Now comes the point where we stop calling CAP 4 "CAP 4" and start trying to call it something else. Likely totally unpronounceable, but there you are. Here we will develop names which will hopefully include some pretty awesome stuff. This process will end with my selecting a slate from the submissions. Keep in mind that this isn't total bedlam; just posting a name doesn't mean anything. You need to follow the rules as outlined below.
Remember that as a flavor aspect of the CAP process, anyone, including the TL, may participate (but I'm not going to, so there)
------------
Below is CAP 4 so far:
Typing: Bug / Psychic
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe
- Names must be marked as "Final Submission" to have a chance to be slated for polling.
- One final submission per person.
- The length limit for a Pokemon's name is 10 characters.
- Do not post just to say that you like a name. Substantiate your post or it will be deleted and you warned.
- No name may contain profanity or be otherwise inappropriately suggestive.
- No name may be too similar to the name of another Pokemon.
Remember that as a flavor aspect of the CAP process, anyone, including the TL, may participate (but I'm not going to, so there)
------------
Below is CAP 4 so far:

Name: Risky Business
(formerly "Living On the Edge")
General Description: This Pokémon is very risky to play, but very rewarding if played correctly.
Justification: Many of the Pokémon that are successful in OU are relatively easy to play or have great "safe" options (e.g. U-turn). Yet, many other Pokémon look very powerful, but are less successful than they could be because of some large risks involved (e.g. Hydreigon), and some aren't successful at all (e.g. Honchkrow). This self-balancing concept intends to explore what it takes for a risky Pokémon to be successful, and how much inherent risk a Pokémon can get away with. It should be emphasized that this concept is NOT about luck management, but rather, it is about what the user can afford to do given his/her opponent's options, and vice versa.
Questions To Be Answered:
- What is the relationship between risk and potential consequences, both positive and negative?
- What kinds of inherently risky tactics are successful in the OU metagame?
- Do risky Pokémon need some form of safe options (e.g. switch-ins) to be successful in OU, or can it get away with having few really safe options?
- How does Substitute, a well-known "safe" move with nearly universal distribution, impact how this Pokémon is built and played?
- How do existing Pokémon use and deal with risky situations?
- Can risky Pokémon be played well in the early game, or are they better off put into action later on?
- How do different playstyles interact with risky situations?
Abilities: Weak Armour / Illusion / No Guard
Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe