Hi all. New to Shoddy and newish to competitive all around. I was laddering this morning with my first team, and I wanted some suggestions. It's pretty standard fare, a bit bulky but not close to stall. My biggest problem (I think) is grasping the concept of synergy.
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 236 HP/248 Atk/8 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Payback
Pretty Standard stuff here. I know common and boring, but it gets the job done. Payback against Azelf or when I'm expecting a ghost switch in, BP to break sashes... well, I don't really need to explain all of this, right? I put in just a point of extra speed than the suggested spread to get the jump on opposing Machamp.
---
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Ice Beam
- Earthquake
She's there for rocks and phazing. I'm debating ice beam due to no more Mence and Latias. The only dragons I see around are Flygon, Kingdra, and Dragonite, though Swampert doesn't seem to do well against any of them.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunderbolt
- Psychic
Proably my favorite team member. Nobody knows what to expect, and the wish support is incredibly useful. After a CM, the most common switch in is Blissey, but I haven't been taken down by one due to toxic immunity.
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- U-turn
- Stone Edge
- Overheat
Not a great scout due to fragility, but U-turn really helps me out. He can often force a switch, though, which is incredibly useful. His unpredictably is also key, as it's not too hard to bluff a Swampert or something out.
---
Rotom-w @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Shadow Ball
- Hidden Power [Fire]
You'll notice that trick isn't here, and I'm debating if that's a good choice or not. HP fire is mainly there for Scizor, as the smarter Scizor players are starting to superpower expecting a Heatran or Magnezone to come in. Maybe I should put trick over shadow ball?
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
It usually falls to him to sweep, which he's quite successful at. I usually try to get in a wish as well due to SR weakness. Nothing more to say, really.
I'm kinda not sure of my threats, either. Scizor isn't usually an issue, nor Lucario. Surprisingly, Flygon seems to be giving me the most trouble. And I've taken on two rain dance teams, and lost pretty badly both times. Starmie has also given the run around a bit.
Well, that's about it. Thanks in advance.
Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 236 HP/248 Atk/8 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Payback
Pretty Standard stuff here. I know common and boring, but it gets the job done. Payback against Azelf or when I'm expecting a ghost switch in, BP to break sashes... well, I don't really need to explain all of this, right? I put in just a point of extra speed than the suggested spread to get the jump on opposing Machamp.
---
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Ice Beam
- Earthquake
She's there for rocks and phazing. I'm debating ice beam due to no more Mence and Latias. The only dragons I see around are Flygon, Kingdra, and Dragonite, though Swampert doesn't seem to do well against any of them.
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Wish
- Calm Mind
- Thunderbolt
- Psychic
Proably my favorite team member. Nobody knows what to expect, and the wish support is incredibly useful. After a CM, the most common switch in is Blissey, but I haven't been taken down by one due to toxic immunity.
---
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- U-turn
- Stone Edge
- Overheat
Not a great scout due to fragility, but U-turn really helps me out. He can often force a switch, though, which is incredibly useful. His unpredictably is also key, as it's not too hard to bluff a Swampert or something out.
---
Rotom-w @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hydro Pump
- Shadow Ball
- Hidden Power [Fire]
You'll notice that trick isn't here, and I'm debating if that's a good choice or not. HP fire is mainly there for Scizor, as the smarter Scizor players are starting to superpower expecting a Heatran or Magnezone to come in. Maybe I should put trick over shadow ball?
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
It usually falls to him to sweep, which he's quite successful at. I usually try to get in a wish as well due to SR weakness. Nothing more to say, really.
I'm kinda not sure of my threats, either. Scizor isn't usually an issue, nor Lucario. Surprisingly, Flygon seems to be giving me the most trouble. And I've taken on two rain dance teams, and lost pretty badly both times. Starmie has also given the run around a bit.
Well, that's about it. Thanks in advance.