CAP 16 CAP 5 - Part 9 - Name Poll 2

Status
Not open for further replies.

DougJustDoug

Knows the great enthusiasms
is a Site Content Manageris a Top Artistis a Programmeris a Forum Moderatoris a Top CAP Contributoris a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis an Administrator Alumnus
Moderator
Next up is CAP 5's second name poll! We will be utilizing Preferential Block Voting to tally the votes. If you're interested in the mechanics of this, we'll essentially be running IRV multiple times, with each round of IRV removing the winners of previous rounds. Be aware that order does matter in your votes! Make sure that you bold your votes and nothing else! A typical vote might look like the following:
Most Preferred Name
Second Most Preferred Name
Third Most Preferred Name

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
  • Only one option per line.
  • Spelling of options must be EXACTLY correct and must match the spelling listed in this post.
  • Capitalization, spaces, and non-letters are ignored by the vote counting scripts, but you probably should not depend on it.
  • Do not bold portions of words separately. For example, the following BBCode: [NOPARSE]Pikachu[/NOPARSE] will appear like this: Pikachu. That looks like a single bold word, but it isn't. It's two bolded character strings right next to each other. Please don't do this, because it is VERY HARD for mods to find ballots with errors like this.
Composing a proper ballot is easy. Just copy/paste the names you like directly from the OP to your ballot as plain unbolded text and arrange them in your preferred order. Select all the options as a group, and wrap it in bold tags. Boom, you're done. If you type out the options manually and bold them individually and make a spelling or formatting mistake, it is your own fault.

Here are all the legally submitted name entries, along with a link to the final submission post with more information about the name:

Name Choices

Malaconda >>
Snidewindr >>
Temptail >>
Mallure >>
Hisscord >>
Maliss >>
Taboa >>
Adderice >>

This poll will stay open for 24 hours.

CAP 5 so far:



Name: Type Equalizer

Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.

Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.

Questions To Be Answered:

  • Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
  • What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
  • How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
  • What effects will the changes on certain types' presence have on the metagame?
  • Which members of the targeted types will benefit and suffer from this most and why?
  • By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top