SV OU Cha Cha Real Smooth (Sinestcha Snow HO) (Edited for Bax ban)


1694795406644.png1694795426341.png:sv/baxcalibur:1694795470159.png:sv/enamorus: :sv/great tusk:
I'M BACK! Also there are new mons and alolan ninetales is back and bax has scale shot. I really wanted to play around with some of the new mons like sinistcha and munkidori. Also, this version of the team isn't final and I'd really appreciate some feedback, thanks. (Edit: Bax is banned so consider using bulky dd dragonite in it's place).

Teambuilding Process
1694795406644.png1694795426341.png:sv/baxcalibur:1694795470159.png:sv/gliscor: :sv/morpeko:
The core that I wanted to build with was veil ninetales-a, bax, and sinistcha with munkidori as speed control. Gliscor and morpeko were added as hazard support and hazard removal with u-turn and parting shot for pivoting and cuz I saw a morkal post about morpeko.

1694795406644.png1694795426341.png:sv/baxcalibur:1694795470159.png:sv/gliscor: :sv/infernape:
I replaced morpeko with infernape for better coverage and also because morpeko is really frail. Unfortunately, ape also get's knocked over by a light breeze. Also, this version of the team lacks hazard control.
1694795406644.png1694795426341.png:sv/baxcalibur:1694795470159.png:sv/enamorus: :sv/mew:
I got rid of gliscor and infernape because gliscor is really passive and ape is really frail. Enamorus is a really strong mon and specs let's it rip through a lot of mons. I used mew as hazards and hazard control because mew can imprison opposing hazard setters with imprison, rocks, and spikes.

1694795406644.png1694795426341.png:sv/dragonite:1694795470159.png:sv/enamorus: :sv/great tusk:
After using mew, I found out the hard way why it's rubl. It really sucks. I got rid of mew for offensive tusk because it's not passive, but it can still clear hazards and threaten ghosts with knock off. I did consider bu, but I settled on offensive. Now without further ado, let's get into the main team. Also bax is banned so it's time to bring back dnite.



Team Information

:colbur berry:1694795406644.png:colbur berry:
Sinistcha-Masterpiece @ Colbur Berry
Ability: Heatproof
Tera Type: Steel
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Matcha Gotcha
- Calm Mind
- Iron Defense
- Shadow Ball​
MVP of the team. Bulky sinistcha is amazing. With heatproof, it get's rid of it's fire weakness, which can really help against sun teams. ID + CM is a pretty potent combo especially with colbur berry, since knock off is really common. Sinistcha isn't really fast enough to make use of nasty plot so I settled with this set. With 252hp and bulk investment. Sinistcha is insanely bulky. Matcha gotcha, it's signature move is just stronger giga drain (you could use giga if you wanted to) because it's 80bp with 20% burn chance. Unfortunately, matcha gotcha is only 90% accurate so I have lost a game from a miss. Turning steel completely turns the tables on a lot of mons, especially dark types like roaring moon that can knock it, deal minimal damage, and become set up fodder. Also, if you look at the first calc, it's crazy, but I've been in that situation several times before.
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. +2 252 HP / 84 Def Colbur Berry Sinistcha-Masterpiece with an ally's Aurora Veil: 48-57 (13.8 - 16.4%) -- possible 7HKO
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 84 Def Colbur Berry Sinistcha-Masterpiece: 138-163 (39.8 - 47.1%) -- guaranteed 3HKO
8 SpA Torkoal Overheat vs. 252 HP / 172+ SpD Heatproof Sinistcha-Masterpiece in Sun: 168-200 (48.5 - 57.8%) -- 94.5% chance to 2HKO
252 Atk Great Tusk Knock Off (97.5 BP) vs. 252 HP / 84 Def Colbur Berry Sinistcha-Masterpiece: 94-111 (27.1 - 32%) -- guaranteed 4HKO
252+ Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 252 HP / 84 Def Colbur Berry Sinistcha-Masterpiece: 276-325 (79.7 - 93.9%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 172+ SpD Sinistcha-Masterpiece: 294-348 (84.9 - 100.5%) -- 6.3% chance to OHKO
252 SpA Gholdengo Shadow Ball vs. 252 HP / 172+ SpD Sinistcha-Masterpiece: 240-284 (69.3 - 82%) -- guaranteed 2HKO

:light clay:1694795426341.png:light clay:
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Freeze-Dry
- Encore​
Aurora veil light clay ninetales-a is the centerpiece to this team. Its snow combined with its aurora veil facilitates baxcalibur and sinistcha to sweep. Encore is a really important move to have on ninetales-a because its 109 base speed is nothing to scoff at so it can outspeed various mons and it can lock things into status or weak moves to that bax or sinistcha can come in and sweep. Ninetales is deceptively bulky, even without investing into spdef, it can take powerful hits from mons like dragapult and even torkoal (without sun).
8 SpA Torkoal Overheat vs. 0 HP / 4 SpD Ninetales-Alola: 246-290 (85.7 - 101%) -- 12.5% chance to OHKO
252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Ninetales-Alola with an ally's Aurora Veil: 66-78 (22.9 - 27.1%) -- 58.1% chance to 4HKO (Make it rain isn't real)
252 SpA Choice Specs Dragapult Flamethrower vs. 0 HP / 4 SpD Ninetales-Alola: 244-288 (85 - 100.3%) -- 6.3% chance to OHKO
252 SpA Choice Specs Iron Valiant Moonblast vs. 0 HP / 4 SpD Ninetales-Alola: 220-259 (76.6 - 90.2%) -- guaranteed 2HKO
252 SpA Choice Specs Enamorus Moonblast vs. 0 HP / 4 SpD Ninetales-Alola: 238-282 (82.9 - 98.2%) -- guaranteed 2HKO
252 Atk Choice Band Great Tusk Headlong Rush vs. 0 HP / 0 Def Ninetales-Alola in Snow: 250-295 (87.1 - 102.7%) -- 18.8% chance to OHKO

RIP BAX LOL
:loaded dice: :sv/baxcalibur: :loaded dice:
Baxcalibur @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Icicle Spear
- Earthquake
SD + loaded dice scale shot and icicle spear is a pretty standard set for bax now. Not much to say other than that bax is insane now. 5 hit scale shot is a little stronger than glaive rush, but it completely annihilates much of the meta. The bax mirror match is pretty bad unless munki can ko bax. Bax is actually so strong, tera fairy can check itself.

+2 252 Atk Baxcalibur Scale Shot (4 hits) vs. 0 HP / 0 Def Baxcalibur: 768-912 (207 - 245.8%) -- guaranteed OHKO
+2 252 Atk Baxcalibur Icicle Spear (5 hits) vs. 248 HP / 252+ Def Corviknight: 315-375 (78.9 - 93.9%) -- approx. 2HKO after Leftovers recovery
+2 252 Atk Baxcalibur Earthquake vs. 0 HP / 4 Def Kingambit: 402-474 (117.8 - 139%) -- guaranteed OHKO
+2 252 Atk Baxcalibur Icicle Spear (5 hits) vs. 248 HP / 248+ Def Moltres: 345-410 (90 - 107%) -- approx. 18.8% chance to OHKO
+2 252 Atk Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 156+ Def Garganacl: 290-345 (71.7 - 85.3%) -- approx. 2HKO after Leftovers recovery
+2 252 Atk Baxcalibur Icicle Spear (5 hits) vs. 252 HP / 88 Def Zamazenta: 365-435 (94 - 112.1%) -- approx. 87.5% chance to OHKO

:sv/dragonite:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Fire
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Fire Punch
- Earthquake
- Ice Spinner​
Dnite with screens is invincible. Multiscale + 1/2 damage could be really good. Now that bax is banned, dnite is no longer heavily threatened by it. I haven't done a lot of testing with this but it's really solid. Dnite does what dnite does so it can setup and just ohko everything. Fire punch + tera fire for wisp and corv and other air balloon steels. Ice spinner is good into gliscor and landorus. Luckily, dondozo stocks are down so dnite can more easily sweep.
+2 252+ Atk Dragonite Ice Spinner vs. 252 HP / 252+ Def Great Tusk: 234-276 (53.9 - 63.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Dragonite Ice Spinner vs. 252 HP / 252+ Def Landorus-Therian: 452-536 (118.3 - 140.3%) -- guaranteed OHKO
+1 252+ Atk Dragonite Ice Spinner vs. 252 HP / 252 Def Gliscor: 400-472 (112.9 - 133.3%) -- guaranteed OHKO
+2 252+ Atk Tera Fire Dragonite Fire Punch vs. 248 HP / 252+ Def Corviknight: 384-452 (96.2 - 113.2%) -- 75% chance to OHKO
+2 252+ Atk Tera Fire Dragonite Earthquake vs. 248 HP / 252+ Def Torkoal: 278-328 (81 - 95.6%) -- guaranteed 2HKO
+2 252+ Atk Tera Fire Dragonite Fire Punch vs. 0 HP / 0 Def Ogerpon-Hearthflame: 318-375 (105.6 - 124.5%) -- guaranteed OHKO

:choice scarf:1694795470159.png:choice scarf:
Munkidori @ Choice Scarf
Ability: Toxic Chain
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Psychic
- Sludge Wave
- Shadow Ball​
Honestly, I don't really know what to write for munkidori. It's a pretty solid mon and it can revenge kill some powerful mons like ogerpon, non-booster valiant, and more. Munki is a little bit underwhelming but he get's his job done well enough. Munki might benefit from focus blast instead of shadow ball, but then he's completely blanked by gholdengo. Unfortunately, not using focus miss means munki get's completely walled by gambit.

252 SpA Munkidori Psychic vs. 252 HP / 64 SpD Toxapex: 206-246 (67.7 - 80.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Munkidori Sludge Wave vs. 0 HP / 4 SpD Ogerpon: 320-380 (106.3 - 126.2%) -- guaranteed OHKO
252 SpA Munkidori Sludge Wave vs. 0 HP / 0 SpD Iron Valiant: 470-554 (162.6 - 191.6%) -- guaranteed OHKO
252 SpA Munkidori Shadow Ball vs. 0 HP / 4 SpD Dragapult: 222-262 (70 - 82.6%) -- guaranteed 2HKO
252 SpA Munkidori Shadow Ball vs. 0 HP / 4 SpD Gholdengo: 190-224 (60.3 - 71.1%) -- guaranteed 2HKO

:choice specs: :sv/enamorus: :choice specs:
Enamorus (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Weather Ball​
Enamorus is a really amazing mon. This things hits like a truck with specs and it's got pretty good coverage. Tera fairy moonblast is really strong stab, ep hits a lot of the steels and poisons that wall it, and mystical fire hits air balloon steels or corv. Weather ball is a little bit of an oddball, but hear me out. Ice type weather ball let's enamorus threaten things like zapdos, both ursaluna forms, rillaboom, gliscor, landorus, and most importantly, it can ohko itself. Weather ball can also do some decent chip to spdef moltres and it can 2hko physdef moltres.

252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 0 SpD Zapdos in Snow: 368-434 (95.8 - 113%) -- 75% chance to OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 0 SpD Ursaluna in Snow: 406-478 (87.5 - 103%) -- 18.8% chance to OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 0 SpD Ursaluna-Bloodmoon in Snow: 476-562 (110.6 - 130.6%) -- guaranteed OHKO
252 SpA Choice Specs Enamorus Mystical Fire vs. 252 HP / 0 SpD Rillaboom: 338-398 (83.6 - 98.5%) -- guaranteed 2HKO after Grassy Terrain recovery
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 0 SpD Rillaboom in Snow: 450-530 (111.3 - 131.1%) -- guaranteed OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 252+ SpD Gliscor in Snow: 584-688 (164.9 - 194.3%) -- guaranteed OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 252+ SpD Landorus-Therian in Snow: 560-660 (146.5 - 172.7%) -- guaranteed OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 0 HP / 4 SpD Enamorus in Snow: 402-474 (139.1 - 164%) -- guaranteed OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 0 SpD Enamorus-Therian in Snow: 336-396 (95.4 - 112.5%) -- 75% chance to OHKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 248 HP / 0 SpD Moltres in Snow: 192-227 (50.1 - 59.2%) -- guaranteed 2HKO
252 SpA Choice Specs Enamorus Weather Ball (100 BP Ice) vs. 252 HP / 84 SpD Amoonguss in Snow: 366-432 (84.7 - 100%) -- 6.3% chance to OHKO

:heavy-duty boots: :sv/great tusk: :heavy-duty boots:
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin​
At this point I don't really have to say anything. Everyone knows that tusk is the goat (kingambit doesn't exist please ban it). Tusk is really good because without investment into physdef or attack, it's still bulky and powerful so it doesn't matter whether it's defensive or offensive tusk. Tusk can come in on a physical attacker, tank a hit, and then spin. Or it could knock ghold if you predict the switch. Tusk is just amazing utility and it's a little sad to see it fall off after the DLC because for some reason I see tusk a lot less nowadays.

252 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 224-264 (71.1 - 83.8%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Ogerpon-Hearthflame: 229-270 (76 - 89.7%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 192+ Def Toxapex: 218-260 (71.7 - 85.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tera Fighting Great Tusk Close Combat vs. 0 HP / 4 Def Baxcalibur in Snow: 376-444 (101.3 - 119.6%) -- guaranteed OHKO
252 Atk Baxcalibur Icicle Spear (4 hits) vs. 0 HP / 4 Def Great Tusk: 288-344 (77.6 - 92.7%) -- approx. 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 0 HP / 4 Def Great Tusk: 284-336 (76.5 - 90.5%) -- guaranteed 2HKO
252+ Atk Rillaboom Grassy Glide vs. 0 HP / 4 Def Great Tusk in Grassy Terrain: 200-236 (53.9 - 63.6%) -- guaranteed 2HKO after Grassy Terrain recovery
252 Atk Great Tusk Close Combat vs. 252 HP / 0 Def Rillaboom: 216-255 (53.4 - 63.1%) -- guaranteed 2HKO after Grassy Terrain recovery

Checks, Counters, and Counterplay


:sv/torkoal:
When matching up against sun teams you have to be really careful. Never lead a-tales because no one will lead torkoal, even if they lead torkoal, torkoal's sun is set up first so that's a problem. Usually, against sun teams you lead munki and you u-turn out into ninetales. It will probably take a few turns to set up veil, but if you can switch ninetales in when torkoal is on the field, then you can set up veil and win. If torkoal doesn't have overheat, then you're pretty much guaranteed to get up veil because torkoal can't ohko in snow without overheat or decent chip if it's relying on lava plume. Pivoting against sun is really important but also really risky.


:sv/kingambit:
I didn't mention this early, but another main reason why I added tusk to the team was because I get 6-0'd by gambit. This thing has no right to be this broken. The only way to beat it is to keep tusk alive and/or to have focus miss instead of shadow ball on munki so it can lure gambit (you'd by surprised by the amount of people that switch gambit into munki). If you can get screens up and bax doesn't take too much chip, just turn fairy can you can win against gambit (assuming there isn't any other priority users). Overall, the gambit match up is a pretty difficult.


:sv/ribombee:

I know some people might be surprised but webs isn't really a good match up into this team. Ribombee can be ohko'd by bax but leading bax is a bad idea because ribombee can para or moonblast, both of which will cripple bax. One of the ways that I've found is good against webs teams is to lead ninetales, either encore webs, or set up aurora veil and then encore the incoming stun spore (it's risky but the reward is worth it). Your opponent will probably think it's a misplay, but then you switch into sinistcha, set up and 6-0 them (easier said than done, but it works).


:sv/ogerpon-hearthflame:
Ogerpon isn't a huge deal, but I thought that I should bring it up. Usually, the sd set can't really threaten my team because munki can revenge kill it, it can't really hurt bax in snow and behind aurora veil, but it has mold breaker to ignore sinistcha's heat proof, which is pretty bad. The main problem is an sd set that has trailblaze, which can boost it's speed. After a speed boost, munki can outspeed and revenge kill it and tera fire with embody aspect is really scary.

Pokepaste and Replays

Pokepaste:
Sinistcha Snow HO

Replays (I only have two because I was lazy, but these are important):
This is a really interesting team
Vs. Webs team


I Hope You Enjoyed!
 
Last edited:

Srn

Water (Spirytus - 96%)
is an official Team Rateris a Forum Moderatoris a Community Contributoris a Top Tiering Contributor
OUPL Champion
This is a really fun way to try and use Sinistcha, but I see other team members who imo are not making the best use of screens, such as Scarf Munkidori and Specs Enamorus which imo belong on a more pivot heavy Balance/Bulky Offense team. That's why I'm gonna suggest some mons substitutions, so bear with me and see what you think.

Iron Moth > Munkidori is a no brainer to me. Even if I thought Munkidori was good (I don't), I think this isn't the place for it to shine, and you are better off with more flexible speed control, even if it's only once.

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Energy Ball
- Substitute

I think this set is cool to potentially get lots of free turns vs Gliscor who loves to protect stall your screens turns, so you can instead put yourself in a good position to fish for Fiery Dance boosts and perhaps snowball out of control.

Iron Valiant > Enamorus also makes a lot of sense here. To take advantage of screens, I think set up is best, and Ival is much better at doing this than Enamorus is with its Booster Energy.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Calm Mind
- Destiny Bond

Iron Valiant has one Quarkillion sets but I think this one could fit in nicely, with CM pressuring your opponent to attack, a nicely timed Dbond could open up sudden holes for your teammates. Tera Steel > the usual Tera ghost here can block Toxic and force a direct attack to make Dbond work best.

You never had a ghost resist to begin with, and I think that can be very dangerous with threats like Infiltrator Specs Shadow Ball Dragapult running around, so I think Roaring Moon > Dragonite would mesh really well with the rest of your team. One broken dragon subbing in for the next, Roaring Moon can provide a solid ghost resist for you, and pick up where pokemon like sinistcha left off (after it gets killed by ghost/dark/fire moves)

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Acrobatics
- Earthquake
- Taunt

You may be surprised to see no Knock Off, but I think your team isn't really using much hazards anyway, and Taunt can be very helpful in shutting down anti-screens measures like Yawn, Roar, Whirlwind, Toxic, Wisp, etc.

I think every Great Tusk needs to be Ice Spinner to actually spin vs Gliscor rather than get forced out by Toxic and let a Spike go back up, so I'd suggest that over Knock Off. Honestly, you could even go Tera Steel+Bulk Up behind screens to tera and set up on gliscor if you want to remain on the eq+Knock route, but for now I'd go with tera fairy+eq+ice spinner+bulk up. I also think boots aren't needed as you have Iron Moth to absorb tspikes, and as a screens team, you won't be spinning more than once or twice anyway.

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 248 HP / 4 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Ice Spinner
- Rapid Spin
- Bulk Up

Lastly, on Ninetales-Alola, I'd run a bulkier spread as it doesn't have much business attacking and would rather tank hits, click encore, and facilitate safe switch-ins to your other pokemon.

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Encore
- Freeze-Dry
- Moonblast / Snowscape

If Sun/Rain are still giving you trouble, don't hesitate to use Snowscape. This mon is here for utility after all, so make sure the veil comes up properly.

That was a lot of changes, so I'm gonna drop a pokepaste with all my edits: https://pokepast.es/13cc181db53b69cb
Lmk if you have any questions about my suggestions, and I hope the team feels better to use. Good luck!
 

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