I still strongly believe that weaker and lesser used special attacks are okay within it's movepool.
As long as they're TM's, I'm fine.
I still strongly believe that weaker and lesser used special attacks are okay within it's movepool.
I see Darkai Abusing Dark void.
I see Metagross Abusing Meteor Mash, so is his weak friend, Clefable.
I see Breloom abusing Spore, so is Parasect in UU.
I see Broken Kyrogue Abusing Water spout along with Choice scarf in Ubers.
And I like Toxic Feeble now. What you guys think? :naughty:
Yeah, but explain to me how the same Skarmory is dealt 0 damage when a Sludge Bomb is thrown at it...Wouldn't that new attack Whirlwind effect kick in even if it hit's a Steel Type? I mean you're shooting ink/sludge into Steelix/Skarmory's in their eyes. Regardless of typing, the fact you blinded someone and causing them to run in terror still means that the WW effect kicks off againest them.
I never said that it was doing damage thought having sludge/acid being thrown in your eye would hurt like heck. I was talking about the move's secondary effect.Yeah, but explain to me how the same Skarmory is dealt 0 damage when a Sludge Bomb is thrown at it...
That's how Pokemon works, unfortunately.
I never said that it was doing damage thought having sludge/acid being thrown in your eye would hurt like heck. I was talking about the move's secondary effect.
Since it's secondary effect is based around the idea of blinding a Pokemon thus causing them to flee, that would still activate regardless of being immune towards the Attack. It's like how Rapid Spin logic implies that you have to hit something in order to remove entry hazards which really it should be the actual spinning of one self that remove them regardless if it hit or not. I'm aware that putting too much logic into Pokemon seriously make things more complex, but are time where you question the reasoning behind move/ability effects.
@X-Act
I could see a poison move being used to force a pokemon from battle. I envision it more like police using tear gas to clear a room. I don't see this pokemon using poison-gas type moves, but I'm sure there is a move explanation that could work with our handyman spider.
Let's keep the discussion centered on competitive moves. Some of the moves proposed are "flavor" moves. Those will be added in by movepool submitters later. This discussion is where we vet the moves that have a reasonable chance of being used in competitive play.
Read the Process Guide, if you don't know how we have changed the movepool process for this CAP.
Since this is a Pure Utility Pokemon with 76 Attack base and 90 Sp. Attack base. I decided to give these moves.
Absolutely Yes:Earthquake - Can be Choicebanded
Earth Power - STAB and nice to use for your moveset
Focus Blast - NON-Stab makes it not broken and Its accuracy is bad enough, but Nice to use it in the Metagame.
Focus Punch - Makes it useful for Subtitute-FPunch or Encore-FPunch since Encoring can make them switch out.
Gunk Shot - Can be Choicebanded along with stab, Makes it useful.
Sludge bomb - STAB and nice to use for your moveset
Sucker Punch - Can be Choicebanded to make use of it for Faster/Weakened Pokes.
U-turn - Useful for a Utility pokemon and can be Choicebanded.
Weather ball - Immune to Sandstorm, Makes it a nice 100 BP Rock-type attack to be used in the Metagame.
Shadow ball - Since DLL was decided to get Rapid spin, This can be useful if Ghost walls you from Rapid spinning those annoying Slealth rocks.
Tri-Attack - To make use of 30% Para/Burn/Freeze and his nice Sp. Attack base
Charge Beam - Good to Counter Gyarados and freinds, Also increases Sp. attack.
Close Combat - It needs it to make up for its Attack base and can be Choicebanded.
Cross Chop - Same as above ^^
Energy Ball/Grassknot - makes it nice to attack Bulky waters.
Flamethrower - makes it useful to attack Steels and Grass that can Wall over its poor Attack base
Ice Beam - makes it useful for Dragons and flying.
Pursuit - DLL gets Encore. Encore can annoy enough for them to switch.
So this move makes it nice to use.
Poison jab - Can be Choicebanded and make it useful because it has STAB.
Absolutely No:Explosion - Too Powerful
Fire blast - Too Powerful enough.
Thunderbolt - We don't need a 100% Gyarados counter.
Dark Pulse
Any Water attacks
Any Flying moves
The Pure Utility Pokemoncan be Choice banded or Maybe have Choice specs to be used in the Metagame since It have Immune to Paralyze/Sleep/Poison except Burn which you shouldn't worry if you're using Choice specs.
I hope I didn't give a lot of moves because most are TMs and some can be learned by Egg moves or Heart scales.
NONE OF THESE MOVES ARE BROKEN! Like I said above, It has 76 Attack base and 90 Sp. Attack.
Think of it like this, Starmie has 115 Speed and 100 SAtk, how much do you see it sweeping? This has less Speed and SAtk, so why would it sweep if Starmie can't?
What you think of this List?
Attack Name: BlindingMire (or whatever you want to call it)
Type: Poison
Category: Special
Power Points: 5
Base Power: 50
Accuracy: 90
Battle Effect: Shoots sludge in the foe's eyes, temporarily blinding it, making it flee to end the battle (switches the opponent Pokemon in a trainer battle).
Priority: -6
Basically a Roar/Whirlwind that does damage before phazing.
I think this move keeps with the utility theme as well as being an attacking move. I kept PP to a minimum as I'm aware of the implications that such a move would invoke. Also I made BP be not so high, otherwise it would be broken, but not that low either. Being a Poison-type move makes it not very effective against at least half of a typical team anyway (remember: Steel, Ground, Rock, Poison, and Ghost types resist it). But maybe the Base Power should be modified? I made it not 100% accurate as it might miss hitting the foe's eyes (lol). And, of course, if you have a better name, feel free to make suggestions.
EDIT: Added priority. Maybe having low priority does not make it that broken, and Base Power can be improved?