I suppose you'd call this a mix of hyper offense and bulky offense, it aims to win by a Swords Dance-boosted priority sweep once all problem pokemon are weakened/removed.
I play only on cartridge and without cheating so keep in mind that specific legendary pokemon sets are inaccessible to me; though I do have most legendaries available with typically standard sets and close to perfect IVs.
Also keep in mind battles are played at level 50.
Terrakion @ Focus Sash
Justified
252 Atk / 252 Spd / 4 HP
Jolly
Close Combat
Stone Edge
Stealth Rock
Taunt
Standard, not much to say. Typically leads unless I predict something in Team Preview. Stealth Rock is the main objective, then often sacrificed to gain momentum or to weaken a physical check (such as Rotom-W, Landorus-T, etc) so they can't stop my endgame sweep.
Latios @ Choice Specs
Levitate
252 SpAtk / 252 Spd / 4 HP
Timid
Draco Meteor
Psyshock
Surf
Thunder
Specs Latios is a favorite of mine. Surely you'll find yourself clicking Draco Meteor or Psyshock most of the time so Specs always seemed logical to me even though Life Orb is standard. Especially since you're forcing yourself out with Draco Meteor anyway. Thunder is a bit quirky, I don't have access to HP Fire/Defog (which I am not fond of anyway for various reasons) and it can surprise typical switch-ins (such as Skarmory, Scizor, Metagross, Jirachi, Togekiss, Slowbro, Azumarill etc) with heavy damage or paralysis hax. Trick is an option, though it's easily taken advantage of by any mega especially Metagross/Scizor/Sableye. Grass Knot is another niche option, but I already have Grass coverage so Thunder gets the nod.
Talonflame @ Sky Plate
Gale Wings
252 Atk / 180 Spd / 76 HP
Adamant
Brave Bird
Flare Blitz
Swords Dance
Roost
EVs are to outspeed base 101s so I can hit them with Flare Blitz (notably Jirachi). Extra investment is mostly pointless because not many faster pokemon resist Brave Bird (and thus would require hitting with Flare Blitz). The bulk is nice to prolong your death by recoil and to ease switching in. Swords Dance to sweep late-game if possible.
This set is capable of bluffing Choice Band because Adamant + Sky Plate does similar damage to Jolly + Choice Band. This allows you opportunities to Roost/Swords Dance or get a surprise K.O with Flare Blitz when you appeared banded.
It's a good catch-all check to most offensive pokemon in combination with the two other priority users. It also baits opposing Rotom-W/Mega Manectric/etc out early to weaken them (maybe even sacrifice itself to land a Brave Bird if it's not needed to check stuff) so that they cannot stop the endgame sweep.
You might think it's risky to use this without hazard removal, but if I see my opponent has a threat that I must conserve Talonflame to check (such as Mega Lopunny, etc) then I'll simply never switch it in unless I have to, or only in situations where I can immediately Roost back to full health (such as against Scizor). I often find myself keeping Stealth Rock off with Terrakion's Taunt or just pure offensive pressure anyway. And like I said, I'm not afraid to sacrifice Talonflame if it facilitates the endgame sweep. Basically, Brave Bird does just as much damage whether you have 100% HP or just 1.
Weavile @ Life Orb
Pressure
252 Atk / 252 Spd / 4 Def
Jolly
Knock Off
Icicle Crash
Ice Shard
Low Kick
Wallbreaker and revenge killer, it does its job well but the main problem is it has few chances to come in, mostly on a revenge kill or dry Baton Pass/U-Turn. I would consider replacing if someone proposes an alternate candidate.
Knock Off is the most used move to soften physical checks for the endgame. Ice Shard is an useful finishing move. I don't need Pursuit support, wallbreaking is more favourable so Low Kick provides good coverage.
Scizor @ Scizorite
Technician
252 Atk / 252 Hp / 4 Def
Adamant
Bullet Punch
U-Turn
Swords Dance
Roost
Ideally I find myself ending games with a Bullet Punch sweep, but Scizor is also key in the middlegame as a bulky and powerful pivot. U-Turn and Swords Dance don't clash because you'll be using them at different points in the game. No speed is needed because I'll only be sweeping with priority Bullet Punch, and a slower U-Turn is beneficial.
Celebi @ Leftovers
Natural Cure
252 Hp / 108 Spd / 148 Def
Adamant
Seed Bomb
Baton Pass
Swords Dance
Recover
People don't expect this to Swords Dance. Early game Celebi's job is to pivot into hits/status, keep itself healthy and dry Baton Pass out to give me momentum. Speed EVs outspeed base 70s, notably Bisharp and non-mega'd Metagross so I can escape Pursuit with Baton Pass. I rarely use anything except Baton Pass or Recover until it's time for the endgame sweep. Though this team is offensive in nature it forms a decent soft defensive core with Talonflame and Scizor, works a bit like Fire/Water/Grass.
Sometimes I wish it had Thunder Wave so it could do something by itself rather than just dry Baton Passing out, but there are no free moveslots on this set.
Adamant Nature because of the limitations of cartridge play, it has proved useful though. For example today it managed a guaranteed 2HKO on Mega Alakazam. It also helps in the rare situations where Celebi needs to use its own Swords Dance boost, such as against Mega Slowbro, Blissey, Hippowdon, etc.
So that's it. Any suggestions are welcome though I'd especially appreciate detailed reasoning so I can understand the problem fully, and maybe come up with alternate solutions myself due to my cartridge limitations.
I play only on cartridge and without cheating so keep in mind that specific legendary pokemon sets are inaccessible to me; though I do have most legendaries available with typically standard sets and close to perfect IVs.
Also keep in mind battles are played at level 50.
Terrakion @ Focus Sash
Justified
252 Atk / 252 Spd / 4 HP
Jolly
Close Combat
Stone Edge
Stealth Rock
Taunt
Standard, not much to say. Typically leads unless I predict something in Team Preview. Stealth Rock is the main objective, then often sacrificed to gain momentum or to weaken a physical check (such as Rotom-W, Landorus-T, etc) so they can't stop my endgame sweep.
Latios @ Choice Specs
Levitate
252 SpAtk / 252 Spd / 4 HP
Timid
Draco Meteor
Psyshock
Surf
Thunder
Specs Latios is a favorite of mine. Surely you'll find yourself clicking Draco Meteor or Psyshock most of the time so Specs always seemed logical to me even though Life Orb is standard. Especially since you're forcing yourself out with Draco Meteor anyway. Thunder is a bit quirky, I don't have access to HP Fire/Defog (which I am not fond of anyway for various reasons) and it can surprise typical switch-ins (such as Skarmory, Scizor, Metagross, Jirachi, Togekiss, Slowbro, Azumarill etc) with heavy damage or paralysis hax. Trick is an option, though it's easily taken advantage of by any mega especially Metagross/Scizor/Sableye. Grass Knot is another niche option, but I already have Grass coverage so Thunder gets the nod.
Talonflame @ Sky Plate
Gale Wings
252 Atk / 180 Spd / 76 HP
Adamant
Brave Bird
Flare Blitz
Swords Dance
Roost
EVs are to outspeed base 101s so I can hit them with Flare Blitz (notably Jirachi). Extra investment is mostly pointless because not many faster pokemon resist Brave Bird (and thus would require hitting with Flare Blitz). The bulk is nice to prolong your death by recoil and to ease switching in. Swords Dance to sweep late-game if possible.
This set is capable of bluffing Choice Band because Adamant + Sky Plate does similar damage to Jolly + Choice Band. This allows you opportunities to Roost/Swords Dance or get a surprise K.O with Flare Blitz when you appeared banded.
It's a good catch-all check to most offensive pokemon in combination with the two other priority users. It also baits opposing Rotom-W/Mega Manectric/etc out early to weaken them (maybe even sacrifice itself to land a Brave Bird if it's not needed to check stuff) so that they cannot stop the endgame sweep.
You might think it's risky to use this without hazard removal, but if I see my opponent has a threat that I must conserve Talonflame to check (such as Mega Lopunny, etc) then I'll simply never switch it in unless I have to, or only in situations where I can immediately Roost back to full health (such as against Scizor). I often find myself keeping Stealth Rock off with Terrakion's Taunt or just pure offensive pressure anyway. And like I said, I'm not afraid to sacrifice Talonflame if it facilitates the endgame sweep. Basically, Brave Bird does just as much damage whether you have 100% HP or just 1.
Weavile @ Life Orb
Pressure
252 Atk / 252 Spd / 4 Def
Jolly
Knock Off
Icicle Crash
Ice Shard
Low Kick
Wallbreaker and revenge killer, it does its job well but the main problem is it has few chances to come in, mostly on a revenge kill or dry Baton Pass/U-Turn. I would consider replacing if someone proposes an alternate candidate.
Knock Off is the most used move to soften physical checks for the endgame. Ice Shard is an useful finishing move. I don't need Pursuit support, wallbreaking is more favourable so Low Kick provides good coverage.
Scizor @ Scizorite
Technician
252 Atk / 252 Hp / 4 Def
Adamant
Bullet Punch
U-Turn
Swords Dance
Roost
Ideally I find myself ending games with a Bullet Punch sweep, but Scizor is also key in the middlegame as a bulky and powerful pivot. U-Turn and Swords Dance don't clash because you'll be using them at different points in the game. No speed is needed because I'll only be sweeping with priority Bullet Punch, and a slower U-Turn is beneficial.
Celebi @ Leftovers
Natural Cure
252 Hp / 108 Spd / 148 Def
Adamant
Seed Bomb
Baton Pass
Swords Dance
Recover
People don't expect this to Swords Dance. Early game Celebi's job is to pivot into hits/status, keep itself healthy and dry Baton Pass out to give me momentum. Speed EVs outspeed base 70s, notably Bisharp and non-mega'd Metagross so I can escape Pursuit with Baton Pass. I rarely use anything except Baton Pass or Recover until it's time for the endgame sweep. Though this team is offensive in nature it forms a decent soft defensive core with Talonflame and Scizor, works a bit like Fire/Water/Grass.
Sometimes I wish it had Thunder Wave so it could do something by itself rather than just dry Baton Passing out, but there are no free moveslots on this set.
Adamant Nature because of the limitations of cartridge play, it has proved useful though. For example today it managed a guaranteed 2HKO on Mega Alakazam. It also helps in the rare situations where Celebi needs to use its own Swords Dance boost, such as against Mega Slowbro, Blissey, Hippowdon, etc.
So that's it. Any suggestions are welcome though I'd especially appreciate detailed reasoning so I can understand the problem fully, and maybe come up with alternate solutions myself due to my cartridge limitations.
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