"I simply can't wake up in the morning without moonwalking." - Kim Jong un (1738)
Hey Guys welcome to this RMT. I recently made this team and have made it past the 1500 mark in the OU ladder ranking (I know its not really that high but its decent). I realise this Hyper Offence team could potentially use some patches and if you could help me out that would be great.
The team building process
Originally I decided to start building my Hyper offensive team around Mega-Diancie. I really wanted to use her as she is one of the top teir OU mon that has excellent STAB that can hit almost everything for at least crazy high Neutral Damage. It also has the ability Magic Bounce which is insane when trying to capitalise on switches making it immune to all status effects and bouncing back hazards that threaten your team. It itself is also a great check to the common Lati twins, Both Charizard Mega Evolutions and M-Sableye.
Next for the team was my rocker/spiker
In this case I originally had Spikes Baton Pass Scolipede to set up hazards and increase my teams speed when baton passed. I later found that although it may seem obvious but... Hyper offensive teams cannot take hits. Although this would up their sweeping potential, It would endanger their health and made me weak to talonflame. I felt Landorus-T fit the job as it could set up rocks to threaten switches, and have intimidate support to aid sweeps. It also gave me a ground immunity which was really nice for Diancie and a Excadrill counter/switch in.
A water resist would be nice....
I decided on Keldeo as it is works as a really nice wall breaker providing high powered STAB that gave me a solid counter/potential switch in to DD Mega-Gyrados, Weavile and Gliscor which if played right have the ability to do work against my team. It can also revenge kill Bisharp which can cause problems for Landorus and Diancie. I also decided that i worked well as a water/ice resist would be really helpful.
Bruh... Starmie is a thing
After noticing Starmie ends my team, I went with Bisharp as the monster of choice. You may be asking yourself... "But Obiora, Scald always burns!" and to that I would say indeed it does. But that 100% burn chance is still enough chance for me to be able to switch into that starfish and end its day. Aside from that Bisharp has some of the Best STAB around. Its ability to just spam knock off makes it a threat to be reckoned with that always seems to put in work. Aside form Starmie, its adds an additional check to M-Altaria and it lets me check Alakazam which my team cannot deal with along with Gengar and the long list of psychic types such as Reuniclus, Celebi and Mew. Also can whittle down walls effectively.
Body as hot as his bars Clue: Beats Slowbro, Scizor, Azu and the long list of fairy types
Aside from Diancie, this is my main sweeper. It comes in and wreaks havoc having very limited switch ins. Gives me a M-Venusaur, Skarmory, Hawlucha counter.... The list goes on. It also ends opposing scarf Mons with priority flying STAB along with glass cannons and semi-bulk monsters. One of the best sweepers in the game hands down. (Ex-Member - Talonflame)
Droppin' Dracos like my school grades...
Looking at my team i realised I have no Breloom counters aside from T-Flame which looses to it if sashed, and also I wanted a mon that could that could defog rocks as a backup if Diancie went down for T-flame. I can also use it as a way to deliver high powered draco meteors into Rotom-W which is problematic for my team. Capable of killing breloom and doing hefty damage to Chansey it comes as a nice asset to the team.
The Build
Scizor Counter (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Standard set with two STAB moves, Protect so I can become fast upon Mega Evolving and earth power to hit steel types like Heatran. Max speed to go fast.
Landodamando (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
NeckBeard (Keldeo) @Choice Specs Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Modest Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]
Originally Specs set to hit as hard as possible and be a powerful wallbreaker. Now specs to get outspeeds on M-Mane, Scarf Lando etc. Standard coverage with HP grass for swampert. Max Speed Max SP.Attack for the most effective wallbreaking/scarf set.
Requis (Bisharp) @Life Orb Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
Fast LO set to get the most out of its STAB move pool. Pursuit Over SD so I can trap Starmie and the Lati twins. High powered and deadly.
Call me Joey (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover
- Hidden Power [Fire]
- Defog
Defog isn't needed as much due to talon flame being removed, my whole team is at least neutral to rocks and I carry a magic bouncer as it is. I felt HP fire was the way to go until Magnezone showed up and straight beats Scizor, Ferro and Skarmory so EQ is better to run as another check to heatran. Healing wish Latias was also considered but I preferred the damage over recovery. (Let me know what you think)
CTC (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Will-O-Wisp
- U-turn
Choice Band for insane damage which is next to impossible to switch into. Will-o-wisp in case of a predicted switch into Garchomp etc. Just a beast.
Toptierboy (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Deals with the many threats listed below, Comes in handy when volt switching and trapping scizor which can become a problem for me. However It does make me weaker to ground types mainly scarf Excadrill. Yet this comes as an even and balanced trade off seeing as i run Lando as a solid counter. (Shoutout to Topteirboy for the help)
Threat List:
Satan himself, Blows a whole in my team when weakened. It is very hard to stop and has the ability to slay the team especially after a BD as my almost my entire team can't take an aqua Jet after that.
Really a threat that is hard to deal with if magnazone goes down or a calm mind is set up.
I too realise that bulky water types are the bane of this team and Swampert is no exception to that. Hard to put an end to vs this team
Hard to even challenge this monster. Hits like a truck and is hard to kill when volt switching all the time.
After the advent of Magnazone, This thing has become practically impossible to kill after 1 or 2 Quiver Dances. Very much a powerful threat especially when they carry giga drain.
Ahh. So here lies the end of this RMT. Please feel free to use this team or give me useful information on how to tackle my threats better. Thanks you are awesome and Have a great day
P.S. Although the thread is updated, There is still room for improvement so please continue your help! It has been very useful and I may decide it is complete soon. Thanks!!!

Hey Guys welcome to this RMT. I recently made this team and have made it past the 1500 mark in the OU ladder ranking (I know its not really that high but its decent). I realise this Hyper Offence team could potentially use some patches and if you could help me out that would be great.
The team building process

Originally I decided to start building my Hyper offensive team around Mega-Diancie. I really wanted to use her as she is one of the top teir OU mon that has excellent STAB that can hit almost everything for at least crazy high Neutral Damage. It also has the ability Magic Bounce which is insane when trying to capitalise on switches making it immune to all status effects and bouncing back hazards that threaten your team. It itself is also a great check to the common Lati twins, Both Charizard Mega Evolutions and M-Sableye.
Next for the team was my rocker/spiker


In this case I originally had Spikes Baton Pass Scolipede to set up hazards and increase my teams speed when baton passed. I later found that although it may seem obvious but... Hyper offensive teams cannot take hits. Although this would up their sweeping potential, It would endanger their health and made me weak to talonflame. I felt Landorus-T fit the job as it could set up rocks to threaten switches, and have intimidate support to aid sweeps. It also gave me a ground immunity which was really nice for Diancie and a Excadrill counter/switch in.
A water resist would be nice....



I decided on Keldeo as it is works as a really nice wall breaker providing high powered STAB that gave me a solid counter/potential switch in to DD Mega-Gyrados, Weavile and Gliscor which if played right have the ability to do work against my team. It can also revenge kill Bisharp which can cause problems for Landorus and Diancie. I also decided that i worked well as a water/ice resist would be really helpful.
Bruh... Starmie is a thing




After noticing Starmie ends my team, I went with Bisharp as the monster of choice. You may be asking yourself... "But Obiora, Scald always burns!" and to that I would say indeed it does. But that 100% burn chance is still enough chance for me to be able to switch into that starfish and end its day. Aside from that Bisharp has some of the Best STAB around. Its ability to just spam knock off makes it a threat to be reckoned with that always seems to put in work. Aside form Starmie, its adds an additional check to M-Altaria and it lets me check Alakazam which my team cannot deal with along with Gengar and the long list of psychic types such as Reuniclus, Celebi and Mew. Also can whittle down walls effectively.

Droppin' Dracos like my school grades...






Looking at my team i realised I have no Breloom counters aside from T-Flame which looses to it if sashed, and also I wanted a mon that could that could defog rocks as a backup if Diancie went down for T-flame. I can also use it as a way to deliver high powered draco meteors into Rotom-W which is problematic for my team. Capable of killing breloom and doing hefty damage to Chansey it comes as a nice asset to the team.
The Build

Scizor Counter (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Landodamando (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Standard defensive set. Sets up rocks and can be a utility in Intimidate Shuffling. U-turn for Switching out, EQ for high STAB and Stone Edge for opposing T-Flame as well as Zard-Y. Rocky helmet for additional Damage
NeckBeard (Keldeo) @
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]

Requis (Bisharp) @
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
Fast LO set to get the most out of its STAB move pool. Pursuit Over SD so I can trap Starmie and the Lati twins. High powered and deadly.

Call me Joey (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Psyshock
- Earthquake
- Recover
- Defog



Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brave Bird
- Will-O-Wisp
- U-turn



Toptierboy (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Threat List:

Satan himself, Blows a whole in my team when weakened. It is very hard to stop and has the ability to slay the team especially after a BD as my almost my entire team can't take an aqua Jet after that.

Really a threat that is hard to deal with if magnazone goes down or a calm mind is set up.

I too realise that bulky water types are the bane of this team and Swampert is no exception to that. Hard to put an end to vs this team

Hard to even challenge this monster. Hits like a truck and is hard to kill when volt switching all the time.

After the advent of Magnazone, This thing has become practically impossible to kill after 1 or 2 Quiver Dances. Very much a powerful threat especially when they carry giga drain.
Ahh. So here lies the end of this RMT. Please feel free to use this team or give me useful information on how to tackle my threats better. Thanks you are awesome and Have a great day
P.S. Although the thread is updated, There is still room for improvement so please continue your help! It has been very useful and I may decide it is complete soon. Thanks!!!
Scizor Counter (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Landodamando (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
NeckBeard (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]
Requis (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
Call me Joey (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover
Toptierboy (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Landodamando (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
NeckBeard (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Grass]
Requis (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Iron Head
- Sucker Punch
Call me Joey (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover
Toptierboy (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
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