Carnival Time! [OU RMT]

I realize this is my third RMT, but I'm 100% sure this is the strategy I want to use on my DS game.

(It's a DS game, so I need pokemon who I can realistically get, which pretty much eliminates ALL legendaries)

The team is a Trick Room team. Why? Because everyone in the game is focusing on speed. "Who is the fastest? Why are they the fastest? How can I fit them into my team? Etc." are all questions people ask today. I decided to go in the exact opposite direction. Make my team the slowest, so that I can abuse Trick Room and dominate them and their "uber fast" pokemon.

My record on Shoddy is 15-4, which is pretty decent, but I know I can do better.

Changes are in Bold Blue

And without further adieu, here is my team:

At a glance:
Spr_4d_437.png
Spr_2g_233.png
Spr_4p_477.png
Spr_2g_199.png
Spr_4p_464_m.png
Spr_1y_068.png


In Depth:
All pokemon have 0 IV in speed, unless stated otherwise.

Bronzong.png

Bronzong @ Leftovers
Nature: Relaxed
Ability: Levitate
EVs: 252 HP / 152 Atk / 96 SpD / 8 Def
~Trick Room
~Gyro Ball
~Hypnosis
~Explosion
Your standard Trick Room lead. Depending on what is out, I change my plan of attack. If there is a pokemon likely to Taunt me first turn, I will Gyroball that first turn. Usually, I can get it really close to dead if not dead, which gives me a chance to switch in a pokemon to get the Trick Room rolling. Hypnosis are for pokemon who switch in to Bronzong, or give Bronzong a chance at a Trick Room/Gyro Ball attack while they switch. All in all, a very nice pokemon.

porygon2.png

Porygon2 @ Leftovers
Nature: Quiet
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpA
~Trick Room
~Ice Beam
~Thunderbolt
~Recover
My team is looking rather bland, right? Well, Porygon2 is a pretty cool pokemon. He can set up Trick Room, and hit most other pokemon for at least neutral damage. Recover just adds to his bulk, and Ice Beam is for nasty dragon pokemon. Another pokemon I am content with, although I'm not really sure if I will be able to find one with the proper IVs.

dusknoir.png

Dusknoir @ Leftovers(Noticing a pattern here?)
Nature: Relaxed
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
~Trick Room
~Will-O-Wisp
~Pain Split
~Shadow Punch
Probably my last standard Trick Room pokemon. He sets up Trick Room (orly?) and can switch in to sweepers to Will-O-Wisp/Pain Split them. I have found him to be a very powerful member of my team. My only real problem is Shadow Punch, because it doesn't do that much damage. Hence why I'm thinking of changing it to Earthquake. All in all, pretty standard.


199_Slowking.jpg

Slowking @ Leftovers (Surprise!)
Nature: Quiet
Ability: Own Tempo
EVs: 252 HP / 252 SpA / 4 SpD
~Trick Room
~Nasty Plot (it's back.)
~Surf
~Flamethrower
Look at his picture, he's just happy to be here! My Trick Room setter upper/sweeper. I use him when I have damaged/killed most of my opponents pokemon, and send him in to set up and sweep! He's really fun to use, although sometimes I feel like I'm not getting all I can out of him. It's more my fault, I think. Surf/Grass Knot for type coverage, although I think I could change Grass Knot to something better. He's a funny pokemon though, and I'm happy to find a team where he actually is fun to use.

464oa0.png

Rhyperior @ Leftovers
Nature: Relaxed
Ability: Solid Rock
EVs: 244 HP / 64 Atk / 120 Def / 80 SpD
~ Megahorn
~ Stone Edge
~ Earthquake
~ Avalanche/Stealth Rock (!!! Run!)
Rhyperior is one of my sweepers. I switch him in after I Trick Room (assuming I can switch Rhyperior in without fear of a STAB super effective attack or something) and begin to kill. His moves are just used to get the biggest Type-coverage possible. Earthquake is a wonderful thing, as it can easily do tons of damage to a team, and with me going first I have been able to OHKO pokemon before they even get to hurt me. I feel like I could use SR support, and I'm considering changing Avalanche for SR.

machamp.png

credit to Metal Force for the picture. And yes, that's a lightsaber.
Machamp @ Life Orb
Nature: Brave
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
~Dynamic Punch
~Ice Punch
~Payback
~Fire Punch
Machamp is my 2nd sweeper, and my favorite of the 2. Dynamic Punch has saved me tons of times, where confusing a pokemon has stopped it from protecting or doing damage to me and allowing me to kill it. Stone Edge, Payback, and Ice Punch are all for type-coverage, allowing me to hit as many pokemon for as much damage as possible. All in all, a fun pokemon to use, and I love how he looks. IT'S 4 ARMS, PEOPLE!


So as you can see, my strategy is to set up Trick Room in order to get it so I attack first. Then, with the remaining 4 turns, I either: A) Switch to a different pokemon. Or B) Use an attack on the Trick Roomer to do super effective damage to my opponent. I've encountered most OU standards, like Scizor and Blissey and others, and I can pretty much kill most of them. The ones I've had trouble with are: Curselax, and Dusknoir (those come to mind as my last 2 losses were because I faced them). Other than that, though, I have had a lot of success.


Rate away, please!

P.S. If you're wondering why it says Carnival Time, it is because (with my experiences, anyway) Carnivals are often not what they seem. Like in the mirror room, it is difficult to navigate. Just like how Trick Room screws people over when it comes to their strategy and build.

(P.P.S. It's amazing how writing 4-8 lines of text only comes up as 2-3 on my screen... is it like that for everyone or is it my resolution?)

 
Machamp holding a lightsaber XD

Anyway, I think you have a shot at making this a legendary team. 4 people learning trick room rocks, but you have to make sure they survive. Switch nasty plot with calm mind on Slowking, because his special defence is raised as well. Slowking can take a few hits, but putting on slack off makes him plain cruel. Imagine your opponent about to kill you, and you use slack off! It may only leave him with 1 move (of your choice), it helps wall out attacks and flows better.

Why all the leftovers. You're just destroying some of your team like that. Like, mabey, give Machamp, who only has attacks, a choice band? Why not give Porygon 2 a focus sash? Why not give Dusknoir a focus sash, so he can take a big hit, and use pain split. Work on that.

The rest is in your hands. There's nothing more I can do...

Bye! :)
 
Machamp holding a lightsaber XD

Anyway, I think you have a shot at making this a legendary team. 4 people learning trick room rocks, but you have to make sure they survive. Switch nasty plot with calm mind on Slowking, because his special defence is raised as well. Slowking can take a few hits, but putting on slack off makes him plain cruel. Imagine your opponent about to kill you, and you use slack off! It may only leave him with 1 move (of your choice), it helps wall out attacks and flows better.

Why all the leftovers. You're just destroying some of your team like that. Like, mabey, give Machamp, who only has attacks, a choice band? Why not give Porygon 2 a focus sash? Why not give Dusknoir a focus sash, so he can take a big hit, and use pain split. Work on that.
Ok, I made the Calm Mind switch, it should increase survivability, which sounds good!

I'm gonna test the focus sash on Dusknoir, but choice band on Machamp sounds good.
 
Thanks for taking my ideas. I hope your team turns out great. Also, check out my forums. They're decent enough. "Rate My Odd (but good...no, just odd) Team". That's mine!
 
Real Quick before I sleep:

I feel like I should have some sort of Rapid spinner seeing as I do a lot of team switching. Anyone know if I should or have a suggestion as to who it should be?
 
Note: DO NOT put focus sash on Dusknoir, SR is so common that it's 99% of the time a wasted gesture. Keep Leftovers.
 
I agree with d2m, keep leftovers on Dusknoir. Also, since you'll be moving first, most of the time a neutral EQ will be better than SE avalanche. You could change that to SR. Also use Shadow Punch over EQ on Dusknoir, because the rest of your team can cover most of what EQ will be targeting
 
So I have played 7 games since I changed my team to what it says in my OP, and I'm 7-0. I find that my biggest problem now, though, is Scizor switching into Dusknoir. All I can do is Will-O-Wisp/Painsplit him until he gets really low on health or I have to use Trick Room and then can switch in a sweeper to KO him. But then if he attacks my sweepers either get really close to dead, or die. So I'm wondering if I could change one of my sweepers to a pokemon that covers better resistances so I can switch him in more. Any ideas?
 
I see your problem, and I think I have a solution.

Why not switch Payback with Fire Punch on Machamp? That won't be enough so mabey consider switching Avalanch/Stealth Rock with the same move.

That's not a very good move for Rhyperior, though. Scizor is a big problem, so if you want to remove your biggest threat, you can add a fire type. Mabey something in exchange for Rhyperior. I don't know. If you will add a fire type, make it Torkoal, as a tank, or Magmortar, as a sweeper. Mabey even Camperupt. Those are the slowest fire types (other than Heatran, but I don't like using legendaries. Of course, if you want to use him...), and slowness runs this team!

I hope none of these comments emotionally hurt you in any way, and if so, I didn't mean to offend you.

Battle On!!!
 
Machamp holding a lightsaber XD

Anyway, I think you have a shot at making this a legendary team. 4 people learning trick room rocks, but you have to make sure they survive. Switch nasty plot with calm mind on Slowking, because his special defence is raised as well. Slowking can take a few hits, but putting on slack off makes him plain cruel. Imagine your opponent about to kill you, and you use slack off! It may only leave him with 1 move (of your choice), it helps wall out attacks and flows better.

Why all the leftovers. You're just destroying some of your team like that. Like, mabey, give Machamp, who only has attacks, a choice band? Why not give Porygon 2 a focus sash? Why not give Dusknoir a focus sash, so he can take a big hit, and use pain split. Work on that.

The rest is in your hands. There's nothing more I can do...

Bye! :)

I have no idea why he's suggesting focus sashes on pokemon that aren't your starters. Please ignore that. SR kills focus sash and then you're wasting an item. Also, I would go LO on Machamp so you don't have to switch on during TR, wasting a turn.

I'll be back in a couple of hours to fully rate your team though. This is more or less a reminder to do so (:

EDIT: Time for rating the team!

Well, I have an idea for your Machamp. Since Dynamic Punch typically helps against faster Pokemon, and you're running a trick room team, making Machamp the fastest Pokemon on the field, it seems as if you could use Guts on Machamp. Then, you could give him a burn orb for a pseudo-CB, minus the choiced aspect. (sorry for the massive sentence) Instead of Dynamic Punch, you could give him CC. Now, this makes him useless if trick room is not up, but it seems like a pain in the ass if trick room is up. Also, you have quite the Scizor weak. U-turn can massively damage all of your pokes, and only one (after Bronzong explodes) resists Bullet Punch. In order to solve this problem, I would suggest giving Machamp Fire Punch over Stone Edge. Why? Stone Edge and Ice Punch hit all of the same Pokemon...flying types. Only ice punch has greater coverage. If anything, the combination of ice punch and stone edge is redundant, so if you don't take my Burn Orb idea, make sure you change one of those moves to fire punch.

Also, I would advise replacing one of your trick room pokemon with a Rest-talk Cresselia with Trick Room. Cresselia is near impossible to take down, unless you're hitting it with a high powered, stabbed, super-effective, and the key to beating Trick Room teams is destroying their bulky trick-roomers. Cresselia nearly ensures that your strategy will not be destroyed.

Weakness wise, I see a very massive Skarmory weak in your team. Since trick room is a higher negative priority than whirlwind, and none of your pokemon possess the power to OHK Skarmory, it will be a BITCH to take down. However, I admit that I do not have any ideas to help with it :(

On a final note, ignore anything jjman says, as he has no idea what he is talking about. On a trick room team, Nasty Plot is going to better than Calm Mind, as Slowking needs the +2 in order to sweep. Your other Pokemon with trick room can provide bulky support, and a special sweeper is a necessity on your team. Sooo, once again. Nasty Plot > Calm Mind.
 
I would go LO on Machamp so you don't have to switch on during TR, wasting a turn.

I'll be back in a couple of hours to fully rate your team though. This is more or less a reminder to do so (:

I was just playtesting, my record is now 9-0, but I almost lost my last match. The reason I almost lost is because my Machamp was locked into a Dynamic Punch on Alakazam, so it took 2-4 turns (I don't remember exactly, this happened an hour or so ago) to kill him. Then his next poke killed Machamp but my Rhyperior killed him. (Rhyperior was my last pokemon on my team)

And thanks (preemptively) for rating my team.
 
If you want to catch a spy, send a spy, if you want to kill a general send a general, if you want to stop a stall, send a stall right back.

Once again, I'm pushing Calm Mind. It really helps stalling, and trust me, Slowking is one of the best Special Stallers. Slowking is a great stall, and to keep Flamethrower (nice job litlmc01) and Surf, while having health gain, is to keep leftovers!

Anyway, stalls like the imfamous Walrein Stall, will bow down to Taunt, if you can squeeze it in on 1 of your pokemon. Pain Split is also a good option.

Keep Rocking Dude!
 
Bood, did you get my PM? In it, I think I effectively answered your stall problem. And JJMan...it's TRICK ROOM, not stall. Trick Room =/= Stall, which is why his Slowking is a sweeper, not a stalling Pokemon. Now, your strategy would work IF he changed his entire team, but does he plan to change it from Trick Room to stall? I doubt. +2 with Nasty Plot is better on sweepers, whereas +1 SAtk and +1 SDef works better for bulky, slower Pokemon. (see Suicune) In trick room, you only get 5 turns to sweep, with one being used up just by clicking Trick Room! So, in reality, you have 4 turns. Using CM takes twice the time to get the same power, which makes it so that Slowking is NOT going to be able to rip through a team. You really need to play the meta-game a bit more before making such suggestions. Regarding leftovers, if you want to keep Slowking around for a while, I agree, but if you want to completely decimate 3 pokemon while in TR, opt for Life Orb, as your other Trick Room Pokemon provide bulky support.
 
I encountered a stall team and I couldn't take out their Hippowdon, the Slowking's super effective Surf was only doing 20-40%, which slack off got rid of. Hence my problem.
 
Damn, I figured the base 125 would be enough :(

It was just basically a lower powered rhyperior with rapid spin. Well, if you want a solution to 2KO Hippowdon, you can LO Slowking, though it won't have near the same longetivity. I think that for a Trick Room team, you're just going to have to beg that you don't face stall, and since hyper-offensive is the new sliced bread, you should be good.
 
No, he's just saying your suggestions won't help him, and if your suggestions hurt his team he has the right to jump out and say "No don't listen to this guy", and yeah, your suggestions were pretty bad.

I think litlmc01 pretty much offered up all the worthwhile suggestions.
 
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