CAP 36 So Far
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It's time to discuss one of the most important decisions for CAP 36--its type(s)! Please follow kenn's posts carefully and DO NOT immediately propose type combinations until he says so.
Below is the final post from the Concept Assessment thread:
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It's time to discuss one of the most important decisions for CAP 36--its type(s)! Please follow kenn's posts carefully and DO NOT immediately propose type combinations until he says so.
Below is the final post from the Concept Assessment thread:
Alrighty guys! Thank you again for one of the higher quality CA's I can remember being a part of. We've definitely got our work cut out for us, but I think we're extremely well set up to take on the challenges ahead. Here's what we seem to be in alignment with for these last questions.
Relic is flexible. We're definitely clicking our version of Relic Song at least once, ideally: we're going to use it to transform and clean late. We shouldn't build ourselves in a way where we want to click it a ton of times, mostly because we're going to want to do a lot more with our turns and our moves than chip damage, fishing for a 10% chance, and transforming. At the same time, we shouldn't build ourselves in a way where we're only going to want to click it to win the game. Spammer and Pip's posts highlight this: we can't be super rigid with the transformation, and there's going to be points in games where its a big help to go into our offensive form early or swap back to our defensive one.
Our defensive form needs to have a direct impact on the gamestate. We have to balance the defensive first form delicately: too good, and we're going to have builds and situations that focus super heavily on that first form and drop Relic. Too bad, and we're going to fail the concept by not enabling our second cleaner form. Utility like status is going to be very helpful to nail this balance and still have defensive applications, as well as flatly just dealing damage. Active tank roles that emphasize chip damage and impactful utility that a cleaner really desires later on in games seem to be the most effective route.
With these takeaways added, I think we're ready for the first big step: figuring out not just one typing, but two. I'm excited to hand it off to @kenn and get going!