I realize this is my third RMT, but I'm 100% sure this is the strategy I want to use on my DS game.
(It's a DS game, so I need pokemon who I can realistically get, which pretty much eliminates ALL legendaries)
The team is a Trick Room team. Why? Because everyone in the game is focusing on speed. "Who is the fastest? Why are they the fastest? How can I fit them into my team? Etc." are all questions people ask today. I decided to go in the exact opposite direction. Make my team the slowest, so that I can abuse Trick Room and dominate them and their "uber fast" pokemon.
My record on Shoddy is 15-4, which is pretty decent, but I know I can do better.
Changes are in Bold Blue
And without further adieu, here is my team:
At a glance:
In Depth:
All pokemon have 0 IV in speed, unless stated otherwise.
Bronzong @ Leftovers
Nature: Relaxed
Ability: Levitate
EVs: 252 HP / 152 Atk / 96 SpD / 8 Def
~Trick Room
~Gyro Ball
~Hypnosis
~Explosion
Your standard Trick Room lead. Depending on what is out, I change my plan of attack. If there is a pokemon likely to Taunt me first turn, I will Gyroball that first turn. Usually, I can get it really close to dead if not dead, which gives me a chance to switch in a pokemon to get the Trick Room rolling. Hypnosis are for pokemon who switch in to Bronzong, or give Bronzong a chance at a Trick Room/Gyro Ball attack while they switch. All in all, a very nice pokemon.
Porygon2 @ Leftovers
Nature: Quiet
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpA
~Trick Room
~Ice Beam
~Thunderbolt
~Recover
My team is looking rather bland, right? Well, Porygon2 is a pretty cool pokemon. He can set up Trick Room, and hit most other pokemon for at least neutral damage. Recover just adds to his bulk, and Ice Beam is for nasty dragon pokemon. Another pokemon I am content with, although I'm not really sure if I will be able to find one with the proper IVs.
Dusknoir @ Leftovers(Noticing a pattern here?)
Nature: Relaxed
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
~Trick Room
~Will-O-Wisp
~Pain Split
~Shadow Punch
Probably my last standard Trick Room pokemon. He sets up Trick Room (orly?) and can switch in to sweepers to Will-O-Wisp/Pain Split them. I have found him to be a very powerful member of my team. My only real problem is Shadow Punch, because it doesn't do that much damage. Hence why I'm thinking of changing it to Earthquake. All in all, pretty standard.
Slowking @ Leftovers (Surprise!)
Nature: Quiet
Ability: Own Tempo
EVs: 252 HP / 252 SpA / 4 SpD
~Trick Room
~Nasty Plot (it's back.)
~Surf
~Flamethrower
Look at his picture, he's just happy to be here! My Trick Room setter upper/sweeper. I use him when I have damaged/killed most of my opponents pokemon, and send him in to set up and sweep! He's really fun to use, although sometimes I feel like I'm not getting all I can out of him. It's more my fault, I think. Surf/Grass Knot for type coverage, although I think I could change Grass Knot to something better. He's a funny pokemon though, and I'm happy to find a team where he actually is fun to use.
Rhyperior @ Leftovers
Nature: Relaxed
Ability: Solid Rock
EVs: 244 HP / 64 Atk / 120 Def / 80 SpD
~ Megahorn
~ Stone Edge
~ Earthquake
~ Avalanche/Stealth Rock (!!! Run!)
Rhyperior is one of my sweepers. I switch him in after I Trick Room (assuming I can switch Rhyperior in without fear of a STAB super effective attack or something) and begin to kill. His moves are just used to get the biggest Type-coverage possible. Earthquake is a wonderful thing, as it can easily do tons of damage to a team, and with me going first I have been able to OHKO pokemon before they even get to hurt me. I feel like I could use SR support, and I'm considering changing Avalanche for SR.
credit to Metal Force for the picture. And yes, that's a lightsaber.
Machamp @ Life Orb
Nature: Brave
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
~Dynamic Punch
~Ice Punch
~Payback
~Fire Punch
Machamp is my 2nd sweeper, and my favorite of the 2. Dynamic Punch has saved me tons of times, where confusing a pokemon has stopped it from protecting or doing damage to me and allowing me to kill it. Stone Edge, Payback, and Ice Punch are all for type-coverage, allowing me to hit as many pokemon for as much damage as possible. All in all, a fun pokemon to use, and I love how he looks. IT'S 4 ARMS, PEOPLE!
So as you can see, my strategy is to set up Trick Room in order to get it so I attack first. Then, with the remaining 4 turns, I either: A) Switch to a different pokemon. Or B) Use an attack on the Trick Roomer to do super effective damage to my opponent. I've encountered most OU standards, like Scizor and Blissey and others, and I can pretty much kill most of them. The ones I've had trouble with are: Curselax, and Dusknoir (those come to mind as my last 2 losses were because I faced them). Other than that, though, I have had a lot of success.
Rate away, please!
P.S. If you're wondering why it says Carnival Time, it is because (with my experiences, anyway) Carnivals are often not what they seem. Like in the mirror room, it is difficult to navigate. Just like how Trick Room screws people over when it comes to their strategy and build.
(P.P.S. It's amazing how writing 4-8 lines of text only comes up as 2-3 on my screen... is it like that for everyone or is it my resolution?)
(It's a DS game, so I need pokemon who I can realistically get, which pretty much eliminates ALL legendaries)
The team is a Trick Room team. Why? Because everyone in the game is focusing on speed. "Who is the fastest? Why are they the fastest? How can I fit them into my team? Etc." are all questions people ask today. I decided to go in the exact opposite direction. Make my team the slowest, so that I can abuse Trick Room and dominate them and their "uber fast" pokemon.
My record on Shoddy is 15-4, which is pretty decent, but I know I can do better.
Changes are in Bold Blue
And without further adieu, here is my team:
At a glance:






In Depth:
All pokemon have 0 IV in speed, unless stated otherwise.

Bronzong @ Leftovers
Nature: Relaxed
Ability: Levitate
EVs: 252 HP / 152 Atk / 96 SpD / 8 Def
~Trick Room
~Gyro Ball
~Hypnosis
~Explosion
Your standard Trick Room lead. Depending on what is out, I change my plan of attack. If there is a pokemon likely to Taunt me first turn, I will Gyroball that first turn. Usually, I can get it really close to dead if not dead, which gives me a chance to switch in a pokemon to get the Trick Room rolling. Hypnosis are for pokemon who switch in to Bronzong, or give Bronzong a chance at a Trick Room/Gyro Ball attack while they switch. All in all, a very nice pokemon.

Porygon2 @ Leftovers
Nature: Quiet
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpA
~Trick Room
~Ice Beam
~Thunderbolt
~Recover
My team is looking rather bland, right? Well, Porygon2 is a pretty cool pokemon. He can set up Trick Room, and hit most other pokemon for at least neutral damage. Recover just adds to his bulk, and Ice Beam is for nasty dragon pokemon. Another pokemon I am content with, although I'm not really sure if I will be able to find one with the proper IVs.

Dusknoir @ Leftovers(Noticing a pattern here?)
Nature: Relaxed
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
~Trick Room
~Will-O-Wisp
~Pain Split
~Shadow Punch
Probably my last standard Trick Room pokemon. He sets up Trick Room (orly?) and can switch in to sweepers to Will-O-Wisp/Pain Split them. I have found him to be a very powerful member of my team. My only real problem is Shadow Punch, because it doesn't do that much damage. Hence why I'm thinking of changing it to Earthquake. All in all, pretty standard.

Slowking @ Leftovers (Surprise!)
Nature: Quiet
Ability: Own Tempo
EVs: 252 HP / 252 SpA / 4 SpD
~Trick Room
~Nasty Plot (it's back.)
~Surf
~Flamethrower
Look at his picture, he's just happy to be here! My Trick Room setter upper/sweeper. I use him when I have damaged/killed most of my opponents pokemon, and send him in to set up and sweep! He's really fun to use, although sometimes I feel like I'm not getting all I can out of him. It's more my fault, I think. Surf/Grass Knot for type coverage, although I think I could change Grass Knot to something better. He's a funny pokemon though, and I'm happy to find a team where he actually is fun to use.

Rhyperior @ Leftovers
Nature: Relaxed
Ability: Solid Rock
EVs: 244 HP / 64 Atk / 120 Def / 80 SpD
~ Megahorn
~ Stone Edge
~ Earthquake
~ Avalanche/Stealth Rock (!!! Run!)
Rhyperior is one of my sweepers. I switch him in after I Trick Room (assuming I can switch Rhyperior in without fear of a STAB super effective attack or something) and begin to kill. His moves are just used to get the biggest Type-coverage possible. Earthquake is a wonderful thing, as it can easily do tons of damage to a team, and with me going first I have been able to OHKO pokemon before they even get to hurt me. I feel like I could use SR support, and I'm considering changing Avalanche for SR.

credit to Metal Force for the picture. And yes, that's a lightsaber.
Machamp @ Life Orb
Nature: Brave
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
~Dynamic Punch
~Ice Punch
~Payback
~Fire Punch
Machamp is my 2nd sweeper, and my favorite of the 2. Dynamic Punch has saved me tons of times, where confusing a pokemon has stopped it from protecting or doing damage to me and allowing me to kill it. Stone Edge, Payback, and Ice Punch are all for type-coverage, allowing me to hit as many pokemon for as much damage as possible. All in all, a fun pokemon to use, and I love how he looks. IT'S 4 ARMS, PEOPLE!
So as you can see, my strategy is to set up Trick Room in order to get it so I attack first. Then, with the remaining 4 turns, I either: A) Switch to a different pokemon. Or B) Use an attack on the Trick Roomer to do super effective damage to my opponent. I've encountered most OU standards, like Scizor and Blissey and others, and I can pretty much kill most of them. The ones I've had trouble with are: Curselax, and Dusknoir (those come to mind as my last 2 losses were because I faced them). Other than that, though, I have had a lot of success.
Rate away, please!
P.S. If you're wondering why it says Carnival Time, it is because (with my experiences, anyway) Carnivals are often not what they seem. Like in the mirror room, it is difficult to navigate. Just like how Trick Room screws people over when it comes to their strategy and build.
(P.P.S. It's amazing how writing 4-8 lines of text only comes up as 2-3 on my screen... is it like that for everyone or is it my resolution?)