

I'd like to start this thread off with a brief overview of Cawmodore for those unfamiliar with the Pokemon. Cawmodore holds the distinction of being the last CAP built for Gen V, as it was built during the last couple months of that era. In fact, Cawmodore was built so late that it was never legal during the fifth generation, as it was only legal in it's playtest ladder and the subsequent Gen 6 and Gen 7 CAP metagames. Aside from the unique timing of it's creation, Cawmodore in itself is a unique Pokemon built around a single move, Belly Drum. As a result, Cawmodore is tailored made to switch into Pokemon that can't threaten it, boost up with Belly Drum, and attempt to sweep the opposing team in it's entirety through it's combination of high speed, priority, and raw power of it's boosted moves. Cawmodore has proven to be so competent in it's ability to sweep that can often swing the tide of entire matches if it the conditions are right. However, for all Cawmodore has going for it, Cawmodore has a history of fading into obscurity whenever it's checks happen to be popular. Moreover, because of the all or nothing nature of Belly Drum, Cawmodore rarely gets the chance to setup more than once in a match, and because of the HP requirement of Belly Drum, it needs to be preserved to really get a shot at setting up. In terms of checks, Cawmodore has many in defensive Pokemon such as Cyclohm, Zapdos, Unaware Clefable, and faster Pokemon, namely scarfers and Pokemon such as both Greninja formes. This generation has shaken things up quite a bit for Cawmodore, as Z Belly Drum has the potential to allow Cawmodore to work through chip damage to setup, which makes it less of a dead slot on a team. Z moves in general have a lot of undiscovered potential for Cawmodore, although it has seen relatively low usage this generation. Finally, the fast paced nature of Sun and Moon has seemed to proven too much for Cawmodore, as faster threats such as Greninja and it's Ash forme are popular and effective offensive checks for it.
To wrap up this post, I'll be going over the update aspect of this thread, specifically what my expectations are for this thread and how we'll be starting our discussion. Overall, I envision these updates being primarily focused on the flavour and consistency aspects of Cawmodore's potential new movepool. Competitively, I'm not convinced that changes to Cawmodore are justified. This is mainly due to Cawmodore being a niche option in the current metagame. However, I am aware that there have been aspects of Cawmodore some have been dissatisfied with, so I'd like to lead this thread off with a couple days of general discussion on Cawmodore. This way, we can identify and hopefully resolve any present issues some may have with Cawmodore, and go on to the consistency stages with a smooth transition. This discussion will also be to help establish what exactly Cawmodore's identity is and how that identity could relate to additions from subsequent generations.
Here are some guidng questions I've included to help jumpstart discussion. I've also gone ahead and included Cawmodore's original concept to help better frame discussion.
- What do you believe is Cawmodore's identity in the current metagame?
- How may this identity impact our updates?
- How well do you believe Cawmodore has fulfilled it's original concept and goals?
- Do you believe Cawmodore needs any competeive changes? If so, please explain your reasoning as to how you arrived at that conclusion.
Name: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?