[OVERVIEW]
Cawmodore is an offensive threat that makes use of its access to Belly Drum alongside a strong defensive typing in Steel / Flying and access to Volt Absorb to set up on Pokemon such as Landorus-T, Ferrothorn, Mega Scizor, Mega Pinsir, and certain Tapu Koko sets. Cawmodore's high Speed and access to STAB Acrobatics and priority Bullet Punch allow it to OHKO nearly every wall in the metagame once set up while also preventing faster Pokemon such as Syclant and Mega Alakazam from revenge killing it easily. However, Cawmodore's movepool and mediocre Attack stat mean it is rather one-dimensional, and it can't afford to leverage its unboosted self in the way other setup sweepers such as Aurumoth, Necturna, and Hawlucha can. Cawmodore really only gets one chance to set up, and if it loses too much HP, either from taking hits or from Stealth Rock damage, it will be unable to do so. This in turn makes Cawmodore a matchup-dependent Pokemon, as it struggles to function in the presence of checks such as Tomohawk, Greninja, and Choice Scarf Volkraken.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Acrobatics
move 3: Drain Punch
move 4: Bullet Punch
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Drain Punch provides vital coverage to hit Heatran while also letting Cawmodore recover health. Bullet Punch is primarily for OHKOing Pokemon faster than Cawmodore, such as Syclant and Mega Alakazam.
Set Details
========
Volt Absorb is used to get rid of Cawmodore's Electric-type weakness, instead allowing it to set up on Tapu Koko sets lacking Hidden Power Fire. Sitrus Berry allows Cawmodore to both power up Acrobatics and regain HP immediately after setting up. 4 HP EVs are necessary to bring Cawmodore's HP up to an even number so that it consumes its Sitrus Berry after using Belly Drum. A Jolly nature is needed to outspeed Pokemon that resist Bullet Punch like Krilowatt.
Usage Tips
========
Do not let Cawmodore get damaged until it can set up. Because of the nature of Belly Drum, it only gets one real chance to do this. Cawmodore can use its decent defensive typing and ability to switch in on Pokemon like Landorus-T, Ferrothorn, and Mega Scizor to get free setup opportunities. Leverage Cawmodore's presence to force an opponent to play more conservatively with their Cawmodore checks, thereby making them easier to predict. If Cawmodore is unable to set up, settle for using it without boosts, such as by picking off faster Pokemon with Bullet Punch.
Team Options
========
Tapu Koko is an excellent teammate for Cawmodore, as dual screens sets drastically improve Cawmodore's ability to set up and allow it to avoid revenge KOs from checks such as Greninja. Tapu Koko also can bait in Pokemon like Landorus-T, Chansey, and Ferrothorn and pivot out to Cawmodore, providing it with an opportunity to set up. Spikes Greninja and Ash-Greninja are also good teammates to help weaken teams into Cawmodore's KO range. Toxic Spikes from Pajantom pressures Arghonaut and Cyclohm, potentially to the point where Cawmodore will be able to break through them. Kyurem-B's wallbreaking potential allows it to take out Tomohawk and Cyclohm. In return, Cawmodore can set up on notable stops to Kyurem-B like Ferrothorn and Mega Scizor. Ground-type Pokemon like Landorus-T and Colossoil are good for drawing out Pokemon such as Landorus-T, Ferrothorn, and Tapu Bulu that Cawmodore can set up on. Also, Toxic Zygarde is able to cripple Tomohawk, and Flyinium Z Landorus-T can remove Arghonaut. Entry hazard removal from Pokemon like Tomohawk, Tornadus-T, Tapu Koko, and Landorus-T is important for Cawmodore because it doesn't want to be worn down.
[STRATEGY COMMENTS]
Other Options
=============
A Salac Berry set with Substitute / Belly Drum / Acrobatics / Drain Punch is plausible and allows Cawmodore to outspeed and defeat some of the checks to its regular set, including Greninja and Choice Scarf Volkraken. On this set, only 29 HP IVs should be used so that Cawmodore's HP will be a number divisible by 4 and its Salac Berry will be consumed after one Substitute and Belly Drum. However, this set is more difficult to set up with than the standard Sitrus Berry set due to the heightened vulnerability to priority and a reliance on getting a free turn to set Substitute up.
Checks and Counters
===================
**Physically Defensive Electric-types**: Physically defensive Cyclohm can tank Cawmodore's Acrobatics, restore its HP, and OHKO Cawmodore with Flamethrower. Zapdos can take a hit from Cawmodore and get a chance to KO it using Heat Wave.
**Unaware Users**: Pokemon that have access to Unaware, such as Arghonaut, Quagsire, and Clefable can all tolerate damage from Cawmodore and recover health. While Arghonaut will still take substantial damage from Acrobatics, it can phaze Cawmodore with Circle Throw.
**Tomohawk**: Physically defensive Tomohawk is able to check Cawmodore thanks to its access to Prankster and Haze. Sets that run Rocky Helmet will be able to get rid of Cawmodore via chip damage and continuous use of Roost.
**Faster Special Attackers**: Choice Scarf Volkraken can easily take a Bullet Punch and OHKO Cawmodore with its STAB moves. Tapu Lele can KO Cawmodore with Hidden Power Fire, and Psychic Terrain prevents Cawmodore from using Bullet Punch. Greninja and Ash-Greninja can take a boosted Bullet Punch and KO Cawmodore in return.
[CREDITS]
- Written by: [[epicumbreon29, 215253], [cbrevan, 196588], [[Jordy, 395754]]
- Quality checked by: [[cbrevan, 196588], [snake_rattler, 227784], [MX, 298148]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [frostration, 447027]]
Cawmodore is an offensive threat that makes use of its access to Belly Drum alongside a strong defensive typing in Steel / Flying and access to Volt Absorb to set up on Pokemon such as Landorus-T, Ferrothorn, Mega Scizor, Mega Pinsir, and certain Tapu Koko sets. Cawmodore's high Speed and access to STAB Acrobatics and priority Bullet Punch allow it to OHKO nearly every wall in the metagame once set up while also preventing faster Pokemon such as Syclant and Mega Alakazam from revenge killing it easily. However, Cawmodore's movepool and mediocre Attack stat mean it is rather one-dimensional, and it can't afford to leverage its unboosted self in the way other setup sweepers such as Aurumoth, Necturna, and Hawlucha can. Cawmodore really only gets one chance to set up, and if it loses too much HP, either from taking hits or from Stealth Rock damage, it will be unable to do so. This in turn makes Cawmodore a matchup-dependent Pokemon, as it struggles to function in the presence of checks such as Tomohawk, Greninja, and Choice Scarf Volkraken.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Acrobatics
move 3: Drain Punch
move 4: Bullet Punch
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
========
Drain Punch provides vital coverage to hit Heatran while also letting Cawmodore recover health. Bullet Punch is primarily for OHKOing Pokemon faster than Cawmodore, such as Syclant and Mega Alakazam.
Set Details
========
Volt Absorb is used to get rid of Cawmodore's Electric-type weakness, instead allowing it to set up on Tapu Koko sets lacking Hidden Power Fire. Sitrus Berry allows Cawmodore to both power up Acrobatics and regain HP immediately after setting up. 4 HP EVs are necessary to bring Cawmodore's HP up to an even number so that it consumes its Sitrus Berry after using Belly Drum. A Jolly nature is needed to outspeed Pokemon that resist Bullet Punch like Krilowatt.
Usage Tips
========
Do not let Cawmodore get damaged until it can set up. Because of the nature of Belly Drum, it only gets one real chance to do this. Cawmodore can use its decent defensive typing and ability to switch in on Pokemon like Landorus-T, Ferrothorn, and Mega Scizor to get free setup opportunities. Leverage Cawmodore's presence to force an opponent to play more conservatively with their Cawmodore checks, thereby making them easier to predict. If Cawmodore is unable to set up, settle for using it without boosts, such as by picking off faster Pokemon with Bullet Punch.
Team Options
========
Tapu Koko is an excellent teammate for Cawmodore, as dual screens sets drastically improve Cawmodore's ability to set up and allow it to avoid revenge KOs from checks such as Greninja. Tapu Koko also can bait in Pokemon like Landorus-T, Chansey, and Ferrothorn and pivot out to Cawmodore, providing it with an opportunity to set up. Spikes Greninja and Ash-Greninja are also good teammates to help weaken teams into Cawmodore's KO range. Toxic Spikes from Pajantom pressures Arghonaut and Cyclohm, potentially to the point where Cawmodore will be able to break through them. Kyurem-B's wallbreaking potential allows it to take out Tomohawk and Cyclohm. In return, Cawmodore can set up on notable stops to Kyurem-B like Ferrothorn and Mega Scizor. Ground-type Pokemon like Landorus-T and Colossoil are good for drawing out Pokemon such as Landorus-T, Ferrothorn, and Tapu Bulu that Cawmodore can set up on. Also, Toxic Zygarde is able to cripple Tomohawk, and Flyinium Z Landorus-T can remove Arghonaut. Entry hazard removal from Pokemon like Tomohawk, Tornadus-T, Tapu Koko, and Landorus-T is important for Cawmodore because it doesn't want to be worn down.
[STRATEGY COMMENTS]
Other Options
=============
A Salac Berry set with Substitute / Belly Drum / Acrobatics / Drain Punch is plausible and allows Cawmodore to outspeed and defeat some of the checks to its regular set, including Greninja and Choice Scarf Volkraken. On this set, only 29 HP IVs should be used so that Cawmodore's HP will be a number divisible by 4 and its Salac Berry will be consumed after one Substitute and Belly Drum. However, this set is more difficult to set up with than the standard Sitrus Berry set due to the heightened vulnerability to priority and a reliance on getting a free turn to set Substitute up.
Checks and Counters
===================
**Physically Defensive Electric-types**: Physically defensive Cyclohm can tank Cawmodore's Acrobatics, restore its HP, and OHKO Cawmodore with Flamethrower. Zapdos can take a hit from Cawmodore and get a chance to KO it using Heat Wave.
**Unaware Users**: Pokemon that have access to Unaware, such as Arghonaut, Quagsire, and Clefable can all tolerate damage from Cawmodore and recover health. While Arghonaut will still take substantial damage from Acrobatics, it can phaze Cawmodore with Circle Throw.
**Tomohawk**: Physically defensive Tomohawk is able to check Cawmodore thanks to its access to Prankster and Haze. Sets that run Rocky Helmet will be able to get rid of Cawmodore via chip damage and continuous use of Roost.
**Faster Special Attackers**: Choice Scarf Volkraken can easily take a Bullet Punch and OHKO Cawmodore with its STAB moves. Tapu Lele can KO Cawmodore with Hidden Power Fire, and Psychic Terrain prevents Cawmodore from using Bullet Punch. Greninja and Ash-Greninja can take a boosted Bullet Punch and KO Cawmodore in return.
[CREDITS]
- Written by: [[epicumbreon29, 215253], [cbrevan, 196588], [[Jordy, 395754]]
- Quality checked by: [[cbrevan, 196588], [snake_rattler, 227784], [MX, 298148]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [frostration, 447027]]
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