Steelix doesn't 4x resist Dark o_o. You're thinking of Scrafty.
That was me, and I actually changed to Crunch just after that battle. Though it leaves me walled to death by Lucario and Cobalion, its otherwise a great improvement. The power loss misses out on some vital OHKOs, but I can recover when they're at 1%.Namington should have used Crunch, not Power Whip as the 4th move. The PP and Acuracy gain alone is great, and Crunch can wear opponents down with Def drops There's also no immunities (Sap Sipper) and the only 4x resists are Lucario and Steelix. Steelix could Roar it out, but that set is weak to phazers anyway.
Boy it would have been fun if Namington coulda Baton Passed those boosts >_>
And Pawniard. If you want to be a smart(er)ass.And Scraggy. if you want to be a smartass.
Namington should have used Crunch, not Power Whip as the 4th move. The PP and Acuracy gain alone is great, and Crunch can wear opponents down with Def drops There's also no immunities (Sap Sipper) and the only 4x resists are Lucario and Steelix. Steelix could Roar it out, but that set is weak to phazers anyway.
Rattled.
js.
edit: nvm...
Also, whoever is running flamethrower ninetales, don't. It's not strong enough. First of all, ninetales has bad SpA to be running flamethrower, sure it could do some damage, but not enough. You want to be running fire blast, or overheat for some extra base power and accuracy, but the SpA drop is pretty bad. Luckily, ninetales will likely only be out for a turn or two.
But seriously, use fire blast, not flamethrower.
To the person running Fury Cutter Cresselia, no. Just no.
It's only deadly if you get it right. You can really only do it once all priority users are defeated and 4x Dark resists are gone, and its pretty gimmicky. The difficulty is setting it up. However, if you do get it set up, it can 6-0 entire teams... As long as they lack pHazers and priority.I wonder if anyone's done a full blown Moody strategy of simply stalling with a Starf Berry, and gaining all the boosts it can before slaughtering.
Edit: Of course they have, that'll teach me to read the entire thread first. Still, probably the deadliest strategy so far
This.
Malaconda walls Flamethrower Ninetales in the sun.
That's just how specially bulky Malaconda is (and how bad Ninetales is).
Unfortunately Malaconda compounds sun teams' typical weakness to Heatran, so you'll need a plan for it. Jellicent can't really do anything to Heatran in the sun and smart players will know how to play around Dugtrio.
If you run Malaconda in rain teams instead, you'll need to prepare for random U-Turn users such as Jirachi and Scizor. Landorus-T can hanadle most of them as well as opposing Malacondas with its own U-Turn.
I find it amusing that we aimed to lower the usage of Water-types during the concept assessment, but Water-types are probably the best partners for Malaconda xD
This is the Set
Malaconda @Custap Berry
Brave nature
252 Atk 252 HP 4 Def
Moves:
Synthesis
Power Whip
Glare
Foul Play
Custap means that, if not for priority, I get first move.
Synthesis also gets priority, as does Glare, allowing me to cripple opposing pokemon
E.g Ninetales threatens to HKO after switching in
Custap activates: Glare!!!