If anyone's interested, for my own reference I made a list of all spreads submitted so far (sorted into speed categories) and I figured I might as well post it. If people find it useful I'm willing to try and keep it updated.
Ok let me explain why a big Speed stat will help the CAP to do better its role with some more specific examples. With small Speed and huge special bulk the CAP becomes more of a special wall than a pivot. A special wall is fine too, but the bad thing is that it loses momentum. Walls stay in the field for multiple turns usually, or at least for a few turns in order to heal, while pivots often take one hit and immediately switch out to preserve momentum. Walls can't afford to immediately switch-out because they need to be in good health in order to take the threats they want to later in the game, so they need to heal. But pivots don't care so much abouth surviving throughout the entire game, because their main purpose is not to wall stuff, but give easier switch-ins to your other Pokemon.
So let's take three Pokemon as examples, LO Latios, Specs Politoed, and LO Sheer Force Landorus. Let's say they manage to get in safely against Ninetales and now you need to bring in the CAP, which will usually be the best answer sun teams have for those Pokemon.
With a slow spread (70 Speed or less) all of those Pokemon can predict the switch-in and 2HKO the CAP with the appropriate attack (HP Fire for Latios, Focus Blast or Ice Beam for Politoed, Focus Blast for Landorus). So if they hit you with one of those moves as you come in, you are either forced to switch out and have a slow Poke with less than 50% of its health left or to predict them using another move and heal. Of 'course you can predict correctly and handle the situation fine, but the risk is still there. If you predict wrong either the CAP dies (you stayed in thinking that they will use another move as they 2HKOed), one of your teammates dies (if LO Landorus and Latios predict correctly the switch in), or you manage to bring something else safely (Venusaur on Focus Blast from Lando) but are now left with a slow Pokemon that has lost over half of its life.
However, with a fast spread, for example mine with 112 Speed, the CAP has more ways to overcome situations like this. Even if those Pokemon hit you with their strongest move you can still keep momentum if you predict correctly their move and even if you don't predict their next move you don't suffer such heavy consequences as the ones you did with the slow CAP. It doesn't matter if the CAP stays in or swithces out, the risk is smaller and the situation can be handled easier. You can either LO stall Latios until it is forced to use Roost and pp stall LO Landorus and Politoed from Focus Blast. Even if for some reason you decide to switch out after losing most of your health, with 112 Speed you will have many more chances to do something useful for the team than with 70 Speed or less. A slow defensive Pokemon with most of its life lost is almost deadweight against offensive teams, where the same doesn't hold true for a speedy pivot, one that will possibly have Rapid Spin nontheless.
So to sum it up, with better Speed you are able to make for a better pivot because you need to spend less time healing and thus less time on the battlefield, and can focus more on pivoting to your teammates or spinning, which is what we want in the first place.
Thanks for that, it is a very helpful reference and it helps me out a lot.If anyone's interested, for my own reference I made a list of all spreads submitted so far (sorted into speed categories) and I figured I might as well post it. If people find it useful I'm willing to try and keep it updated.
So to sum it up, with better Speed you are able to make for a better pivot because you need to spend less time healing and thus less time on the battlefield, and can focus more on pivoting to your teammates or spinning, which is what we want in the first place.
Thx for the nice constructive criticism Lolcat. All of the issues you have with my spread can be addressed with several spreads that i will showcase below. First of all, why do you say that my spread doesn't promote maximizing HP and Speed? Full Speed is nice to outspeed Lati@s, as well as several other offensive Pokemon (such as Terrakion, Keldeo, and Tornadus) which is very beneficial. However if one wants to go for a slower and bulkier spread he can easily go for it. While it is true that the Attack is a bit low, the CAP still can deal with what it wants to deal (Lati@s and waters) with a fast spread or a more bulky spread. So enough with the generic talk let me showcase the sets i have been talking about:alexwolf- Unlike the above spread, this set seems to rely on Lum Berry and Rest to defeat Pokemon such as Latios. Your spread's defensive calculations demonstrate specific reasons for each stat, and I agree with most of the roles you have this Pokemon play. With proper hazard support, this Pokemon will unconditionally defeat Latios, Politoed (barring Focus Blast shenanigans against a defensive CAP5), yet lose to Keldeo and Breloom. Although I do not prefer giving Starmie a chance against us, the Starmie user would have to properly predict to beat CAP5 and if Starmie can predict that well, then it deserves to win. One issue I have with your spread is that you promote a 252 HP/252 Speed spread in the comments, yet I do not believe you spread is conducive to maximizing HP and Speed. The Attack stat in your spread is lacking (naturally, as the PS limit intended it to do), so I believe that any user of your spread would invest in Attack to avoid firing off Horn Leeches from a paltry 200 Attack. Alexwolf, I would also greatly recommend specifying what EVs you assume in your calculations, especially in the "Why this PT and ST" section.
This is a dangerous way of thinking. We've seen what happens when you go around asking "why not?" rather than "why?" about everything. That was Aurumoth.And i don't get why say ''Sure Speed makes the CAP a bit better, but why bother''. Isn't our goal to maximize the potential of the CAP as a defensive pivot against Water-types, Lati@s, and some other threats? Of 'course the CAP can do those things even without high Speed, but high Speed helps it do them better, so why shouldn't i go for high Speed?
This is a dangerous way of thinking. We've seen what happens when you go around asking "why not?" rather than "why?" about everything. That was Aurumoth.
(Note that I am trying to suggest that there are no good arguments in favour of high speed, or that high speed will necessarily make CAP 5 broken. Just that this particular argument is very flawed.)
On an unrelated note, I have now marked my submission as final. I may still add more calcs or expand further on my justifications, but the actual stats are not going to change.
Oh, and I added Korski's spread to the pastebin.
The main difference is that we aren't trying to make it generally better, but to make it better at dealing with what it needs to already. As an example, your spread has a 81.64% chance to be 2HKO'd by Specs DM from Latios (actually less due to the SpA drop); that's the same damage HP Fire does in Sun, which means Latios still has a good chance of defeating CAP5, without SR even. Alexwolf's spread, on the other hand, is always 2HKO'd but is faster and could do something, anything before dying. Or maybe it could switch out and, at <33% HP, come back later at some weak special move and use Rest; if your spread ever thought of switching out, it would come back with more health, yes, but would have fewer chances of healing off that damage.
Well, as I said, I wasn't trying to address all the arguments in favour of high speed in that post (I certainly would've used more than three sentences if that was my goal) but simply the attitude of "we might not need it, but we might as well add it anyway" that alexwolf was expressing. I do believe there are arguments in favour of high speed that have merit. Your HP Fire example actually shows a way that low speed may be inadequate rather than simply showing how high speed makes us better.The main difference is that we aren't trying to make it generally better, but to make it better at dealing with what it needs to already. As an example, your spread has a 81.64% chance to be 2HKO'd by Specs DM from Latios (actually less due to the SpA drop); that's the same damage HP Fire does in Sun, which means Latios still has a good chance of defeating CAP5, without SR even. Alexwolf's spread, on the other hand, is always 2HKO'd but is faster and could do something, anything before dying. Or maybe it could switch out and, at <33% HP, come back later at some weak special move and use Rest; if your spread ever thought of switching out, it would come back with more health, yes, but would have fewer chances of healing off that damage.
And, well, I agree. Specs Latios HP Fire really sucks for every spread, but it sucks a little less for the fast ones. The thing is, "a little less" really means "a little" here. It would be one thing if high speed spreads could actually beat Latios when it used HP Fire. In that case, I would likely agree that high speed is better. However, all it does is make mispredictions a little less costly. You can get a spin off or deal some damage to Latios before being KO'd. But you are still KO'd unless Latios has taken a bunch of prior damage. Really, against Specs Lations with HP Fire, you're probably better off switching in Heatran than CAP 5, regardless of stats. So while it's a regrettable situation all around, I don't think it justifies high speed.
Well, as I said, I wasn't trying to address all the arguments in favour of high speed in that post (I certainly would've used more than three sentences if that was my goal) but simply the attitude of "we might not need it, but we might as well add it anyway" that alexwolf was expressing. I do believe there are arguments in favour of high speed that have merit. Your HP Fire example actually shows a way that low speed may be inadequate rather than simply showing how high speed makes us better.
(...) But you are still KO'd unless Latios has taken a bunch of prior damage. Really, against Specs Lations with HP Fire, you're probably better off switching in Heatran than CAP 5, regardless of stats. So while it's a regrettable situation all around, I don't think it justifies high speed.
You are right that with Sitrus Berry and enough special bulk the CAP could handle even Sun HP Fire from Latios. However, i would prefer the CAP to be able to handle Latios with LumRest too, and this is one of the reasons i want such a fast spread. RestLum not only gives us reliable recovery that we can completely control, it also gives us status immunity, which is very precious for a Pokemon so weak to residual damage as this one. Don't forget it is one of the few defensive Pokemon that won't use Leftovers. With Sitrus Berry and a burn, as well as SR on the field, the CAP loses 25% of its health just for switching into whatever it wants to, and of 'course it suffers the burn effect, which makes it offensively useless. Factor in potential sand damage and you will realize that the residual damage rack up veeery fast. Not to mention that, with Sitrus Berry, in order to heal you must be below 50% health which won't always be possible and won't always be in your control. If for example your burned CAP wanted to switch into Politoed, but the opponent double switched on something that scares the CAP out thus forcing you out, the CAP just lost 25% of its health. Next time it probably won't be able to avoid whatever 2HKO from a strong special attacker you want it to, as it takes 25% just when switching in, and the damage from the two special attacks you want it to switch into. Not even Sitrus can save you from so much damage.It's worth noting that CAP5s highly or fully invested in HP/SpD+ with ST ratings around the 235/240 mark running Sitrus Berries (or Enigma/Occa berries, I guess) are even covered against sun-boosted HP Fires - which won't 2HKO out of Sun and will trigger the Sitrus in it. As a bonus, depending on the specific ST rating CAP5 might actually have the liberty to drop a couple of SpD EVs to ensure that HP Fire brings it into Sitrus range, freeing them up for Attack or Speed.
Faster CAP5s with STs around the 200 mark can avoid the HP Fire 2HKO with Sitrus berries too - but this necessitates quite a bit of investment in both HP and SpD, which completely defeats the purpose of the extra speed in the first place. Occa sets would do the trick, but it's hard to imagine them being widely used.
In that sense, high Special bulk makes CAP5 a more complete Lati@s check than high Speed - whereas fast CAP5s fully invested in speed can be overcome by a Latios running the right (commonly used and competitively viable) move in the Sun, those that tend towards outright walling can potentially stop it in its tracks, sponging its entire movepool bar gimmicks like HP Bug. So I think brute tankiness trumps speed as far as countering Latios is concerned.
You are right that with Sitrus Berry and enough special bulk the CAP could handle even Sun HP Fire from Latios. However, i would prefer the CAP to be able to handle Latios with LumRest too, and this is one of the reasons i want such a fast spread. RestLum not only gives us reliable recovery that we can completely control, it also gives us status immunity, which is very precious for a Pokemon so weak to residual damage as this one.
With that being said, I don't understand all of this obsessing over Latios. If you remember back to threats discussion, the biggest target in everyone's mind was SubCM Latias. Thanks to its ability and typing, CAP 5 destroys pretty much all variants of that Pokemon, which is incredibly beneficial to sun teams. I think giving it the ability to beat Latios one hundred percent of the time is just begging for the creation of a broken Pokemon.
I don't believe it is bad to make the LumRest set the CAP's best one. Sitrus Berry can still be used on teams that don't want to spend time healing, or that want to avoid the 2HKOs from really strong Pokemon, or even for teams that attempt to ToxicStall with Sub + Sitrus, but it doesn't have to be equally viable with the LumRest set. Likewise a spread can be build to support Sitrus Berry better, and there is nothing wrong with this too.If anything, I consider this a case against why we'd want to beat Latios with LumRest. Lum Berry is already ridiculously good on its own without Rest, and I think CAP 5 should have to pay some sort of price for running that as its primary set. The idea that I'm having is that CAP 5 needs to pick and choose its battles rather than have it all at once, which I think would bring around a broken Pokemon. We're not trying to create a good Overused Pokemon, we're trying to create a Pokemon that fulfills our concept.
With that being said, I don't understand all of this obsessing over Latios. If you remember back to threats discussion, the biggest target in everyone's mind was SubCM Latias. Thanks to its ability and typing, CAP 5 destroys pretty much all variants of that Pokemon, which is incredibly beneficial to sun teams. I think giving it the ability to beat Latios one hundred percent of the time is just begging for the creation of a broken Pokemon. Yes, let's give CAP 5 some sets that can beat Latios. On my spread, for example, you can easily beat most sets with Sitrus Berry and some special defense investment. Let's stop trying to make every set of CAP 5 beat Latios, because at this point, it's getting kind of ridiculous. Let the sun team user pick if it needs to beat Latios. If that's the case, it'll run a set that beats it. If not, they're run a different set, probably with LumRest. As soon as you let CAP 5 beat Latios all of the time, you've now just made a good Pokemon that can be used on any team, rather than one that specifically appeals to the needs of a sun team.