WIP
Name- Curse Words
Description- A pokemon which can take advantage of both utilities of the move Curse.
Justification- Most volatile status effects are hard to come by in good ways. Curse is one of these, as the activation conditions are so hard to achieve naturally. This pokemon would use a Relic Song type move to switch between types to get the full value out of the one move Curse.
Questions To Be Answered-
Explanation- Curse is one of the most dynamic moves in the game, as it is literally two moves in one. The problem is that a single pokemon can only ever take advantage of one of these at a time unless they terastalize, which is hardly ever worth it. However, if you were to be able to swap types in battle, you could take advantage of all of what this move has to offer. Of course, for this to work, one of these switchable types would have to be Ghost. The others can be anything though, just something other than Ghost.
When I was looking at mons that worked well with the move Curse, one common theme was present: none of them were Ghost types(except for the occasional Pecharunt). This is probably because the trade off of the Ghost type Curse is so high that no Ghost type likes to run it. Also, like other volatile statuses, it can be cured upon switching out. I thought about being able to solve either of these by giving it an ability like Shadow Tag or Arena Trap to maximize the reward, or an ability like Regenerator to minimize the risk.
The other side of the coin however is the non-Ghost version of Curse, which is by far more popular. Common users like Dondozo or Calyrex-Ice in Ubers are good examples because they enjoy the stat boosts while being slow and bulky attackers who can set up, heal, and then sweep a team.
Being able to switch gears between the slow setup version and the "put you on a timer" version of Curse could see viability in numerous situations both for and against many playstyles, namely stall teams.
I decided to switch gears a little bit for my concept. I still wanted to be able to actualize an underutilized volatile status, but realized that the complexity required for a mon centered around infatuation would not really be plausible in this kind of setting. I decided on Curse because it would overall result in a much more dynamic pokemon.
Name- Curse Words
Description- A pokemon which can take advantage of both utilities of the move Curse.
Justification- Most volatile status effects are hard to come by in good ways. Curse is one of these, as the activation conditions are so hard to achieve naturally. This pokemon would use a Relic Song type move to switch between types to get the full value out of the one move Curse.
Questions To Be Answered-
- What causes conditions like Curse(the status) to be underutilized?
- What are some potential fixes?
- How do we make the reward outweigh the risk?
- Because of the dual nature of Curse(the move), could this be a viable use case for multiple team compositions?
- How do you tell which version of Curse is the most effective in a given situation?
- Why use Curse(the status) when other DoT effects like Toxic can do the same job?
- When does the trade off of Curse become beneficial for the user?
- Who are already existing good users of this move and why are they good for it?
Explanation- Curse is one of the most dynamic moves in the game, as it is literally two moves in one. The problem is that a single pokemon can only ever take advantage of one of these at a time unless they terastalize, which is hardly ever worth it. However, if you were to be able to swap types in battle, you could take advantage of all of what this move has to offer. Of course, for this to work, one of these switchable types would have to be Ghost. The others can be anything though, just something other than Ghost.
When I was looking at mons that worked well with the move Curse, one common theme was present: none of them were Ghost types(except for the occasional Pecharunt). This is probably because the trade off of the Ghost type Curse is so high that no Ghost type likes to run it. Also, like other volatile statuses, it can be cured upon switching out. I thought about being able to solve either of these by giving it an ability like Shadow Tag or Arena Trap to maximize the reward, or an ability like Regenerator to minimize the risk.
The other side of the coin however is the non-Ghost version of Curse, which is by far more popular. Common users like Dondozo or Calyrex-Ice in Ubers are good examples because they enjoy the stat boosts while being slow and bulky attackers who can set up, heal, and then sweep a team.
Being able to switch gears between the slow setup version and the "put you on a timer" version of Curse could see viability in numerous situations both for and against many playstyles, namely stall teams.
I decided to switch gears a little bit for my concept. I still wanted to be able to actualize an underutilized volatile status, but realized that the complexity required for a mon centered around infatuation would not really be plausible in this kind of setting. I decided on Curse because it would overall result in a much more dynamic pokemon.
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