CAP 16 CAP 5 - Part 11 - Sprite Poll 1

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Birkal

We have the technology.
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Alright folks, after these polls, we're moving into playtesting! Let's finish strong with an excellent series of Sprite Polls.

The slate is as follows:
Quanyails
Wyverii
DougJustDoug
Scorpio
elcheeso

noobiess, your sprite was in .gif form =(

This poll operates on the instant-runoff voting standard, which is detailed here. A typical vote may look like the following:

Most Preferred
Second Most Preferred
Third Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Post only your votes in this thread. Nobody wants to read a debate in this thread about how in your opinion for reasons a, b, c,..., and z, sprite X is the most elegant collection of pixels. Head on over to #cap for that, where we can just ignore you on IRC. Furthermore, I implore everyone voting to not be negative towards any of the sprites. They spent a lot of time working on these; please don't insult their hard work!

This poll will be open for 24 hours starting from this post. Good luck to all of the submissions!

Here are the sprites you shall be voting on (in order of Final Submission post):
Quanyails


Wyverii


DougJustDoug


Scorpio




elcheeso

Here's CAP 5 so far:



Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
Movepool: Link
 
Wyverii

Wyverii's just looks the most professional and...Pokemon-ish, I suppose. Of all of these, if there was one sprite that you could fool me into thinking actually existed in Black/White, it'd be that one. Too bad noobies' sprite didn't get slated; it was easily the runner-up in my eyes.
 

Korski

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Wyverii
Quanyails
DougJustDoug
elcheeso
Scorpio


These are all really very good. I'll join the chorus of folks lamenting the loss of noobiess's sprite; I predict we'll be seeing more stellar work from him/her (in the correct format) in the future. Best of luck to everyone!
 
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