TeamBuilding process:
The mon I wanted to build around for this team is cb . I added a standard sd to create a sort of boltbeam offensive core between the two. Next up I added protective pads since I figured it could be a good breaker and wanted to use it over the traditional cb set as I already had cb zera. As for my defensive core, I began with a standard spdef to have both a ground and electric immunity. gives me a switchin to many threats such as urshifu and skewda. Finally, I added spdef to help with fire types and even act as a ghost switchin in tandem with lando and weav.
The Team
Gigawatt (Zeraora) @ Choice Band
Ability: Volt Absorb
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Toxic
The main breaker of the team as well as speed control. Max attack and speed let it do this most effectively. Toxic is used over volt switch to let it cripple incoming lando, buzz, and chomps. The other three moves are standard fair for zera, plasma fists for stab, cc to break steels, and knock off to help cripple switchins even further.
David (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel/Icicle Crash
- Knock Off
- Ice Shard
A secondary breaker and sweeper to zeraora that provides boltbeam coverage to the core. Moveset and item are standard, though adamant is used to maximize the power behind attacks since ice shard lets you revenge kill quite a large amount of faster threats. Taxel is used over crash for its extra power, though crash is definitely still an option. Works to overwhelm buzzwole with zera's toxic and slowbro's future sight.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Focus Punch/Ice Punch/Taunt
Protective pads urshifu acts a third breaker and an offensive pivot for the team. Standard moveset for protective pads with the last slot being very versatile depending on what you need. I'm using focus punch for that extra power on forced switches, though taunt and ice punch can be just as useful in certain matchups. Protective pads also let shifu join in the effort to overwhelm buzz without taking rocky helmet chip.
Behemoth (Slowbro) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Teleport
- Slack Off
Standard physdef pivot slowbro that provides pivotal future sight support for the team. Rocky helmet is to force chip on mons like buzzwole and opposing urshifu.
Clout lion (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 22 Spe
- Earthquake
- U-turn
- Defog
- Toxic
Standard defog lando to keep hazards from chipping slowbro, heatran, and zeraora too heavily over the coarse of a game. Also provides obligate electric and ground immunities. Toxic is used over knock off as I already have two mons using knock off more offensively and to help tran in keeping rona at bay. 22 speed ivs to underspeed 23 speed iv landos, though I'll probably be lowering this speed in future rmts to deal with more lando's running lower speed ivs.
Clout frog (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 224 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Spdef tran acts as a fire switchin, rona counter, and rocker all in one. Keeps threats such as blacephalon and lele in check for the team as well. Taunt in chosen over toxic as this team doesnt really struggle to break through blissey, while stuff like pex and the slowtwins are bigger issues. 40 speed evs are to outspeed 36 speed ev trans with the rest being put into HP and spdef.
Pokepaste: https://pokepast.es/0fc5e5b4eccc8826
Pokepaste with nicknames: https://pokepast.es/1bdda282dd411b31
Threats:
-annoying af to switch into cause if it focus blasts into tran than it can basically spam psychic moves with no resistance.
/ -same issue with my other teams, no true switchins to the demon, but what will you do when it's few switchins are hard to fit.
-outspeeds whole team but can be revenged and has few safe switchins.
Replays:
Vs. Crawdaunt TR
https://replay.pokemonshowdown.com/gen8ou-1580038100-7jn5hrmvjphla6ppsl5bb03tuxn0x5jpw
Vs. BU zera BO
https://replay.pokemonshowdown.com/gen8ou-1579935468
Vs. CB Drill sand
https://replay.pokemonshowdown.com/gen8ou-1575430288-cr369vdlphw7xlnrn0wgi8kqzhynsqrpw
Vs. Bisharp Balance
https://replay.pokemonshowdown.com/gen8ou-1580514699
Vs. Rotom Mow grass spam
https://replay.pokemonshowdown.com/gen8ou-1580606128-k0djedgoegca0l00gdeqf7oxh4ll8mypw
Other Teams:
CB Bulu+CB Melm BO
https://www.smogon.com/forums/threads/cb-bulu-cb-melm-bo.3701899/
Haxorus+Future Sight Tapu Lele BO
https://www.smogon.com/forums/threads/haxorus-fsight-lele.3700659/
Zeraora+Garchomp BO
https://www.smogon.com/forums/threads/zeraora-garchomp-bo.3696691/#post-9163231
Specs Torn BO
https://www.smogon.com/forums/threads/specs-torn-time-ft-setsustsna.3697419/#post-9123147
Haxorus+Hydreigon BO (outdated and updated since rmt)
https://www.smogon.com/forums/threads/sd-haxorus-outrage.3695393/#post-9089199
This is the current version: https://pokepast.es/cdf48a80d0b9c3f9
Double Dragon HO (outdated and updated since rmt)
https://www.smogon.com/forums/threads/double-drag-ho.3693564/#post-9060610
This is the current version: https://pokepast.es/067bca9982a3ce5c
Double Dragon Offense (possibly outdated due to metagame changes)
https://www.smogon.com/forums/threads/double-dragon-offense-peaked-1421.3694439/
SD Lucario Team
https://www.smogon.com/forums/threads/sd-lucario-team.3693773/#post-9043049
My first rmt Specs Keldeo HO (possibly outdated due to metagame changes, and has been updated since rmt)
https://www.smogon.com/forums/threads/haxorus-and-melmetal-team.3690873/
This is the current version: https://pokepast.es/cbf13712b63d6d9d
The mon I wanted to build around for this team is cb . I added a standard sd to create a sort of boltbeam offensive core between the two. Next up I added protective pads since I figured it could be a good breaker and wanted to use it over the traditional cb set as I already had cb zera. As for my defensive core, I began with a standard spdef to have both a ground and electric immunity. gives me a switchin to many threats such as urshifu and skewda. Finally, I added spdef to help with fire types and even act as a ghost switchin in tandem with lando and weav.
The Team
Gigawatt (Zeraora) @ Choice Band
Ability: Volt Absorb
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Toxic
The main breaker of the team as well as speed control. Max attack and speed let it do this most effectively. Toxic is used over volt switch to let it cripple incoming lando, buzz, and chomps. The other three moves are standard fair for zera, plasma fists for stab, cc to break steels, and knock off to help cripple switchins even further.
David (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel/Icicle Crash
- Knock Off
- Ice Shard
A secondary breaker and sweeper to zeraora that provides boltbeam coverage to the core. Moveset and item are standard, though adamant is used to maximize the power behind attacks since ice shard lets you revenge kill quite a large amount of faster threats. Taxel is used over crash for its extra power, though crash is definitely still an option. Works to overwhelm buzzwole with zera's toxic and slowbro's future sight.
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Focus Punch/Ice Punch/Taunt
Protective pads urshifu acts a third breaker and an offensive pivot for the team. Standard moveset for protective pads with the last slot being very versatile depending on what you need. I'm using focus punch for that extra power on forced switches, though taunt and ice punch can be just as useful in certain matchups. Protective pads also let shifu join in the effort to overwhelm buzz without taking rocky helmet chip.
Behemoth (Slowbro) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Teleport
- Slack Off
Standard physdef pivot slowbro that provides pivotal future sight support for the team. Rocky helmet is to force chip on mons like buzzwole and opposing urshifu.
Clout lion (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 22 Spe
- Earthquake
- U-turn
- Defog
- Toxic
Standard defog lando to keep hazards from chipping slowbro, heatran, and zeraora too heavily over the coarse of a game. Also provides obligate electric and ground immunities. Toxic is used over knock off as I already have two mons using knock off more offensively and to help tran in keeping rona at bay. 22 speed ivs to underspeed 23 speed iv landos, though I'll probably be lowering this speed in future rmts to deal with more lando's running lower speed ivs.
Clout frog (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 224 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Spdef tran acts as a fire switchin, rona counter, and rocker all in one. Keeps threats such as blacephalon and lele in check for the team as well. Taunt in chosen over toxic as this team doesnt really struggle to break through blissey, while stuff like pex and the slowtwins are bigger issues. 40 speed evs are to outspeed 36 speed ev trans with the rest being put into HP and spdef.
Pokepaste: https://pokepast.es/0fc5e5b4eccc8826
Pokepaste with nicknames: https://pokepast.es/1bdda282dd411b31
Threats:
-annoying af to switch into cause if it focus blasts into tran than it can basically spam psychic moves with no resistance.
/ -same issue with my other teams, no true switchins to the demon, but what will you do when it's few switchins are hard to fit.
-outspeeds whole team but can be revenged and has few safe switchins.
Replays:
Vs. Crawdaunt TR
https://replay.pokemonshowdown.com/gen8ou-1580038100-7jn5hrmvjphla6ppsl5bb03tuxn0x5jpw
Vs. BU zera BO
https://replay.pokemonshowdown.com/gen8ou-1579935468
Vs. CB Drill sand
https://replay.pokemonshowdown.com/gen8ou-1575430288-cr369vdlphw7xlnrn0wgi8kqzhynsqrpw
Vs. Bisharp Balance
https://replay.pokemonshowdown.com/gen8ou-1580514699
Vs. Rotom Mow grass spam
https://replay.pokemonshowdown.com/gen8ou-1580606128-k0djedgoegca0l00gdeqf7oxh4ll8mypw
Other Teams:
CB Bulu+CB Melm BO
https://www.smogon.com/forums/threads/cb-bulu-cb-melm-bo.3701899/
Haxorus+Future Sight Tapu Lele BO
https://www.smogon.com/forums/threads/haxorus-fsight-lele.3700659/
Zeraora+Garchomp BO
https://www.smogon.com/forums/threads/zeraora-garchomp-bo.3696691/#post-9163231
Specs Torn BO
https://www.smogon.com/forums/threads/specs-torn-time-ft-setsustsna.3697419/#post-9123147
Haxorus+Hydreigon BO (outdated and updated since rmt)
https://www.smogon.com/forums/threads/sd-haxorus-outrage.3695393/#post-9089199
This is the current version: https://pokepast.es/cdf48a80d0b9c3f9
Double Dragon HO (outdated and updated since rmt)
https://www.smogon.com/forums/threads/double-drag-ho.3693564/#post-9060610
This is the current version: https://pokepast.es/067bca9982a3ce5c
Double Dragon Offense (possibly outdated due to metagame changes)
https://www.smogon.com/forums/threads/double-dragon-offense-peaked-1421.3694439/
SD Lucario Team
https://www.smogon.com/forums/threads/sd-lucario-team.3693773/#post-9043049
My first rmt Specs Keldeo HO (possibly outdated due to metagame changes, and has been updated since rmt)
https://www.smogon.com/forums/threads/haxorus-and-melmetal-team.3690873/
This is the current version: https://pokepast.es/cbf13712b63d6d9d
Last edited: