Introduction
Hey guys, recently been playing with this team I made and I just broke 1600 for the first time! Feel like it is the best team I've made, but there are a couple of things I imagine could be smoothed out with it, so I'm posting it here. it's built around the powerful wall-breaking combo of Banded Zygarde with MegaCharizard-Y.
Teambuilding Process
Enjoyed using CB Zygarde in a few other teams I was playing with, notably the team RMT'ed by Epix944 as "Banded Zygarde Offense (peaked #5)." Very few switch ins with great coverage in one move
The biggest issue I often had with Zygarde was Tangrowth--with regenerator and a ground resistance (one of few viable pokemon with such a resistance?), it could wall Zygarde all day. Well, what comes in on Tangrowth to deliver more super-powerful hits to the opposing team? this guy
Any team with Zard-y, or Zard in general, needs defog. There is really only one or two good defoggers...
I made fini my special wall and rounded out my FWG core with this thing, also providing rocks
I wanted something that could handle fast electric types well, as right now MegaManectric cleans up on my team and Koko does well against everything besides ferro. This guy gets free switchins against those two. I also had trouble with Mega-Medicham early on, and this guy can't be OHKO'd by common moves and can OHKO back, as well as making it very risky for them to click HJK.
Needed a scarfer, tried Gengar for a while but it wasn't working for me, so I added this guy, which also helps with weather teams
The Team
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Toxic
- Extreme Speed
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Surf
- Moonblast
- Haze
The max SpD means Heatran, Magearna, and even some Volcaronas really struggle to break through, and usually Ferro is enough on the physical side or else I can play around them. Also makes keldeo and Greninja-Ash useless, and I have only faced one Protean with this team and it didn't have Gunk shot (he may have won if he had had it too...)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stone Edge
- Pursuit
- Ice Beam
- Flamethrower
Conclusion
I feel like the first 4 pokes are more or less fixed, but the last two have been giving me some trouble, and I lack strong speed control; however, this has been hurting me quite a bit less than I would have thought, as I just reached a personal best of 1605 (on what used to be an experimental account). Any help in general would be appreciated though, whether on the first 4 or the last two. Thanks!
Most recent replays are either of me winning or of a different version of the team :P
file:///C:/Users/Taylor/Downloads/Gen7OU-2017-06-18-therealsaltychips-dragontamergraham.html
intense game vs an ice team, getting too excited about a x4 weak in my face with Zard made it a lot harder overall
file:///C:/Users/Taylor/Downloads/Gen7OU-2017-06-18-dragontamergraham-bbcgirthquake.html
not a great game but I get to 6-0 a guy
file:///C:/Users/Taylor/Downloads/Gen7OU-2017-06-18-dragontamergraham-monoghostisfun.html
wrecking stall with a team of wallbreakers took longer than expected but was still fun
file:///C:/Users/Taylor/Downloads/Gen7OU-2017-06-18-therealsaltychips-dragontamergraham.html
intense game vs an ice team, getting too excited about a x4 weak in my face with Zard made it a lot harder overall
file:///C:/Users/Taylor/Downloads/Gen7OU-2017-06-18-dragontamergraham-bbcgirthquake.html
not a great game but I get to 6-0 a guy
file:///C:/Users/Taylor/Downloads/Gen7OU-2017-06-18-dragontamergraham-monoghostisfun.html
wrecking stall with a team of wallbreakers took longer than expected but was still fun
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Toxic
- Extreme Speed
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Surf
- Moonblast
- Haze
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stone Edge
- Pursuit
- Ice Beam
- Flamethrower
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Iron Tail
- Toxic
- Extreme Speed
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Surf
- Moonblast
- Haze
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Will-O-Wisp
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stone Edge
- Pursuit
- Ice Beam
- Flamethrower
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