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CAP 4 CAP 4 - Base Stat Submission Thread

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Admiral, I really don't like the low Speed. As pointed out by myself and various others, Speed is a great asset on a Utility Pokemon. 85 Base speed is really bad, and doesn't outspeed any of the real threats in OU other than possibly Heracross, Dragonite, and Heatran among others. I've been suggesting a Speed stat above 100 to outspeed things like Salamence, Garchomp, Lucario, Infernape, etc, because that Speed tier is way more important to outspeed. I'd suggest making the Speed better.
 
I've been thinking about speed, and I'm even more concerned than before about making this too fast. Aldaron, I respect your opinion and battle experience, so feel free to jump in and contradict me here, assuming you still advocate a very fast pokemon.

I really want this pokemon to get Encore. I think it is one of the best, if not THE best, strategy-breakers in the entire game. Unfortunately, no usable fast pokemon get the move. I'm hoping this pokemon is the first usable fast Encore pokemon.

Fast Encore is devastating. Too fast Encore will be broken, I'm afraid.

Have any of you actually used a Jumpluff in battle? I love gimmicks, and Encore Jumpluff is one of the most enjoyable gimmicks in the entire game. Jumpluff sucks so hard at life, that it is nothing more than a gimmick. But the combination of 110 speed + Encore almost makes Jumpluff a viable pokemon just with those two things alone. Even with it's crappy stats and movepool -- Jumpluff can abuse many pokemon with 110 speed Encore. Bringing Jumpluff in on most EQ's, forces the opponent to switch out. Pluff can do the same against many fighting and water moves. Unfortunately, the little cotton ball just can't take many hits, and it can't do much else, so it is fail on any serious team. But, when it gets in, it completely screws over many opponents. That's because Jumpluff outruns much of the opposition with 110 speed. All the Jumpluff user needs to do is wait for the opponent to use the right move, and Pluff gets to come in and do it's thing with zero risk.

Can you imagine if Jumpluff was even faster? Can you imagine if Jumpluff had defenses? Can you imagine if Jumpluff outsped everything AND could take hits like Swampert? It would be the most abused OU pokemon in existence.

Of course, this is all just theorymon on my part. But, a super-fast defensive Encore would be ridiculous.

Maybe the answer is that Encore simply is not in this pokemon's future. That's fine. But, I would really like Encore. I think with this pokemon's type weaknesses, it's defensive capabilities won't be excessive. If we allow some fast pokemon to outspeed this guy, then I think Encore is perfectly viable. But we have to keep the speed within reason.

If we do that, perhaps others will get to experience the joy of turning the tables on their opponent with fast Encore. Not, just gimmick Jumpluff freaks out there -- like me.
 
I like yours GT.
But I'm still aiming for a higher speed stat.
And Is making 101 subs such a big deal?
I don't know why, but I like making the Hp above 100.
Well higher speed on anything would help, but I personally that it could do some damage as well as take some hits.

I quite like the latter BST spread as it's quite similar to my own, and I'm still of the opinion that this Pokemon should be Special based. As I've also said I don't think this Pokemon offenses need to be terrible to balance it out, something along the lines of 90-100 seem pretty ideal for this Pokemon.
The spread you highlighted was inspired by yours so that why you like it so much lol. 85 in either attack stat isn't truly awful to have, although I do agree that it's offensive stat shouldn't be really terrible.

That "limit" I mentioned was just an opinion of mine as a concerned CAP project participant. We do not have any rule regarding BST limits, and I won't presume to impose one at the last minute in the middle of an ongoing CAP project.

I may bring up the issue in Policy Review for comment, if others support my suggestion. But, please don't think I have forced a new limit on BST as a result of my earlier post. I'm just speaking as a project member here when I implore stat spread creators to keep their spreads under that cap.
When mentioned the word "limit" I didn't mean it in serious sense of the word. I understood that it was your opinion and didn't mean to imply that you did set a limit there.
 
With that in mind, the BST is a very common way many people evaluate the stats of a pokemon. For that reason, I think we should impose a cap on the BST. Not because it matter competitively, but just to prevent the general public from lambasting the project. ... I think 555 should be the upper limit, since that is the highest BST by a pokemon under the 580 uber-trio number. Perhaps 540 should be our limit. There are many pokes at 540, and only Arcanine (555) and Togekiss (545) are higher.

Let me repeat: I am not saying BST has any competitive significance. I am strictly referring to the perception issues associated with BST. We can do whatever we want on the CAP project. We can say "To hell with everyone else!" But I think it is a good idea to keep our metagame as accessible as possible to normal competitive players. Keeping BST under a certain limit would help that.
Well, consider Dusknoir's defensive stats: 45/135/135. This provides 128 physical and special tankiness. However, 150/63/63 defenses also provides 128 physical and special tankiness, but whereas 45/135/135, when added up, gives 315, 150/63/63 gives only 276, or a whopping 39 less... even though both Pokemon have exactly the same defenses!

This is apparent from the fact that, although Dusknoir has 525 BST, its Stats Rating is actually quite low: 215, which is only a modest 'Good'. Compare it to Vaporeon, which also has 525 BST, but has a Stats Rating of 324, or 'Very Good'.

In short, keeping BST under a certain limit penalises certain stat spreads that are otherwise perfectly viable... or that are actually even worse than other Pokemon having less BST.

But, all the same, I'd be happy to limit BST to 555 or less... after all, as I've shown numerous times, I can make a stat spread having 580 BST and another one having 545 BST that has exactly the same defenses and attack! :) It will just limit us from creating Pokemon having low HP and high defenses like Dusknoir... which means that down the drain goes my stat spread. :( Oh well, it means I need to revise it once more... which I was going to need to do anyway since it seems like Moderately Towards Defense is going to win.
 
I love Aldaron's speed idea, so I submit:
120/70/80/40/80/140 = 530 total.

112 Physical Sweepiness.
134 Physical Tankiness
68 Special Sweepiness
134 Special Tankiness
- 10.0 Moderate Defense Bias
27.1 Bias to Physical
Overall 250
 
Have any of you actually used a Jumpluff in battle? I love gimmicks, and Encore Jumpluff is one of the most enjoyable gimmicks in the entire game. Jumpluff sucks so hard at life, that it is nothing more than a gimmick. But the combination of 110 speed + Encore almost makes Jumpluff a viable pokemon just with those two things alone. Even with it's crappy stats and movepool -- Jumpluff can abuse many pokemon with 110 speed Encore. Bringing Jumpluff in on most EQ's, forces the opponent to switch out. Pluff can do the same against many fighting and water moves. Unfortunately, the little cotton ball just can't take many hits, and it can't do much else, so it is fail on any serious team. But, when it gets in, it completely screws over many opponents. That's because Jumpluff outruns much of the opposition with 110 speed. All the Jumpluff user needs to do is wait for the opponent to use the right move, and Pluff gets to come in and do it's thing with zero risk.

Of course, this is all just theorymon on my part. But, a super-fast defensive Encore would be ridiculous.

Jumpluff is my favorite lead in this game. But I agree a fast encore is the evilest move in the game. And Jump could be one of the most annoying things in the game. With the simple set of
Encore
Sleep powder(sorry)
Leech Seed
Stun Spore
If your not packing somthing to kill it, then it can easily Cripple 1/2 their team. YOu don't knwo how many people don't know what this thing can do, and try to stat up on it. Atleas 5 people have tryed to DD thier Gyrados on it, and met a encore to the face.

If we give it Encore, this is wat it will turn into, with better defenses, and a much better chance to do somthing other then lead. I say no to encore, even if it were to be cool. I think Taunt, and Torment would fit well on this with the high speed stat we're giving it.

@OMGthatkid: I went with physical, because at best this is probabily going to be a tank not a sweeper, unless we give it bulk up, or something(Which I kinda like the idea of it). And as you said, utility pokemon do chunks of damage, and out last other things. Giving it earthquake does that, even with his modest attack stat. his special attack is low, but I really don't see it attacking with earth power. Sludge Bomb is the only reason for trying a special stat, but when it comes down to it, how often are you going to use it over earthquake. We could, even put gravity over Sludge Bomb, and get earthquake to hit everything. Anyway, the typing just screams physical to me
 
Truthfully, I actually agree with the majority of what Doug has to say. However, since getting seriously involved with this project, I have learned one significant truth: that to break something, you seriously have to go overboard.

Syclant is not broken. Revenankh is not broken. Pyroak is not broken (the opposite unfortunately could be the case here). In spite of what all the "top battlers" (including me at the time) said, nothing ended up broken. The metagame shifted for Syclant, and it shifted for Revenankh.

That's why I have no issue with giving a very fast Pokemon the Screens and Encore and Wish and etc. etc. etc.

Why limit the creation before it has been tested? I hold seriously little value in theorymon predicting brokenness, as it seriously has failed us even when we have data to assess (note Deoxys-S and the preposterous debate it spawned).

Since the CaP project will soon have a way to assess previous CaPs, we have our check against broken factors there. There is no reason to limit stuff now. We can use basic theorymon to determine what is preposterous (don't argue semantics with me here, we all know what I mean (though I can already imagine Obi pressing for a detailed definition ~_~)), but beyond that, can we truly definitively say that a Pokemon with 140 base Speed, the Screens, Wish and Encore is so broken that it completely destroys the metagame as we know it?!

Don't think so.
 
Well I voted for between -5 and 5 since that is how my preferred stat spread is biased.

Sunday, I'd be allowed to submit a legal stat spread if I'm nominated even though my current stat spread might not conform to the voted PSB, ODB and/or Rating, right?
Ok, it seems we need some clarification here.
The easiest way to explain this is to think of this thread as a "proving ground". Post your Stat Spreads, and do your best to explain how they work and just how much thought you've put into them. Use big words and smoke screens if you think it helps.

When all of the variables this Pokemon's stat spread has to conform to have been ironed out the people with the best thought out submissions will be asked (via PM) to submit a Stat Spread to me with an explanation. It doesn't matter if that persons post was at the very start of the thread when people thought this Pokemon was going to be Dragon or if it was the very last post. They will have the chance to re-submit a valid spread.

People will then vote on these submited threads.
 
As I told you on the server, I really don't like the idea of One-Over-Divisible-by-5 speed. Base 115 would be perfectly fine. But intentionally screwing over other base 115s just isn't...good. It reminds everyone of Chomp and Syclant.
 
Because I know this pokemon won't be able to out Speed Deoxys,

HP 100/ ATK 70/ DEF 85/ SP. ATK 70/ SP. DEF 85 / SPD 135

Here it is just below Electrode, and it has the HP and defenses to take a good amounts of hits with the bulkiness of Starmie(hopefully) and can hopefully leave large amounts of dents on leads, if it has the right moves. And to DougJustDoug+, Ithink you are overreacting to the the idea of a high speed encore. There are a variety of pokemon that utilize priority moves as well as Choice Scarf (Garchomp using this made change my team). I am pretty sure that this pokemon will not overcentralize the metagame like Blissey.
 
with slight def now winning the bias

I love Aldaron's speed idea, so I submit:


105/70/80/70/80/140 = 545 total. (Tie with Togekiss)
112 Physical Sweepiness.
124 Physical Tankiness
112 Special Sweepiness
124 Special Tankiness
- 5.5 Moderate Defense Bias
0.0 Bias to Physical
Overall 269
 
Okay, so considering a BST of 555, my spread looks like this...

103/70/95/75/100/117

This gives a physical tankiness of 3 and special tankiness of 4, and an overall rating of 378, Very Good. There's the moderate bias towards defense as well.
 
Admiral, I really don't like the low Speed. As pointed out by myself and various others, Speed is a great asset on a Utility Pokemon. 85 Base speed is really bad, and doesn't outspeed any of the real threats in OU other than possibly Heracross, Dragonite, and Heatran among others. I've been suggesting a Speed stat above 100 to outspeed things like Salamence, Garchomp, Lucario, Infernape, etc, because that Speed tier is way more important to outspeed. I'd suggest making the Speed better.

Thanks for that. Here's my revised spread:

110HP/75ATK/110DEF/55SAT/90SDF/115SPE

Total: 555 BST

110HP/110DEF/90SDF:

These stats are unchanged 'cause they maximize bulk without allowing the PKMN to be too close to Uber (and even if it was, Giratina and Lugia make better Uber walls anyway). Part of being the ultimate utility PKMN is being able to be relied upon at any time, and bulk and speed approx. reliability

75ATK/55SAT/115SPE

Now these stats are the ones that have been changed. Attack and sp.atk have been hacked to increase speed, 'cause speed <<<<< attack + sp.atk on a utility. The extra speed also improves reliability, as it can now some outspeed enemy sweepers like Garchomp, Infernape. If it must attack, it can still do so with 75ATK (or if you're mad; 55SAT)

Physical Sweepiness: 1
Physical Tankiness: 5
Special Sweepiness: -1
Special Tankiness: 3
Mod Bias to Defense
Bias to Physical
Overall Rating: Very Good

Rate away
 
HP: 95
Attack: 85
Defense: 110
Special Attack: 50
Special Defense: 100
Speed: 110
BST: 550

Physical Sweepiness: 3 (Good)
Physical Tankiness: 4 (Very Good)
Special Sweepiness: -2 (Moderately Bad)
Special Tankiness: 3 (Good)
Offense/Defense Balance: -8.0 (Slight Bias to Defense)
Physical/Special Balance: 31.5 (Large Bias to Physical)
Overall Rating: 376 (Very Good)
 
81 HP/72 Atk/106 Def/70 SpAtk/96 SpDef/110 Spd



I'd take a screenshot of the BSR, but I can't.
- Physical Sweepiness of 112 (Above Average)​
- Physical Tankiness of 136 (Good)​
- Special Sweepiness of 109 (Average)​
- Special Tankiness of 125 (Moderately Good)​
- Offense/Defesne Balance of -10.4 (Moderate Bias to Defense)​
- Physical/Special Balance of 6.1 (Slight Bias to Physical)​
- Overall rating of 289 (Quite Good)​
Before you ask, no I did not want the Base stats to be numbers not divisble by 5. I tried avoiding them at first, but a lot of the numbers divisible by 5 were either just too high or just too low for what I wanted. Then I got caught in the trap of trying to make the numbers base stats that already existed so I could play with them easier, which meant I had to make some others not divisible by 5 as well. Getting past that, it turned out very good.

HP: 81 was not an arbitrary number. I chose it because it was high enough to not make his defenses suck, but because it was low enough for the defenses to be closer to the HP number which allows him to put EVs in his other stats easier.
A personal reason I decided on 81 instead of 85 is that it's just under a magic leftovers number of 368 (Max HP is at 366), which made more incentive for me to not completely max out his HP making it easier for the defenses to catch up.

Attack: To be honest, I wouldn't mind lowering this to 67 if I needed to (I'd also lower the SpAtk if need be as well). I'm not sure how good 72 Attack really is, but without much EV investment it isn't hitting hard anyways (Hippo has Base 112 attack and still doesn't hit too hard). 75 was too much as it put his Offense/Defense balance under -10 (I guess that's technically over), which is something I am not fond of doing, and I didn't want to buff up the defenses any more than I had already done.

Defense: Heatran shares this number now. Anyways, this wasn't arbitrary either. It should be taking hits about as well as Bronzong on the Physical side (I'm assuming Max HP/Max Def for both of them even though that won't be happening most likely). I wanted to avoid going too high, because it detracts from my argument that giving him a high speed isn't a bad thing, and because I don't want this guy's defenses to be too big. It kind of got caught in the trap of making the overall BST divisble by 5, but it wasn't that bad.

Special Attack: I wanted our pokemon biased Physical. Mainly because I liked the Gravity+EQ thing and I wanted Physical walls like Skarm to actually want to come in on him. So I made this lower than attack. I wouldn't mind dropping this to 65 if I had to. It doesn't really change anything about the pokemon, since this was more of a variable stat then the others.

Special Defense: Following Aldaron's suggestion to everyone, he has less SpDef then Def. He's still taking hits around the level that Bronzong would, but a little less as opposed to Defense which took hits a little better. It's high enough at the point where it's not too biased like Tangrowth or Tentacruel (not that they're bad).

Speed: I am against the argument that he should have <110 Speed. I do not think it is wise to detract from his ability to take hits by forcing him to run a +Speed nature and 212+ EVs in Speed to outspeed [pokemon]. I tried to make the pokemon take hits well when EV'd to do such, but show that it obviously doesn't take hits as well when not EV'd so. In utility pokemon like Tentacruel we leave Speed at a minimum, not EV it to outspeed all the Base 95's.
I really wanted to give this guy Base 115. I tried doing everything I could, but if I did, I'd have to lower the defenses to offset the boost in Speed. I also didn't want it to look too tempting to Choice and decided not to push my luck. I thought about going under 100, but decided not to and that it wasn't worth it. I settled on 110 because it gave you enough Speed to easily outspeed pokemon like Gyara or Tar with little to no EV investment but at the same time didn't make me unable to run this much Defense.

Big post is big. I guess that's it.

Apparently giving this a bump via link didn't help, so bumping it again with the whole post instead. I really would like some type of feedback, even if it's just the "GAH ThIs SuCKs!!1!" type. Please.
 
Elevator~ It doesn't necessarily suck there, just more unique than others. Based on your description about why you chose those numbers, I believe that you thought long and hard about them. It's offensive prowess could need a little boost.
 
OK, guys, lol. This thing will have Encore, and a 50% recovery move for sure. Count on it.

Now...if you want high Speed... I really recommend you tone down these 110 / 100 / 100 defensive spreads, because now you are getting into the territory where even I am becoming uncomfortable with how broken this will be. And trust me, I want to make this an amazing utility guy.

High Speed, and better than Celebi defenses + access to Light Screen, Reflect, Wish, and a 50% recovery move without the negative typing of Celebi scares me...BEFORE we include the fact that this thing will have Encore, arguably the most useful utility move for offensive teams.

Yea, if you want high Speed, tone down your defensiveness...if you want higher defense, tone down your Speed boys.
 
i dont see any reason why we need these 110 speed's, the fastest i wouold go to is 95 (leafeon, drapeon, gliscor are 3 pokes with that speed and a 110+ defence stat ), its slower then most sweepers but quick enough to hold its own, so take a look there decent speed and decent defence stats, or slower speed and better defence stats.
 
Apparently giving this a bump via link didn't help, so bumping it again with the whole post instead. I really would like some type of feedback, even if it's just the "GAH ThIs SuCKs!!1!" type. Please.
Your stat spread has a few points in which it is similar to mine; physical and special tankiness are virtually identical, although of course yours has better HP and worse defenses. I like it overall. Your higher speed is compensated by having below average offenses, which I like.
 
Well, keeping with the theme of high speed and good defense, I thought of a spread that is somewhat unique, although I used round, divisible by 5 numbers.

BST: 550

150 HP / 65 ATK / 70 DEF / 65 SP. ATK / 70 SP. DEF / 130 SPD


Physical Sweepiness: 104 Rank 0: Average
Physical Tankiness: 140 Rank 3: Good
Special Sweepiness: 104 Rank 0: Average
Special Tankiness: 140 Rank 3: Good
Offensive/Defensive Balance: Moderate Bias to Defense
Physical/Special Balance: 0.0 No Bias
Overall Rating: 309 Very Good

Now, let me explain. My vision for this pokemon would have to be Celebi and Blissey-like support in a faster, more defensive oriented version of Vaporeon or Hariyama. It would make a great bulky lead for either an offensive or defensive team. With Encore, both Screens, and Instant recovery, this pokemon could help bring defend against many common threats, similar to Cresselia, without losing its personality and uniqueness. For me, there would be nothing better than to have a pokemon switch in on a DD Gyara/Tar/Mence, Taunt or Encore it before it can DD (twice for Gyara or Mence) then Counter a coming attack for a KO. Like Wob without the "cheapness" and more options.

The Hp, at 150, is not a new number, but it is a very high number that allows for 101 subs before investing in HP. Remember that Giratina shares this deadly number. Keeping that in mind, I had to keep his other stats quite low to avoid creating another Cresselia. At 70 Defense each, neither are high and it poses a challenge on how to Ev this Pokemon. With many possible Ev spreads, it would add to the unpredictability of this to-be Pokemon. Plus, this would be an ideal user of either Counter or Mirror Coat, two useful support moves.

The Speed, at 130 is another important number. First of all, I did not make it "broken" as 140 would. This only ties with Jolteon and Aerodactyl. Most importantly, it does not reach into the speed range with Scarf Hera and others, like a base 140 Speed pokemon would. With 416 Speed, I would have to say that this Pokemon would be broken. Not the case with 394 Speed.

One of my goals for this pokemon was to be able to switch into faster sweepers and Encore their stat-upping move. Namely Garchomp and Infernape. With a + Speed Nature and just 32 Ev's, this pokemon can outspeed all SD Chomps and hit them with an Encore before they know what happened. There is also room to invest enough Ev's to beat Azelf and Raikou to their Np/CM, respectively.



I had to make sure that his offenses were crap after giving him such good offenses. After all, we do already have offensively capable support pokemon: Breloom, Hariyama, Vaporeon, Celebi/Jirachi, and others. The key for this pokemon is that it cannot invest enough ev's to be threatening as a sweeper. That is the price that its utility comes at. Even if all the ev's are invested in attack and speed, he cannot be that threatening, as his defenses won't be high enough to withstand many SE attacks thrown at him.
Hopefully this pokemon will be part Ground instead of part Dragon, as Ground is what I designed the stat distribution for.

Counter/Mirror Coat would be a given on this pokemon. Hopefully it wouldn't be as dangerous as it was on Wobbuffet.

I underlined where I discussed each part of the pokemons base stat (minus attacking stats) to make it easier to read.

Comments, Anyone?
 
I'd like to submit a new, more "well-thought" spread.
102/60/100/83/85/120
or
102/83/100/60/85/120

The Hp is there to create helpful 101 subs. That would be a great asset to rely on considering this may have Baton Pass, or it could be used just to prevent itself from being statused.
I'd prefer this to be special-biased rather than physical biased, which is why this spread has a higher Special Attack stat. In a 1-on-1 with Blissey, Earth Power may prove to be more useful than Earthquake. Even more so if this Pokemon had Serene Grace as its ability.
The Defense makes this spread a bit more physical-biased to make up for the offensive stats. 100 is a good number that allows this Pokemon to take hits quite well without being overpowered.
Special Defense is a bit lower. I had to even this Pokemon out because I knew that people will most likely not vote for "Moderately Special" so I tweaked it to be "Slightly Special." Overall the defenses of this spread are bulkier than Miltank's, but Miltank has some recovery and only one weakness, so I can argue that it isn't too bulky of a spread to not have 50% recovery move.
The Speed...my favorite part. I allowed this to have 120 Speed. Initially I was going for 115, but I found that I had enough room to bump it up to 120. That ties with Dugtrio, Sceptile, and Alakazam, but I doubt anyone would max speed out just to tie with those Pokemon when defense EVs seem more appropriate.
And I know the Hp and Special Attack seem weird, but I did that so Special Bias would only be "Slightly" and I made the BST add up to an even 550.
Overall the rating is 346, Very Good.

Edit: I added in a spread that comes out to have a Slight Defense Bias and has a Physical Bias due to voting. This meets all the current requirements voted for (I know the PSB poll isn't finished yet)
 
Thanks GT and X-Act. All I wanted was some aknolegdement of it's existance. =/

Aldaron, that's exactly how I felt. Giving this guy too great defenses isn't a good thing. I tried as hard as a could to not go overboard with mine, in fact, I even held it back quite a lot. I wanted this thing taking Physical hits the way Tenta could take Special one, but then deceided I like having 110 Speed more.

There's no way I want that thing having that much Defense, Speed, AND Encore (+ good recovery).
 
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