I thought of CB Dragapult was fresh on my mind because I saw a team somewhere with it and it was really cool. I added demon mew because it seemed fun to play with and then I kind of threw random crap together and made this team.
Akira (Dragapult) @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Dragon Darts
- Phantom Force
- Fire Blast
Specs Dragapult is pretty cool, but banded is better imo. Dragon Darts does a lot of damage, and Phantom Force is basically its only good stab and hits like a truck. Additionally, Dragapult's attack is actually higher then its special attack. Furthermore, most people think its more specially oriented as its more common. Fire Blast to hit more defensively oriented mons as well.
The idea of banded Dragapult
Luma (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Cosmic Power
- Stored Power
- Body Press
- Roost
This Mew is the most annoying thing ever. Cosmic Power allows it to be boosted to un believable levels. It becomes unkillable. It can't touch some mons but overall, its one the most annoying things ever. Most of the time, people just forfeit after I get like 2-3 free turns.
Petra (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
This is a mon that I saw and it's pretty cool to use. Its a specially bulky monster under sand and serves as some semi-reliable speed control with thunder wave and can set up hazzards. It can also provide some small chip with sand as well. Rock and ground coverage are pretty good and cover alot of pokemon.
Gemini (Tornadus-Therian) (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus is a really good hazard control mon. Knock off can remove leftovers from bulky walls, Hurricane for good neutral damage, u-turn can gain momentum and get safe switches into Lele and Dragapult. Stealth Rock does matter a bit to my team as literally like no pokemon have healing.
Tetefu (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Focus Blast
- Psychic
Specs Modest lele hits like 2 trucks on top of each other. Psyshock hits Blissey and more specially oriented walls, Focus Blast hits steels, such as Melmetal and more commonly, Ferrothorn. Psychic is the literal truck thrower and Moonblast is stab and it hits dragons. Overall, this is the main special breaker on the team to break through physical walls.
Ulga (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Roost
Volcarona is a really good sweeper, and the only thing that it gets walled by are some special walls and Heatran. Fire Blast has lower accuracy, but the extra power is preferable. Bug Buzz is good neutral STAB and hits pretty well. Roost enables it to heal and set up further and win games faster. Overall, Volcarona is a really solid mon.
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Akira (Dragapult) @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Dragon Darts
- Phantom Force
- Fire Blast
Specs Dragapult is pretty cool, but banded is better imo. Dragon Darts does a lot of damage, and Phantom Force is basically its only good stab and hits like a truck. Additionally, Dragapult's attack is actually higher then its special attack. Furthermore, most people think its more specially oriented as its more common. Fire Blast to hit more defensively oriented mons as well.
The idea of banded Dragapult
Luma (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Cosmic Power
- Stored Power
- Body Press
- Roost
This Mew is the most annoying thing ever. Cosmic Power allows it to be boosted to un believable levels. It becomes unkillable. It can't touch some mons but overall, its one the most annoying things ever. Most of the time, people just forfeit after I get like 2-3 free turns.
Petra (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
This is a mon that I saw and it's pretty cool to use. Its a specially bulky monster under sand and serves as some semi-reliable speed control with thunder wave and can set up hazzards. It can also provide some small chip with sand as well. Rock and ground coverage are pretty good and cover alot of pokemon.
Gemini (Tornadus-Therian) (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus is a really good hazard control mon. Knock off can remove leftovers from bulky walls, Hurricane for good neutral damage, u-turn can gain momentum and get safe switches into Lele and Dragapult. Stealth Rock does matter a bit to my team as literally like no pokemon have healing.
Tetefu (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Focus Blast
- Psychic
Specs Modest lele hits like 2 trucks on top of each other. Psyshock hits Blissey and more specially oriented walls, Focus Blast hits steels, such as Melmetal and more commonly, Ferrothorn. Psychic is the literal truck thrower and Moonblast is stab and it hits dragons. Overall, this is the main special breaker on the team to break through physical walls.
Ulga (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Roost
Volcarona is a really good sweeper, and the only thing that it gets walled by are some special walls and Heatran. Fire Blast has lower accuracy, but the extra power is preferable. Bug Buzz is good neutral STAB and hits pretty well. Roost enables it to heal and set up further and win games faster. Overall, Volcarona is a really solid mon.
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