Week 1:
(SV)






(Used by The Strap) (L) (No longer legal)
This is about the most barebones Psyspam team that you can really get. I wanted to bring this as I noticed that Joeshh's record against Psyspam wasn't really great, and I figured that people would be spamming Hemogoblin this tournament (Which, shockingly enough, was what happened). Ultimately though, I do think that I sort of overestimated just how much Hemogoblin gets crippled by Psychic Terrain, as it ended up putting in a lot of work against this team during that match despite Psychic Terrain being up for pretty much the entire thing.






(Used by Elfuseon) (W) (No longer legal)
Fairly basic rain team all things considered. We decided fairly early on that we were going to bring Rain in this slot, and Concept Everything gave me the idea to try Zamazenta Crowned on the team and I think it ended up turning out pretty well. The EVs on Zamazenta-Crowned allow it to OHKO Jumbao with Behemoth Bash after rocks while also ensuring that it ouspeeds Adamant Chien-Pao.






(Used by Inder) (W)
This was probably one of my favorite teams that I've built this whole tournament. Hazard Stack is really strong right now thanks to Hisuian Samurott, and Hemogoblin largely finds itself right at home with the archetype, as it heavily benefits off of spikes support wearing down some of its more common switch-ins, and it also has tools to at least threaten most hazard setters in the metagame, even if it can't really beat them 1v1. One thing I was worried about with this team was that I initially thought it was quite weak to book (And I still do, but not to the same extent as I originally thought), but this didn't really end up mattering too much in the match since our opponent didn't end up bringing it. I guess if I could do one thing to improve the book matchup though, it would be to make Rotom Tera Electric and replace Thunder Wave with Discharge or Thunderbolt. Also, this will be a recourring theme for pretty much every team featured in this post, but the Hemogoblin EV Spread is outdated. I don't remember what it did off the top of my head, it was just copy-pasted from the set I used in the inaguration battle with spoo. Also, while the team is admittedly on the slower side, I do think that there are enough forms of speed control (Between Scarf Gholdengo, twave support from Rotom-Wash, and Hemogoblin) that this isn't a super big issue for the team. Overall, this team is overall quite effective and quite fun to pilot, and I still have it in my builder as one of my go-to teams for matches.
(SS)






(Used by ChrisPBacon) (L)
I decided to focus on Saharaja since I noticed that a fair number of teams that Fogbound Lake brought in the past didn't really have too many super solid checks to it outside of Arghonaut, and I decided to put Rillaboom on the team as a secondary wincon both because it beats Arghonaut pretty easily and because I wanted grassy terrain support so I could better keep Saharaja alive during the match, since it was also serving as my only real form of removal on this team. I do think this team turned out fairly decent for what it was, even if it wasn't really my favorite team, and I don't think our loss in this slot was a result of it being poorly built, more just that we loaded into a not so great matchup against a fairly solid player while Chris was still trying to get a grasp on the meta as a whole.
Week 2:
(SV)






(Used by Inder) (W)
Going into this week, me and Concept Everything sort of decided to go with the idea of spamming Iron Hands as we noticed that many players on the NFTs tended to bring teams that were weak to it. I already knew in advance that Concept Everything was likely going to build Bulky Offense in the other slots, so I decided to go with Trick Room to try to shake things up for our opponents. The Iron Hands set I used was stolen from a pre-HOME team that was built by Garrett for CAPCL, and I decided to go with mixed Hoopa-Unbound because I found a fair amount of success with it when just dicking around in roomtours and in the couple tests that I did. The EV Spread on Hoopa-Unbound ensures that Psychic always OHKOs Arghonaut.
Week 3:
(SV)






(Used by Elfuseon) (W)
Double Dragon Hyper Offense. I really don't have a whole lot to say in regards to this team. I really just wanted to bring Miasmaw since this was around the time where it started showing back up on a lot of teams, and the rest of the mons in this slot were basically just picked with their synergy with Miasmaw in mind. Also, I went with Azelf as a suicide lead, and I do not remember why. Might of just been that I wanted something with Explosion, but your guess is as good as mine.
(SS)






(Used by velvet) (W)
This is the original version of the team that velvet brought for this week that I built, and has some changes from the version she actually brought (which is in her post).
- Weavile is Adamant as opposed to Jolly, and has Triple Axel over Icicle Crash (I think Icicle Crash is overrated garbage)
- Pyroak's EV spread is different
- Torn-T has the Assault Vest set instead of the Nasty Plot set
- Tapu Lele is Modest as opposed to Timid, and has Aromatherapy over Future Sight
Originally, this was built for ChrisPBacon's Week 2 match, as we figured that many of RSQ's teams tend to be weak to Weavile, and Pyroak dealt with most of the stuff that Chris was worrying about (Ferro, Melm, and PhysDef Heatran were the big ones iirc). However, we later decided to go with a different team that featured the same core and sort of shelved this team. Later on, I decided to just pass this to velvet since she wanted to bring Pyroak that week and I already had this in my builder.
Week 4:
(SV)






(Used by Elfuseon) (W)
This team was designed pretty much solely with the intention to cteam Taka as hard as possible. Up to this point, every team that Taka has loaded in a CAP Tournament has been some sort of variant of HO. At first, my plan was to bring Unaware Spam, but the main issue with this approach was that this was right after Miasmaw's biggest week in the tournament, so I instead decided to get a bit creative. I decided that I would stick with the plan of packing something with Unaware, but to ensure that it could deal with Miasmaw, I decided that I wanted to go with an Unaware mon with Ability Shield. Dondozo was the best (and pretty much only) candidate, since of all of the major Unaware mons, it's pretty much the only one that isn't super reliant on its item. I figured that this would be a good way to catch Taka off guard, and if that plan failed, I could always fall back on stuff like Hemogoblin and Kingambit which also tend to do decently well in to HO. Whoever was building for Taka that week must have subconsciously knew my plans though, since this ended up being the sole game in his time playing in CAP Tournaments that he didn't load HO. Thankfully though, Elfuseon is a fairly good player, and I think that this team was built good enough in general that we were still able to clutch the victory in spite of this setback. Also, the Dondozo ended up doing literally nothing that entire game, which was kinda sad.






(Used by The Strap) (L)
Somehow Strap managed to talk me into building with Delphox, and this was the result. I went with a Sun team because I figured that's were Delphox would shine best for fairly obvious reason. Malaconda was used as the Sun Setter because I really didn't like how the rest of the team (Apart from Tusk I guess) faired into Galarian Slowking, and I didn't want to make that problem worse by loading up Jumbao. Honestly, while the team is kinda gimmicky, I don't actually think it's all that bad, and while it didn't win the match, it still had a fairly decent showing (I repeat, one Sludge Bomb poison on that Argh and that game was ours). That being said, I think if I am ever sort of put into a position where I have to build a lot of the teams again, I should probably put my teammates ideas under a bit more scrutiny. But hey, at least it wasn't ORAS Emboar. Also as a disclaimer, this team might not work as originally showcased in the match soon, really depends on when the fix for the Eject Pack/Magician interaction is implemented on Showdown (Fuck Gamefreak for not implementing it like how we did by the way. This interaction was legitimately really cool and the day it no longer works is going to be a sad day indeed).






(Used by Inder) (L)
I'm going to be honest, I'm not a super big fan of this team. When this team was built, it was fairly late into Saturday, and I was fairly busy this weekend so I was largely trying to rely on Concept Everything to build something for this slot, and when I saw that Concept Everything didn't post anything in the channel for this slot I sort of panicked and put something together fairly hastily. Overall, I think this was a mistake on my part, as I really don't think that the end product turned out super well. I guess my main issue with the team is just that it's really passive, which largely just comes down to the fact that most of the offensive Pokemon that are on this team aren't super hard to apply some pressure towards.
Week 5:
(SV)






(Used by The Strap) (L)
This team will forever go down in infamy as the team that was nearly 6-0d by Lead Book, and it's honestly kind of a shame, since I don't really think it's all that bad. While this wasn't really caused by the team just being completely unable to deal with book more so as Strap playing that game questionably, for the lack of a better word, I do think that I could have made the book matchup for this team a bit better in hindsight. Anyways, I wanted to build with Cawmodore for this week as I noticed that for pretty much every game since Week 2, avarice has brought the same basic team structure in all of his games, all of which tended to lack some sort of check to the infamous bird. I went with Tera Fire instead of the standard Tera Flying because it made pretty much made Fire-types unable to deal with Cawmodore outside of like Tera Ground Iron Moth behind screens or something, and I went with a Suicide Lead Great Tusk to try to bait out a Dragapult Flamethrower that we could use to set up on. Most of the rest of the team is fairly standard stuff that you would find on CAP HO outside of maybe having a Miasmaw or something. This team performed fairly well in the couple of tests that I did, so it's honestly a shame that it's showcase in the tournament was as botched as it was. The EV Spread on Great Tusk allows it to always survive a Close Combat from Mixed Iron Valiant.
Misc Unused Teams:
(SV)





Quick Claw Spam. This was built during Week 4, which is pretty much right when this strategy sort of started taking off in OU. I was considering planning to pass this to Inder, since he was the only SV player at the time I didn't at least have an idea of what I wanted to build for their slot, but Concept Everything shot the idea down nearly immediately (I put the screenshot of this in the spoiler tag since the exchange is kinda funny). In hindsight, he was right, as I really don't think that strategy as a whole has done much outside of be a weekly fad and something that that the dorks in the OU Discussion thread constantly argue about.





Geeta's team with a Lechonk. This team was a joke team that I passed to Concept Everything once we knew that we were out of the tournament, and I wanted to build the stupidest thing that I could think of and see if he would end up loading it. Originally this was going to be a complete carbon copy of Geeta's team, but I forgot that she had an Espathra, so I needed something to replace it with, and Concept Everything brought up Lechonk as a joke so that's what I decided to go with. Also, I didn't bother with any of the Tera Types because I figured that if it was brought, Glimmora was always going to go Tera Rock anyways. If for some god forsaken reason you actually want to load this team semi-seriously, here's what I would recommend:
- Lechonk: Steel
- Gogoat: Water
- Veluza: Water
- Avalugg: Fighting
- Kingambit: Fire
- Glimmora: Fairy
(SS)





Ghost Spam Balance. This was originally going to be the team that I would pass ChrisPBacon for Week 3, as we both figured that Mimikyu Stardust tended to not really run all that many Ghost resists, so going with Ghost spam would naturally give us a fairly decent matchup. Both the team that I built for him and the team that he actually brought were made pretty much entirely separate from each other, and the fact that they ended up being very similar to each other was a coincidence.





This was in my builder for pretty much the entire tournament, as was something I was intending to Chris pretty much the first moment we figured that loading Stall was going to be a good idea. Originally, I proposed the idea that we would bring Stall during Week 5, but I sort of forgot about this team and ended up working on something else (Which I will not be posting since I intend to keep it a secret for now). Because we ended up deadgaming this slot, this team was never featured, and even if this game were to be played, I think we ended up deciding to just bring the same team that velvet brought vs tnm instead. Anyways, I built Stall with Bulky Dragon Dance Dragonite instead of the utility version since I already had a Heal Bell user in Clefable, and I sort of wanted to go with something that could maybe catch my opponent off guard in the middle of the game, plus Bulky Dragon Dance Dragonite offers a fair amount of Defensive utility anyways, so it's not really out of place on a team like this. The Amoonguss was originally a Toxapex, and I forget the reason why I changed this.
(ORAS)





This team was mostly just built for fun, and also just so I could have something in case I was ever slotted in ORAS (Was thinking this was a possibility later on since Kate wasn't doing so hot in the tournament, and I didn't really know how familiar either Concept Everything or Clementine were with ORAS CAP). I don't really remember the building process for this all that much apart from the fact that I just really wanted to do something with Mega Garchomp, and sand was the most obvious route to take for that.