Following the general approval of CAP Tournaments runners, it's time to prepare for CAPCL III with our favorite pastime around these parts – discussion! velvet and I are hosting this season as host and co-host respectively, and I'll start things off by setting the preliminary framework.
We'll begin with slots. Here's the lineup we ran last year:
SV
SV
SV
SS
SM
ORAS
BW
DPP
Is 8 slots a good setup for the tournament? Are there any tiers/metas we may want to explore instead of these 6? And how should we distribute the tiers within our desired slot count?
Additionally, there is interest in updating our overall format to better suit our 6-team setup, as per this thread in Smogon Tournament Policy. To recap, this is the most popular and promising tournament structure (proposal C):
The goal of this format is to solve two perceived problems:
So, what's the consensus on this approach? Are we fine letting CAPCL test the waters for a new tournament structure?
Last we need to discuss Manager Pricing. We did a fixed manager price of 12.5K for CAPCL II. Do we still want to operate under fixed pricing? If so, is the old pricing where we want it for this year?
We're considering signups to launch about a week from now, so to keep things moving I'll check back in on Monday.
We'll begin with slots. Here's the lineup we ran last year:
SV
SV
SV
SS
SM
ORAS
BW
DPP
Is 8 slots a good setup for the tournament? Are there any tiers/metas we may want to explore instead of these 6? And how should we distribute the tiers within our desired slot count?
Additionally, there is interest in updating our overall format to better suit our 6-team setup, as per this thread in Smogon Tournament Policy. To recap, this is the most popular and promising tournament structure (proposal C):
Each team plays each other team once. After 5 weeks, the bottom 2 teams are cut. However, rather than going straight into a playoff bracket, the four remaining teams play another round robin, adding another 3 weeks of play for an 8-week "regular season" (though the worst teams only play 5).
The points from the first five weeks carry over, but they are halved. This means teams are fully incentivized to do well in the first half of the season - both to qualify of course, but also to get a leg up for the final part of the season - but even a team that qualifies in 4th place is not so far off that they can't mount a comeback in the final three weeks if they do well.
The goal of this format is to solve two perceived problems:
- Tournament length is too short at a five-week regular season until the finals period.
- Removes the bye week for the #1 seed, hopefully reducing waning interest for the top team.
So, what's the consensus on this approach? Are we fine letting CAPCL test the waters for a new tournament structure?
Last we need to discuss Manager Pricing. We did a fixed manager price of 12.5K for CAPCL II. Do we still want to operate under fixed pricing? If so, is the old pricing where we want it for this year?
We're considering signups to launch about a week from now, so to keep things moving I'll check back in on Monday.