@
ginganinja
Are you really still going on with this? Do you honestly thing that assuming the CAP will be faster than defensive Gliscor is a long shot? We are making a sweeper and you are trying to tell me that it won't be able to outspeed defensive Gliscor? Stop and think about it for a second. If you really think that this is an assumption we can't make then we could as well not assume that the CAP will have more than 40 base Atk and therefore won't be able to threaten anything out with offensive pressure right?
And for one last time, about Hippowdon, THIS IS NOT AN ASSUMPTION. The list said that we could setup on Whirlwind-less Hippowdon and then i put in a parenthesis how much use does this move see. How is this an assumption at all? Those are facts. You are right that i forgot to mention Roar's usage, which i should have, in order to show how often Hippo carries phazing moves, but this was both an unintended mistake from my part and has nothing to do with your accusations of me, assumptions.
You are also assuming certain things. For instance, why would you list Venusuar, Volcarona, Infernape, and all the others, as mons CAP 6 can force out, if you were not assuming (in your head at least), that CAP 6 would outrun them, that it could OHKO them, that it could somehow take STAB moves from them. Even if you are not assuming anything, then your list is so wide (in that we include everything that CAP might beat with the correct typing, ability, stats, moves etc which is a huge list) that it is useless. Like heck, undeer your logic, I could potentially assume Heatran as something CAP 6 could force out because "we might give it Earthquake". Point being, you are making assumptions on CAP 6 which your comments on Hippowdon and Gliscor alone indicate.
You still don't get it? Weird because it's pretty clear and i already mentioned this like 5 times by now. The two lists i made include everything that the CAP can
potentially threaten offensively and defensively
based on its typing alone. This means that any Pokemon whose STABs are resisted by the CAP and cannot hit the CAP with a super effective coverage move is in the list of defensively threatened Pokemon and any Pokemon that is hit super effectively by the CAPs STABs (and a few with pathetic physical bulk that can't hurt the CAP back such as Dugtrio and HP Fire-less Espeon) is in the list of offensively threatened Pokemon. So if we decide that we do want to threaten offensively Volcarona, Keldeo, and Infernape then we would want to give to the CAP a higher Speed stat than those Pokemon. This is the purpose of the damn list. To point out exactly on which Pokemon and individual sets the CAP has the potential to setup on and ignite further and more specific discussion. And come on man i know that you can think, but after all those times of me mentioning how this list was made based on the only clue we have right now, our typing, do you seriously try to mock me with examples such as using Heatran because we might have EQ, which are totally baseless and based on assumptions (which for the last time i made none, (except from the completely logical and almost necessary assumption that the CAP will be able to outrun defensive Gliscor)?
Anyway, it's time to finally mention the exact threats i think we should setup on against and should check/counter us but before i want to address something that DLC said:
DetroitLolcat said:
Now, it is definitely possible to take down either or both of those groups if we wanted to. However, making a Belly Drummer that can easily take down offense and defense will be broken without question. The question is: do we target offensive teams or defensive teams? I believe the typing we chose, Flying/Steel, is conducive to defeating defensive teams while being more susceptible to revenge killing. When we debated Steel/Ghost versus Steel/Flying, we chose the offensive prowess of the Flying type and the Earthquake immunity over the Normal immunity, Fighting immunity, STAB Shadow Sneak, and Ice resistance. This makes CAP6 more vulnerable to incoming priority while giving it neutral STAB against the likes of Forretress, Ferrothorn, and overall more powerful attacks. We wanted more powerful STAB and better coverage rather than immunity to Mach Punch and ExtremeSpeed and a resistance to Ice Shard. Instead of countering offensive teams by trying to outspeed priority users, we should play to our strengths, namely, the potential to have powerful STABs and the great neutral coverage Flying has.
Your reasoning for choosing to threaten defensive teams is very sound but allow me to present the reasons why i think that Steel/Flying might be better to deal with offense than Steel/Ghost (in a non broken way of 'course). The first is that Flying moves have better coverage and thus can allow for more flexible and versatile movesets. This means that the CAP can more easily fit priority on its set without sacrificing too much coverage which in turn helps deal with offensive teams. The second reason is that if we would have made a Steel/Ghost Belly Drum sweeper designed to sweep better against offense and thus outspeed most scarfers, how would offensive teams deal with this thing? Extremspeed and Mach Punch are out of the way as the CAP would be immune to them, which leaves only Ice Shard and Bullet Punch as capable tools, which are both resisted. This would leave offense teams almost helpless against CAP and would create an unwanted impact on the metagame. On the other hand, even if we choose to threaten offense with the CAP (the one we have now, with the Steel/Flying typing), even if we do outspeed all scarfers, we can still be checked by priority. Of 'course we resist half of the common priority moves used in OU, but we are neutral to the other two and we can be hit by all four kinds of priority commonly found in OU which means that no matter what, the opponent will be able to get that last bit of damage off in order to not get swept in a moment's notice after the CAP has set up. This doesn't mean that the CAP won't be effective at sweeping offensive teams, it means that offense will have some means to deal with it after it sets up, as should happen with any non-broken threat. The last and final reason, that doesn't has to do so much with typing, is that there are enough awesome wallbreakers in OU and we don't really need more of them. Breaking through defensive cores is not something hard really. Power, coverage, and the right setup chances and you are set. It's a very easy concept that has been done and explored countless times. But holding back fundamental Pokemon (Landorus-T, Garchomp, Celebi) in offensive teams and using those Pokemon against them, all the while losing 50% of your health (which is a big deal against offense but not so much against defense) and trying to get a clean sweep, this is something much more interesting. A punisher for offensive teams if you wanna call it. An anti-offense sweeper. For all those reasons, i think
we should aim to threaten offensive teams.
As for the Pokemon we should be able to setup on, i think that everything on my two previous lists is fair game (the right sets of 'course, not the ones that could hurt us, such as Hidden Power Fire Espeon or Salamence out of rain) with a few exclusions. From the list of the Pokemon we would want to threaten offensively i think we should remove Venusar and Alakazam. Venusaur is usually seen in sun and has HP Fire, so outspeeding him or taking a hit from him isn't an option, at least not before setting up. Alakazam has a base Speed of 120, which would mean that in order to threaten it with a KO before it does would be to outspeed him, something which would give is too many Speed, at least imo. Everything else, meaning Pokemon such as Keldeo and Infernape, i think it would be reasonable to be able to outspeed them in order to force them out, before setting up of 'course. As for the Pokemon that we should threaten defensively it is quite easy to give to the CAP the tools it needs to do it. It will mostly need a semi-bulky stat spread, something similar to this of Keldeo or maybe even Jirachi, but i don't think that this will be a problem as we already have many scary sweepers in OU with equally amazing typing and such levels of bulk (Garchomp, Keldeo, Jirachi).
EDIT: Oh and ginga's reasoning as to why going after offense is very correct and something i had mentioned and wanted to mention again in this post.