Forgot to include Poison Heal in the list of abilities i like, so i will do it now. Basically, Poison Heal is a more focused Regenerator. Unlike Regenerator, its healing is way less drastic and more gradual, and also costs the user's item slot. However, it has the added benefit of making the user immune to Toxic, Sleep, and Paralysis effects, which comes in very handy against SubToxic Aegislash and Toxic Heatran, both Pokemon that we are supposed to threaten. And because Poison Heal is more focused and less ''generally'' good than Regenerator, it allows us to control better the CAP's role and its effect on the metagame, including potential partners.
Or Aegislash could simply switch out. Not to mention that the idea of using Foul Play just for Aegislash when we already have a super effective STAB against it is ludicrous.Goldwing777 said:I've been sitting on the fence for a while thinking about many of these abilities, but after reading escarlata's post I believe that Competitive is one of, if not the best abilities for CAP18, provided it is partnered with Foul Play. The calc he posted for beating Aegis is quite compelling, as due to the mechanics of Foul Play (correct me of I'm wrong) we wouldn't have to invest any attack evs to defeat him in blade form, and if he does go for the King's Shield then the competitive boost allows CAP18 to roast him with whatever fire STAB we end up with, even with a mediocre SpA stat.
This is why I am putting my support towards Competitive.
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