
TM167: Close Combat
TM168: Solar Beam
TM169: Draco Meteor
TM170: Steel Beam
TM171: Tera Blast
TM172: Roar
TM173: Charge
TM174: Haze
TM175: Toxic
TM176: Sand Tomb
TM177: Spite
TM178: Gravity
TM179: Smack Down
TM180: Gyro Ball
TM181: Knock Off
TM182: Bug Bite
TM183: Super Fang
TM184: Vacuum Wave
TM185: Lunge
TM186: High Horsepower
TM187: Icicle Spear
TM188: Scald
TM189: Heat Crash
TM190: Solar Blade
TM191: Uproar
TM192: Focus Punch
TM193: Weather Ball
TM194: Grassy Glide
TM195: Burning Jealousy
TM196: Flip Turn
TM197: Dual Wingbeat
TM198: Poltergeist
TM199: Lash Out
TM200: Scale Shot
TM201: Misty Explosion
TM202: Pain Split
TM203: Psych Up
TM204: Double-Edge
TM205: Endeavor
TM206: Petal Blizzard
TM207: Temper Flare
TM208: Whirlpool
TM209: Muddy Water
TM210: Supercell Slam
TM211: Electroweb
TM212: Triple Axel
TM213: Coaching
TM214: Sludge Wave
TM215: Scorching Sands
TM216: Feather Dance
TM217: Future Sight
TM218: Expanding Force
TM219: Skitter Smack
TM220: Meteor Beam
TM221: Throat Chop
TM222: Breaking Swipe
TM223: Metal Sound
TM224: Curse
TM225: Hard Press
TM226: Dragon Cheer
TM227: Alluring Voice
TM228: Psychic Noise
TM229: Upper Hand
TM002: Charm
TM003: Fake Tears
TM004: Agility
TM005: Mud-Slap
TM006: Scary Face
TM007: Protect
TM008: Fire Fang
TM009: Thunder Fang
TM010: Ice Fang
TM011: Water Pulse
TM012: Low Kick
TM013: Acid Spray
TM014: Acrobatics
TM015: Struggle Bug
TM016: Psybeam
TM017: Confuse Ray
TM018: Thief
TM019: Disarming Voice
TM020: Trailblaze
TM021: Pounce
TM022: Chilling Water
TM023: Charge Beam
TM024: Fire Spin
TM025: Facade
TM026: Poison Tail
TM027: Aerial Ace
TM028: Bulldoze
TM029: Hex
TM030: Snarl
TM031: Metal Claw
TM032: Swift
TM033: Magical Leaf
TM034: Icy Wind
TM035: Mud Shot
TM036: Rock Tomb
TM037: Draining Kiss
TM038: Flame Charge
TM039: Low Sweep
TM040: Air Cutter
TM041: Stored Power
TM042: Night Shade
TM043: Fling
TM044: Dragon Tail
TM045: Venoshock
TM046: Avalanche
TM047: Endure
TM048: Volt Switch
TM049: Sunny Day
TM050: Rain Dance
TM051: Sandstorm
TM052: Snowscape
TM053: Smart Strike
TM054: Psyshock
TM055: Dig
TM056: Bullet Seed
TM057: False Swipe
TM058: Brick Break
TM059: Zen Headbutt
TM060: U-turn
TM061: Shadow Claw
TM062: Foul Play
TM063: Psychic Fangs
TM064: Bulk Up
TM065: Air Slash
TM066: Body Slam
TM067: Fire Punch
TM068: Thunder Punch
TM069: Ice Punch
TM070: Sleep Talk
TM071: Seed Bomb
TM072: Electro Ball
TM073: Drain Punch
TM074: Reflect
TM075: Light Screen
TM076: Rock Blast
TM077: Waterfall
TM078: Dragon Claw
TM079: Dazzling Gleam
TM080: Metronome
TM081: Grass Knot
TM082: Thunder Wave
TM083: Poison Jab
TM084: Stomping Tantrum
TM085: Rest
TM086: Rock Slide
TM087: Taunt
TM088: Swords Dance
TM089: Body Press
TM090: Spikes
TM091: Toxic Spikes
TM092: Imprison
TM093: Flash Cannon
TM094: Dark Pulse
TM095: Leech Life
TM096: Eerie Impulse
TM097: Fly
TM098: Skill Swap
TM099: Iron Head
TM100: Dragon Dance
TM101: Power Gem
TM102: Gunk Shot
TM103: Substitute
TM104: Iron Defense
TM105: X-Scissor
TM106: Drill Run
TM107: Will-O-Wisp
TM108: Crunch
TM109: Trick
TM110: Liquidation
TM111: Giga Drain
TM112: Aura Sphere
TM113: Tailwind
TM114: Shadow Ball
TM115: Dragon Pulse
TM116: Stealth Rock
TM117: Hyper Voice
TM118: Heat Wave
TM119: Energy Ball
TM120: Psychic
TM121: Heavy Slam
TM122: Encore
TM123: Surf
TM124: Ice Spinner
TM125: Flamethrower
TM126: Thunderbolt
TM127: Play Rough
TM128: Amnesia
TM129: Calm Mind
TM130: Helping Hand
TM131: Pollen Puff
TM132: Baton Pass
TM133: Earth Power
TM134: Reversal
TM135: Ice Beam
TM136: Electric Terrain
TM137: Grassy Terrain
TM138: Psychic Terrain
TM139: Misty Terrain
TM140: Nasty Plot
TM141: Fire Blast
TM142: Hydro Pump
TM143: Blizzard
TM144: Fire Pledge
TM145: Water Pledge
TM146: Grass Pledge
TM147: Wild Charge
TM148: Sludge Bomb
TM149: Earthquake
TM150: Stone Edge
TM151: Phantom Force
TM152: Giga Impact
TM153: Blast Burn
TM154: Hydro Cannon
TM155: Frenzy Plant
TM156: Outrage
TM157: Overheat
TM158: Focus Blast
TM159: Leaf Storm
TM160: Hurricane
TM161: Trick Room
TM162: Bug Buzz
TM163: Hyper Beam
TM164: Brave Bird
TM165: Flare Blitz
TM166: Thunder
TM167: Close Combat
TM168: Solar Beam
TM169: Draco Meteor
TM170: Steel Beam
TM171: Tera Blast
TM172: Roar
TM173: Charge
TM174: Haze
TM175: Toxic
TM176: Sand Tomb
TM177: Spite
TM178: Gravity
TM179: Smack Down
TM180: Gyro Ball
TM181: Knock Off
TM182: Bug Bite
TM183: Super Fang
TM184: Vacuum Wave
TM185: Lunge
TM186: High Horsepower
TM187: Icicle Spear
TM188: Scald
TM189: Heat Crash
TM190: Solar Blade
TM191: Uproar
TM192: Focus Punch
TM193: Weather Ball
TM194: Grassy Glide
TM195: Burning Jealousy
TM196: Flip Turn
TM197: Dual Wingbeat
TM198: Poltergeist
TM199: Lash Out
TM200: Scale Shot
TM201: Misty Explosion
TM202: Pain Split
TM203: Psych Up
TM204: Double-Edge
TM205: Endeavor
TM206: Petal Blizzard
TM207: Temper Flare
TM208: Whirlpool
TM209: Muddy Water
TM210: Supercell Slam
TM211: Electroweb
TM212: Triple Axel
TM213: Coaching
TM214: Sludge Wave
TM215: Scorching Sands
TM216: Feather Dance
TM217: Future Sight
TM218: Expanding Force
TM219: Skitter Smack
TM220: Meteor Beam
TM221: Throat Chop
TM222: Breaking Swipe
TM223: Metal Sound
TM224: Curse
TM225: Hard Press
TM226: Dragon Cheer
TM227: Alluring Voice
TM228: Psychic Noise
TM229: Upper Hand
- A list of event distribution Pokemon in PokemonTeamSyntax. (I.e., the format Pokemon Showdown uses).
- A brief explanation of the moves learned this way.
- A list of all moves in the movepool.
- Any additional comments
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1 Mystical Fire
1 Magic Coat
1 Baton Pass
1 Pound
1 Tail Whip
1 Ember
1 Dragon Breath
Evo Mystical Fire
12 Encore
16 Flame Wheel
20 Charm
24 Dragon Tail
28 Cosmic Power
32 Heal Bell
38 Fire Lash
44 Dragon Pulse
50 Healing Wish
56 Dragon Rush
62 Flare Blitz
1 Magic Coat
1 Baton Pass
1 Pound
1 Tail Whip
1 Ember
1 Dragon Breath
Evo Mystical Fire
12 Encore
16 Flame Wheel
20 Charm
24 Dragon Tail
28 Cosmic Power
32 Heal Bell
38 Fire Lash
44 Dragon Pulse
50 Healing Wish
56 Dragon Rush
62 Flare Blitz
Egg Group(s): Dragon, Fairy
Defog (Noibat)
Life Dew (Milotic)
Twister (Drampa)
Yawn (Swirlix)
Defog (Noibat)
Life Dew (Milotic)
Twister (Drampa)
Yawn (Swirlix)
TM03 Fire Punch
TM08 Hyper Beam
TM10 Magical Leaf
TM11 Solar Beam
TM13 Fire Spin
TM14 Thunder Wave
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM21 Rest
TM24 Snore
TM25 Protect
TM29 Charm
TM31 Attract
TM34 Sunny Day
TM38 Will-O-Wisp
TM39 Facade
TM40 Swift
TM41 Helping Hand
TM44 Imprison
TM68 Fire Fang
TM76 Round
TM78 Acrobatics
TM81 Bulldoze
TM92 Mystical Fire
TM98 Stomping Tantrum
TM99 Breaking Swipe
TM08 Hyper Beam
TM10 Magical Leaf
TM11 Solar Beam
TM13 Fire Spin
TM14 Thunder Wave
TM17 Light Screen
TM18 Reflect
TM19 Safeguard
TM21 Rest
TM24 Snore
TM25 Protect
TM29 Charm
TM31 Attract
TM34 Sunny Day
TM38 Will-O-Wisp
TM39 Facade
TM40 Swift
TM41 Helping Hand
TM44 Imprison
TM68 Fire Fang
TM76 Round
TM78 Acrobatics
TM81 Bulldoze
TM92 Mystical Fire
TM98 Stomping Tantrum
TM99 Breaking Swipe
TR02 Flamethrower
TR12 Agility
TR14 Metronome
TR15 Fire Blast
TR20 Substitute
TR23 Spikes
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR29 Baton Pass
TR30 Encore
TR36 Heat Wave
TR37 Taunt
TR43 Overheat
TR44 Cosmic Power
TR47 Dragon Claw
TR55 Flare Blitz
TR62 Dragon Pulse
TR82 Stored Power
TR83 Ally Switch
TR85 Work Up
TR92 Dazzling Gleam
TR12 Agility
TR14 Metronome
TR15 Fire Blast
TR20 Substitute
TR23 Spikes
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR29 Baton Pass
TR30 Encore
TR36 Heat Wave
TR37 Taunt
TR43 Overheat
TR44 Cosmic Power
TR47 Dragon Claw
TR55 Flare Blitz
TR62 Dragon Pulse
TR82 Stored Power
TR83 Ally Switch
TR85 Work Up
TR92 Dazzling Gleam
Draco Meteor
Meteor Beam
Scorching Sands
Meteor Beam
Scorching Sands
Acrobatics
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Life Dew
Light Screen
Magic Coat
Magical Leaf
Meteor Beam
Metronome
Mystical Fire
Overheat
Outrage
Pound
Protect
Reflect
Rest
Round
Safeguard
Scorching Sands
Sleep Talk
Solar Beam
Spikes
Snore
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Twister
Will-o-Wisp
Work Up
Yawn
Agility
Ally Switch
Attract
Baton Pass
Breaking Swipe
Bulldoze
Charm
Cosmic Power
Dazzling Gleam
Defog
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Ember
Encore
Endure
Facade
Fire Blast
Fire Fang
Fire Lash
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Heal Bell
Healing Wish
Heat Wave
Helping Hand
Hyper Beam
Imprison
Life Dew
Light Screen
Magic Coat
Magical Leaf
Meteor Beam
Metronome
Mystical Fire
Overheat
Outrage
Pound
Protect
Reflect
Rest
Round
Safeguard
Scorching Sands
Sleep Talk
Solar Beam
Spikes
Snore
Stomping Tantrum
Stored Power
Substitute
Sunny Day
Swift
Tail Whip
Taunt
Thunder Wave
Twister
Will-o-Wisp
Work Up
Yawn
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