ORAS OU CeleBaton Pass

Just finished this team and it has been working pretty damn well, but I still would like it to be as good as possible. Rate!

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost

The mega of the team. Defog provides entry hazard removal, while BP and U-Turn make good stab moves even with few attack investment. Roost is necessary to make Scizor a lasting physical wall.

Celebi @ Focus Sash
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Giga Drain
- Baton Pass

The true star of the team. Nasty Plot + Baton Pass combo is used to boost either Goodra's or Keldeo's special attack, making the first one a monster tank and the other one a deadly sweeper. Max HP investment is to make Celebi last as long as possible, while Focus Sash is to avoid any OHKO's.

Although this is the main strategy for Celebi, it can still do pretty well by itself with special attack boost + GD and Psychic STAB.

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Flamethrower
- Sludge Wave

Full HP and special defense investment, plus a Calm nature and an Assault Vest, makes this Pokémon an almost unbreakable special wall, while also providing decent special offense.

As I mentioned before, Celebi can NastyPass into Goodra, which turns it into a very dangerous tank.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Being the special sweeper of the team, Choice Specs serve it goddamn right, while a NastyPass courtesy of Celebi can make this Pokémon even deadlier.

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 168 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Foul Play
- Fairy Lock

The lead of the team. Its only function is to set up screens to make NastyPass and Swords Dance set up easier, while Fairy Lock can trap other Pokémon, making them easier to revenge kill.

Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Acrobatics
- Tailwind

A pretty standard SW Talonflame set. I chose Acrobatics over BB to avoid recoil, and Tailwind to help allies, specially the slower ones like Goodra.

PKMN Showdown test:


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