





Introduction
So here goes. In the midst of this weather madness that seems to be dominating the metagame, I too was propelled into making a team. I tried out numerous offensive rain teams to moderate success, but eventually scrapped them in favor of other types of weather. I tried out a hail team, seeing as how it is the anti-metagame weather, but found the team to be too frail and oftentimes getting dominated by other types of weather. This drew me to try out sun. For a while, I was satisfied with it, it had the strongest sweepers, and moreover Dugtrio was all you needed to dispose of opposing Heatran and other fire-types. Then user Lavos Spawn created that infamous sun team which we all love(and hate) and the ladder was flooded with replicas or teams close to it. I tried doing my own thing, creating a team that would succeed in spite of this new rise of sun teams. Dugtrio + Genesect + Rain became my primary formula, and with that idea I proceeded to create this team. I changed the initial core of the team a bit, but it has been beneficial in the long run. Oh, and if you're wondering about the team name, its simply because Joey Bada$$ is awesome. Enough with the chit chat, and onto the team:
Closer Look

Politoed @ Choice Specs
Ability: Drizzle
Nature: Modest (+SpA,-Atk)
EVs: 252 SpA/ 252 Spe/ 6 HP
-Surf
-Ice Beam
-Focus Blast
-Toxic
Its adorable isn't it? Anyway, SpecsToed was really the only way to go, in my opinion. I didn't require a fast scarfer since I already had Genesect filling that role, and I figured a defensive set would slow my momentum. I feel like this toed is the best way to win the weather war, simply because no Tyranitar or Ninetales likes taking a specs Surf, not in sunlight, not in sand, never. Surf under the rain has the power to OHKO most steel types (2HKO for Forry and Skarmory, since they pack Sturdy), and severely dent whatever is switching in. Starmie, Rotom-W, even Tentacruel are dented in one way or another by this little guy. Hitting Rotom-W on the switch is especially useful, because judging by how much damage it takes, I can determine whether it is an offensive or defensive variant. Ice Beam was chosen to to manhandle the expected the dragon or grass type switch-in, and sometimes letting me 3HKO Ferrothorns that don't invest in SpD. Focus Blast was actually chosen specifically for Ferrothorn, since they love switching in on toed and in many occasions its a 2HKO, which is nice since it then allows to Vaporeon to sweep more effectively. As for the last moveslot, it was a toss up between some kind of hidden power or a support move, but in the end I chose Toxic. Gastrodon and Jellicent pretty much wall me otherwise, and poisoning them early is always neat, considering that I need them out of the way for a Vaporeon sweep later in the match.

Forretress @ Leftovers
Ability: Sturdy
Nature: Relaxed (+Def,-Spe)
EVs: 248 HP/ 176 Def/ 84 SpD
-Stealth Rock
-Rapid Spin
-Volt Switch
-Gyro Ball
Ah, good ol' Forry. My team needed a Stealth Rock user, and since he's basically the only one that can use it (Landorus is a little busy), I decided its on him. Forretress is the only defensive Pokemon on the team, and he's my only answer to Outrages from the likes of CB Nite and ScarfMence. The fact that rain halves the damage of Fire attacks is another boon for using Forretress, since I need to preserve him in cases where my opponent is laying down Spikes or simply just to get rid of Stealth Rock for Thunderus-T. Volt Switch, although relatively harmless to things that aren't weak to it, makes Forretress a good pivot to bring out one of my offensive Pokemon. Its nice to catch a Jellicent on the switch expecting me to use Rapid Spin, only to pass the baton to Thunderus-T to wreak havoc. I opted for Leftovers> Shed Shell, seeing as how Magnezone doesn't trouble me much, because Volt Switch lets me escape easily(HP Fire still hurts though). A relaxed nature means that Forretress has a boosted Defense, and more importantly, a boosted Gyro Ball. Fast Pokemon (who am I kidding, every Pokemon is fast compared to Forry) like Tornadus-T, DDNite and Jolteon don't enjoy taking a Gyro Ball to the gut, and much less do Mamoswine and Terrakion. A lot of times I simply let Forretress do its job which is to set up Stealth Rock, and if I see that he won't be really needed this game, I use him as death fodder.

Thunderus-T @ Life Orb
Ability: Volt Absorb
Nature: Timid (+Spe,-Atk)
EVs: 4 HP/ 252 SpA/ 252 Spe
-Nasty Plot
-Thunder
-Focus Blast
-Hidden Power [Ice]
You see that picture? Thats what he is. A fucking monster. Seriously, after just one Nasty Plot boost coming off from 145 base SpA, there's very few things that can take a hit and live to tell the tale. The fat blobs Chansey and Blissey are dealt with one on one. A +2 Focus Blast will be able to 2HKO most versions of Blissey, and a combination of Focus Blast, Thunder and prior damage will handle Chansey. Once they're out of the way, the rest of the team has a field day. In a way, Thunderus-T softens up or destroys its counters to clear a path for the rest of the team to rampage through. Thunder is the number one move you'll be spamming, and because of the rainy forecast, it will never miss. Focus Blast just in case a silly Tyranitar tries to stop your show early, or for the fat bitches mentioned above. Hidden Power [Ice] is used for the things you can't hit super effectively with Thunder and FB, mainly Gliscor, Hippowdon, Lati@s, Breloom, and other grass types. Volt Absorb is pretty useful, seeing as how I have 2 Pokemon who suffer from electric attacks, which make switching Thunderus-T into a Thunderbolt/Thunder relatively easy. The health regained is helpful to keep Thunderus-T alive LO recoil and SR damage (assuming it as not been spun away).

Genesect @ Choice Scarf
Ability: Download
Nature: Hasty(+Spe,-Def)
EVs: 92 Atk/ 252 SpA/ 164 Spe
-U-turn
-Thunder
-Ice Beam
-Flamethrower
My one and only revenge killer. Genesect creates offensive momentum simply from its presence. A combination of U-turn and its array of attacks is enough to keep my opponent second-guessing whether it should switch in a counter or stay in. The boost to Atk or SpA from Download is really helpful, it sometimes lets Genesect nab extra kills it otherwise wouldn't. A +1 U-turn hurts swiftly KOs Starmie, the Latis, Hydreigon and heavily dents Tyranitar and the likes. Thunder was given the nod over Thunderbolt because the rain said so. It helps me to handle Tornadus-T and other flying types more easily, and the paralysis chance is an added bonus. Ice Beam to dismantle any dragon attempting to set up, including DDnite, Haxorus, and it lets me revenge kill ScarfMence locked in on Outrage. Flamethrower looks odd considering this is a rain team, but for the most part it helps to fry 4x weak Pokemon such as Ferrothorn (who resists all my other moves otherwise), Scizor, Forretress, and opposing Genesect if I catch them on the switch expecting a U-turn. The given EVs were copied straight from Lavos and his Genesect. Genesect has a unique speed tier so there is really no need to invest fully in Spe. It gives more oomph to his U-turns while retaining the SpA power, and since Reuniclus is a big threat for this team, it helps in wearing it down or downright KOing it after an Atk boost from Download. I am sometimes forced to use Genesect to sponge Draco Meteors, Ice Beams, and Thunderbolts, so Hasty is chosen over Naive.

Vaporeon @ Leftovers
Ability: Hydration
Nature: Bold (+Def,-Atk)
EVs: 248 HP/ 220 Def/ 40 Spe
-Work Up
-Scald
-Ice Beam
-Rest
Work Up Vaporeon is something RARELY seen in today's metagame, but its extremely effective. The rain is absolutely necessary in order for Vaporeon to sweep. Rest + Hydration means that Vaporeon cannot be taken down through Toxic stalling, accumulation of burn damage, and if for some odd reason you want to paralyze Vaporeon, that isn't going to work either. Scald under the rain becomes very powerful after a couple of Work Up boosts, and has that extra ability to burn my opponents. Not only does this help Vaporeon take down its opponents faster, it can be used to cripple physical attackers. Combined with a Bold nature and investment in Defense, Vaporeon can practically wall any physical attacker en route to sweeping. Ice Beam for dragons and grass types, mainly used if there is a stray Gastrodon running around to be able to weaken it. Really underrated threat, and I suggest people start to use it more, it won't let you down.

Landorus @ Life Orb
Ability: Sheer Force
Nature: Timid(+Spe,-Atk)
EVs: 4 HP/ 252 SpA/ 252 Spe
-Rock Polish
-Earth Power
-Focus Blast
-Hidden Power [Ice]
The late-game cleanup, and my answer to sun teams. I initially had Dugtrio in this spot, but I found him to be too frail and realized he had to go. I wanted to retain an electric immunity, however, so I tested out different ground types until coming across this gem. After a Rock Polish, not even Venusaur in the sun can outspeed me, meaning I am free to start firing off boosted Earth Powers. Thanks to Sheer Force, I get boosted to abuse Landorus' 115 SpA stat while firing off Earth Powers with absolutely no drawbacks, including an immunity to Life Orb recoil. Hidden Power [Ice] is used to hit Gliscor, other Landorus, Thunderus, and Tornadus, as well as hitting the dragons hard. The choice between Focus Blast and Psychic was a tough one for me, simply because with Psychic I can reliably kill Venusaur in one shot, and without it I am forced to hope that it is in range for Earth Power to KO. Focus Blast was chosen, however, because it lets me comfortably hit BalloonTran, Bronzong, Skarmory, and other threats. The accuracy is the only thing that sucks about it, Focus Blast LOVES to miss when the game is on the line. Anyway, RP Lando should see more usage with the increased usage of Lavos sun teams running around.
Notable Threats:
Reuniclus: Trick Room is a bit difficult, considering I don't have priority moves with which to hit Reuniclus, but it can be played around to stall out the turns TR is in place. Calm Mind Reuniclus, however, can reliably beat me if Genesect is gone/weakened or if my Pokemon don't hit it fast enough. Thunderus-T can usually end its sweep early with a couple of +2 Thunders, and Genesect can clean it up with U-turn if Thunderus-T goes down. Very legitimate threat.
Tornadus-T: Specs versions will always net a kill. Genesect can revenge kill it, but nothing on my team likes switching in on Hurricanes. LO versions are even tougher to play against, especially if they pack HP Ice to eliminate Thunderus-T/Landorus.
SD TechniLoom: The reason that Thunderus-T was chosen over, say, Jolteon or other another electric type. Mach Punch heavily dents most of my team, and Spore isn't fun either. If Landorus/Thunderus-T are weakened, it can very easily sweep me.
Scarf Keldeo: Not only does it outspeed Genesect, meaning I can't revenge kill it, it also gets a boost to its Hydro Pump/Surf from my own rain. I usually have to switch Politoed or Vaporeon to tank the resisted hit, and if stuck on Sacred Sword I can handle it with Thunderus-T. CM versions are also tough to play around, I need either Politoed or Vaporeon to weaken it as much as possible, then try to revenge kill it with Genesect. As you can see, not quite the best strategy.
Export to Text
Code:
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 6 HP
Modest Nature
- Surf
- Ice Beam
- Focus Blast
- Toxic
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Def
Timid Nature
- Nasty Plot
- Focus Blast
- Thunder
- Hidden Power [Ice]
Genesect @ Choice Scarf
Trait: Download
EVs: 92 Atk / 252 SAtk / 164 Spd
Hasty Nature
IVs: 30 Atk / 30 Def
- U-turn
- Ice Beam
- Thunder
- Flamethrower
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 6 HP / 252 SAtk
Hasty Nature
- Rock Polish
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Vaporeon @ Leftovers
Trait: Hydration
EVs: 248 HP / 196 Def / 64 Spd
Bold Nature
- Work Up
- Scald
- Rest
- Ice Beam
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 176 Def / 84 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball
Conclusion:
So there it is. This team has been fun to use, but I think its time to put your minds to work to helping improve it. I attained a ranking of ~1850 on PS! under the alt Cali Ras Capone with a win loss of about 52-10, but since then it has fallen back a bit, with losses coming from overprediction, hax, and bad play on my part, among other things. I don't usually make RMTs since I feel like a lot of people make them to just inflate their egos, but I liked this team enough and I was in the mood so why not. Anyway, hope you guys read through everything and let me know where I can improve it. Rate/Hate/Steal....just do ya thing.



