jas61292
used substitute
This is the stage where we set limits to CAP 6's movepool ahead of the actual movepool submissions. Cawmodore's stats generate a Base Stat Rating of 283 (Good). According to the on-site article, a Very Good BSR corresponds to a Excellent movepool limit of 85 total moves and 40 "Very Good Moves". However, we may end up going higher or lower depending on the Pokémon. That is where this thread comes in. The actual list of VGMs can be found in this article.
Also, please note that there is no vote at this stage! Our Movepool Leader (DarkSlay) will be gathering the community consensus at the end of this thread and making an executive decision.
---------
CAP 6 so far:
Name: Cawmodore
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
Also, please note that there is no vote at this stage! Our Movepool Leader (DarkSlay) will be gathering the community consensus at the end of this thread and making an executive decision.
---------
CAP 6 so far:
Name: Cawmodore
Typing: Steel / FlyingName: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe