Name drop time: Greg Tongue (second at the Netrunner World Championships) was one of my friends in college. He graduated before me, opened a store within walking distance of the campus, and I played Magic at his store several times before graduating.
I'm a Magic player, and my preferred format is draft (which is the Magic format that probably comes as close to Richard Garfield's vision for the game), so I've always felt that I should give ol' Garfield his proper due and give Netrunner a try, but I like playing card games in person and there isn't really a local scene near me.
On the subject of Magic drafting, I've been drafting Ixalan twice a week (Fridays and Saturdays) since the dawn of the format, and I have to admit that it's a bit of a guilty pleasure. There are lots of complaints about it, like the relatively high number of uninteractive games, and the low number of playables, and problems with the balance of the different tribes. All of those complaints are totally valid. The fact that Ixalan (which many regard as the worst format in years) is coming after Hour of Devastation (regarded as many, myself included, as the best format we've had in years) only makes the pain more palpable. And yet, I've grown addicted to drafting this set. I like getting rewarded for finding the correct lane, I like the tension of committing to a tribe versus hedging in pack 1, I like playing decks with eight 2-drops, and though I'm a bit ashamed to admit it, I like winning games by putting Mark of the Vampire onto a flier.
In a weird way, some of the things that make it a "bad" set are the things that make me keep coming back to it: I've had several occasions where I just assembled the perfect Merfolk or RW deck at a table where everyone else got trash, and during deck building looking at my two Shapers of Nature and thinking "I can't lose" and then fulfilled that prophecy. It's like a power fantasy fulfillment that you get from RPGs where you're just over-leveled, or the end of a game of Dota where you're crushing as a carry and just one-shotting people at the end of the game. And then at the next draft you get stuck playing GW dinos and go 0-2 into a third-round bye because your opponent dropped. Every time you open pack 1 there's that feeling of "I could just get the nuts and effortlessly steamroll everyone at the table," which makes it a bad draft format, but also strangely addicting.
Also, I don't mean to exaggerate the badness of Ixalan; it's the worst draft format Magic has had since BFZ (a format so bad that it got me to quit competitive Magic for a year), but even at its worst, drafting Magic cards is still one of the most enjoyable things I could do with my time. It's still a skill-testing format and games are determined by interaction; complaints like "uninteractive" are relative descriptions in the context of earlier Magic sets, and I'll take a bad Magic draft format over a good Pokemon TCG or YGO format any day of the week.
On that note, I look forward to the release of MTG Arena, which will enable me to endlessly draft Magic cards from the comfort of my bed, probably upping my drafting rate from 2 per week to 2 per day.
Oh, and Shadowverse is getting rotation soon, which might get me to start playing it again, as I haven't spent serious time in ranked since RoB, haven't touched take two since ToG, and basically haven't played the game at all since the Tove/BKB/Spawn nerf. Speaking as someone whose most-played deck is d-shift, the game will be in a much healthier state once that card is gone. That being said, it will take time to see if they try to steer the game toward a point where midrange combat and removal actually matter, or whether they'll continue to print cards that allow you to go "all in" on strategies that just go face (plethora of storm cards in tribes like sword and dragon, plus cards like Silver Bolt that just actually go face). I've always been fond of playing alternate wincons like Seraph and D-shift, but it's tough to have a healthy game when control decks have literally no way to interact with major combo archetypes.